CatChow0 aa4f1146b7 Minor Update - Gestion des Texture Update
Feat :

+ Utilisation de vector pour stocker les texture filename
~ Refonte du chargement des textures
2024-04-12 17:11:06 +02:00

54 lines
1.0 KiB
C++

#ifndef _TEXTURECLASS_H_
#define _TEXTURECLASS_H_
//////////////
// INCLUDES //
//////////////
#include "Logger.h"
#include <d3d11.h>
#include <stdio.h>
////////////////////////////////////////////////////////////////////////////////
// Class name: TextureClass
////////////////////////////////////////////////////////////////////////////////
class TextureClass
{
private:
struct TargaHeader
{
unsigned char data1[12];
unsigned short width;
unsigned short height;
unsigned char bpp;
unsigned char data2;
};
public:
TextureClass();
TextureClass(const TextureClass&);
~TextureClass();
bool Initialize(ID3D11Device*, ID3D11DeviceContext*, std::string);
void Shutdown();
ID3D11ShaderResourceView* GetTexture();
int GetWidth();
int GetHeight();
private:
bool LoadTarga(std::string);
private:
unsigned char* m_targaData;
ID3D11Texture2D* m_texture;
ID3D11ShaderResourceView* m_textureView;
int m_width, m_height;
Logger logger;
};
#endif