khaotic-engine-Reborn/doxygen_docs/html/application__class_8cpp_source.html

2330 lines
372 KiB
HTML
Raw Blame History

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
<meta name="generator" content="Doxygen 1.12.0"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Khaotic Engine Reborn: enginecustom/src/src/system/application_class.cpp Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<script type="text/javascript" src="clipboard.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="cookie.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">Khaotic Engine Reborn
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.12.0 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
var searchBox = new SearchBox("searchBox", "search/",'.html');
/* @license-end */
</script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(function() { codefold.init(0); });
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(function() {
initMenu('',true,false,'search.php','Search',true);
$(function() { init_search(); });
});
/* @license-end */
</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(function(){initNavTree('application__class_8cpp_source.html',''); initResizable(true); });
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<div id="MSearchResults">
<div class="SRPage">
<div id="SRIndex">
<div id="SRResults"></div>
<div class="SRStatus" id="Loading">Loading...</div>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
</div>
</div>
</div>
</div>
<div class="header">
<div class="headertitle"><div class="title">application_class.cpp</div></div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#include &quot;application_class.h&quot;</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include &quot;depth_shader_class.h&quot;</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &quot;system_class.h&quot;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> </div>
<div class="foldopen" id="foldopen00006" data-start="{" data-end="}">
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"><a class="line" href="classapplication__class.html#ab3b678dde613c8568a2124482ed45a73"> 6</a></span><a class="code hl_function" href="classapplication__class.html#ab3b678dde613c8568a2124482ed45a73">application_class::application_class</a>() : should_quit_(false)</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span>{</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> direct_3d_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> camera_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> model_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> bitmap_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> sprite_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> timer_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> mouse_strings_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> font_shader_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> font_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> fps_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> fps_string_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> shader_manager_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> render_count_string_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> model_list_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> position_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> display_plane_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> bath_model_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> water_model_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> m_light_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> refraction_texture_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> reflection_texture_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> scene_texture_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> physics_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> skybox_.clear();</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> lights_.clear();</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> sun_light_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> swap_chain_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> ground_model_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> wall_model_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> hwnd_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> base_view_matrix_ = XMMatrixIdentity();</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> render_texture_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> screen_width_ = 0;</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> screen_height_ = 0;</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> num_lights_ = 0;</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> water_height_ = 0.0f;</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> water_translation_ = 0.0f;</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> true_light_position_ = XMFLOAT3(0.0f, 0.0f, 0.0f);</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> light_model_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> render_count_ = 0;</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> tab_was_pressed_ = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span>}</div>
</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> </div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span>application_class::~application_class()</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span>{</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> should_quit_ = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> culling_active_ = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> </div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> <span class="comment">// Joindre les threads pour s&#39;assurer qu&#39;ils se terminent correctement</span></div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <span class="keywordflow">if</span> (physics_thread_.joinable())</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> {</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> physics_thread_.join();</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> }</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> </div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> <span class="keywordflow">if</span> (culling_thread_.joinable())</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> {</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> culling_thread_.join();</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> }</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> </div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span>}</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> </div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> </div>
<div class="foldopen" id="foldopen00070" data-start="{" data-end="}">
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"><a class="line" href="classapplication__class.html#a3be4f6532857c72283450ce43907f309"> 70</a></span><span class="keywordtype">bool</span> <a class="code hl_function" href="classapplication__class.html#a3be4f6532857c72283450ce43907f309">application_class::initialize</a>(<span class="keywordtype">int</span> screenWidth, <span class="keywordtype">int</span> screenHeight, HWND hwnd, <span class="keywordtype">bool</span> is_vulkan)</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span>{</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Initializing application class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> </div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> <span class="keywordflow">try</span> </div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> {</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> <span class="keywordtype">char</span> mouseString1[32], mouseString2[32], mouseString3[32];</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> <span class="keywordtype">char</span> modelFilename[128], renderString[32];</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> <span class="keywordtype">char</span> bitmapFilename[128];</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> <span class="keywordtype">char</span> spriteFilename[128];</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> <span class="keywordtype">char</span> fpsString[32];</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> HRESULT Hresult;</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> </div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> <span class="comment">// create entity manager</span></div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> entity_manager_ = std::make_unique&lt;ecs::EntityManager&gt;();</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> </div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> screen_width_ = screenWidth;</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> screen_height_ = screenHeight;</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> </div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> <a class="code hl_function" href="classapplication__class.html#a40392869f0ff57982fef8098dd3354fe">set_hwnd</a>(hwnd);</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> <a class="code hl_function" href="classapplication__class.html#a7faa4a3a5150086acaec8bc223a4bf7e">set_windowed</a>(full_screen);</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> <a class="code hl_function" href="classapplication__class.html#ae5ed92985e95d9f34a152cae2d7345d7">set_screen_height</a>(screenHeight);</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> <a class="code hl_function" href="classapplication__class.html#aca66fefd8c7c473e2700a69f13a4cb6b">set_screen_width</a>(screenWidth);</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> </div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> <span class="comment">// Create the Direct3D object.</span></div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> direct_3d_ = <span class="keyword">new</span> <a class="code hl_class" href="classd__3d__class.html">d_3d_class</a>;</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> <span class="keywordflow">if</span> (!direct_3d_)</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> {</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not create the Direct3D object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> }</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> </div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> result = direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#aeba928a71d4440004fff00603ed06658">initialize</a>(screen_width_, screen_height_, vsync_enabled_, hwnd, full_screen, screen_depth, screen_near);</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> {</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize Direct3D&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> }</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> </div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> <span class="comment">// Create the camera object.</span></div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> camera_ = <span class="keyword">new</span> <a class="code hl_class" href="classcamera__class.html">camera_class</a>;</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> <span class="keywordflow">if</span> (!camera_)</div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> {</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not create the camera object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> }</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> </div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> sun_camera_ = <span class="keyword">new</span> <a class="code hl_class" href="classcamera__class.html">camera_class</a>;</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <span class="keywordflow">if</span> (!sun_camera_)</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> {</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not create the sun camera object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> }</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> </div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> sun_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a4b9ac7f98297d2007abd1ed3d326d381">set_position</a>(0.0f,0.0f,0.0f);</div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> sun_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a410c4bbfd5ba10d0785f5ac9178f9b3f">set_rotation</a>(0.0f, 0.0f, 0.0f);</div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> sun_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a0820187f209f9628e6b2a8af34d71057">render</a>();</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> sun_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#ac17736821f337ce7fd52b9857095de68">get_view_matrix</a>(base_view_matrix_);</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> </div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> <span class="comment">// Set the initial position of the camera.</span></div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a4b9ac7f98297d2007abd1ed3d326d381">set_position</a>(0.0f, 0.0f, -12.0f);</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a410c4bbfd5ba10d0785f5ac9178f9b3f">set_rotation</a>(0.0f, 0.0f, 0.0f);</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a0820187f209f9628e6b2a8af34d71057">render</a>();</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#ac17736821f337ce7fd52b9857095de68">get_view_matrix</a>(base_view_matrix_);</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> </div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> active_camera_ = camera_;</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> </div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> <span class="comment">// Create and initialize the font shader object.</span></div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> font_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classfont__shader__class.html">font_shader_class</a>;</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> </div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> result = font_shader_-&gt;initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), hwnd);</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> {</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the font shader object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> }</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> </div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> <span class="comment">// Create and initialize the font object.</span></div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> font_ = <span class="keyword">new</span> <a class="code hl_class" href="classfont__class.html">font_class</a>;</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> </div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> result = font_-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), 0);</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> {</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the font object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> }</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> </div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> <span class="comment">// Create and initialize the render to texture object.</span></div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> render_texture_ = <span class="keyword">new</span> <a class="code hl_class" href="classrender__texture__class.html">render_texture_class</a>;</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> </div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> result = render_texture_-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), 256, 256, screen_depth, screen_near, 1);</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> {</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the render texture object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> }</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> </div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> <span class="comment">//ImVec2 availableSize = ImGui::GetContentRegionAvail();</span></div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> </div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> <span class="comment">// Create and initialize the scene render to texture object.</span></div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> scene_texture_ = <span class="keyword">new</span> <a class="code hl_class" href="classrender__texture__class.html">render_texture_class</a>();</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> result = scene_texture_-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), 256, 256, screen_depth, screen_near, 1);</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> {</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the render texture object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> }</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span> </div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> <span class="comment">// Create and initialize the display plane object.</span></div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> display_plane_ = <span class="keyword">new</span> <a class="code hl_class" href="classdisplay__plane__class.html">display_plane_class</a>;</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> </div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> result = display_plane_-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), 1.0f, 1.0f);</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> {</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the display plane object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> }</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> </div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> </div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> <span class="comment">// Set the sprite info file we will be using.</span></div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> <span class="comment">//</span></div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> strcpy_s(spriteFilename, <span class="stringliteral">&quot;sprite_data_01.txt&quot;</span>);</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> </div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> <span class="comment">// Create and initialize the sprite object.</span></div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> sprite_ = <span class="keyword">new</span> <a class="code hl_class" href="classsprite__class.html">sprite_class</a>;</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span> </div>
