42 lines
782 B
C++
42 lines
782 B
C++
#include "physics.h"
|
|
|
|
|
|
Physics::Physics()
|
|
{
|
|
m_gravity = -9.81f; // Initilize the gravity value
|
|
}
|
|
|
|
Physics::Physics(const Physics& other)
|
|
{
|
|
m_gravity = other.m_gravity; // Copy the gravity value
|
|
}
|
|
|
|
Physics::~Physics()
|
|
{
|
|
}
|
|
|
|
// Get the gravity value
|
|
float Physics::GetGravity()
|
|
{
|
|
return m_gravity;
|
|
}
|
|
|
|
// Define the gravity value
|
|
void Physics::SetGravity(float gravity)
|
|
{
|
|
m_gravity = gravity;
|
|
}
|
|
|
|
// Apply gravity to an object
|
|
void Physics::ApplyGravity(Object* object, float frameTime)
|
|
{
|
|
if (object == nullptr) // Verify if the object is not null
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Update the object position
|
|
XMVECTOR position = object->GetPosition();
|
|
position = XMVectorSetY(position, XMVectorGetY(position) + m_gravity * frameTime); // Update the Y position
|
|
object->SetPosition(position);
|
|
} |