khaotic-engine-Reborn/enginecustom/enginecustom.vcxproj

485 lines
29 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="include\backends\imgui_impl_dx11.cpp" />
<ClCompile Include="include\backends\imgui_impl_win32.cpp" />
<ClCompile Include="include\imgui.cpp" />
<ClCompile Include="include\imgui_draw.cpp" />
<ClCompile Include="include\imgui_tables.cpp" />
<ClCompile Include="include\imgui_widgets.cpp" />
<ClCompile Include="include\Src\DDSTextureLoader.cpp" />
<ClCompile Include="include\Src\DirectXHelpers.cpp" />
<ClCompile Include="include\Src\pch.cpp" />
<ClCompile Include="include\Src\SimpleMath.cpp" />
<ClCompile Include="include\Src\WICTextureLoader.cpp" />
<ClCompile Include="src\src\shader\alpha_map_shader_class.cpp" />
<ClCompile Include="src\src\shader\celshade_class.cpp" />
<ClCompile Include="src\src\shader\color_shader_class.cpp" />
<ClCompile Include="src\src\shader\depth_shader_class.cpp" />
<ClCompile Include="src\src\shader\font_shader_class.cpp" />
<ClCompile Include="src\src\shader\light_map_shader_class.cpp" />
<ClCompile Include="src\src\shader\light_shader_class.cpp" />
<ClCompile Include="src\src\shader\master_shader.cpp" />
<ClCompile Include="src\src\shader\multi_texture_shader_class.cpp" />
<ClCompile Include="src\src\shader\normal_map_shader_class.cpp" />
<ClCompile Include="src\src\shader\reflection_shader_class.cpp" />
<ClCompile Include="src\src\shader\refraction_shader_class.cpp" />
<ClCompile Include="src\src\shader\shader_manager_class.cpp" />
<ClCompile Include="src\src\shader\skybox_shader_class.cpp" />
<ClCompile Include="src\src\shader\spec_map_shader_class.cpp" />
<ClCompile Include="src\src\shader\sunlight_shader_class.cpp" />
<ClCompile Include="src\src\shader\texture_shader_class.cpp" />
<ClCompile Include="src\src\shader\translate_shader_class.cpp" />
<ClCompile Include="src\src\shader\transparent_shader_class.cpp" />
<ClCompile Include="src\src\shader\water_shader_class.cpp" />
<ClCompile Include="src\src\system\application_class.cpp" />
<ClCompile Include="src\src\system\bitmap_class.cpp" />
<ClCompile Include="src\src\system\camera_class.cpp" />
<ClCompile Include="src\src\system\d_3d_class.cpp" />
<ClCompile Include="src\src\system\display_plane_class.cpp" />
<ClCompile Include="src\src\system\font_class.cpp" />
<ClCompile Include="src\src\system\fps_class.cpp" />
<ClCompile Include="src\src\system\frustum.cpp" />
<ClCompile Include="src\src\system\frustumclass.cpp" />
<ClCompile Include="src\src\system\imguiManager.cpp" />
<ClCompile Include="src\src\system\input_class.cpp" />
<ClCompile Include="src\src\system\light_class.cpp" />
<ClCompile Include="src\src\system\Main.cpp" />
<ClCompile Include="src\src\system\model_class.cpp" />
<ClCompile Include="src\src\system\Modellistclass.cpp" />
<ClCompile Include="src\src\system\object.cpp" />
<ClCompile Include="src\src\system\physics.cpp" />
<ClCompile Include="src\src\system\position_class.cpp" />
<ClCompile Include="src\src\system\render_texture_class.cpp" />
<ClCompile Include="src\src\system\shadow_map.cpp" />
<ClCompile Include="src\src\system\Skybox.cpp" />
<ClCompile Include="src\src\system\sprite_class.cpp" />
<ClCompile Include="src\src\system\system_class.cpp" />
<ClCompile Include="src\src\system\text_class.cpp" />
<ClCompile Include="src\src\system\texture_class.cpp" />
<ClCompile Include="src\src\system\timer_class.cpp" />
<ClCompile Include="src\src\system\vulkan.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\backends\imgui_impl_dx11.h" />
<ClInclude Include="include\backends\imgui_impl_win32.h" />
<ClInclude Include="include\imconfig.h" />
<ClInclude Include="include\imgui.h" />
<ClInclude Include="include\imgui_internal.h" />
<ClInclude Include="include\imstb_rectpack.h" />
<ClInclude Include="include\imstb_textedit.h" />
<ClInclude Include="include\imstb_truetype.h" />
<ClInclude Include="include\Src\CMO.h" />
<ClInclude Include="include\Src\DDS.h" />
<ClInclude Include="include\Src\LoaderHelpers.h" />
<ClInclude Include="include\Src\pch.h" />
<ClInclude Include="include\Src\PlatformHelpers.h" />
<ClInclude Include="src\inc\shader\alpha_map_shader_class.h" />
<ClInclude Include="src\inc\shader\celshade_class.h" />
<ClInclude Include="src\inc\shader\color_shader_class.h" />
<ClInclude Include="src\inc\shader\depth_shader_class.h" />
<ClInclude Include="src\inc\shader\font_shader_class.h" />
<ClInclude Include="src\inc\shader\light_map_shader_class.h" />
<ClInclude Include="src\inc\shader\light_shader_class.h" />
<ClInclude Include="src\inc\shader\master_shader.h" />
<ClInclude Include="src\inc\shader\multi_texture_shader_class.h" />
<ClInclude Include="src\inc\shader\normal_map_shader_class.h" />
<ClInclude Include="src\inc\shader\reflection_shader_class.h" />
<ClInclude Include="src\inc\shader\refraction_shader_class.h" />
<ClInclude Include="src\inc\shader\shader_manager_class.h" />
<ClInclude Include="src\inc\shader\skybox_shader_class.h" />
<ClInclude Include="src\inc\shader\spec_map_shader_class.h" />
<ClInclude Include="src\inc\shader\sunlight_shader_class.h" />
<ClInclude Include="src\inc\shader\texture_shader_class.h" />
<ClInclude Include="src\inc\shader\translate_shader_class.h" />
<ClInclude Include="src\inc\shader\transparent_shader_class.h" />
<ClInclude Include="src\inc\shader\water_shader_class.h" />
<ClInclude Include="src\inc\system\application_class.h" />
<ClInclude Include="src\inc\system\bitmap_class.h" />
<ClInclude Include="src\inc\system\camera_class.h" />
<ClInclude Include="src\inc\system\d_3d_class.h" />
<ClInclude Include="src\inc\system\display_plane_class.h" />
<ClInclude Include="src\inc\system\font_class.h" />
<ClInclude Include="src\inc\system\fps_class.h" />
<ClInclude Include="src\inc\system\fps_limiter.h" />
<ClInclude Include="src\inc\system\frustum.h" />
<ClInclude Include="src\inc\system\frustumclass.h" />
<ClInclude Include="src\inc\system\imguiManager.h" />
