2024-04-09 12:52:32 +02:00

22 lines
492 B
C++

#ifndef _PHYSICS_H_
#define _PHYSICS_H_
#include "object.h"
class Physics : public Object
{
public:
Physics();
explicit Physics(const Physics&); // Use explicit to avoid implicit conversion
~Physics();
XMVECTOR GetGravity(); // Get the gravity value
void SetGravity(XMVECTOR gravity); // Define the gravity value
void ApplyGravity(Object*, float); // Apply gravity to an object
void ApplyDrag(Object*, float, float);
private:
XMVECTOR m_gravity;
};
#endif