46 lines
1.2 KiB
PostScript

////////////////////////////////////////////////////////////////////////////////
// Filename: multitexture.ps
////////////////////////////////////////////////////////////////////////////////
/////////////
// GLOBALS //
/////////////
Texture2D shaderTexture1 : register(t0);
Texture2D shaderTexture2 : register(t1);
SamplerState SampleType : register(s0);
//////////////
// TYPEDEFS //
//////////////
struct PixelInputType
{
float4 position : SV_POSITION;
float2 tex : TEXCOORD0;
};
////////////////////////////////////////////////////////////////////////////////
// Pixel Shader
////////////////////////////////////////////////////////////////////////////////
float4 MultiTexturePixelShader(PixelInputType input) : SV_TARGET
{
float4 color1;
float4 color2;
float4 blendColor;
// Sample the pixel color from the textures using the sampler at this texture coordinate location.
color1 = shaderTexture1.Sample(SampleType, input.tex);
color2 = shaderTexture2.Sample(SampleType, input.tex);
// Combine the two textures together.
blendColor = color1 * color2 * 2.0;
// Saturate the final color.
blendColor = saturate(blendColor);
return blendColor;
}