407 lines
9.1 KiB
C++
407 lines
9.1 KiB
C++
#include "inputclass.h"
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InputClass::InputClass()
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{
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m_directInput = 0;
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m_keyboard = 0;
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m_mouse = 0;
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}
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InputClass::InputClass(const InputClass& other)
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{
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}
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InputClass::~InputClass()
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{
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}
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bool InputClass::Initialize(HINSTANCE hinstance, HWND hwnd, int screenWidth, int screenHeight)
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{
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Logger::Get().Log("Initializing input class", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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HRESULT result;
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int i;
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// Initialize all the keys to being released and not pressed.
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for (i = 0; i < 256; i++)
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{
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m_keys[i] = false;
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}
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// Store the screen size which will be used for positioning the mouse cursor.
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m_screenWidth = screenWidth;
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m_screenHeight = screenHeight;
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// Initialize the location of the mouse on the screen.
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m_mouseX = 0;
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m_mouseY = 0;
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// Initialize the main direct input interface.
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result = DirectInput8Create(hinstance, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&m_directInput, NULL);
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to create direct input interface", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Initialize the direct input interface for the keyboard.
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result = m_directInput->CreateDevice(GUID_SysKeyboard, &m_keyboard, NULL);
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to create direct input interface for the keyboard", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Set the data format. In this case since it is a keyboard we can use the predefined data format.
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result = m_keyboard->SetDataFormat(&c_dfDIKeyboard);
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to set data format for the keyboard", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Set the cooperative level of the keyboard to not share with other programs.
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result = m_keyboard->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_EXCLUSIVE);
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to set cooperative level of the keyboard", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Now acquire the keyboard.
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result = m_keyboard->Acquire();
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to acquire the keyboard", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Initialize the direct input interface for the mouse.
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result = m_directInput->CreateDevice(GUID_SysMouse, &m_mouse, NULL);
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to create direct input interface for the mouse", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Set the data format for the mouse using the pre-defined mouse data format.
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result = m_mouse->SetDataFormat(&c_dfDIMouse);
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to set data format for the mouse", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Set the cooperative level of the mouse to share with other programs.
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result = m_mouse->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to set cooperative level of the mouse", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Acquire the mouse.
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result = m_mouse->Acquire();
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if (FAILED(result))
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{
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Logger::Get().Log("Failed to acquire the mouse", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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Logger::Get().Log("Input class initialized", __FILE__, __LINE__, Logger::LogLevel::Initialize);
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return true;
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}
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void InputClass::KeyDown(unsigned int input)
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{
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// If a key is pressed then save that state in the key array.
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Logger::Get().Log("Key down", __FILE__, __LINE__, Logger::LogLevel::Input);
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m_keys[input] = true;
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return;
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}
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void InputClass::KeyUp(unsigned int input)
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{
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// If a key is released then clear that state in the key array.
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Logger::Get().Log("Key up", __FILE__, __LINE__, Logger::LogLevel::Input);
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m_keys[input] = false;
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return;
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}
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bool InputClass::IsKeyDown(unsigned int key)
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{
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// Return what state the key is in (pressed/not pressed).
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return m_keys[key];
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}
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void InputClass::Shutdown()
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{
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Logger::Get().Log("Shutting down input class", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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// Release the mouse.
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if (m_mouse)
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{
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m_mouse->Unacquire();
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m_mouse->Release();
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m_mouse = 0;
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}
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// Release the keyboard.
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if (m_keyboard)
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{
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m_keyboard->Unacquire();
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m_keyboard->Release();
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m_keyboard = 0;
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}
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// Release the main interface to direct input.
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if (m_directInput)
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{
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m_directInput->Release();
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m_directInput = 0;
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}
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Logger::Get().Log("Input class shut down", __FILE__, __LINE__, Logger::LogLevel::Shutdown);
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return;
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}
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bool InputClass::Frame()
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{
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bool result;
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// Read the current state of the keyboard.
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result = ReadKeyboard();
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if (!result)
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{
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Logger::Get().Log("Failed to read keyboard state", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Read the current state of the mouse.
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result = ReadMouse();
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if (!result)
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{
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Logger::Get().Log("Failed to read mouse state", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Process the changes in the mouse and keyboard.
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ProcessInput();
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return true;
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}
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bool InputClass::ReadKeyboard()
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{
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HRESULT result;
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// Read the keyboard device.
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result = m_keyboard->GetDeviceState(sizeof(m_keyboardState), (LPVOID)&m_keyboardState);
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if (FAILED(result))
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{
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// If the keyboard lost focus or was not acquired then try to get control back.
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if ((result == DIERR_INPUTLOST) || (result == DIERR_NOTACQUIRED))
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{
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m_keyboard->Acquire();
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}
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else
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{
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Logger::Get().Log("Failed to get keyboard device state", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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}
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return true;
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}
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bool InputClass::ReadMouse()
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{
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HRESULT result;
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// Read the mouse device.