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> result = sprite_-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), screenWidth, screenHeight, spriteFilename, 50, 50);</div>
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> {</div>
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the sprite object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span> }</div>
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> </div>
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span> <span class="comment">// Set the initial mouse strings.</span></div>
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> strcpy_s(mouseString1, <span class="stringliteral">&quot;Mouse X: 0&quot;</span>);</div>
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> strcpy_s(mouseString2, <span class="stringliteral">&quot;Mouse Y: 0&quot;</span>);</div>
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> strcpy_s(mouseString3, <span class="stringliteral">&quot;Mouse Button: No&quot;</span>);</div>
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> </div>
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> <span class="comment">// Create and initialize the text objects for the mouse strings.</span></div>
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span> mouse_strings_ = <span class="keyword">new</span> <a class="code hl_class" href="classtext__class.html">text_class</a>[3];</div>
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> </div>
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 3; i++)</div>
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> {</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> <span class="keywordtype">int</span> y = 10 + (i * 25);</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> result = mouse_strings_[i].Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), screenWidth, screenHeight, 32, font_, mouseString1, 10, y, 1.0f, 1.0f, 1.0f);</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> {</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the mouse strings&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> }</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> }</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> </div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> <span class="comment">// Set the file name of the bitmap file.</span></div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span> strcpy_s(bitmapFilename, <span class="stringliteral">&quot;assets/Texture/stone01.tga&quot;</span>);</div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> </div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span> <span class="comment">// Create and initialize the bitmap object.</span></div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span> bitmap_ = <span class="keyword">new</span> <a class="code hl_class" href="classbitmap__class.html">bitmap_class</a>;</div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span> </div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span> result = bitmap_-&gt;initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), screenWidth, screenHeight, bitmapFilename, 50, 50);</div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span> {</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the bitmap object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span> }</div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span> </div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span> <span class="comment">// Set the file name of the model.</span></div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> strcpy_s(modelFilename, <span class="stringliteral">&quot;assets/Model/TXT/cube.txt&quot;</span>);</div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span> </div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> <span class="comment">// Charger les textures_</span></div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span> std::vector&lt;std::wstring&gt; textureFilenames = {</div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> L<span class="stringliteral">&quot;assets/Texture/stone01.png&quot;</span></div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> };</div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span> </div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a> CubeTextures;</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span> </div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span> <span class="keywordflow">for</span> (<span class="keyword">const</span> <span class="keyword">auto</span>&amp; textureFilename : textureFilenames)</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> {</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> ID3D11ShaderResourceView* texture = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span> Hresult = DirectX::CreateWICTextureFromFile(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), textureFilename.c_str(), <span class="keyword">nullptr</span>, &amp;texture);</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> <span class="keywordflow">if</span> (FAILED(Hresult))</div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span> {</div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to load texture: &quot;</span> + std::string(textureFilename.begin(), textureFilename.end()), __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span> }</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span> CubeTextures.diffuse.push_back(texture);</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> }</div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span> </div>
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span> <span class="comment">// Create and initialize the model object.</span></div>
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span> model_ = <span class="keyword">new</span> <a class="code hl_class" href="classmodel__class.html">model_class</a>;</div>
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span> </div>
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span> </div>
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno"> 263</span> result = model_-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), modelFilename, CubeTextures);</div>
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"> 265</span> {</div>
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the model object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span> }</div>
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span> </div>
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno"> 270</span> <span class="comment">// Create and initialize the light object.</span></div>
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span> m_light_ = <span class="keyword">new</span> <a class="code hl_class" href="classlight__class.html">light_class</a>;</div>
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span> </div>
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span> m_light_-&gt;SetDiffuseColor(1.0f, 1.0f, 1.0f, 1.0f);</div>
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> m_light_-&gt;SetDirection(0.0f, 0.0f, -1.0f);</div>
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span> m_light_-&gt;SetAmbientColor(0.15f, 0.15f, 0.15f, 1.0f);</div>
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span> m_light_-&gt;SetSpecularColor(1.0f, 1.0f, 1.0f, 1.0f);</div>
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span> m_light_-&gt;SetSpecularPower(16.0f);</div>
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno"> 278</span> </div>
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno"> 279</span> <span class="comment">// Set the number of lights we will use.</span></div>
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno"> 280</span> num_lights_ = 4;</div>
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno"> 281</span> <span class="comment">// Create and initialize the light objects array.</span></div>
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno"> 282</span> lights_.resize(num_lights_);</div>
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno"> 283</span> </div>
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno"> 284</span> lights_[0] = <span class="keyword">new</span> <a class="code hl_class" href="classlight__class.html">light_class</a>;</div>
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno"> 285</span> lights_[0]-&gt;SetDiffuseColor(1.0f, 1.0f, 1.0f, 1.0f); <span class="comment">// White</span></div>
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno"> 286</span> lights_[0]-&gt;SetDirection(0.0f, 0.0f, -1.0f);</div>
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno"> 287</span> lights_[0]-&gt;SetAmbientColor(0.15f, 0.15f, 0.15f, 1.0f);</div>
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno"> 288</span> lights_[0]-&gt;SetSpecularColor(1.0f, 1.0f, 1.0f, 1.0f);</div>
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno"> 289</span> lights_[0]-&gt;SetSpecularPower(16.0f);</div>
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno"> 290</span> lights_[0]-&gt;SetPosition(10.0f, 7.0f, -5.0f);</div>
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno"> 291</span> </div>
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno"> 292</span> lights_[1] = <span class="keyword">new</span> <a class="code hl_class" href="classlight__class.html">light_class</a>;</div>
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno"> 293</span> lights_[1]-&gt;SetDiffuseColor(1.0f, 0.0f, 0.0f, 1.0f); <span class="comment">// Red</span></div>
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno"> 294</span> lights_[1]-&gt;SetDirection(0.0f, 0.0f, -1.0f);</div>
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno"> 295</span> lights_[1]-&gt;SetAmbientColor(0.15f, 0.15f, 0.15f, 1.0f);</div>
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno"> 296</span> lights_[1]-&gt;SetSpecularColor(1.0f, 0.0f, 0.0f, 1.0f);</div>
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno"> 297</span> lights_[1]-&gt;SetSpecularPower(16.0f);</div>
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno"> 298</span> lights_[1]-&gt;SetPosition(-10.0f, 7.0f, -5.0f);</div>
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno"> 299</span> </div>
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno"> 300</span> lights_[2] = <span class="keyword">new</span> <a class="code hl_class" href="classlight__class.html">light_class</a>;</div>
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno"> 301</span> lights_[2]-&gt;SetDiffuseColor(0.0f, 1.0f, 0.0f, 1.0f); <span class="comment">// Green</span></div>
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno"> 302</span> lights_[2]-&gt;SetDirection(0.0f, 0.0f, -1.0f);</div>
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno"> 303</span> lights_[2]-&gt;SetAmbientColor(0.15f, 0.15f, 0.15f, 1.0f);</div>
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno"> 304</span> lights_[2]-&gt;SetSpecularColor(0.0f, 1.0f, 0.0f, 1.0f);</div>
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno"> 305</span> lights_[2]-&gt;SetSpecularPower(16.0f);</div>
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno"> 306</span> lights_[2]-&gt;SetPosition(10.0f, 7.0f, 5.0f);</div>
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno"> 307</span> </div>
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno"> 308</span> lights_[3] = <span class="keyword">new</span> <a class="code hl_class" href="classlight__class.html">light_class</a>;</div>
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno"> 309</span> lights_[3]-&gt;SetDiffuseColor(0.0f, 0.0f, 1.0f, 1.0f); <span class="comment">// Blue</span></div>
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno"> 310</span> lights_[3]-&gt;SetDirection(0.0f, 0.0f, -1.0f);</div>
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno"> 311</span> lights_[3]-&gt;SetAmbientColor(0.15f, 0.15f, 0.15f, 1.0f);</div>
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno"> 312</span> lights_[3]-&gt;SetSpecularColor(0.0f, 0.0f, 1.0f, 1.0f);</div>
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno"> 313</span> lights_[3]-&gt;SetSpecularPower(16.0f);</div>
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno"> 314</span> lights_[3]-&gt;SetPosition(-10.0f, 7.0f, 5.0f);</div>
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno"> 315</span> </div>
<div class="line"><a id="l00316" name="l00316"></a><span class="lineno"> 316</span> <span class="comment">// ------------------------------------------------------------- //</span></div>
<div class="line"><a id="l00317" name="l00317"></a><span class="lineno"> 317</span> <span class="comment">// ----------------------- || THE SUN || ----------------------- //</span></div>
<div class="line"><a id="l00318" name="l00318"></a><span class="lineno"> 318</span> <span class="comment">// ------------------------------------------------------------- //</span></div>
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno"> 319</span> </div>
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno"> 320</span> sun_light_ = <span class="keyword">new</span> <a class="code hl_class" href="classlight__class.html">light_class</a>;</div>
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno"> 321</span> sun_light_-&gt;SetDiffuseColor(1.0f, 1.0f, 1.0f, 1.0f); <span class="comment">// White</span></div>
<div class="line"><a id="l00322" name="l00322"></a><span class="lineno"> 322</span> sun_light_-&gt;SetDirection(0.0f, -1.0f, 0.0f);</div>
<div class="line"><a id="l00323" name="l00323"></a><span class="lineno"> 323</span> sun_light_-&gt;SetAmbientColor(0.15f, 0.15f, 0.15f, 1.0f);</div>
<div class="line"><a id="l00324" name="l00324"></a><span class="lineno"> 324</span> sun_light_-&gt;SetPosition(0.0f, 100.0f, 0.0f);</div>
<div class="line"><a id="l00325" name="l00325"></a><span class="lineno"> 325</span> sun_light_-&gt;SetIntensity(1.0f);</div>
<div class="line"><a id="l00326" name="l00326"></a><span class="lineno"> 326</span> </div>
<div class="line"><a id="l00327" name="l00327"></a><span class="lineno"> 327</span> sun_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a4b9ac7f98297d2007abd1ed3d326d381">set_position</a>(sun_light_-&gt;GetPosition().x, sun_light_-&gt;GetPosition().y, sun_light_-&gt;GetPosition().z);</div>
<div class="line"><a id="l00328" name="l00328"></a><span class="lineno"> 328</span> sun_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a410c4bbfd5ba10d0785f5ac9178f9b3f">set_rotation</a>(0.0f, 0.0f, 0.0f);</div>
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno"> 329</span> sun_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a0820187f209f9628e6b2a8af34d71057">render</a>();</div>
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno"> 330</span> </div>
<div class="line"><a id="l00331" name="l00331"></a><span class="lineno"> 331</span> <span class="comment">// Create and initialize the normal map shader object.</span></div>
<div class="line"><a id="l00332" name="l00332"></a><span class="lineno"> 332</span> shader_manager_ = <span class="keyword">new</span> <a class="code hl_class" href="classshader__manager__class.html">shader_manager_class</a>;</div>
<div class="line"><a id="l00333" name="l00333"></a><span class="lineno"> 333</span> </div>
<div class="line"><a id="l00334" name="l00334"></a><span class="lineno"> 334</span> result = shader_manager_-&gt;initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), hwnd);</div>
<div class="line"><a id="l00335" name="l00335"></a><span class="lineno"> 335</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00336" name="l00336"></a><span class="lineno"> 336</span> {</div>
<div class="line"><a id="l00337" name="l00337"></a><span class="lineno"> 337</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the shader manager object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00338" name="l00338"></a><span class="lineno"> 338</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00339" name="l00339"></a><span class="lineno"> 339</span> }</div>
<div class="line"><a id="l00340" name="l00340"></a><span class="lineno"> 340</span> </div>
<div class="line"><a id="l00341" name="l00341"></a><span class="lineno"> 341</span> <span class="comment">// Set the initial render count string.</span></div>
<div class="line"><a id="l00342" name="l00342"></a><span class="lineno"> 342</span> strcpy_s(renderString, <span class="stringliteral">&quot;render Count: 0&quot;</span>);</div>
