2024-03-20 13:03:56 +01:00

22 lines
361 B
C++

#pragma once
#include "Color.g.h"
namespace winrt::enginecustom::implementation
{
struct Color : ColorT<Color>
{
Color() = default;
int32_t MyProperty();
void MyProperty(int32_t value);
};
}
namespace winrt::enginecustom::factory_implementation
{
struct Color : ColorT<Color, implementation::Color>
{
};
}