2024-04-04 10:27:14 +02:00

22 lines
397 B
C++

#pragma once
#include "Translate.g.h"
namespace winrt::enginecustom::implementation
{
struct Translate : TranslateT<Translate>
{
Translate() = default;
int32_t MyProperty();
void MyProperty(int32_t value);
};
}
namespace winrt::enginecustom::factory_implementation
{
struct Translate : TranslateT<Translate, implementation::Translate>
{
};
}