Adds a Lua scripting component to the engine, allowing users to attach Lua scripts to entities. Includes necessary Lua headers and library files. Also integrates the Lua scripting component into the editor, allowing it to be added via ImGui.
59 lines
1.2 KiB
C
59 lines
1.2 KiB
C
/*
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** $Id: lualib.h $
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** Lua standard libraries
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** See Copyright Notice in lua.h
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*/
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#ifndef lualib_h
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#define lualib_h
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#include "lua.h"
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/* version suffix for environment variable names */
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#define LUA_VERSUFFIX "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR
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LUAMOD_API int (luaopen_base) (lua_State *L);
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#define LUA_COLIBNAME "coroutine"
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LUAMOD_API int (luaopen_coroutine) (lua_State *L);
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#define LUA_TABLIBNAME "table"
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LUAMOD_API int (luaopen_table) (lua_State *L);
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#define LUA_IOLIBNAME "io"
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LUAMOD_API int (luaopen_io) (lua_State *L);
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#define LUA_OSLIBNAME "os"
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LUAMOD_API int (luaopen_os) (lua_State *L);
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#define LUA_STRLIBNAME "string"
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LUAMOD_API int (luaopen_string) (lua_State *L);
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#define LUA_UTF8LIBNAME "utf8"
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LUAMOD_API int (luaopen_utf8) (lua_State *L);
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#define LUA_MATHLIBNAME "math"
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LUAMOD_API int (luaopen_math) (lua_State *L);
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#define LUA_DBLIBNAME "debug"
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LUAMOD_API int (luaopen_debug) (lua_State *L);
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#define LUA_LOADLIBNAME "package"
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LUAMOD_API int (luaopen_package) (lua_State *L);
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/* open all previous libraries */
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LUALIB_API void (luaL_openlibs) (lua_State *L);
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#if !defined(lua_assert)
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#define lua_assert(x) ((void)0)
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#endif
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#endif
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