2024-04-08 17:32:10 +02:00

21 lines
440 B
C++

#ifndef _PHYSICS_H_
#define _PHYSICS_H_
#include "object.h"
class Physics : public Object
{
public:
Physics();
explicit Physics(const Physics&); // Use explicit to avoid implicit conversion
~Physics();
float GetGravity(); // Get the gravity value
void SetGravity(float gravity); // Define the gravity value
void ApplyGravity(Object*, float); // Apply gravity to an object
private:
float m_gravity;
};
#endif