46 lines
987 B
C++

#ifndef _DISPLAYPLANECLASS_H_
#define _DISPLAYPLANECLASS_H_
///////////////////////
// MY CLASS INCLUDES //
///////////////////////
#include "d_3d_class.h"
////////////////////////////////////////////////////////////////////////////////
// Class name: display_plane_class
////////////////////////////////////////////////////////////////////////////////
class display_plane_class
{
private:
struct VertexType
{
XMFLOAT3 position;
XMFLOAT2 texture;
};
public:
display_plane_class();
display_plane_class(const display_plane_class&);
~display_plane_class();
bool Initialize(ID3D11Device*, float, float);
void Shutdown();
void Render(ID3D11DeviceContext*);
int GetIndexCount();
private:
bool InitializeBuffers(ID3D11Device*, float, float);
void ShutdownBuffers();
void RenderBuffers(ID3D11DeviceContext*);
private:
ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
int m_vertexCount, m_indexCount;
};
#endif