StratiX0 73e4a63de0 feat: Collision cube sphere
feat:
+ Ajout des collisions entre une sphere et un cube

bug:
+ Les collisions impliquant les spheres sont imparfaites, il y aura un fort clipping
2024-04-25 10:03:30 +02:00

27 lines
688 B
C++

#ifndef _PHYSICS_H_
#define _PHYSICS_H_
#include "object.h"
#include "math.h"
class Physics : public Object
{
public:
Physics();
explicit Physics(const Physics&); // Use explicit to avoid implicit conversion
~Physics();
XMVECTOR GetGravity() const; // Get the gravity value
void SetGravity(XMVECTOR gravity); // Define the gravity value
void ApplyGravity(Object*, float, float); // Apply gravity to an object
void AddForce(Object*, XMVECTOR);
bool IsColliding(Object*, Object*);
bool CubesOverlap(Object*, Object*);
bool SpheresOverlap(Object*, Object*);
bool SphereCubeOverlap(Object*, Object*);
private:
XMVECTOR m_gravity;
};
#endif