khaotic-engine-Reborn/enginecustom/enginecustom.vcxproj.filters
2024-03-29 16:45:28 +01:00

230 lines
7.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Fichiers sources">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Fichiers d%27en-tête">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Fichiers de ressources">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="shader">
<UniqueIdentifier>{b016e481-576e-4d99-bdde-34cc10c55b1d}</UniqueIdentifier>
</Filter>
<Filter Include="texture">
<UniqueIdentifier>{f76f9761-bbbe-42a8-935d-01f1b9172c38}</UniqueIdentifier>
</Filter>
<Filter Include="assets">
<UniqueIdentifier>{741e1efe-db9b-48a7-9ecb-4c34a696f40e}</UniqueIdentifier>
</Filter>
<Filter Include="fonts">
<UniqueIdentifier>{51e14ebb-4f58-488f-8d0f-04935f51efda}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="applicationclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="bitmapclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Cameraclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Colorshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="d3dclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="fontclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="fontshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="inputclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Lightclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Lightshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Main.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="modelclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Multitextureshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Spriteclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Systemclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="textclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="textureclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="textureshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="Timerclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="fpsclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="lightmapshaderclass.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="applicationclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="bitmapclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Cameraclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Colorshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="d3dclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="fontclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="fontshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="inputclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="lightclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="lightshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="modelclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Multitextureshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Spriteclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="systemclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="textclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="textureclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="textureshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="Timerclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="fpsclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="lightmapshaderclass.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Image Include="font01.tga">
<Filter>fonts</Filter>
</Image>
<Image Include="wall.tga">
<Filter>assets</Filter>
</Image>
<Image Include="papier.tga">
<Filter>assets</Filter>
</Image>
<Image Include="moss01.tga">
<Filter>assets</Filter>
</Image>
<Image Include="stone01.tga">
<Filter>assets</Filter>
</Image>
<Image Include="light01.tga">
<Filter>assets</Filter>
</Image>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="font.vs">
<Filter>fonts</Filter>
</None>
<None Include="font.ps">
<Filter>fonts</Filter>
</None>
<None Include="Color.ps">
<Filter>shader</Filter>
</None>
<None Include="Color.vs">
<Filter>shader</Filter>
</None>
<None Include="light.ps">
<Filter>shader</Filter>
</None>
<None Include="Multitexture.ps">
<Filter>texture</Filter>
</None>
<None Include="Multitexture.vs">
<Filter>texture</Filter>
</None>
<None Include="texture.ps">
<Filter>texture</Filter>
</None>
<None Include="texture.vs">
<Filter>texture</Filter>
</None>
<None Include="light.vs">
<Filter>shader</Filter>
</None>
<None Include="lightmap.vs">
<Filter>shader</Filter>
</None>
<None Include="lightmap.ps" />
</ItemGroup>
<ItemGroup>
<Text Include="font01.txt">
<Filter>fonts</Filter>
</Text>
<Text Include="plane.txt">
<Filter>assets</Filter>
</Text>
<Text Include="sphere.txt">
<Filter>assets</Filter>
</Text>
<Text Include="cube.txt">
<Filter>assets</Filter>
</Text>
<Text Include="square.txt">
<Filter>assets</Filter>
</Text>
</ItemGroup>
</Project>