<div class="line"><a id="l00343" name="l00343"></a><span class="lineno"> 343</span> </div>
<div class="line"><a id="l00344" name="l00344"></a><span class="lineno"> 344</span> <span class="comment">// Create and initialize the text object for the render count string.</span></div>
<div class="line"><a id="l00345" name="l00345"></a><span class="lineno"> 345</span> render_count_string_ = <span class="keyword">new</span> <a class="code hl_class" href="classtext__class.html">text_class</a>;</div>
<div class="line"><a id="l00346" name="l00346"></a><span class="lineno"> 346</span> </div>
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno"> 347</span> result = render_count_string_-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), screenWidth, screenHeight, 32, font_, renderString, 10, 10, 1.0f, 1.0f, 1.0f);</div>
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno"> 348</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00349" name="l00349"></a><span class="lineno"> 349</span> {</div>
<div class="line"><a id="l00350" name="l00350"></a><span class="lineno"> 350</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the render count string&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00351" name="l00351"></a><span class="lineno"> 351</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00352" name="l00352"></a><span class="lineno"> 352</span> }</div>
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno"> 353</span> </div>
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno"> 354</span> <span class="comment">// Create and initialize the model list object.</span></div>
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno"> 355</span> model_list_ = <span class="keyword">new</span> <a class="code hl_class" href="class_model_list_class.html">ModelListClass</a>;</div>
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno"> 356</span> model_list_-&gt;Initialize(25);</div>
<div class="line"><a id="l00357" name="l00357"></a><span class="lineno"> 357</span> </div>
<div class="line"><a id="l00358" name="l00358"></a><span class="lineno"> 358</span> <span class="comment">// Charger les textures_ initiales pour bath_model_</span></div>
<div class="line"><a id="l00359" name="l00359"></a><span class="lineno"> 359</span> std::vector&lt;std::wstring&gt; bathTextures = {</div>
<div class="line"><a id="l00360" name="l00360"></a><span class="lineno"> 360</span> L<span class="stringliteral">&quot;assets/Texture/marble01.png&quot;</span></div>
<div class="line"><a id="l00361" name="l00361"></a><span class="lineno"> 361</span> };</div>
<div class="line"><a id="l00362" name="l00362"></a><span class="lineno"> 362</span> </div>
<div class="line"><a id="l00363" name="l00363"></a><span class="lineno"> 363</span> <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a> BathTextures;</div>
<div class="line"><a id="l00364" name="l00364"></a><span class="lineno"> 364</span> </div>
<div class="line"><a id="l00365" name="l00365"></a><span class="lineno"> 365</span> textures.clear();</div>
<div class="line"><a id="l00366" name="l00366"></a><span class="lineno"> 366</span> <span class="keywordflow">for</span> (<span class="keyword">const</span> <span class="keyword">auto</span>&amp; textureFilename : bathTextures)</div>
<div class="line"><a id="l00367" name="l00367"></a><span class="lineno"> 367</span> {</div>
<div class="line"><a id="l00368" name="l00368"></a><span class="lineno"> 368</span> ID3D11ShaderResourceView* texture = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00369" name="l00369"></a><span class="lineno"> 369</span> Hresult = DirectX::CreateWICTextureFromFile(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), textureFilename.c_str(), <span class="keyword">nullptr</span>, &amp;texture);</div>
<div class="line"><a id="l00370" name="l00370"></a><span class="lineno"> 370</span> <span class="keywordflow">if</span> (FAILED(Hresult))</div>
<div class="line"><a id="l00371" name="l00371"></a><span class="lineno"> 371</span> {</div>
<div class="line"><a id="l00372" name="l00372"></a><span class="lineno"> 372</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to load texture: &quot;</span> + std::string(textureFilename.begin(), textureFilename.end()), __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00373" name="l00373"></a><span class="lineno"> 373</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00374" name="l00374"></a><span class="lineno"> 374</span> }</div>
<div class="line"><a id="l00375" name="l00375"></a><span class="lineno"> 375</span> BathTextures.diffuse.push_back(texture);</div>
<div class="line"><a id="l00376" name="l00376"></a><span class="lineno"> 376</span> }</div>
<div class="line"><a id="l00377" name="l00377"></a><span class="lineno"> 377</span> </div>
<div class="line"><a id="l00378" name="l00378"></a><span class="lineno"> 378</span> <span class="comment">// Set the file name of the bath model.</span></div>
<div class="line"><a id="l00379" name="l00379"></a><span class="lineno"> 379</span> strcpy_s(modelFilename, <span class="stringliteral">&quot;assets/Model/TXT/bath.txt&quot;</span>);</div>
<div class="line"><a id="l00380" name="l00380"></a><span class="lineno"> 380</span> </div>
<div class="line"><a id="l00381" name="l00381"></a><span class="lineno"> 381</span> <span class="comment">// Create and initialize the bath model object.</span></div>
<div class="line"><a id="l00382" name="l00382"></a><span class="lineno"> 382</span> bath_model_ = <span class="keyword">new</span> <a class="code hl_class" href="classmodel__class.html">model_class</a>;</div>
<div class="line"><a id="l00383" name="l00383"></a><span class="lineno"> 383</span> </div>
<div class="line"><a id="l00384" name="l00384"></a><span class="lineno"> 384</span> result = bath_model_-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), modelFilename, BathTextures);</div>
<div class="line"><a id="l00385" name="l00385"></a><span class="lineno"> 385</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00386" name="l00386"></a><span class="lineno"> 386</span> {</div>
<div class="line"><a id="l00387" name="l00387"></a><span class="lineno"> 387</span> MessageBox(hwnd, L<span class="stringliteral">&quot;Could not initialize the bath model object.&quot;</span>, L<span class="stringliteral">&quot;Error&quot;</span>, MB_OK);</div>
<div class="line"><a id="l00388" name="l00388"></a><span class="lineno"> 388</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00389" name="l00389"></a><span class="lineno"> 389</span> }</div>
<div class="line"><a id="l00390" name="l00390"></a><span class="lineno"> 390</span> </div>
<div class="line"><a id="l00391" name="l00391"></a><span class="lineno"> 391</span> <span class="comment">// Set the file names of the water model.</span></div>
<div class="line"><a id="l00392" name="l00392"></a><span class="lineno"> 392</span> strcpy_s(modelFilename, <span class="stringliteral">&quot;assets/Model/TXT/water.txt&quot;</span>);</div>
<div class="line"><a id="l00393" name="l00393"></a><span class="lineno"> 393</span> <span class="comment">// replace first element with the new filename</span></div>
<div class="line"><a id="l00394" name="l00394"></a><span class="lineno"> 394</span> std::vector&lt;std::wstring&gt; waterTextures = {</div>
<div class="line"><a id="l00395" name="l00395"></a><span class="lineno"> 395</span> L<span class="stringliteral">&quot;assets/Texture/water01.png&quot;</span></div>
<div class="line"><a id="l00396" name="l00396"></a><span class="lineno"> 396</span> };</div>
<div class="line"><a id="l00397" name="l00397"></a><span class="lineno"> 397</span> </div>
<div class="line"><a id="l00398" name="l00398"></a><span class="lineno"> 398</span> <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a> WaterTextures;</div>
<div class="line"><a id="l00399" name="l00399"></a><span class="lineno"> 399</span> </div>
<div class="line"><a id="l00400" name="l00400"></a><span class="lineno"> 400</span> textures.clear();</div>
<div class="line"><a id="l00401" name="l00401"></a><span class="lineno"> 401</span> <span class="keywordflow">for</span> (<span class="keyword">const</span> <span class="keyword">auto</span>&amp; textureFilename : waterTextures)</div>
<div class="line"><a id="l00402" name="l00402"></a><span class="lineno"> 402</span> {</div>
<div class="line"><a id="l00403" name="l00403"></a><span class="lineno"> 403</span> ID3D11ShaderResourceView* texture = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00404" name="l00404"></a><span class="lineno"> 404</span> Hresult = DirectX::CreateWICTextureFromFile(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), textureFilename.c_str(), <span class="keyword">nullptr</span>, &amp;texture);</div>
<div class="line"><a id="l00405" name="l00405"></a><span class="lineno"> 405</span> <span class="keywordflow">if</span> (FAILED(Hresult))</div>
<div class="line"><a id="l00406" name="l00406"></a><span class="lineno"> 406</span> {</div>
<div class="line"><a id="l00407" name="l00407"></a><span class="lineno"> 407</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to load texture: &quot;</span> + std::string(textureFilename.begin(), textureFilename.end()), __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00408" name="l00408"></a><span class="lineno"> 408</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00409" name="l00409"></a><span class="lineno"> 409</span> }</div>
<div class="line"><a id="l00410" name="l00410"></a><span class="lineno"> 410</span> WaterTextures.diffuse.push_back(texture);</div>
<div class="line"><a id="l00411" name="l00411"></a><span class="lineno"> 411</span> }</div>
<div class="line"><a id="l00412" name="l00412"></a><span class="lineno"> 412</span> </div>
<div class="line"><a id="l00413" name="l00413"></a><span class="lineno"> 413</span> <span class="comment">// Create and initialize the water model object.</span></div>
<div class="line"><a id="l00414" name="l00414"></a><span class="lineno"> 414</span> water_model_ = <span class="keyword">new</span> <a class="code hl_class" href="classmodel__class.html">model_class</a>;</div>
<div class="line"><a id="l00415" name="l00415"></a><span class="lineno"> 415</span> </div>
<div class="line"><a id="l00416" name="l00416"></a><span class="lineno"> 416</span> result = water_model_-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), modelFilename, WaterTextures);</div>
<div class="line"><a id="l00417" name="l00417"></a><span class="lineno"> 417</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00418" name="l00418"></a><span class="lineno"> 418</span> {</div>
<div class="line"><a id="l00419" name="l00419"></a><span class="lineno"> 419</span> MessageBox(hwnd, L<span class="stringliteral">&quot;Could not initialize the water model object.&quot;</span>, L<span class="stringliteral">&quot;Error&quot;</span>, MB_OK);</div>
<div class="line"><a id="l00420" name="l00420"></a><span class="lineno"> 420</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00421" name="l00421"></a><span class="lineno"> 421</span> }</div>
<div class="line"><a id="l00422" name="l00422"></a><span class="lineno"> 422</span> </div>
<div class="line"><a id="l00423" name="l00423"></a><span class="lineno"> 423</span> <span class="comment">// Create and initialize the refraction render to texture object.</span></div>
<div class="line"><a id="l00424" name="l00424"></a><span class="lineno"> 424</span> refraction_texture_ = <span class="keyword">new</span> <a class="code hl_class" href="classrender__texture__class.html">render_texture_class</a>;</div>
<div class="line"><a id="l00425" name="l00425"></a><span class="lineno"> 425</span> </div>
<div class="line"><a id="l00426" name="l00426"></a><span class="lineno"> 426</span> result = refraction_texture_-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), screenWidth, screenHeight, screen_depth, screen_near, 1);</div>
<div class="line"><a id="l00427" name="l00427"></a><span class="lineno"> 427</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00428" name="l00428"></a><span class="lineno"> 428</span> {</div>
<div class="line"><a id="l00429" name="l00429"></a><span class="lineno"> 429</span> MessageBox(hwnd, L<span class="stringliteral">&quot;Could not initialize the refraction render texture object.&quot;</span>, L<span class="stringliteral">&quot;Error&quot;</span>, MB_OK);</div>
<div class="line"><a id="l00430" name="l00430"></a><span class="lineno"> 430</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00431" name="l00431"></a><span class="lineno"> 431</span> }</div>
<div class="line"><a id="l00432" name="l00432"></a><span class="lineno"> 432</span> </div>
<div class="line"><a id="l00433" name="l00433"></a><span class="lineno"> 433</span> <span class="comment">// Create and initialize the reflection render to texture object.</span></div>
<div class="line"><a id="l00434" name="l00434"></a><span class="lineno"> 434</span> reflection_texture_ = <span class="keyword">new</span> <a class="code hl_class" href="classrender__texture__class.html">render_texture_class</a>;</div>
<div class="line"><a id="l00435" name="l00435"></a><span class="lineno"> 435</span> </div>
<div class="line"><a id="l00436" name="l00436"></a><span class="lineno"> 436</span> result = reflection_texture_-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), screenWidth, screenHeight, screen_depth, screen_near, 1);</div>
<div class="line"><a id="l00437" name="l00437"></a><span class="lineno"> 437</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00438" name="l00438"></a><span class="lineno"> 438</span> {</div>
<div class="line"><a id="l00439" name="l00439"></a><span class="lineno"> 439</span> MessageBox(hwnd, L<span class="stringliteral">&quot;Could not initialize the reflection render texture object.&quot;</span>, L<span class="stringliteral">&quot;Error&quot;</span>, MB_OK);</div>
<div class="line"><a id="l00440" name="l00440"></a><span class="lineno"> 440</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00441" name="l00441"></a><span class="lineno"> 441</span> }</div>
<div class="line"><a id="l00442" name="l00442"></a><span class="lineno"> 442</span> </div>
<div class="line"><a id="l00443" name="l00443"></a><span class="lineno"> 443</span> <span class="comment">// Set the height of the water.</span></div>
<div class="line"><a id="l00444" name="l00444"></a><span class="lineno"> 444</span> water_height_ = -9.25f;</div>
<div class="line"><a id="l00445" name="l00445"></a><span class="lineno"> 445</span> </div>
<div class="line"><a id="l00446" name="l00446"></a><span class="lineno"> 446</span> <span class="comment">// initialize the position of the water.</span></div>
<div class="line"><a id="l00447" name="l00447"></a><span class="lineno"> 447</span> water_translation_ = 100.0f;</div>
<div class="line"><a id="l00448" name="l00448"></a><span class="lineno"> 448</span> </div>
<div class="line"><a id="l00449" name="l00449"></a><span class="lineno"> 449</span> <span class="comment">// Create and initialize the timer object.</span></div>
<div class="line"><a id="l00450" name="l00450"></a><span class="lineno"> 450</span> timer_ = <span class="keyword">new</span> <a class="code hl_class" href="classtimer__class.html">timer_class</a>;</div>
<div class="line"><a id="l00451" name="l00451"></a><span class="lineno"> 451</span> </div>
<div class="line"><a id="l00452" name="l00452"></a><span class="lineno"> 452</span> result = timer_-&gt;Initialize();</div>
<div class="line"><a id="l00453" name="l00453"></a><span class="lineno"> 453</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00454" name="l00454"></a><span class="lineno"> 454</span> {</div>
<div class="line"><a id="l00455" name="l00455"></a><span class="lineno"> 455</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the timer object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00456" name="l00456"></a><span class="lineno"> 456</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00457" name="l00457"></a><span class="lineno"> 457</span> }</div>
<div class="line"><a id="l00458" name="l00458"></a><span class="lineno"> 458</span> </div>
<div class="line"><a id="l00459" name="l00459"></a><span class="lineno"> 459</span> <span class="comment">// Create the position class object.</span></div>
<div class="line"><a id="l00460" name="l00460"></a><span class="lineno"> 460</span> position_ = <span class="keyword">new</span> <a class="code hl_class" href="classposition__class.html">position_class</a>;</div>
<div class="line"><a id="l00461" name="l00461"></a><span class="lineno"> 461</span> </div>
<div class="line"><a id="l00462" name="l00462"></a><span class="lineno"> 462</span> <span class="comment">// Create and initialize the fps object.</span></div>
<div class="line"><a id="l00463" name="l00463"></a><span class="lineno"> 463</span> fps_ = <span class="keyword">new</span> <a class="code hl_class" href="classfps__class.html">fps_class</a>();</div>
<div class="line"><a id="l00464" name="l00464"></a><span class="lineno"> 464</span> </div>
<div class="line"><a id="l00465" name="l00465"></a><span class="lineno"> 465</span> fps_-&gt;Initialize();</div>
<div class="line"><a id="l00466" name="l00466"></a><span class="lineno"> 466</span> </div>
<div class="line"><a id="l00467" name="l00467"></a><span class="lineno"> 467</span> <span class="comment">// Set the initial fps and fps string.</span></div>
<div class="line"><a id="l00468" name="l00468"></a><span class="lineno"> 468</span> previous_fps_ = -1;</div>
<div class="line"><a id="l00469" name="l00469"></a><span class="lineno"> 469</span> strcpy_s(fpsString, <span class="stringliteral">&quot;Fps: 0&quot;</span>);</div>
