49 lines
899 B
C++
49 lines
899 B
C++
#ifndef _APPLICATIONCLASS_H_
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#define _APPLICATIONCLASS_H_
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//////////////
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// INCLUDES //
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//////////////
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#include "cameraclass.h"
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#include "modelclass.h"
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#include "colorshaderclass.h"
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#include "d3dclass.h"
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/////////////
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// GLOBALS //
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/////////////
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const bool VSYNC_ENABLED = true;
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const float SCREEN_DEPTH = 1000.0f;
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const float SCREEN_NEAR = 0.3f;
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class ApplicationClass
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{
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public:
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ApplicationClass();
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ApplicationClass(const ApplicationClass&);
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~ApplicationClass();
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D3DClass* GetDirect3D();
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bool Initialize(int, int, HWND);
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void Shutdown();
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bool Frame();
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void SetFullscreen(bool fullscreen);
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bool GetFullscreen() const;
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int GetScreenWidth() const;
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int GetScreenHeight() const;
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private:
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bool Render();
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private:
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D3DClass* m_Direct3D;
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CameraClass* m_Camera;
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ModelClass* m_Model;
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ColorShaderClass* m_ColorShader;
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IDXGISwapChain* m_swapChain;
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bool m_fullscreen = false;
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};
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#endif |