StratiX0 e57de4f1be Ajout de la collision entre 2 cubes
feat:
+ collision entre 2 cubes

refactor:
+ changements dans quelques fonctions
+ renommage de certaines fonctions
2024-04-24 11:59:48 +02:00

69 lines
1.4 KiB
C++

#pragma once
#include "modelclass.h"
class Object : public ModelClass
{
public:
Object();
~Object();
void SetScaleMatrix(XMMATRIX scaleMatrix);
void SetRotateMatrix(XMMATRIX rotateMatrix);
void SetTranslateMatrix(XMMATRIX translateMatrix);
void SetSRMatrix(XMMATRIX srMatrix);
void SetWorldMatrix(XMMATRIX worldMatrix);
void SetPosition(XMVECTOR position);
void SetRotation(XMVECTOR rotation);
void SetScale(XMVECTOR scale);
XMMATRIX GetScaleMatrix() const;
XMMATRIX GetRotateMatrix() const;
XMMATRIX GetTranslateMatrix() const;
XMMATRIX GetSRMatrix() const;
XMMATRIX GetWorldMatrix() const;
XMVECTOR GetPosition();
XMVECTOR GetRotation();
XMVECTOR GetScale();
void SetVelocity(XMVECTOR);
void AddVelocity(float);
XMVECTOR GetVelocity() const;
void SetAcceleration(XMVECTOR);
XMVECTOR GetAcceleration() const;
void SetMass(float);
float GetMass() const;
void SetGrounded(bool);
bool GetGrounded() const;
void UpdateWorldMatrix();
void UpdateSRMatrix();
void UpdateScaleMatrix();
void UpdateRotateMatrix();
void UpdateTranslateMatrix();
void Update();
std::string GetName();
void SetName(std::string name);
public :
bool m_demoSpinning = false;
XMVECTOR m_previousPosition;
XMVECTOR m_velocity;
private:
XMMATRIX m_scaleMatrix;
XMMATRIX m_rotateMatrix;
XMMATRIX m_translateMatrix;
XMMATRIX m_srMatrix;
XMMATRIX m_worldMatrix;
XMVECTOR m_acceleration;
float m_mass;
bool m_isGrounded;
std::string m_name;
};