<div class="line"><a id="l00470" name="l00470"></a><span class="lineno"> 470</span> </div>
<div class="line"><a id="l00471" name="l00471"></a><span class="lineno"> 471</span> <span class="comment">// Create and initialize the text object for the fps string.</span></div>
<div class="line"><a id="l00472" name="l00472"></a><span class="lineno"> 472</span> fps_string_ = <span class="keyword">new</span> <a class="code hl_class" href="classtext__class.html">text_class</a>;</div>
<div class="line"><a id="l00473" name="l00473"></a><span class="lineno"> 473</span> </div>
<div class="line"><a id="l00474" name="l00474"></a><span class="lineno"> 474</span> result = fps_string_-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), screenWidth, screenHeight, 32, font_, fpsString, 10, 10, 0.0f, 1.0f, 0.0f);</div>
<div class="line"><a id="l00475" name="l00475"></a><span class="lineno"> 475</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00476" name="l00476"></a><span class="lineno"> 476</span> {</div>
<div class="line"><a id="l00477" name="l00477"></a><span class="lineno"> 477</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the fps string&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00478" name="l00478"></a><span class="lineno"> 478</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00479" name="l00479"></a><span class="lineno"> 479</span> }</div>
<div class="line"><a id="l00480" name="l00480"></a><span class="lineno"> 480</span> </div>
<div class="line"><a id="l00481" name="l00481"></a><span class="lineno"> 481</span> shadow_map_ = <span class="keyword">new</span> <a class="code hl_class" href="classshadow__map.html">shadow_map</a>();</div>
<div class="line"><a id="l00482" name="l00482"></a><span class="lineno"> 482</span> <span class="keywordflow">if</span> (!shadow_map_-&gt;initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), 2048, 2048))</div>
<div class="line"><a id="l00483" name="l00483"></a><span class="lineno"> 483</span> {</div>
<div class="line"><a id="l00484" name="l00484"></a><span class="lineno"> 484</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the shadow map object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00485" name="l00485"></a><span class="lineno"> 485</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00486" name="l00486"></a><span class="lineno"> 486</span> }</div>
<div class="line"><a id="l00487" name="l00487"></a><span class="lineno"> 487</span> </div>
<div class="line"><a id="l00488" name="l00488"></a><span class="lineno"> 488</span> stats_ = <span class="keyword">new</span> <a class="code hl_class" href="classstats.html">stats</a>();</div>
<div class="line"><a id="l00489" name="l00489"></a><span class="lineno"> 489</span> <span class="keywordflow">if</span> (!stats_-&gt;initialize(<span class="keyword">this</span>))</div>
<div class="line"><a id="l00490" name="l00490"></a><span class="lineno"> 490</span> {</div>
<div class="line"><a id="l00491" name="l00491"></a><span class="lineno"> 491</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not initialize the stats object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00492" name="l00492"></a><span class="lineno"> 492</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00493" name="l00493"></a><span class="lineno"> 493</span> }</div>
<div class="line"><a id="l00494" name="l00494"></a><span class="lineno"> 494</span> </div>
<div class="line"><a id="l00495" name="l00495"></a><span class="lineno"> 495</span> physics_ = <span class="keyword">new</span> <a class="code hl_class" href="classphysics.html">physics</a>;</div>
<div class="line"><a id="l00496" name="l00496"></a><span class="lineno"> 496</span> </div>
<div class="line"><a id="l00497" name="l00497"></a><span class="lineno"> 497</span> physics_thread_ = std::thread(&amp;<a class="code hl_function" href="classapplication__class.html#aa583e172e6a2d45cb9b4841634b9eea4">application_class::physics_thread_function</a>, <span class="keyword">this</span>);</div>
<div class="line"><a id="l00498" name="l00498"></a><span class="lineno"> 498</span> </div>
<div class="line"><a id="l00499" name="l00499"></a><span class="lineno"> 499</span> <span class="comment">//ConstructSkyboxWithPlanes();</span></div>
<div class="line"><a id="l00500" name="l00500"></a><span class="lineno"> 500</span> <a class="code hl_class" href="class_skybox.html">Skybox</a>* skybox = <span class="keyword">new</span> <a class="code hl_class" href="class_skybox.html">Skybox</a>;</div>
<div class="line"><a id="l00501" name="l00501"></a><span class="lineno"> 501</span> skybox-&gt;<a class="code hl_function" href="class_skybox.html#af048306ba3fc893e485393452e8af429">Initialize</a>(direct_3d_);</div>
<div class="line"><a id="l00502" name="l00502"></a><span class="lineno"> 502</span> skybox_.push_back(skybox-&gt;<a class="code hl_function" href="class_skybox.html#a583a0753edede891759ecb62cf82a86f">ConstructSkybox</a>(<span class="keyword">this</span>));</div>
<div class="line"><a id="l00503" name="l00503"></a><span class="lineno"> 503</span> </div>
<div class="line"><a id="l00504" name="l00504"></a><span class="lineno"> 504</span> culling_active_ = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00505" name="l00505"></a><span class="lineno"> 505</span> culling_thread_ = std::thread(&amp;application_class::culling_thread_function, <span class="keyword">this</span>);</div>
<div class="line"><a id="l00506" name="l00506"></a><span class="lineno"> 506</span> </div>
<div class="line"><a id="l00507" name="l00507"></a><span class="lineno"> 507</span> }</div>
<div class="line"><a id="l00508" name="l00508"></a><span class="lineno"> 508</span> <span class="keywordflow">catch</span> (<span class="keyword">const</span> std::exception&amp; e)</div>
<div class="line"><a id="l00509" name="l00509"></a><span class="lineno"> 509</span> {</div>
<div class="line"><a id="l00510" name="l00510"></a><span class="lineno"> 510</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(std::string(<span class="stringliteral">&quot;Exception caught during initialization: &quot;</span>) + e.what(), __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00511" name="l00511"></a><span class="lineno"> 511</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00512" name="l00512"></a><span class="lineno"> 512</span> }</div>
<div class="line"><a id="l00513" name="l00513"></a><span class="lineno"> 513</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Application class initialized&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
<div class="line"><a id="l00514" name="l00514"></a><span class="lineno"> 514</span> </div>
<div class="line"><a id="l00515" name="l00515"></a><span class="lineno"> 515</span> </div>
<div class="line"><a id="l00516" name="l00516"></a><span class="lineno"> 516</span> </div>
<div class="line"><a id="l00517" name="l00517"></a><span class="lineno"> 517</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l00518" name="l00518"></a><span class="lineno"> 518</span>}</div>
</div>
<div class="line"><a id="l00519" name="l00519"></a><span class="lineno"> 519</span> </div>
<div class="foldopen" id="foldopen00520" data-start="{" data-end="}">
<div class="line"><a id="l00520" name="l00520"></a><span class="lineno"><a class="line" href="classapplication__class.html#af2ef20892819f21303002a0f3005e73d"> 520</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classapplication__class.html#af2ef20892819f21303002a0f3005e73d">application_class::shutdown</a>()</div>
<div class="line"><a id="l00521" name="l00521"></a><span class="lineno"> 521</span>{</div>
<div class="line"><a id="l00522" name="l00522"></a><span class="lineno"> 522</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Shutting down application class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00523" name="l00523"></a><span class="lineno"> 523</span> </div>
<div class="line"><a id="l00524" name="l00524"></a><span class="lineno"> 524</span> <span class="comment">// Release the shader manager object.</span></div>
<div class="line"><a id="l00525" name="l00525"></a><span class="lineno"> 525</span> <span class="keywordflow">if</span> (shader_manager_)</div>
<div class="line"><a id="l00526" name="l00526"></a><span class="lineno"> 526</span> {</div>
<div class="line"><a id="l00527" name="l00527"></a><span class="lineno"> 527</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the shader manager object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00528" name="l00528"></a><span class="lineno"> 528</span> </div>
<div class="line"><a id="l00529" name="l00529"></a><span class="lineno"> 529</span> shader_manager_-&gt;shutdown();</div>
<div class="line"><a id="l00530" name="l00530"></a><span class="lineno"> 530</span> <span class="keyword">delete</span> shader_manager_;</div>
<div class="line"><a id="l00531" name="l00531"></a><span class="lineno"> 531</span> shader_manager_ = 0;</div>
<div class="line"><a id="l00532" name="l00532"></a><span class="lineno"> 532</span> </div>
<div class="line"><a id="l00533" name="l00533"></a><span class="lineno"> 533</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Shader manager object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00534" name="l00534"></a><span class="lineno"> 534</span> }</div>
<div class="line"><a id="l00535" name="l00535"></a><span class="lineno"> 535</span> </div>
<div class="line"><a id="l00536" name="l00536"></a><span class="lineno"> 536</span> <span class="comment">// Release the reflection render texture object.</span></div>
<div class="line"><a id="l00537" name="l00537"></a><span class="lineno"> 537</span> <span class="keywordflow">if</span> (reflection_texture_)</div>
<div class="line"><a id="l00538" name="l00538"></a><span class="lineno"> 538</span> {</div>
<div class="line"><a id="l00539" name="l00539"></a><span class="lineno"> 539</span> reflection_texture_-&gt;Shutdown();</div>
<div class="line"><a id="l00540" name="l00540"></a><span class="lineno"> 540</span> <span class="keyword">delete</span> reflection_texture_;</div>
<div class="line"><a id="l00541" name="l00541"></a><span class="lineno"> 541</span> reflection_texture_ = 0;</div>
<div class="line"><a id="l00542" name="l00542"></a><span class="lineno"> 542</span> }</div>
<div class="line"><a id="l00543" name="l00543"></a><span class="lineno"> 543</span> </div>
<div class="line"><a id="l00544" name="l00544"></a><span class="lineno"> 544</span> <span class="comment">// Release the refraction render texture object.</span></div>
<div class="line"><a id="l00545" name="l00545"></a><span class="lineno"> 545</span> <span class="keywordflow">if</span> (refraction_texture_)</div>
<div class="line"><a id="l00546" name="l00546"></a><span class="lineno"> 546</span> {</div>
<div class="line"><a id="l00547" name="l00547"></a><span class="lineno"> 547</span> refraction_texture_-&gt;Shutdown();</div>
<div class="line"><a id="l00548" name="l00548"></a><span class="lineno"> 548</span> <span class="keyword">delete</span> refraction_texture_;</div>
<div class="line"><a id="l00549" name="l00549"></a><span class="lineno"> 549</span> refraction_texture_ = 0;</div>
<div class="line"><a id="l00550" name="l00550"></a><span class="lineno"> 550</span> }</div>
<div class="line"><a id="l00551" name="l00551"></a><span class="lineno"> 551</span> </div>
<div class="line"><a id="l00552" name="l00552"></a><span class="lineno"> 552</span> <span class="comment">// Release the water model object.</span></div>
<div class="line"><a id="l00553" name="l00553"></a><span class="lineno"> 553</span> <span class="keywordflow">if</span> (water_model_)</div>
<div class="line"><a id="l00554" name="l00554"></a><span class="lineno"> 554</span> {</div>
<div class="line"><a id="l00555" name="l00555"></a><span class="lineno"> 555</span> water_model_-&gt;Shutdown();</div>
<div class="line"><a id="l00556" name="l00556"></a><span class="lineno"> 556</span> <span class="keyword">delete</span> water_model_;</div>
<div class="line"><a id="l00557" name="l00557"></a><span class="lineno"> 557</span> water_model_ = 0;</div>
<div class="line"><a id="l00558" name="l00558"></a><span class="lineno"> 558</span> }</div>
<div class="line"><a id="l00559" name="l00559"></a><span class="lineno"> 559</span> </div>
<div class="line"><a id="l00560" name="l00560"></a><span class="lineno"> 560</span> <span class="comment">// Release the bath model object.</span></div>
<div class="line"><a id="l00561" name="l00561"></a><span class="lineno"> 561</span> <span class="keywordflow">if</span> (bath_model_)</div>
<div class="line"><a id="l00562" name="l00562"></a><span class="lineno"> 562</span> {</div>
<div class="line"><a id="l00563" name="l00563"></a><span class="lineno"> 563</span> bath_model_-&gt;Shutdown();</div>
<div class="line"><a id="l00564" name="l00564"></a><span class="lineno"> 564</span> <span class="keyword">delete</span> bath_model_;</div>
<div class="line"><a id="l00565" name="l00565"></a><span class="lineno"> 565</span> bath_model_ = 0;</div>
<div class="line"><a id="l00566" name="l00566"></a><span class="lineno"> 566</span> }</div>
<div class="line"><a id="l00567" name="l00567"></a><span class="lineno"> 567</span> <span class="comment">// Release the physics object.</span></div>
<div class="line"><a id="l00568" name="l00568"></a><span class="lineno"> 568</span> <span class="keywordflow">if</span> (physics_)</div>
<div class="line"><a id="l00569" name="l00569"></a><span class="lineno"> 569</span> {</div>
<div class="line"><a id="l00570" name="l00570"></a><span class="lineno"> 570</span> <span class="keyword">delete</span> physics_;</div>
<div class="line"><a id="l00571" name="l00571"></a><span class="lineno"> 571</span> physics_ = 0;</div>
<div class="line"><a id="l00572" name="l00572"></a><span class="lineno"> 572</span> }</div>
<div class="line"><a id="l00573" name="l00573"></a><span class="lineno"> 573</span> </div>
<div class="line"><a id="l00574" name="l00574"></a><span class="lineno"> 574</span> <span class="comment">// Release the display plane object.</span></div>
<div class="line"><a id="l00575" name="l00575"></a><span class="lineno"> 575</span> <span class="keywordflow">if</span> (display_plane_)</div>
<div class="line"><a id="l00576" name="l00576"></a><span class="lineno"> 576</span> {</div>
<div class="line"><a id="l00577" name="l00577"></a><span class="lineno"> 577</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the display plane object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00578" name="l00578"></a><span class="lineno"> 578</span> </div>
<div class="line"><a id="l00579" name="l00579"></a><span class="lineno"> 579</span> display_plane_-&gt;Shutdown();</div>
<div class="line"><a id="l00580" name="l00580"></a><span class="lineno"> 580</span> <span class="keyword">delete</span> display_plane_;</div>
<div class="line"><a id="l00581" name="l00581"></a><span class="lineno"> 581</span> display_plane_ = 0;</div>
<div class="line"><a id="l00582" name="l00582"></a><span class="lineno"> 582</span> </div>
<div class="line"><a id="l00583" name="l00583"></a><span class="lineno"> 583</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Display plane object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00584" name="l00584"></a><span class="lineno"> 584</span> }</div>
<div class="line"><a id="l00585" name="l00585"></a><span class="lineno"> 585</span> </div>
<div class="line"><a id="l00586" name="l00586"></a><span class="lineno"> 586</span> <span class="comment">// Release the position object.</span></div>
<div class="line"><a id="l00587" name="l00587"></a><span class="lineno"> 587</span> <span class="keywordflow">if</span> (position_)</div>
<div class="line"><a id="l00588" name="l00588"></a><span class="lineno"> 588</span> {</div>
<div class="line"><a id="l00589" name="l00589"></a><span class="lineno"> 589</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the position object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00590" name="l00590"></a><span class="lineno"> 590</span> </div>
<div class="line"><a id="l00591" name="l00591"></a><span class="lineno"> 591</span> <span class="keyword">delete</span> position_;</div>
<div class="line"><a id="l00592" name="l00592"></a><span class="lineno"> 592</span> position_ = 0;</div>
<div class="line"><a id="l00593" name="l00593"></a><span class="lineno"> 593</span> </div>
<div class="line"><a id="l00594" name="l00594"></a><span class="lineno"> 594</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Position object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00595" name="l00595"></a><span class="lineno"> 595</span> }</div>
<div class="line"><a id="l00596" name="l00596"></a><span class="lineno"> 596</span> </div>
<div class="line"><a id="l00597" name="l00597"></a><span class="lineno"> 597</span> <span class="comment">// Release the model list object.</span></div>
<div class="line"><a id="l00598" name="l00598"></a><span class="lineno"> 598</span> <span class="keywordflow">if</span> (model_list_)</div>
<div class="line"><a id="l00599" name="l00599"></a><span class="lineno"> 599</span> {</div>
<div class="line"><a id="l00600" name="l00600"></a><span class="lineno"> 600</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the model list object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00601" name="l00601"></a><span class="lineno"> 601</span> </div>
<div class="line"><a id="l00602" name="l00602"></a><span class="lineno"> 602</span> model_list_-&gt;Shutdown();</div>
