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khaotic-engine-Reborn/enginecustom/src/inc/system/ecs/components/identity_component.h

102 lines
3.0 KiB
C++

#pragma once
#include "../component.h"
#include <string>
namespace ecs {
/**
* Enum for different types of objects in the ECS.
* The object types is used to specify the collision type of the object.
*/
enum class ObjectType
{
Sphere,
Cube,
Terrain,
Unknown
};
class IdentityComponent : public Component {
public:
/**
* Builder for the IdentityComponent class.
*/
IdentityComponent() : m_id(0), m_type(ObjectType::Unknown) {}
explicit IdentityComponent(int id) : m_id(id), m_type(ObjectType::Unknown) {}
IdentityComponent(int id, const std::string& name) : m_id(id), m_name(name), m_type(ObjectType::Unknown) {}
~IdentityComponent() = default;
/**
* Initialize the component.
* This method is called when the component is added to an entity.
* It can be used to set up initial values or perform any necessary setup.
*/
void Initialize() override {}
//void Update(float deltaTime) override {}
/**
* Get the ID stored by the component.
* @return The ID as an int.
*/
int GetId() const { return m_id; }
/**
* Set the ID for the component.
* @param id The ID to set.
*/
void SetId(int id) { m_id = id; }
/**
* Get the name of the object.
* @return The name as a string.
*/
const std::string& GetName() const { return m_name; }
/**
* Set the name of the object.
* @param name The name to set.
*/
void SetName(const std::string& name) { m_name = name; }
/**
* Get the type of the object.
* @return The type as an ObjectType enum.
*/
ObjectType GetType() const { return m_type; }
/**
* Set the type of the object.
* @param type The type to set as an ObjectType enum.
*/
void SetType(ObjectType type) { m_type = type; }
/**
* Convert an ObjectType to a string representation.
* @param type The ObjectType to convert.
* @return A string representation of the ObjectType.
*/
static std::string ObjectTypeToString(ObjectType type) {
switch (type) {
case ObjectType::Cube: return "Cube";
case ObjectType::Sphere: return "Sphere";
case ObjectType::Terrain: return "Terrain";
default: return "Unknown";
}
}
/**
* Convert a string representation to an ObjectType.
* @param str The string to convert.
* @return The corresponding ObjectType, or Unknown if the string does not match any type.
*/
static ObjectType StringToObjectType(const std::string& str) {
if (str == "Cube") return ObjectType::Cube;
if (str == "Sphere") return ObjectType::Sphere;
if (str == "Terrain") return ObjectType::Terrain;
return ObjectType::Unknown;
}
private:
int m_id; // ID unique de l'objet
std::string m_name; // Nom de l'objet
ObjectType m_type; // Type de l'objet (Cube, Sphere, Terrain, etc.)
};
} // namespace ecs