2024-04-09 12:52:32 +02:00

62 lines
1.2 KiB
C++

#include "physics.h"
Physics::Physics() : m_gravity(XMVectorSet(0.0f, -9.81f, 0.0f, 0.0f)) // Initialize the gravity vector
{
}
Physics::Physics(const Physics& other)
{
m_gravity = other.m_gravity; // Copy the gravity value
}
Physics::~Physics()
{
}
// Get the gravity value
XMVECTOR Physics::GetGravity()
{
return m_gravity;
}
// Define the gravity value
void Physics::SetGravity(XMVECTOR gravity)
{
m_gravity = gravity;
}
// Apply gravity to an object
void Physics::ApplyGravity(Object* object, float frameTime)
{
if (object == nullptr) // Verify if the object is not null
{
return;
}
// Get the object velocity
XMVECTOR velocity = object->GetVelocity();
// Update the velocity with gravity
velocity += m_gravity * frameTime;
// Set the new velocity
object->SetVelocity(velocity);
}
void Physics::ApplyDrag(Object* object, float dragValue, float frameTime)
{
if (object == nullptr) // Verify if the object is not null
{
return;
}
// Get the velocity of the object
XMVECTOR velocity = object->GetVelocity();
// Calculate the new velocity
XMVECTOR newVelocity = velocity - (velocity * dragValue * frameTime);
// Update the velocity of the object
object->SetVelocity(newVelocity);
}