<div class="line"><a id="l00603" name="l00603"></a><span class="lineno"> 603</span> <span class="keyword">delete</span> model_list_;</div>
<div class="line"><a id="l00604" name="l00604"></a><span class="lineno"> 604</span> model_list_ = 0;</div>
<div class="line"><a id="l00605" name="l00605"></a><span class="lineno"> 605</span> </div>
<div class="line"><a id="l00606" name="l00606"></a><span class="lineno"> 606</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Model list object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00607" name="l00607"></a><span class="lineno"> 607</span> }</div>
<div class="line"><a id="l00608" name="l00608"></a><span class="lineno"> 608</span> </div>
<div class="line"><a id="l00609" name="l00609"></a><span class="lineno"> 609</span> <span class="comment">// Release the text objects for the render count string.</span></div>
<div class="line"><a id="l00610" name="l00610"></a><span class="lineno"> 610</span> <span class="keywordflow">if</span> (render_count_string_)</div>
<div class="line"><a id="l00611" name="l00611"></a><span class="lineno"> 611</span> {</div>
<div class="line"><a id="l00612" name="l00612"></a><span class="lineno"> 612</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the render count string object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00613" name="l00613"></a><span class="lineno"> 613</span> </div>
<div class="line"><a id="l00614" name="l00614"></a><span class="lineno"> 614</span> render_count_string_-&gt;Shutdown();</div>
<div class="line"><a id="l00615" name="l00615"></a><span class="lineno"> 615</span> <span class="keyword">delete</span> render_count_string_;</div>
<div class="line"><a id="l00616" name="l00616"></a><span class="lineno"> 616</span> render_count_string_ = 0;</div>
<div class="line"><a id="l00617" name="l00617"></a><span class="lineno"> 617</span> </div>
<div class="line"><a id="l00618" name="l00618"></a><span class="lineno"> 618</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;render count string object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00619" name="l00619"></a><span class="lineno"> 619</span> }</div>
<div class="line"><a id="l00620" name="l00620"></a><span class="lineno"> 620</span> </div>
<div class="line"><a id="l00621" name="l00621"></a><span class="lineno"> 621</span> <span class="comment">// Release the text objects for the mouse strings.</span></div>
<div class="line"><a id="l00622" name="l00622"></a><span class="lineno"> 622</span> <span class="keywordflow">if</span> (mouse_strings_)</div>
<div class="line"><a id="l00623" name="l00623"></a><span class="lineno"> 623</span> {</div>
<div class="line"><a id="l00624" name="l00624"></a><span class="lineno"> 624</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the mouse strings&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00625" name="l00625"></a><span class="lineno"> 625</span> </div>
<div class="line"><a id="l00626" name="l00626"></a><span class="lineno"> 626</span> mouse_strings_[0].Shutdown();</div>
<div class="line"><a id="l00627" name="l00627"></a><span class="lineno"> 627</span> mouse_strings_[1].Shutdown();</div>
<div class="line"><a id="l00628" name="l00628"></a><span class="lineno"> 628</span> mouse_strings_[2].Shutdown();</div>
<div class="line"><a id="l00629" name="l00629"></a><span class="lineno"> 629</span> </div>
<div class="line"><a id="l00630" name="l00630"></a><span class="lineno"> 630</span> <span class="keyword">delete</span>[] mouse_strings_;</div>
<div class="line"><a id="l00631" name="l00631"></a><span class="lineno"> 631</span> mouse_strings_ = 0;</div>
<div class="line"><a id="l00632" name="l00632"></a><span class="lineno"> 632</span> </div>
<div class="line"><a id="l00633" name="l00633"></a><span class="lineno"> 633</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Mouse strings released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00634" name="l00634"></a><span class="lineno"> 634</span> }</div>
<div class="line"><a id="l00635" name="l00635"></a><span class="lineno"> 635</span> </div>
<div class="line"><a id="l00636" name="l00636"></a><span class="lineno"> 636</span> <span class="comment">// Release the text object for the fps string.</span></div>
<div class="line"><a id="l00637" name="l00637"></a><span class="lineno"> 637</span> <span class="keywordflow">if</span> (fps_string_)</div>
<div class="line"><a id="l00638" name="l00638"></a><span class="lineno"> 638</span> {</div>
<div class="line"><a id="l00639" name="l00639"></a><span class="lineno"> 639</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the fps string object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00640" name="l00640"></a><span class="lineno"> 640</span> </div>
<div class="line"><a id="l00641" name="l00641"></a><span class="lineno"> 641</span> fps_string_-&gt;Shutdown();</div>
<div class="line"><a id="l00642" name="l00642"></a><span class="lineno"> 642</span> <span class="keyword">delete</span> fps_string_;</div>
<div class="line"><a id="l00643" name="l00643"></a><span class="lineno"> 643</span> fps_string_ = 0;</div>
<div class="line"><a id="l00644" name="l00644"></a><span class="lineno"> 644</span> </div>
<div class="line"><a id="l00645" name="l00645"></a><span class="lineno"> 645</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Fps string object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00646" name="l00646"></a><span class="lineno"> 646</span> }</div>
<div class="line"><a id="l00647" name="l00647"></a><span class="lineno"> 647</span> </div>
<div class="line"><a id="l00648" name="l00648"></a><span class="lineno"> 648</span> <span class="comment">// Release the fps object.</span></div>
<div class="line"><a id="l00649" name="l00649"></a><span class="lineno"> 649</span> <span class="keywordflow">if</span> (fps_)</div>
<div class="line"><a id="l00650" name="l00650"></a><span class="lineno"> 650</span> {</div>
<div class="line"><a id="l00651" name="l00651"></a><span class="lineno"> 651</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the fps object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00652" name="l00652"></a><span class="lineno"> 652</span> </div>
<div class="line"><a id="l00653" name="l00653"></a><span class="lineno"> 653</span> <span class="keyword">delete</span> fps_;</div>
<div class="line"><a id="l00654" name="l00654"></a><span class="lineno"> 654</span> fps_ = 0;</div>
<div class="line"><a id="l00655" name="l00655"></a><span class="lineno"> 655</span> </div>
<div class="line"><a id="l00656" name="l00656"></a><span class="lineno"> 656</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Fps object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00657" name="l00657"></a><span class="lineno"> 657</span> }</div>
<div class="line"><a id="l00658" name="l00658"></a><span class="lineno"> 658</span> </div>
<div class="line"><a id="l00659" name="l00659"></a><span class="lineno"> 659</span> <span class="comment">// Release the font object.</span></div>
<div class="line"><a id="l00660" name="l00660"></a><span class="lineno"> 660</span> <span class="keywordflow">if</span> (font_)</div>
<div class="line"><a id="l00661" name="l00661"></a><span class="lineno"> 661</span> {</div>
<div class="line"><a id="l00662" name="l00662"></a><span class="lineno"> 662</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the font object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00663" name="l00663"></a><span class="lineno"> 663</span> </div>
<div class="line"><a id="l00664" name="l00664"></a><span class="lineno"> 664</span> font_-&gt;Shutdown();</div>
<div class="line"><a id="l00665" name="l00665"></a><span class="lineno"> 665</span> <span class="keyword">delete</span> font_;</div>
<div class="line"><a id="l00666" name="l00666"></a><span class="lineno"> 666</span> font_ = 0;</div>
<div class="line"><a id="l00667" name="l00667"></a><span class="lineno"> 667</span> </div>
<div class="line"><a id="l00668" name="l00668"></a><span class="lineno"> 668</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Font object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00669" name="l00669"></a><span class="lineno"> 669</span> }</div>
<div class="line"><a id="l00670" name="l00670"></a><span class="lineno"> 670</span> </div>
<div class="line"><a id="l00671" name="l00671"></a><span class="lineno"> 671</span> <span class="comment">// Release the font shader object.</span></div>
<div class="line"><a id="l00672" name="l00672"></a><span class="lineno"> 672</span> <span class="keywordflow">if</span> (font_shader_)</div>
<div class="line"><a id="l00673" name="l00673"></a><span class="lineno"> 673</span> {</div>
<div class="line"><a id="l00674" name="l00674"></a><span class="lineno"> 674</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the font shader object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00675" name="l00675"></a><span class="lineno"> 675</span> </div>
<div class="line"><a id="l00676" name="l00676"></a><span class="lineno"> 676</span> font_shader_-&gt;shutdown();</div>
<div class="line"><a id="l00677" name="l00677"></a><span class="lineno"> 677</span> <span class="keyword">delete</span> font_shader_;</div>
<div class="line"><a id="l00678" name="l00678"></a><span class="lineno"> 678</span> font_shader_ = 0;</div>
<div class="line"><a id="l00679" name="l00679"></a><span class="lineno"> 679</span> </div>
<div class="line"><a id="l00680" name="l00680"></a><span class="lineno"> 680</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Font shader object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00681" name="l00681"></a><span class="lineno"> 681</span> }</div>
<div class="line"><a id="l00682" name="l00682"></a><span class="lineno"> 682</span> </div>
<div class="line"><a id="l00683" name="l00683"></a><span class="lineno"> 683</span> <span class="comment">// Release the timer object.</span></div>
<div class="line"><a id="l00684" name="l00684"></a><span class="lineno"> 684</span> <span class="keywordflow">if</span> (timer_)</div>
<div class="line"><a id="l00685" name="l00685"></a><span class="lineno"> 685</span> {</div>
<div class="line"><a id="l00686" name="l00686"></a><span class="lineno"> 686</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the timer object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00687" name="l00687"></a><span class="lineno"> 687</span> </div>
<div class="line"><a id="l00688" name="l00688"></a><span class="lineno"> 688</span> <span class="keyword">delete</span> timer_;</div>
<div class="line"><a id="l00689" name="l00689"></a><span class="lineno"> 689</span> timer_ = 0;</div>
<div class="line"><a id="l00690" name="l00690"></a><span class="lineno"> 690</span> </div>
<div class="line"><a id="l00691" name="l00691"></a><span class="lineno"> 691</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Timer object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00692" name="l00692"></a><span class="lineno"> 692</span> }</div>
<div class="line"><a id="l00693" name="l00693"></a><span class="lineno"> 693</span> </div>
<div class="line"><a id="l00694" name="l00694"></a><span class="lineno"> 694</span> <span class="comment">// Release the sprite object.</span></div>
<div class="line"><a id="l00695" name="l00695"></a><span class="lineno"> 695</span> <span class="keywordflow">if</span> (sprite_)</div>
<div class="line"><a id="l00696" name="l00696"></a><span class="lineno"> 696</span> {</div>
<div class="line"><a id="l00697" name="l00697"></a><span class="lineno"> 697</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the sprite object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00698" name="l00698"></a><span class="lineno"> 698</span> </div>
<div class="line"><a id="l00699" name="l00699"></a><span class="lineno"> 699</span> sprite_-&gt;Shutdown();</div>
<div class="line"><a id="l00700" name="l00700"></a><span class="lineno"> 700</span> <span class="keyword">delete</span> sprite_;</div>
<div class="line"><a id="l00701" name="l00701"></a><span class="lineno"> 701</span> sprite_ = 0;</div>
<div class="line"><a id="l00702" name="l00702"></a><span class="lineno"> 702</span> </div>
<div class="line"><a id="l00703" name="l00703"></a><span class="lineno"> 703</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Sprite object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00704" name="l00704"></a><span class="lineno"> 704</span> }</div>
<div class="line"><a id="l00705" name="l00705"></a><span class="lineno"> 705</span> </div>
<div class="line"><a id="l00706" name="l00706"></a><span class="lineno"> 706</span> <span class="keywordflow">for</span> (<span class="keyword">auto</span> light : lights_)</div>
<div class="line"><a id="l00707" name="l00707"></a><span class="lineno"> 707</span> {</div>
<div class="line"><a id="l00708" name="l00708"></a><span class="lineno"> 708</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the light object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00709" name="l00709"></a><span class="lineno"> 709</span> <span class="keywordflow">if</span> (light)</div>
<div class="line"><a id="l00710" name="l00710"></a><span class="lineno"> 710</span> {</div>
<div class="line"><a id="l00711" name="l00711"></a><span class="lineno"> 711</span> <span class="keyword">delete</span> light;</div>
<div class="line"><a id="l00712" name="l00712"></a><span class="lineno"> 712</span> light = 0;</div>
<div class="line"><a id="l00713" name="l00713"></a><span class="lineno"> 713</span> }</div>
<div class="line"><a id="l00714" name="l00714"></a><span class="lineno"> 714</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Light object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00715" name="l00715"></a><span class="lineno"> 715</span> }</div>
<div class="line"><a id="l00716" name="l00716"></a><span class="lineno"> 716</span> </div>
<div class="line"><a id="l00717" name="l00717"></a><span class="lineno"> 717</span> <span class="comment">// Release the light object.</span></div>
<div class="line"><a id="l00718" name="l00718"></a><span class="lineno"> 718</span> <span class="keywordflow">if</span> (m_light_)</div>
<div class="line"><a id="l00719" name="l00719"></a><span class="lineno"> 719</span> {</div>
<div class="line"><a id="l00720" name="l00720"></a><span class="lineno"> 720</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the light object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00721" name="l00721"></a><span class="lineno"> 721</span> <span class="keyword">delete</span> m_light_;</div>
<div class="line"><a id="l00722" name="l00722"></a><span class="lineno"> 722</span> m_light_ = 0;</div>
<div class="line"><a id="l00723" name="l00723"></a><span class="lineno"> 723</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Light object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00724" name="l00724"></a><span class="lineno"> 724</span> }</div>
<div class="line"><a id="l00725" name="l00725"></a><span class="lineno"> 725</span> </div>
<div class="line"><a id="l00726" name="l00726"></a><span class="lineno"> 726</span> <span class="comment">// Release the model object.</span></div>
<div class="line"><a id="l00727" name="l00727"></a><span class="lineno"> 727</span> <span class="keywordflow">if</span> (model_)</div>
<div class="line"><a id="l00728" name="l00728"></a><span class="lineno"> 728</span> {</div>
<div class="line"><a id="l00729" name="l00729"></a><span class="lineno"> 729</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the model object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00730" name="l00730"></a><span class="lineno"> 730</span> model_-&gt;Shutdown();</div>
<div class="line"><a id="l00731" name="l00731"></a><span class="lineno"> 731</span> <span class="keyword">delete</span> model_;</div>
<div class="line"><a id="l00732" name="l00732"></a><span class="lineno"> 732</span> model_ = 0;</div>
<div class="line"><a id="l00733" name="l00733"></a><span class="lineno"> 733</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Model object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00734" name="l00734"></a><span class="lineno"> 734</span> }</div>
<div class="line"><a id="l00735" name="l00735"></a><span class="lineno"> 735</span> </div>
<div class="line"><a id="l00736" name="l00736"></a><span class="lineno"> 736</span> <span class="keywordflow">if</span> (scene_texture_)</div>
<div class="line"><a id="l00737" name="l00737"></a><span class="lineno"> 737</span> {</div>
<div class="line"><a id="l00738" name="l00738"></a><span class="lineno"> 738</span> scene_texture_-&gt;Shutdown();</div>
<div class="line"><a id="l00739" name="l00739"></a><span class="lineno"> 739</span> <span class="keyword">delete</span> scene_texture_;</div>
<div class="line"><a id="l00740" name="l00740"></a><span class="lineno"> 740</span> scene_texture_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00741" name="l00741"></a><span class="lineno"> 741</span> }</div>
<div class="line"><a id="l00742" name="l00742"></a><span class="lineno"> 742</span> </div>
<div class="line"><a id="l00743" name="l00743"></a><span class="lineno"> 743</span> <span class="keywordflow">if</span> (sun_camera_)</div>
<div class="line"><a id="l00744" name="l00744"></a><span class="lineno"> 744</span> {</div>
<div class="line"><a id="l00745" name="l00745"></a><span class="lineno"> 745</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing the sun camera object&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00746" name="l00746"></a><span class="lineno"> 746</span> <span class="keyword">delete</span> sun_camera_;</div>
