CatChow0 4b47346208 Minor - Rework skysphere from Object to Entity - V14.2.0
Introduces a skysphere entity to the scene.
Creates the skysphere during application initialization and manages its visibility via Z-buffer enabling/disabling in the render system.
The skysphere is now an ECS entity.
The culling thread skips the skybox entity to avoid unnecessary calculations since it's always visible.
The position of the skybox is updated with the active camera.
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sus
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2025-03-17 12:59:04 +01:00
2025-05-13 21:18:50 +00:00

Khaotic Engine Reborn - C++ Custom Engine

Khaotic Engine Reborn reprend comme base le moteur Khaotic Engine pour lui ajouter plus de fonctionalité.

Ce moteur est basé sur DirectX11 et utilise ImGui pour son interface graphique.


Khaotic Engine is a rendering engine made in C++ by a small team with the aim of learning how to use rendering APIs (OpenGL, DirectX 11/12 and Vulkan).

This DirectX11 based engine uses ImGui for the user interface.

Installation

Depuis la solution + Debugger

  1. Télécharger la Beta
  2. Dézip le .zip
  3. Ouvrir le fichier .sln
  4. Build en Release

From solution + Debugger

  1. Download the Beta Release
  2. Unzip the Zip file
  3. Open the .sln file
  4. Set the debugger in "Release"
  5. Launch the debugger

Nouvauté Aporté par Khaotic Engine Reborn

SHADER :

  • Sunlight shader
  • Cel Shading
  • Skysphere

Interface Graphique :

  • Console link to the Logger object
  • Shader Manager
  • Engine Settings
  • Sunlight Settings

Save And Load of a Scene :

  • Save All Custom object
  • Save All Custom Texture for Custom Object

Texture File :

  • All the format supported by Windows Imaging Component (WIC)

Optimization :

  • Shader rendering
  • Frustum culling
  • Object rendering
  • Terrain Instancing

Demo :

Demo Video

Engine Build by :

Moteur D'origine :

Moteur Reborn :

Description
engine-khaotic-engine created by GitHub Classroom
Readme 128 MiB
Languages
C++ 81.2%
C 16.5%
C# 0.8%
CMake 0.3%
HyPhy 0.2%
Other 0.8%