2024-04-04 10:50:40 +02:00

157 lines
3.5 KiB
C++

#include "imguiManager.h"
#include "applicationclass.h"
#include <string>
imguiManager::imguiManager()
{
io = nullptr;
}
imguiManager::~imguiManager()
{
}
bool imguiManager::Initialize(HWND hwnd, ID3D11Device* device, ID3D11DeviceContext* deviceContext)
{
IMGUI_CHECKVERSION();
ImGui::CreateContext();
io = &ImGui::GetIO();
ImGui_ImplWin32_Init(hwnd);
ImGui_ImplDX11_Init(device, deviceContext);
ImGui::StyleColorsDark();
return true;
}
void imguiManager::Shutdown()
{
ImGui_ImplDX11_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
}
void imguiManager::Render()
{
ImGui::Render();
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
}
void imguiManager::NewFrame()
{
ImGui_ImplDX11_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
}
void imguiManager::WidgetSpeedSlider(float* speed)
{
ImGui::SliderFloat("Speed", speed, 0.0f, 100.0f);
}
void imguiManager::WidgetButton()
{
static int counter = 0;
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
counter++;
ImGui::SameLine();
ImGui::Text("counter = %d", counter);
}
void imguiManager::WidgetFPS()
{
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io->Framerate, io->Framerate);
}
void imguiManager::WidgetAddObject(ApplicationClass* app)
{
if (ImGui::CollapsingHeader("Objects"))
{
if (ImGui::Button("Add Cube"))
{
app->AddCube();
}
ImGui::SameLine();
ImGui::Text("Number of cubes: %d", app->GetCubeCount());
}
}
void imguiManager::WidgetObjectWindow(ApplicationClass* app)
{
ImGui::Begin("Objects");
int index = 0;
for (auto& object : app->GetKobjects())
{
std::string headerName = object->GetName() + " " + std::to_string(index);
if (ImGui::CollapsingHeader(headerName.c_str()))
{
XMVECTOR position = object->GetPosition();
XMVECTOR rotation = object->GetRotation();
XMVECTOR scale = object->GetScale();
float pos[3] = { XMVectorGetX(position), XMVectorGetY(position), XMVectorGetZ(position) };
std::string posLabel = "Position##" + std::to_string(index);
if (ImGui::DragFloat3(posLabel.c_str(), pos))
{
object->SetPosition(XMVectorSet(pos[0], pos[1], pos[2], 0.0f));
}
float rot[3] = { XMVectorGetX(rotation), XMVectorGetY(rotation), XMVectorGetZ(rotation) };
std::string rotLabel = "Rotation##" + std::to_string(index);
if (ImGui::DragFloat3(rotLabel.c_str(), rot))
{
object->SetRotation(XMVectorSet(rot[0], rot[1], rot[2], 0.0f));
}
float scl[3] = { XMVectorGetX(scale), XMVectorGetY(scale), XMVectorGetZ(scale) };
std::string sclLabel = "Scale##" + std::to_string(index);
if (ImGui::DragFloat3(sclLabel.c_str(), scl))
{
object->SetScale(XMVectorSet(scl[0], scl[1], scl[2], 0.0f));
}
ImGui::Separator();
// Delete button
std::string deleteLabel = "Delete##" + std::to_string(index);
if (ImGui::Button(deleteLabel.c_str()))
{
app->DeleteKobject(index);
}
ImGui::Separator();
// Demo spinning
std::string demoLabel = "Demo spinning##" + std::to_string(index);
ImGui::Checkbox(demoLabel.c_str(), &object->m_demoSpinning);
}
index++;
}
ImGui::End();
}
void imguiManager::WidgetTerrainWindow(ApplicationClass* app)
{
ImGui::Begin("Terrain");
ImGui::Text("Number of terrain cubes: %d", app->GetTerrainCubeCount());
ImGui::Separator();
if (ImGui::Button("Generate Terrain"))
{
app->GenerateTerrain();
}
ImGui::SameLine();
if (ImGui::Button("Delete All Terrain Cubes"))
{
app->DeleteTerrain();
}
ImGui::End();
}