<div class="line"><a id="l00747" name="l00747"></a><span class="lineno"> 747</span> sun_camera_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00748" name="l00748"></a><span class="lineno"> 748</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Sun camera object released&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00749" name="l00749"></a><span class="lineno"> 749</span> }</div>
<div class="line"><a id="l00750" name="l00750"></a><span class="lineno"> 750</span> </div>
<div class="line"><a id="l00751" name="l00751"></a><span class="lineno"> 751</span> <span class="keywordflow">if</span> (shadow_map_) {</div>
<div class="line"><a id="l00752" name="l00752"></a><span class="lineno"> 752</span> shadow_map_-&gt;shutdown();</div>
<div class="line"><a id="l00753" name="l00753"></a><span class="lineno"> 753</span> <span class="keyword">delete</span> shadow_map_;</div>
<div class="line"><a id="l00754" name="l00754"></a><span class="lineno"> 754</span> shadow_map_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><a id="l00755" name="l00755"></a><span class="lineno"> 755</span> }</div>
<div class="line"><a id="l00756" name="l00756"></a><span class="lineno"> 756</span> </div>
<div class="line"><a id="l00757" name="l00757"></a><span class="lineno"> 757</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Application class shut down&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><a id="l00758" name="l00758"></a><span class="lineno"> 758</span>}</div>
</div>
<div class="line"><a id="l00759" name="l00759"></a><span class="lineno"> 759</span> </div>
<div class="foldopen" id="foldopen00760" data-start="{" data-end="}">
<div class="line"><a id="l00760" name="l00760"></a><span class="lineno"><a class="line" href="classapplication__class.html#a0d9b9cbfbe1a2efa52606fcbbdfb40ca"> 760</a></span><span class="keywordtype">bool</span> <a class="code hl_function" href="classapplication__class.html#a0d9b9cbfbe1a2efa52606fcbbdfb40ca">application_class::frame</a>(<a class="code hl_class" href="classinput__class.html">input_class</a>* Input)</div>
<div class="line"><a id="l00761" name="l00761"></a><span class="lineno"> 761</span>{</div>
<div class="line"><a id="l00762" name="l00762"></a><span class="lineno"> 762</span> stats_-&gt;reset_draw_call_count();</div>
<div class="line"><a id="l00763" name="l00763"></a><span class="lineno"> 763</span> </div>
<div class="line"><a id="l00764" name="l00764"></a><span class="lineno"> 764</span> <span class="keywordtype">int</span> mouseX, mouseY, currentMouseX, currentMouseY;</div>
<div class="line"><a id="l00765" name="l00765"></a><span class="lineno"> 765</span> <span class="keywordtype">bool</span> result, leftMouseDown, rightMouseDown, buttonQ, buttonD, buttonZ, buttonS, buttonA, buttonE, scrollUp, scrollDown;</div>
<div class="line"><a id="l00766" name="l00766"></a><span class="lineno"> 766</span> <span class="keywordtype">float</span> rotationY, rotationX, positionX, positionY, positionZ;</div>
<div class="line"><a id="l00767" name="l00767"></a><span class="lineno"> 767</span> <span class="keyword">static</span> <span class="keywordtype">float</span> textureTranslation = 0.0f;</div>
<div class="line"><a id="l00768" name="l00768"></a><span class="lineno"> 768</span> </div>
<div class="line"><a id="l00769" name="l00769"></a><span class="lineno"> 769</span> <span class="keywordtype">float</span> frameTime;</div>
<div class="line"><a id="l00770" name="l00770"></a><span class="lineno"> 770</span> </div>
<div class="line"><a id="l00771" name="l00771"></a><span class="lineno"> 771</span> <span class="keyword">static</span> <span class="keywordtype">int</span> lastMouseX = 0, lastMouseY = 0;</div>
<div class="line"><a id="l00772" name="l00772"></a><span class="lineno"> 772</span> </div>
<div class="line"><a id="l00773" name="l00773"></a><span class="lineno"> 773</span> <span class="keyword">static</span> <span class="keywordtype">float</span> rotation = 360.0f;</div>
<div class="line"><a id="l00774" name="l00774"></a><span class="lineno"> 774</span> <span class="keyword">static</span> <span class="keywordtype">float</span> x = 0.0f;</div>
<div class="line"><a id="l00775" name="l00775"></a><span class="lineno"> 775</span> <span class="keyword">static</span> <span class="keywordtype">float</span> y = 3.0f;</div>
<div class="line"><a id="l00776" name="l00776"></a><span class="lineno"> 776</span> <span class="keyword">static</span> <span class="keywordtype">float</span> z = 0.0f;</div>
<div class="line"><a id="l00777" name="l00777"></a><span class="lineno"> 777</span> </div>
<div class="line"><a id="l00778" name="l00778"></a><span class="lineno"> 778</span> <span class="comment">// Update the system stats.</span></div>
<div class="line"><a id="l00779" name="l00779"></a><span class="lineno"> 779</span> timer_-&gt;Frame();</div>
<div class="line"><a id="l00780" name="l00780"></a><span class="lineno"> 780</span> </div>
<div class="line"><a id="l00781" name="l00781"></a><span class="lineno"> 781</span> <span class="comment">// Get the current frame time.</span></div>
<div class="line"><a id="l00782" name="l00782"></a><span class="lineno"> 782</span> frameTime = timer_-&gt;GetTime();</div>
<div class="line"><a id="l00783" name="l00783"></a><span class="lineno"> 783</span> </div>
<div class="line"><a id="l00784" name="l00784"></a><span class="lineno"> 784</span> <span class="comment">// Check if the user pressed escape and wants to exit the application.</span></div>
<div class="line"><a id="l00785" name="l00785"></a><span class="lineno"> 785</span> <span class="keywordflow">if</span> (Input-&gt;IsEscapePressed())</div>
<div class="line"><a id="l00786" name="l00786"></a><span class="lineno"> 786</span> {</div>
<div class="line"><a id="l00787" name="l00787"></a><span class="lineno"> 787</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;User pressed escape, exiting application&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Input);</div>
<div class="line"><a id="l00788" name="l00788"></a><span class="lineno"> 788</span> should_quit_ = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00789" name="l00789"></a><span class="lineno"> 789</span> }</div>
<div class="line"><a id="l00790" name="l00790"></a><span class="lineno"> 790</span> </div>
<div class="line"><a id="l00791" name="l00791"></a><span class="lineno"> 791</span> <span class="comment">// Get the location of the mouse from the input object,</span></div>
<div class="line"><a id="l00792" name="l00792"></a><span class="lineno"> 792</span> Input-&gt;GetMouseLocation(mouseX, mouseY);</div>
<div class="line"><a id="l00793" name="l00793"></a><span class="lineno"> 793</span> </div>
<div class="line"><a id="l00794" name="l00794"></a><span class="lineno"> 794</span> <span class="comment">// Check if the mouse has been pressed.</span></div>
<div class="line"><a id="l00795" name="l00795"></a><span class="lineno"> 795</span> leftMouseDown = Input-&gt;IsLeftMousePressed();</div>
<div class="line"><a id="l00796" name="l00796"></a><span class="lineno"> 796</span> rightMouseDown = Input-&gt;IsRightMousePressed();</div>
<div class="line"><a id="l00797" name="l00797"></a><span class="lineno"> 797</span> </div>
<div class="line"><a id="l00798" name="l00798"></a><span class="lineno"> 798</span> currentMouseX = mouseX;</div>
<div class="line"><a id="l00799" name="l00799"></a><span class="lineno"> 799</span> </div>
<div class="line"><a id="l00800" name="l00800"></a><span class="lineno"> 800</span> <span class="keywordtype">int</span> deltaX = currentMouseX - lastMouseX; <span class="comment">// Calculate the mouse movement.</span></div>
<div class="line"><a id="l00801" name="l00801"></a><span class="lineno"> 801</span> lastMouseX = currentMouseX; <span class="comment">// Update the last mouse position for the next frame</span></div>
<div class="line"><a id="l00802" name="l00802"></a><span class="lineno"> 802</span> </div>
<div class="line"><a id="l00803" name="l00803"></a><span class="lineno"> 803</span> currentMouseY = mouseY;</div>
<div class="line"><a id="l00804" name="l00804"></a><span class="lineno"> 804</span> </div>
<div class="line"><a id="l00805" name="l00805"></a><span class="lineno"> 805</span> <span class="keywordtype">int</span> deltaY = currentMouseY - lastMouseY; <span class="comment">// Calculate the mouse movement.</span></div>
<div class="line"><a id="l00806" name="l00806"></a><span class="lineno"> 806</span> lastMouseY = currentMouseY; <span class="comment">// Update the last mouse position for the next frame</span></div>
<div class="line"><a id="l00807" name="l00807"></a><span class="lineno"> 807</span> </div>
<div class="line"><a id="l00808" name="l00808"></a><span class="lineno"> 808</span> <span class="comment">// Set the frame time for calculating the updated position.</span></div>
<div class="line"><a id="l00809" name="l00809"></a><span class="lineno"> 809</span> position_-&gt;SetFrameTime(timer_-&gt;GetTime());</div>
<div class="line"><a id="l00810" name="l00810"></a><span class="lineno"> 810</span> </div>
<div class="line"><a id="l00811" name="l00811"></a><span class="lineno"> 811</span> position_-&gt;TurnMouse((<span class="keywordtype">float</span>)deltaX, (<span class="keywordtype">float</span>)deltaY, 0.1f, rightMouseDown);</div>
<div class="line"><a id="l00812" name="l00812"></a><span class="lineno"> 812</span> </div>
<div class="line"><a id="l00813" name="l00813"></a><span class="lineno"> 813</span> <span class="comment">// Get the current view point rotation.</span></div>
<div class="line"><a id="l00814" name="l00814"></a><span class="lineno"> 814</span> position_-&gt;GetRotation(rotationY, rotationX);</div>
<div class="line"><a id="l00815" name="l00815"></a><span class="lineno"> 815</span> </div>
<div class="line"><a id="l00816" name="l00816"></a><span class="lineno"> 816</span> scrollUp = Input-&gt;IsScrollUp();</div>
<div class="line"><a id="l00817" name="l00817"></a><span class="lineno"> 817</span> scrollDown = Input-&gt;IsScrollDown();</div>
<div class="line"><a id="l00818" name="l00818"></a><span class="lineno"> 818</span> </div>
<div class="line"><a id="l00819" name="l00819"></a><span class="lineno"> 819</span> <span class="comment">// Check if the a(q), d, w(z), s, q(a), e have been pressed, if so move the camera accordingly.</span></div>
<div class="line"><a id="l00820" name="l00820"></a><span class="lineno"> 820</span> buttonQ = Input-&gt;IsAPressed();</div>
<div class="line"><a id="l00821" name="l00821"></a><span class="lineno"> 821</span> buttonD = Input-&gt;IsDPressed();</div>
<div class="line"><a id="l00822" name="l00822"></a><span class="lineno"> 822</span> buttonZ = Input-&gt;IsWPressed();</div>
<div class="line"><a id="l00823" name="l00823"></a><span class="lineno"> 823</span> buttonS = Input-&gt;IsSPressed();</div>
<div class="line"><a id="l00824" name="l00824"></a><span class="lineno"> 824</span> buttonA = Input-&gt;IsQPressed();</div>
<div class="line"><a id="l00825" name="l00825"></a><span class="lineno"> 825</span> buttonE = Input-&gt;IsEPressed();</div>
<div class="line"><a id="l00826" name="l00826"></a><span class="lineno"> 826</span> position_-&gt;MoveCamera(buttonZ, buttonS, buttonQ, buttonD, buttonE, buttonA, scrollUp, scrollDown, rightMouseDown);</div>
<div class="line"><a id="l00827" name="l00827"></a><span class="lineno"> 827</span> position_-&gt;GetPosition(positionX, positionY, positionZ);</div>
<div class="line"><a id="l00828" name="l00828"></a><span class="lineno"> 828</span> </div>
<div class="line"><a id="l00829" name="l00829"></a><span class="lineno"> 829</span> XMFLOAT3 dir = sun_light_-&gt;GetDirection();</div>
<div class="line"><a id="l00830" name="l00830"></a><span class="lineno"> 830</span> <span class="keywordtype">float</span> pitch = asinf(-dir.y) * (180.0f / XM_PI); <span class="comment">// en degr<67>s</span></div>
<div class="line"><a id="l00831" name="l00831"></a><span class="lineno"> 831</span> <span class="keywordtype">float</span> yaw = atan2f(dir.x, dir.z) * (180.0f / XM_PI); <span class="comment">// en degr<67>s</span></div>
<div class="line"><a id="l00832" name="l00832"></a><span class="lineno"> 832</span> <span class="keywordtype">float</span> roll = 0.0f;</div>
<div class="line"><a id="l00833" name="l00833"></a><span class="lineno"> 833</span> </div>
<div class="line"><a id="l00834" name="l00834"></a><span class="lineno"> 834</span> <span class="keywordflow">if</span> (Input-&gt;is_key_pressed(DIK_TAB)) {</div>
<div class="line"><a id="l00835" name="l00835"></a><span class="lineno"> 835</span> <span class="keywordflow">if</span> (!tab_was_pressed_) {</div>
<div class="line"><a id="l00836" name="l00836"></a><span class="lineno"> 836</span> <span class="comment">// Alterner la cam<61>ra active</span></div>
<div class="line"><a id="l00837" name="l00837"></a><span class="lineno"> 837</span> <span class="keywordflow">if</span> (active_camera_ == camera_)</div>
<div class="line"><a id="l00838" name="l00838"></a><span class="lineno"> 838</span> active_camera_ = sun_camera_;</div>
<div class="line"><a id="l00839" name="l00839"></a><span class="lineno"> 839</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l00840" name="l00840"></a><span class="lineno"> 840</span> active_camera_ = camera_;</div>
<div class="line"><a id="l00841" name="l00841"></a><span class="lineno"> 841</span> tab_was_pressed_ = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00842" name="l00842"></a><span class="lineno"> 842</span> }</div>
<div class="line"><a id="l00843" name="l00843"></a><span class="lineno"> 843</span> } <span class="keywordflow">else</span> {</div>
<div class="line"><a id="l00844" name="l00844"></a><span class="lineno"> 844</span> tab_was_pressed_ = <span class="keyword">false</span>;</div>
<div class="line"><a id="l00845" name="l00845"></a><span class="lineno"> 845</span> }</div>
<div class="line"><a id="l00846" name="l00846"></a><span class="lineno"> 846</span> </div>
<div class="line"><a id="l00847" name="l00847"></a><span class="lineno"> 847</span> <span class="keywordflow">if</span> (active_camera_ == camera_) {</div>
<div class="line"><a id="l00848" name="l00848"></a><span class="lineno"> 848</span> <span class="comment">// Update the camera position and rotation based on the position class.</span></div>
<div class="line"><a id="l00849" name="l00849"></a><span class="lineno"> 849</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a4b9ac7f98297d2007abd1ed3d326d381">set_position</a>(positionX, positionY, positionZ);</div>
<div class="line"><a id="l00850" name="l00850"></a><span class="lineno"> 850</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a410c4bbfd5ba10d0785f5ac9178f9b3f">set_rotation</a>(rotationX, rotationY, 0.0f);</div>
<div class="line"><a id="l00851" name="l00851"></a><span class="lineno"> 851</span> } <span class="keywordflow">else</span> {</div>
<div class="line"><a id="l00852" name="l00852"></a><span class="lineno"> 852</span> <span class="comment">// Update the sun camera position and rotation based on the light position.</span></div>
<div class="line"><a id="l00853" name="l00853"></a><span class="lineno"> 853</span> sun_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a4b9ac7f98297d2007abd1ed3d326d381">set_position</a>(sun_light_-&gt;GetPosition().x, sun_light_-&gt;GetPosition().y, sun_light_-&gt;GetPosition().z);</div>
<div class="line"><a id="l00854" name="l00854"></a><span class="lineno"> 854</span> sun_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a410c4bbfd5ba10d0785f5ac9178f9b3f">set_rotation</a>(pitch, yaw, roll);</div>
<div class="line"><a id="l00855" name="l00855"></a><span class="lineno"> 855</span> </div>
<div class="line"><a id="l00856" name="l00856"></a><span class="lineno"> 856</span> <span class="comment">// sun_camera_-&gt;set_position(positionX, positionY, positionZ);</span></div>
<div class="line"><a id="l00857" name="l00857"></a><span class="lineno"> 857</span> <span class="comment">// sun_camera_-&gt;set_rotation(rotationX, rotationY, 0.0f);</span></div>
<div class="line"><a id="l00858" name="l00858"></a><span class="lineno"> 858</span> }</div>
<div class="line"><a id="l00859" name="l00859"></a><span class="lineno"> 859</span> </div>
<div class="line"><a id="l00860" name="l00860"></a><span class="lineno"> 860</span> active_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a0820187f209f9628e6b2a8af34d71057">render</a>();</div>
<div class="line"><a id="l00861" name="l00861"></a><span class="lineno"> 861</span> </div>
<div class="line"><a id="l00862" name="l00862"></a><span class="lineno"> 862</span> <span class="comment">// render the static graphics scene.</span></div>
<div class="line"><a id="l00863" name="l00863"></a><span class="lineno"> 863</span> result = render(rotation, x, y, z, textureTranslation);</div>
<div class="line"><a id="l00864" name="l00864"></a><span class="lineno"> 864</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00865" name="l00865"></a><span class="lineno"> 865</span> {</div>
<div class="line"><a id="l00866" name="l00866"></a><span class="lineno"> 866</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not render the graphics scene&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00867" name="l00867"></a><span class="lineno"> 867</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00868" name="l00868"></a><span class="lineno"> 868</span> }</div>
<div class="line"><a id="l00869" name="l00869"></a><span class="lineno"> 869</span> </div>
<div class="line"><a id="l00870" name="l00870"></a><span class="lineno"> 870</span> <span class="comment">// Update the frames per second each frame.</span></div>
