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released this
2025-09-26 10:14:49 +00:00 | 53 commits to main since this releaseV14.1.1
Lua Scripting On the Track??
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New Lua Script component
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Can create a Lua script from ui
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Build versioning text added in ui
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V13.3.0 - Audio Component Stable
released this
2025-09-15 21:25:55 +00:00 | 63 commits to main since this releaseV13.3.0
FMOD Implemented ??
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New audio component ui
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Can change volume
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Can pause and resume
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Can change pitch and pan
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Can loop the sound
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Can enable audio spacialisation and doppler effect
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New progresse bar in the ui
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Can load a sound from file
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V13.1.0 - UI Rework Stable
released this
2025-09-10 00:08:07 +00:00 | 69 commits to main since this releaseV13.1.0
Object Inspector ??
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New inspector window
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Can add component
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New default sound
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released this
2025-09-09 16:36:01 +00:00 | 70 commits to main since this releaseV13.0.0
ECS data serailizen, documentation and FMOD ??
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ECS use a virtual method for serializing data
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Save and load scene with the serialize data
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Documentation made with doxygen (not complete but already usable)
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FMOD Added to the engine
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New audio component using FMOD (prototype)
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released this
2025-06-24 17:03:15 +00:00 | 78 commits to main since this releaseV12.7.0
ECS is here and and everything work like before ??
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ECS use in everything major where object class use to be
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Save and load entity and their component
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Import object as entity
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Stats use the ECS
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V12.0.0 - ECS Stable
released this
2025-06-24 13:10:59 +00:00 | 86 commits to main since this releaseV12.0.0
ECS ??
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Complete overhaul of the object system from a single class "object" to a complete entity component system
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Basic component added (Transform, Render, Identificator, Physics and shader)
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Entity manager handling the usage of game object in the app
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The ECS is currently use only for the big cube generation, the other feature will be avaible soon
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released this
2025-06-20 11:54:01 +00:00 | 88 commits to main since this releaseV11.4.0
What's So Smart with thos Smart pointer??
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Replace Pointer with smart pointer in "system_class" , "object" and "imgui_manager"
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Change the relation between "model_class" and "object" from composition to aggregation
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Object now have a model and model can be shared to other object leading to a huge improvement in memory usage.
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released this
2025-06-03 17:59:31 +00:00 | 90 commits to main since this releaseV11.2.1
What's changed
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Scene are managed by a new class "scene_manager" cleaning the "application_class.cpp" file
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Stats are managed by a new class "stats" and a little bit multi threaded (only the geometric stats)
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Stats window now have 3 column displaying the hardware info (gpu name, driver version, cpu name, cpu core num, ram avaible, etc)
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released this
2025-05-12 14:22:04 +00:00 | 106 commits to main since this releaseV10.4.1
What's New ?
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Loading speed of 220K triangle model improved from ~40s to 3.5s
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Remove Experimental Instanciation due to unwanted behavior
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released this
2025-05-08 15:51:25 +00:00 | 108 commits to main since this releaseV10.3.1
What's New ?
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New UI Style
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Frustum Culling Running in a separate thread
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