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result = m_mouse->GetDeviceState(sizeof(DIMOUSESTATE), (LPVOID)&m_mouseState);
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if (FAILED(result))
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{
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// If the mouse lost focus or was not acquired then try to get control back.
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if ((result == DIERR_INPUTLOST) || (result == DIERR_NOTACQUIRED))
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{
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m_mouse->Acquire();
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}
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else
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{
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Logger::Get().Log("Failed to get mouse device state", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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}
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return true;
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}
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void InputClass::ProcessInput()
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{
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// Update the location of the mouse cursor based on the change of the mouse location during the frame.
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m_mouseX += m_mouseState.lX;
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m_mouseY += m_mouseState.lY;
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//// Ensure the mouse location doesn't exceed the screen width or height.
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//if (m_mouseX < 0) { m_mouseX = 0; }
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if (m_mouseY < -m_screenHeight) { m_mouseY = -m_screenHeight; }
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//if (m_mouseX > m_screenWidth) { m_mouseX = m_screenWidth; }
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if (m_mouseY > m_screenHeight) { m_mouseY = m_screenHeight; }
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return;
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}
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bool InputClass::IsEscapePressed()
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{
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// Do a bitwise and on the keyboard state to check if the escape key is currently being pressed.
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if (m_keyboardState[DIK_ESCAPE] & 0x80)
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{
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return true;
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}
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return false;
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}
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bool InputClass::IsLeftArrowPressed()
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{
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if (m_keyboardState[DIK_LEFT] & 0x80)
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{
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Logger::Get().Log("Left arrow pressed", __FILE__, __LINE__, Logger::LogLevel::Input);
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return true;
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}
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return false;
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}
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bool InputClass::IsRightArrowPressed()
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{
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if (m_keyboardState[DIK_RIGHT] & 0x80)
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{
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Logger::Get().Log("Right arrow pressed", __FILE__, __LINE__, Logger::LogLevel::Input);
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return true;
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}
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return false;
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}
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///////////////////////////////////////////////////
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// Les touches correspondent aux claviers QWERTY //
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///////////////////////////////////////////////////
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bool InputClass::IsAPressed()
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{
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// Touche A sur QWERTY, Q sur AZERTY
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if (m_keyboardState[DIK_A] & 0x80)
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{
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Logger::Get().Log("A pressed", __FILE__, __LINE__, Logger::LogLevel::Input);
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return true;
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}
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return false;
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}
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bool InputClass::IsDPressed()
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{
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if (m_keyboardState[DIK_D] & 0x80)
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{
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Logger::Get().Log("D pressed", __FILE__, __LINE__, Logger::LogLevel::Input);
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return true;
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}
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return false;
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}
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bool InputClass::IsWPressed()
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{
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// Touche W sur QWERTY, Z sur AZERTY
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if (m_keyboardState[DIK_W] & 0x80)
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{
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Logger::Get().Log("W pressed", __FILE__, __LINE__, Logger::LogLevel::Input);
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return true;
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}
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return false;
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}
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bool InputClass::IsSPressed()
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{
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if (m_keyboardState[DIK_S] & 0x80)
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{
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Logger::Get().Log("S pressed", __FILE__, __LINE__, Logger::LogLevel::Input);
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return true;
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}
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return false;
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}
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bool InputClass::IsQPressed()
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{
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// Touche Q sur QWERTY, A sur AZERTY
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if (m_keyboardState[DIK_Q] & 0x80)
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{
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Logger::Get().Log("Q pressed", __FILE__, __LINE__, Logger::LogLevel::Input);
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return true;
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}
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return false;
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}
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bool InputClass::IsEPressed()
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{
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if (m_keyboardState[DIK_E] & 0x80)
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{
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Logger::Get().Log("E pressed", __FILE__, __LINE__, Logger::LogLevel::Input);
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return true;
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}
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return false;
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}
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void InputClass::GetMouseLocation(int& mouseX, int& mouseY)
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{
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mouseX = m_mouseX;
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mouseY = m_mouseY;
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return;
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}
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bool InputClass::IsLeftMousePressed()
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{
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// Check the left mouse button state.
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if (m_mouseState.rgbButtons[0] & 0x80)
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{
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Logger::Get().Log("Left mouse button pressed", __FILE__, __LINE__, Logger::LogLevel::Input);
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return true;
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}
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return false;
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}
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bool InputClass::IsRightMousePressed()
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{
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// Check the left mouse button state.
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if (m_mouseState.rgbButtons[1] & 0x80)
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{
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Logger::Get().Log("Right mouse button pressed", __FILE__, __LINE__, Logger::LogLevel::Input);
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return true;
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}
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return false;
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}
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