<div class="line"><a id="l00871" name="l00871"></a><span class="lineno"> 871</span> result = update_fps();</div>
<div class="line"><a id="l00872" name="l00872"></a><span class="lineno"> 872</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00873" name="l00873"></a><span class="lineno"> 873</span> {</div>
<div class="line"><a id="l00874" name="l00874"></a><span class="lineno"> 874</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not update the frames per second&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00875" name="l00875"></a><span class="lineno"> 875</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00876" name="l00876"></a><span class="lineno"> 876</span> }</div>
<div class="line"><a id="l00877" name="l00877"></a><span class="lineno"> 877</span> </div>
<div class="line"><a id="l00878" name="l00878"></a><span class="lineno"> 878</span> <span class="comment">// Update the rotation variable each frame.</span></div>
<div class="line"><a id="l00879" name="l00879"></a><span class="lineno"> 879</span> rotation -= 0.0174532925f * speed_;</div>
<div class="line"><a id="l00880" name="l00880"></a><span class="lineno"> 880</span> <span class="keywordflow">if</span> (rotation &lt; 0.0f)</div>
<div class="line"><a id="l00881" name="l00881"></a><span class="lineno"> 881</span> {</div>
<div class="line"><a id="l00882" name="l00882"></a><span class="lineno"> 882</span> rotation += 360.0f;</div>
<div class="line"><a id="l00883" name="l00883"></a><span class="lineno"> 883</span> }</div>
<div class="line"><a id="l00884" name="l00884"></a><span class="lineno"> 884</span> </div>
<div class="line"><a id="l00885" name="l00885"></a><span class="lineno"> 885</span> <span class="comment">// Update the position of the water to simulate motion.</span></div>
<div class="line"><a id="l00886" name="l00886"></a><span class="lineno"> 886</span> water_translation_ += 0.001f;</div>
<div class="line"><a id="l00887" name="l00887"></a><span class="lineno"> 887</span> <span class="keywordflow">if</span> (water_translation_ &gt; 1.0f)</div>
<div class="line"><a id="l00888" name="l00888"></a><span class="lineno"> 888</span> {</div>
<div class="line"><a id="l00889" name="l00889"></a><span class="lineno"> 889</span> water_translation_ -= 1.0f;</div>
<div class="line"><a id="l00890" name="l00890"></a><span class="lineno"> 890</span> }</div>
<div class="line"><a id="l00891" name="l00891"></a><span class="lineno"> 891</span> </div>
<div class="line"><a id="l00892" name="l00892"></a><span class="lineno"> 892</span> <span class="comment">// render the refraction of the scene to a texture.</span></div>
<div class="line"><a id="l00893" name="l00893"></a><span class="lineno"> 893</span> result = render_refraction_to_texture();</div>
<div class="line"><a id="l00894" name="l00894"></a><span class="lineno"> 894</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00895" name="l00895"></a><span class="lineno"> 895</span> {</div>
<div class="line"><a id="l00896" name="l00896"></a><span class="lineno"> 896</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00897" name="l00897"></a><span class="lineno"> 897</span> }</div>
<div class="line"><a id="l00898" name="l00898"></a><span class="lineno"> 898</span> </div>
<div class="line"><a id="l00899" name="l00899"></a><span class="lineno"> 899</span> <span class="comment">// render the reflection of the scene to a texture.</span></div>
<div class="line"><a id="l00900" name="l00900"></a><span class="lineno"> 900</span> result = render_reflection_to_texture();</div>
<div class="line"><a id="l00901" name="l00901"></a><span class="lineno"> 901</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00902" name="l00902"></a><span class="lineno"> 902</span> {</div>
<div class="line"><a id="l00903" name="l00903"></a><span class="lineno"> 903</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00904" name="l00904"></a><span class="lineno"> 904</span> }</div>
<div class="line"><a id="l00905" name="l00905"></a><span class="lineno"> 905</span> </div>
<div class="line"><a id="l00906" name="l00906"></a><span class="lineno"> 906</span> inputs_.key_left = Input-&gt;IsLeftArrowPressed();</div>
<div class="line"><a id="l00907" name="l00907"></a><span class="lineno"> 907</span> inputs_.key_right = Input-&gt;IsRightArrowPressed();</div>
<div class="line"><a id="l00908" name="l00908"></a><span class="lineno"> 908</span> inputs_.key_up = Input-&gt;IsUpArrowPressed();</div>
<div class="line"><a id="l00909" name="l00909"></a><span class="lineno"> 909</span> inputs_.key_down = Input-&gt;IsDownArrowPressed();</div>
<div class="line"><a id="l00910" name="l00910"></a><span class="lineno"> 910</span> </div>
<div class="line"><a id="l00911" name="l00911"></a><span class="lineno"> 911</span> <span class="comment">// render the scene to a render texture.</span></div>
<div class="line"><a id="l00912" name="l00912"></a><span class="lineno"> 912</span> result = render_scene_to_texture(rotation);</div>
<div class="line"><a id="l00913" name="l00913"></a><span class="lineno"> 913</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00914" name="l00914"></a><span class="lineno"> 914</span> {</div>
<div class="line"><a id="l00915" name="l00915"></a><span class="lineno"> 915</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not render the scene to the render texture&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00916" name="l00916"></a><span class="lineno"> 916</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00917" name="l00917"></a><span class="lineno"> 917</span> }</div>
<div class="line"><a id="l00918" name="l00918"></a><span class="lineno"> 918</span> </div>
<div class="line"><a id="l00919" name="l00919"></a><span class="lineno"> 919</span> <span class="comment">// Update the mouse strings each frame.</span></div>
<div class="line"><a id="l00920" name="l00920"></a><span class="lineno"> 920</span> result = update_mouse_strings(mouseX, mouseY, leftMouseDown);</div>
<div class="line"><a id="l00921" name="l00921"></a><span class="lineno"> 921</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00922" name="l00922"></a><span class="lineno"> 922</span> {</div>
<div class="line"><a id="l00923" name="l00923"></a><span class="lineno"> 923</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not update the mouse strings&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l00924" name="l00924"></a><span class="lineno"> 924</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00925" name="l00925"></a><span class="lineno"> 925</span> }</div>
<div class="line"><a id="l00926" name="l00926"></a><span class="lineno"> 926</span> </div>
<div class="line"><a id="l00927" name="l00927"></a><span class="lineno"> 927</span> <span class="comment">// Update the sprite object using the frame time.</span></div>
<div class="line"><a id="l00928" name="l00928"></a><span class="lineno"> 928</span> sprite_-&gt;Update(frameTime);</div>
<div class="line"><a id="l00929" name="l00929"></a><span class="lineno"> 929</span> </div>
<div class="line"><a id="l00930" name="l00930"></a><span class="lineno"> 930</span> <span class="comment">// Increment the texture translation.</span></div>
<div class="line"><a id="l00931" name="l00931"></a><span class="lineno"> 931</span> textureTranslation += 0.01f;</div>
<div class="line"><a id="l00932" name="l00932"></a><span class="lineno"> 932</span> <span class="keywordflow">if</span> (textureTranslation &gt; 1.0f)</div>
<div class="line"><a id="l00933" name="l00933"></a><span class="lineno"> 933</span> {</div>
<div class="line"><a id="l00934" name="l00934"></a><span class="lineno"> 934</span> textureTranslation -= 1.0f;</div>
<div class="line"><a id="l00935" name="l00935"></a><span class="lineno"> 935</span> }</div>
<div class="line"><a id="l00936" name="l00936"></a><span class="lineno"> 936</span> </div>
<div class="line"><a id="l00937" name="l00937"></a><span class="lineno"> 937</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l00938" name="l00938"></a><span class="lineno"> 938</span>}</div>
</div>
<div class="line"><a id="l00939" name="l00939"></a><span class="lineno"> 939</span> </div>
<div class="line"><a id="l00940" name="l00940"></a><span class="lineno"> 940</span><span class="keywordtype">bool</span> application_class::render_refraction_to_texture()</div>
<div class="line"><a id="l00941" name="l00941"></a><span class="lineno"> 941</span>{</div>
<div class="line"><a id="l00942" name="l00942"></a><span class="lineno"> 942</span> XMMATRIX worldMatrix, viewMatrix, projectionMatrix;</div>
<div class="line"><a id="l00943" name="l00943"></a><span class="lineno"> 943</span> XMFLOAT4 diffuseColor[4], lightPosition[4], ambientColor[4];</div>
<div class="line"><a id="l00944" name="l00944"></a><span class="lineno"> 944</span> XMFLOAT4 clipPlane;</div>
<div class="line"><a id="l00945" name="l00945"></a><span class="lineno"> 945</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l00946" name="l00946"></a><span class="lineno"> 946</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><a id="l00947" name="l00947"></a><span class="lineno"> 947</span> </div>
<div class="line"><a id="l00948" name="l00948"></a><span class="lineno"> 948</span> <span class="comment">// Setup a clipping plane based on the height of the water to clip everything above it.</span></div>
<div class="line"><a id="l00949" name="l00949"></a><span class="lineno"> 949</span> clipPlane = XMFLOAT4(0.0f, -1.0f, 0.0f, water_height_ + 0.1f);</div>
<div class="line"><a id="l00950" name="l00950"></a><span class="lineno"> 950</span> </div>
<div class="line"><a id="l00951" name="l00951"></a><span class="lineno"> 951</span> <span class="comment">// Set the render target to be the refraction render to texture and clear it.</span></div>
<div class="line"><a id="l00952" name="l00952"></a><span class="lineno"> 952</span> refraction_texture_-&gt;SetRenderTarget(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>());</div>
<div class="line"><a id="l00953" name="l00953"></a><span class="lineno"> 953</span> refraction_texture_-&gt;ClearRenderTarget(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), 0.0f, 0.0f, 0.0f, 1.0f);</div>
<div class="line"><a id="l00954" name="l00954"></a><span class="lineno"> 954</span> </div>
<div class="line"><a id="l00955" name="l00955"></a><span class="lineno"> 955</span> <span class="comment">// Generate the view matrix based on the camera&#39;s position.</span></div>
<div class="line"><a id="l00956" name="l00956"></a><span class="lineno"> 956</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a0820187f209f9628e6b2a8af34d71057">render</a>();</div>
<div class="line"><a id="l00957" name="l00957"></a><span class="lineno"> 957</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#ac17736821f337ce7fd52b9857095de68">get_view_matrix</a>(viewMatrix);</div>
<div class="line"><a id="l00958" name="l00958"></a><span class="lineno"> 958</span> projectionMatrix = direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a64893c249b126bdc97f63c00e7c78758">get_projection_matrix</a>();</div>
<div class="line"><a id="l00959" name="l00959"></a><span class="lineno"> 959</span> </div>
<div class="line"><a id="l00960" name="l00960"></a><span class="lineno"> 960</span> <span class="comment">// Get the light properties.</span></div>
<div class="line"><a id="l00961" name="l00961"></a><span class="lineno"> 961</span> <span class="keywordflow">for</span> (i = 0; i &lt; num_lights_; i++)</div>
<div class="line"><a id="l00962" name="l00962"></a><span class="lineno"> 962</span> {</div>
<div class="line"><a id="l00963" name="l00963"></a><span class="lineno"> 963</span> <span class="comment">// Create the diffuse color array from the four light colors.</span></div>
<div class="line"><a id="l00964" name="l00964"></a><span class="lineno"> 964</span> diffuseColor[i] = lights_[i]-&gt;GetDiffuseColor();</div>
<div class="line"><a id="l00965" name="l00965"></a><span class="lineno"> 965</span> </div>
<div class="line"><a id="l00966" name="l00966"></a><span class="lineno"> 966</span> <span class="comment">// Create the light position array from the four light positions.</span></div>
<div class="line"><a id="l00967" name="l00967"></a><span class="lineno"> 967</span> lightPosition[i] = lights_[i]-&gt;GetPosition();</div>
<div class="line"><a id="l00968" name="l00968"></a><span class="lineno"> 968</span> </div>
<div class="line"><a id="l00969" name="l00969"></a><span class="lineno"> 969</span> <span class="comment">// Create the light position array from the four light positions.</span></div>
<div class="line"><a id="l00970" name="l00970"></a><span class="lineno"> 970</span> ambientColor[i] = lights_[i]-&gt;GetAmbientColor();</div>
<div class="line"><a id="l00971" name="l00971"></a><span class="lineno"> 971</span> }</div>
<div class="line"><a id="l00972" name="l00972"></a><span class="lineno"> 972</span> </div>
<div class="line"><a id="l00973" name="l00973"></a><span class="lineno"> 973</span> <span class="comment">// Translate to where the bath model will be rendered.</span></div>
<div class="line"><a id="l00974" name="l00974"></a><span class="lineno"> 974</span> worldMatrix = XMMatrixTranslation(0.0f, -10.0f, 0.0f);</div>
<div class="line"><a id="l00975" name="l00975"></a><span class="lineno"> 975</span> </div>
<div class="line"><a id="l00976" name="l00976"></a><span class="lineno"> 976</span> <span class="comment">// render the bath model using the refraction shader.</span></div>
<div class="line"><a id="l00977" name="l00977"></a><span class="lineno"> 977</span> bath_model_-&gt;Render(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>());</div>
<div class="line"><a id="l00978" name="l00978"></a><span class="lineno"> 978</span> </div>
<div class="line"><a id="l00979" name="l00979"></a><span class="lineno"> 979</span> result = shader_manager_-&gt;render_refraction_shader(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), bath_model_-&gt;GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix,</div>
<div class="line"><a id="l00980" name="l00980"></a><span class="lineno"> 980</span> bath_model_-&gt;GetTexture(TextureType::Diffuse,0), lights_[0]-&gt;GetDirection(), ambientColor, diffuseColor, lightPosition, clipPlane);</div>
<div class="line"><a id="l00981" name="l00981"></a><span class="lineno"> 981</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l00982" name="l00982"></a><span class="lineno"> 982</span> {</div>
<div class="line"><a id="l00983" name="l00983"></a><span class="lineno"> 983</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00984" name="l00984"></a><span class="lineno"> 984</span> }</div>
<div class="line"><a id="l00985" name="l00985"></a><span class="lineno"> 985</span> </div>
<div class="line"><a id="l00986" name="l00986"></a><span class="lineno"> 986</span> <span class="comment">// Reset the render target back to the original back buffer and not the render to texture anymore. And reset the viewport back to the original.</span></div>
<div class="line"><a id="l00987" name="l00987"></a><span class="lineno"> 987</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a2e36ee106e2d9066c96ded6a3e97ac0c">set_back_buffer_render_target</a>();</div>
<div class="line"><a id="l00988" name="l00988"></a><span class="lineno"> 988</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a63f75e9982d09b8cd8d06a1f79c01246">reset_viewport</a>();</div>
<div class="line"><a id="l00989" name="l00989"></a><span class="lineno"> 989</span> </div>
<div class="line"><a id="l00990" name="l00990"></a><span class="lineno"> 990</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l00991" name="l00991"></a><span class="lineno"> 991</span>}</div>
<div class="line"><a id="l00992" name="l00992"></a><span class="lineno"> 992</span> </div>
<div class="line"><a id="l00993" name="l00993"></a><span class="lineno"> 993</span><span class="keywordtype">bool</span> application_class::render_reflection_to_texture()</div>
<div class="line"><a id="l00994" name="l00994"></a><span class="lineno"> 994</span>{</div>
<div class="line"><a id="l00995" name="l00995"></a><span class="lineno"> 995</span> XMMATRIX reflectionViewMatrix;</div>
<div class="line"><a id="l00996" name="l00996"></a><span class="lineno"> 996</span> </div>
<div class="line"><a id="l00997" name="l00997"></a><span class="lineno"> 997</span> <span class="comment">// Set the render target to be the reflection render to texture and clear it.</span></div>
<div class="line"><a id="l00998" name="l00998"></a><span class="lineno"> 998</span> reflection_texture_-&gt;SetRenderTarget(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>());</div>
<div class="line"><a id="l00999" name="l00999"></a><span class="lineno"> 999</span> reflection_texture_-&gt;ClearRenderTarget(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), 0.0f, 0.0f, 0.0f, 1.0f);</div>
<div class="line"><a id="l01000" name="l01000"></a><span class="lineno"> 1000</span> </div>
<div class="line"><a id="l01001" name="l01001"></a><span class="lineno"> 1001</span> <span class="comment">// Use the camera to render the reflection and create a reflection view matrix.</span></div>
<div class="line"><a id="l01002" name="l01002"></a><span class="lineno"> 1002</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a58b36223405de07000d108129c998075">render_reflection</a>(water_height_);</div>
<div class="line"><a id="l01003" name="l01003"></a><span class="lineno"> 1003</span> </div>
<div class="line"><a id="l01004" name="l01004"></a><span class="lineno"> 1004</span> <span class="comment">// Get the camera reflection view matrix instead of the normal view matrix.</span></div>
