2024-03-20 11:29:30 +01:00

54 lines
737 B
C++

#include "inputclass.h"
InputClass::InputClass()
{
}
InputClass::InputClass(const InputClass& other)
{
}
InputClass::~InputClass()
{
}
void InputClass::Initialize()
{
int i;
// Initialize all the keys to being released and not pressed.
for (i = 0; i < 256; i++)
{
m_keys[i] = false;
}
return;
}
void InputClass::KeyDown(unsigned int input)
{
// If a key is pressed then save that state in the key array.
m_keys[input] = true;
return;
}
void InputClass::KeyUp(unsigned int input)
{
// If a key is released then clear that state in the key array.
m_keys[input] = false;
return;
}
bool InputClass::IsKeyDown(unsigned int key)
{
// Return what state the key is in (pressed/not pressed).
return m_keys[key];
}