<ClInclude Include="src\inc\system\input_class.h" />
<ClInclude Include="src\inc\system\light_class.h" />
<ClInclude Include="src\inc\system\Logger.h" />
<ClInclude Include="src\inc\system\model_class.h" />
<ClInclude Include="src\inc\system\Modellistclass.h" />
<ClInclude Include="src\inc\system\object.h" />
<ClInclude Include="src\inc\system\physics.h" />
<ClInclude Include="src\inc\system\position_class.h" />
<ClInclude Include="src\inc\system\render_texture_class.h" />
<ClInclude Include="src\inc\system\sceneManager.h" />
<ClInclude Include="src\inc\system\shadow_map.h" />
<ClInclude Include="src\inc\system\Skybox.h" />
<ClInclude Include="src\inc\system\sprite_class.h" />
<ClInclude Include="src\inc\system\system_class.h" />
<ClInclude Include="src\inc\system\text_class.h" />
<ClInclude Include="src\inc\system\texture_class.h" />
<ClInclude Include="src\inc\system\timer_class.h" />
<ClInclude Include="src\inc\system\vulkan.h" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="src\hlsl\alphamap.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\alphamap.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\celshading.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\celshading.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\Color.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\Color.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\depth.ps">
<DestinationFolders>F:\Github_Repo\khaotic-engine-Reborn\x64\Debug\\src\hlsl</DestinationFolders>
<DestinationFileName>%(Filename)%(Extension)</DestinationFileName>
<FileType>Document</FileType>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\depth.vs">
<DestinationFolders>F:\Github_Repo\khaotic-engine-Reborn\x64\Debug\\src\hlsl</DestinationFolders>
<DestinationFileName>%(Filename)%(Extension)</DestinationFileName>
<FileType>Document</FileType>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\font.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\font.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\light.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\light.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\lightmap.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\lightmap.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\Multitexture.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\Multitexture.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\normalmap.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\normalmap.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\reflection.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\reflection.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\refraction.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\refraction.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\skybox.ps">
<DestinationFolders>F:\Github_Repo\khaotic-engine-Reborn\x64\Debug\\src\hlsl</DestinationFolders>
<DestinationFileName>%(Filename)%(Extension)</DestinationFileName>
<FileType>Document</FileType>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\skybox.vs">
<DestinationFolders>F:\Github_Repo\khaotic-engine-Reborn\x64\Debug\\src\hlsl</DestinationFolders>
<DestinationFileName>%(Filename)%(Extension)</DestinationFileName>
<FileType>Document</FileType>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\specmap.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\specmap.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\sunlight.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\sunlight.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\texture.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\texture.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\translate.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\translate.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\transparent.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\transparent.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\water.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\water.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="font01.tga" />
<CopyFileToFolders Include="assets\Texture\Bricks2K.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\BricksGLOSS2K.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\BricksNRM2K.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Skybox\skybox.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Skybox</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Skybox</DestinationFolders>
</CopyFileToFolders>
<Image Include="KhaoticIcon.ico" />
<CopyFileToFolders Include="sprite01.tga" />
<CopyFileToFolders Include="sprite02.tga" />
<CopyFileToFolders Include="sprite03.tga" />
<CopyFileToFolders Include="sprite04.tga" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="font01.txt" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="resources.rc" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="sprite_data_01.txt" />
</ItemGroup>
<ItemGroup>
<Content Include="TODO.txt" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="assets\Model\OBJ\skysphere.obj">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
</CopyFileToFolders>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{92cf56c4-76bb-40d4-8fe5-36c15f5f127a}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>KhaoticCore</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;$(SolutionDir)enginecustom\src\inc\shader;$(SolutionDir)enginecustom\src\inc\system;$(SolutionDir)enginecustom\include\Vulkan\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)enginecustom\include\Vulkan\Lib;$(SolutionDir)enginecustom\include\GLFW\lib-vc2022;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;$(SolutionDir)enginecustom\src\inc\shader;$(SolutionDir)enginecustom\src\inc\system;$(SolutionDir)enginecustom\include\Vulkan\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)enginecustom\include\Vulkan\Lib;$(SolutionDir)enginecustom\include\GLFW\lib-vc2022;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>