39 lines
935 B
PostScript
39 lines
935 B
PostScript
/////////////
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// GLOBALS //
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/////////////
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Texture2D shaderTexture1 : register(t0);
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Texture2D shaderTexture2 : register(t1);
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SamplerState SampleType : register(s0);
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//////////////
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// TYPEDEFS //
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//////////////
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struct PixelInputType
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{
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float4 position : SV_POSITION;
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float2 tex : TEXCOORD0;
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};
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////////////////////////////////////////////////////////////////////////////////
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// Pixel Shader
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////////////////////////////////////////////////////////////////////////////////
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float4 LightMapPixelShader(PixelInputType input) : SV_TARGET
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{
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float4 color;
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float4 lightColor;
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float4 finalColor;
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// Get the pixel color from the color texture.
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color = shaderTexture1.Sample(SampleType, input.tex);
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// Get the pixel color from the light map.
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lightColor = shaderTexture2.Sample(SampleType, input.tex);
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// Blend the two pixels together.
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finalColor = color * lightColor;
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return finalColor;
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}
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