Adds serialization and deserialization functionality to the ECS component system. This allows components to be saved and loaded, enabling scene persistence. The IdentityComponent is updated to support serialization/deserialization. The scene saving logic in scene_manager is updated to serialize components instead of hardcoded values.
149 lines
4.2 KiB
C++
149 lines
4.2 KiB
C++
#pragma once
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#include "component.h"
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#include <unordered_map>
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#include <vector>
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#include <memory>
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#include <algorithm>
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#include <cassert>
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namespace ecs {
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/**
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* Type alias for a unique identifier for an entity.
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*/
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using EntityID = uint32_t;
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class Entity {
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public:
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/**
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* Builder for an Entity with a unique ID.
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*/
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explicit Entity(EntityID id) : m_ID(id) {}
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~Entity() = default;
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/**
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* No copy constructor or assignment operator to prevent copying.
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*/
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Entity(const Entity&) = delete;
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Entity& operator=(const Entity&) = delete;
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/**
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* Move constructor and assignment operator to allow moving entities.
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*/
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Entity(Entity&&) = default;
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Entity& operator=(Entity&&) = default;
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/**
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* Get the unique identifier for the entity.
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* @return The unique ID of the entity.
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*/
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EntityID GetID() const { return m_ID; }
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/**
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* Add a component of type T to the entity.
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* If the component already exists, it returns the existing component.
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* @tparam T
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* @param args Arguments to construct the component.
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* @return A shared pointer to the added or existing component.
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*/
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template<typename T, typename... Args>
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std::shared_ptr<T> AddComponent(Args&&... args) {
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static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
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ComponentTypeID typeID = GetComponentTypeID<T>();
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// Vérifier si le composant existe déjà
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if (m_Components.find(typeID) != m_Components.end()) {
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return std::static_pointer_cast<T>(m_Components[typeID]);
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}
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// Créer et ajouter le composant
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auto component = std::make_shared<T>(std::forward<Args>(args)...);
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m_Components[typeID] = component;
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// Initialiser le composant
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component->Initialize();
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return component;
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}
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/**
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* Get a component of type T from the entity.
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* @tparam T
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* @return A shared pointer to the component if it exists, nullptr otherwise.
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*/
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template<typename T>
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std::shared_ptr<T> GetComponent() {
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static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
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ComponentTypeID typeID = GetComponentTypeID<T>();
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auto it = m_Components.find(typeID);
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if (it != m_Components.end()) {
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return std::static_pointer_cast<T>(it->second);
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}
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return nullptr;
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}
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/**
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* Check if the entity has a component of type T.
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* @tparam T
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* @return true if the entity has the component, false otherwise.
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*/
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template<typename T>
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bool HasComponent() const {
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static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
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ComponentTypeID typeID = GetComponentTypeID<T>();
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return m_Components.find(typeID) != m_Components.end();
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}
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/**
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* Remove a component of type T from the entity.
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* @tparam T
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*/
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template<typename T>
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void RemoveComponent() {
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static_assert(std::is_base_of<Component, T>::value, "T must derive from Component");
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ComponentTypeID typeID = GetComponentTypeID<T>();
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auto it = m_Components.find(typeID);
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if (it != m_Components.end()) {
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m_Components.erase(it);
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}
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}
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/**
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* Update all components of the entity.
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* @param deltaTime
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*/
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void UpdateComponents(float deltaTime) {
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for (auto& [typeID, component] : m_Components) {
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component->Update(deltaTime);
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}
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}
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/**
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* Get all components of the entity.
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* @return A constant reference to the map of components.
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*/
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const std::unordered_map<ComponentTypeID, ComponentPtr>& GetAllComponents() const {
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return m_Components;
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}
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private:
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/**
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* Unique identifier for the entity.
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*/
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EntityID m_ID;
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/**
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* Map to hold components associated with the entity.
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* The key is the type ID of the component, and the value is a shared pointer to the component.
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*/
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std::unordered_map<ComponentTypeID, ComponentPtr> m_Components;
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};
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} // namespace ecs
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