<div class="line"><a id="l01005" name="l01005"></a><span class="lineno"> 1005</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#ac4d85cc166aec75e54528dc9dee8a075">get_reflection_view_matrix</a>(reflectionViewMatrix);</div>
<div class="line"><a id="l01006" name="l01006"></a><span class="lineno"> 1006</span> </div>
<div class="line"><a id="l01007" name="l01007"></a><span class="lineno"> 1007</span> <span class="comment">// Reset the render target back to the original back buffer and not the render to texture anymore. And reset the viewport back to the original.</span></div>
<div class="line"><a id="l01008" name="l01008"></a><span class="lineno"> 1008</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a2e36ee106e2d9066c96ded6a3e97ac0c">set_back_buffer_render_target</a>();</div>
<div class="line"><a id="l01009" name="l01009"></a><span class="lineno"> 1009</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a63f75e9982d09b8cd8d06a1f79c01246">reset_viewport</a>();</div>
<div class="line"><a id="l01010" name="l01010"></a><span class="lineno"> 1010</span> </div>
<div class="line"><a id="l01011" name="l01011"></a><span class="lineno"> 1011</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l01012" name="l01012"></a><span class="lineno"> 1012</span>}</div>
<div class="line"><a id="l01013" name="l01013"></a><span class="lineno"> 1013</span> </div>
<div class="line"><a id="l01014" name="l01014"></a><span class="lineno"> 1014</span><span class="keywordtype">bool</span> application_class::render_scene_to_texture(<span class="keywordtype">float</span> rotation)</div>
<div class="line"><a id="l01015" name="l01015"></a><span class="lineno"> 1015</span>{</div>
<div class="line"><a id="l01016" name="l01016"></a><span class="lineno"> 1016</span> XMMATRIX worldMatrix, viewMatrix, projectionMatrix;</div>
<div class="line"><a id="l01017" name="l01017"></a><span class="lineno"> 1017</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><a id="l01018" name="l01018"></a><span class="lineno"> 1018</span> </div>
<div class="line"><a id="l01019" name="l01019"></a><span class="lineno"> 1019</span> <span class="comment">// Set the render target to be the render texture and clear it.</span></div>
<div class="line"><a id="l01020" name="l01020"></a><span class="lineno"> 1020</span> render_texture_-&gt;SetRenderTarget(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>());</div>
<div class="line"><a id="l01021" name="l01021"></a><span class="lineno"> 1021</span> render_texture_-&gt;ClearRenderTarget(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), 0.0f, 0.5f, 1.0f, 1.0f);</div>
<div class="line"><a id="l01022" name="l01022"></a><span class="lineno"> 1022</span> </div>
<div class="line"><a id="l01023" name="l01023"></a><span class="lineno"> 1023</span> <span class="comment">// Set the position of the camera for viewing the cube.</span></div>
<div class="line"><a id="l01024" name="l01024"></a><span class="lineno"> 1024</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a0820187f209f9628e6b2a8af34d71057">render</a>();</div>
<div class="line"><a id="l01025" name="l01025"></a><span class="lineno"> 1025</span> </div>
<div class="line"><a id="l01026" name="l01026"></a><span class="lineno"> 1026</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#ac17736821f337ce7fd52b9857095de68">get_view_matrix</a>(viewMatrix);</div>
<div class="line"><a id="l01027" name="l01027"></a><span class="lineno"> 1027</span> render_texture_-&gt;GetProjectionMatrix(projectionMatrix);</div>
<div class="line"><a id="l01028" name="l01028"></a><span class="lineno"> 1028</span> </div>
<div class="line"><a id="l01029" name="l01029"></a><span class="lineno"> 1029</span> <span class="comment">// Rotate the world matrix by the rotation value so that the cube will spin.</span></div>
<div class="line"><a id="l01030" name="l01030"></a><span class="lineno"> 1030</span> worldMatrix = XMMatrixRotationY(rotation);</div>
<div class="line"><a id="l01031" name="l01031"></a><span class="lineno"> 1031</span> </div>
<div class="line"><a id="l01032" name="l01032"></a><span class="lineno"> 1032</span> <span class="comment">// render the model using the texture shader.</span></div>
<div class="line"><a id="l01033" name="l01033"></a><span class="lineno"> 1033</span> model_-&gt;Render(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>());</div>
<div class="line"><a id="l01034" name="l01034"></a><span class="lineno"> 1034</span> </div>
<div class="line"><a id="l01035" name="l01035"></a><span class="lineno"> 1035</span> result = shader_manager_-&gt;render_texture_shader(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), model_-&gt;GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix,</div>
<div class="line"><a id="l01036" name="l01036"></a><span class="lineno"> 1036</span> model_-&gt;GetTexture(TextureType::Diffuse,0));</div>
<div class="line"><a id="l01037" name="l01037"></a><span class="lineno"> 1037</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01038" name="l01038"></a><span class="lineno"> 1038</span> {</div>
<div class="line"><a id="l01039" name="l01039"></a><span class="lineno"> 1039</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01040" name="l01040"></a><span class="lineno"> 1040</span> }</div>
<div class="line"><a id="l01041" name="l01041"></a><span class="lineno"> 1041</span> </div>
<div class="line"><a id="l01042" name="l01042"></a><span class="lineno"> 1042</span> <span class="comment">// Reset the render target back to the original back buffer and not the render to texture anymore. And reset the viewport back to the original.</span></div>
<div class="line"><a id="l01043" name="l01043"></a><span class="lineno"> 1043</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a2e36ee106e2d9066c96ded6a3e97ac0c">set_back_buffer_render_target</a>();</div>
<div class="line"><a id="l01044" name="l01044"></a><span class="lineno"> 1044</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a63f75e9982d09b8cd8d06a1f79c01246">reset_viewport</a>();</div>
<div class="line"><a id="l01045" name="l01045"></a><span class="lineno"> 1045</span> </div>
<div class="line"><a id="l01046" name="l01046"></a><span class="lineno"> 1046</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l01047" name="l01047"></a><span class="lineno"> 1047</span>}</div>
<div class="line"><a id="l01048" name="l01048"></a><span class="lineno"> 1048</span> </div>
<div class="line"><a id="l01049" name="l01049"></a><span class="lineno"> 1049</span><span class="keywordtype">bool</span> application_class::render(<span class="keywordtype">float</span> rotation, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z, <span class="keywordtype">float</span> textureTranslation)</div>
<div class="line"><a id="l01050" name="l01050"></a><span class="lineno"> 1050</span>{</div>
<div class="line"><a id="l01051" name="l01051"></a><span class="lineno"> 1051</span> XMMATRIX worldMatrix, viewMatrix, orthoMatrix, projectionMatrix, rotateMatrix, translateMatrix, scaleMatrix, srMatrix, reflectionMatrix;</div>
<div class="line"><a id="l01052" name="l01052"></a><span class="lineno"> 1052</span> XMFLOAT4 diffuseColor[4], lightPosition[4], ambientColor[4];</div>
<div class="line"><a id="l01053" name="l01053"></a><span class="lineno"> 1053</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l01054" name="l01054"></a><span class="lineno"> 1054</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><a id="l01055" name="l01055"></a><span class="lineno"> 1055</span> <span class="keywordtype">float</span> blendAmount;</div>
<div class="line"><a id="l01056" name="l01056"></a><span class="lineno"> 1056</span> </div>
<div class="line"><a id="l01057" name="l01057"></a><span class="lineno"> 1057</span> <span class="comment">// Set the blending amount to 10%.</span></div>
<div class="line"><a id="l01058" name="l01058"></a><span class="lineno"> 1058</span> blendAmount = 0.1f;</div>
<div class="line"><a id="l01059" name="l01059"></a><span class="lineno"> 1059</span> </div>
<div class="line"><a id="l01060" name="l01060"></a><span class="lineno"> 1060</span> <span class="comment">// Generate the view matrix based on the camera&#39;s position.</span></div>
<div class="line"><a id="l01061" name="l01061"></a><span class="lineno"> 1061</span> active_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#a0820187f209f9628e6b2a8af34d71057">render</a>();</div>
<div class="line"><a id="l01062" name="l01062"></a><span class="lineno"> 1062</span> </div>
<div class="line"><a id="l01063" name="l01063"></a><span class="lineno"> 1063</span> <span class="comment">// Get the world, view, and projection matrices from the camera and d3d objects.</span></div>
<div class="line"><a id="l01064" name="l01064"></a><span class="lineno"> 1064</span> worldMatrix = direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a2a910b75177d248036bb4418038406f1">get_world_matrix</a>();</div>
<div class="line"><a id="l01065" name="l01065"></a><span class="lineno"> 1065</span> active_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#ac17736821f337ce7fd52b9857095de68">get_view_matrix</a>(viewMatrix);</div>
<div class="line"><a id="l01066" name="l01066"></a><span class="lineno"> 1066</span> projectionMatrix = direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a64893c249b126bdc97f63c00e7c78758">get_projection_matrix</a>();</div>
<div class="line"><a id="l01067" name="l01067"></a><span class="lineno"> 1067</span> orthoMatrix = direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#aa24cb2be2ecf760dd8ff350e88534130">get_ortho_matrix</a>();</div>
<div class="line"><a id="l01068" name="l01068"></a><span class="lineno"> 1068</span> </div>
<div class="line"><a id="l01069" name="l01069"></a><span class="lineno"> 1069</span> <span class="comment">//render Sky box</span></div>
<div class="line"><a id="l01070" name="l01070"></a><span class="lineno"> 1070</span> <span class="comment">//RenderSkybox(viewMatrix, projectionMatrix);</span></div>
<div class="line"><a id="l01071" name="l01071"></a><span class="lineno"> 1071</span> </div>
<div class="line"><a id="l01072" name="l01072"></a><span class="lineno"> 1072</span> <span class="comment">// Get the light properties.</span></div>
<div class="line"><a id="l01073" name="l01073"></a><span class="lineno"> 1073</span> <span class="keywordflow">for</span> (i = 0; i &lt; num_lights_; i++)</div>
<div class="line"><a id="l01074" name="l01074"></a><span class="lineno"> 1074</span> {</div>
<div class="line"><a id="l01075" name="l01075"></a><span class="lineno"> 1075</span> <span class="comment">// Create the diffuse color array from the four light colors.</span></div>
<div class="line"><a id="l01076" name="l01076"></a><span class="lineno"> 1076</span> diffuseColor[i] = lights_[i]-&gt;GetDiffuseColor();</div>
<div class="line"><a id="l01077" name="l01077"></a><span class="lineno"> 1077</span> </div>
<div class="line"><a id="l01078" name="l01078"></a><span class="lineno"> 1078</span> <span class="comment">// Create the light position array from the four light positions.</span></div>
<div class="line"><a id="l01079" name="l01079"></a><span class="lineno"> 1079</span> lightPosition[i] = lights_[i]-&gt;GetPosition();</div>
<div class="line"><a id="l01080" name="l01080"></a><span class="lineno"> 1080</span> </div>
<div class="line"><a id="l01081" name="l01081"></a><span class="lineno"> 1081</span> <span class="comment">// Create the light position array from the four light positions.</span></div>
<div class="line"><a id="l01082" name="l01082"></a><span class="lineno"> 1082</span> ambientColor[i] = lights_[i]-&gt;GetPosition();</div>
<div class="line"><a id="l01083" name="l01083"></a><span class="lineno"> 1083</span> }</div>
<div class="line"><a id="l01084" name="l01084"></a><span class="lineno"> 1084</span> </div>
<div class="line"><a id="l01085" name="l01085"></a><span class="lineno"> 1085</span> <span class="comment">// Redimensionner la texture de rendu si n<>cessaire</span></div>
<div class="line"><a id="l01086" name="l01086"></a><span class="lineno"> 1086</span> <span class="keywordflow">if</span> (DEBUG_MODE)</div>
<div class="line"><a id="l01087" name="l01087"></a><span class="lineno"> 1087</span> {</div>
<div class="line"><a id="l01088" name="l01088"></a><span class="lineno"> 1088</span> <span class="keywordflow">if</span> ((<span class="keywordtype">float</span>)scene_texture_-&gt;GetTextureWidth() != window_size_.x || (<span class="keywordtype">float</span>)scene_texture_-&gt;GetTextureHeight() != window_size_.y)</div>
<div class="line"><a id="l01089" name="l01089"></a><span class="lineno"> 1089</span> {</div>
<div class="line"><a id="l01090" name="l01090"></a><span class="lineno"> 1090</span> scene_texture_-&gt;Shutdown();</div>
<div class="line"><a id="l01091" name="l01091"></a><span class="lineno"> 1091</span> scene_texture_-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), (<span class="keywordtype">int</span>)window_size_.x, (<span class="keywordtype">int</span>)window_size_.y, screen_depth, screen_near, 1);</div>
<div class="line"><a id="l01092" name="l01092"></a><span class="lineno"> 1092</span> }</div>
<div class="line"><a id="l01093" name="l01093"></a><span class="lineno"> 1093</span> </div>
<div class="line"><a id="l01094" name="l01094"></a><span class="lineno"> 1094</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a2e36ee106e2d9066c96ded6a3e97ac0c">set_back_buffer_render_target</a>();</div>
<div class="line"><a id="l01095" name="l01095"></a><span class="lineno"> 1095</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a63f75e9982d09b8cd8d06a1f79c01246">reset_viewport</a>();</div>
<div class="line"><a id="l01096" name="l01096"></a><span class="lineno"> 1096</span> }</div>
<div class="line"><a id="l01097" name="l01097"></a><span class="lineno"> 1097</span> </div>
<div class="line"><a id="l01099" name="l01099"></a><span class="lineno"> 1099</span> </div>
<div class="line"><a id="l01100" name="l01100"></a><span class="lineno"> 1100</span> </div>
<div class="line"><a id="l01101" name="l01101"></a><span class="lineno"> 1101</span> <span class="comment">//scene_texture_-&gt;SetRenderTarget(direct_3d_-&gt;get_device_context());</span></div>
<div class="line"><a id="l01102" name="l01102"></a><span class="lineno"> 1102</span> <span class="comment">//scene_texture_-&gt;ClearRenderTarget(direct_3d_-&gt;get_device_context(), 0.0f, 0.0f, 0.0f, 0.0f);</span></div>
<div class="line"><a id="l01103" name="l01103"></a><span class="lineno"> 1103</span> </div>
<div class="line"><a id="l01104" name="l01104"></a><span class="lineno"> 1104</span> scaleMatrix = XMMatrixScaling(0.5f, 0.5f, 0.5f); <span class="comment">// Build the scaling matrix.</span></div>
<div class="line"><a id="l01105" name="l01105"></a><span class="lineno"> 1105</span> rotateMatrix = XMMatrixRotationY(rotation); <span class="comment">// Build the rotation matrix.</span></div>
<div class="line"><a id="l01106" name="l01106"></a><span class="lineno"> 1106</span> translateMatrix = XMMatrixTranslation(x, y, z); <span class="comment">// Build the translation matrix.</span></div>
<div class="line"><a id="l01107" name="l01107"></a><span class="lineno"> 1107</span> </div>
<div class="line"><a id="l01108" name="l01108"></a><span class="lineno"> 1108</span> <span class="comment">// Multiply the scale, rotation, and translation matrices together to create the final world transformation matrix.</span></div>
<div class="line"><a id="l01109" name="l01109"></a><span class="lineno"> 1109</span> srMatrix = XMMatrixMultiply(scaleMatrix, rotateMatrix);</div>
<div class="line"><a id="l01110" name="l01110"></a><span class="lineno"> 1110</span> worldMatrix = XMMatrixMultiply(srMatrix, translateMatrix);</div>
<div class="line"><a id="l01111" name="l01111"></a><span class="lineno"> 1111</span> </div>
<div class="line"><a id="l01112" name="l01112"></a><span class="lineno"> 1112</span> <span class="comment">// Put the model vertex and index buffers on the graphics pipeline to prepare them for drawing.</span></div>
<div class="line"><a id="l01113" name="l01113"></a><span class="lineno"> 1113</span> model_-&gt;Render(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>());</div>
<div class="line"><a id="l01114" name="l01114"></a><span class="lineno"> 1114</span> </div>
<div class="line"><a id="l01115" name="l01115"></a><span class="lineno"> 1115</span> <span class="comment">// render the model using the light shader.</span></div>
<div class="line"><a id="l01116" name="l01116"></a><span class="lineno"> 1116</span> result = shader_manager_-&gt;renderlight_shader(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), model_-&gt;GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, model_-&gt;GetTexture(TextureType::Diffuse,0),</div>
<div class="line"><a id="l01117" name="l01117"></a><span class="lineno"> 1117</span> diffuseColor, lightPosition, ambientColor);</div>
<div class="line"><a id="l01118" name="l01118"></a><span class="lineno"> 1118</span> </div>
<div class="line"><a id="l01119" name="l01119"></a><span class="lineno"> 1119</span> update_skybox_position(); <span class="comment">// Update the position of the skybox to match the camera position.</span></div>
<div class="line"><a id="l01120" name="l01120"></a><span class="lineno"> 1120</span> </div>
<div class="line"><a id="l01121" name="l01121"></a><span class="lineno"> 1121</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a00a377d6a09653fd3f7e68af8afcea3a">turn_z_buffer_on</a>(); <span class="comment">// Enable the Z buffer after rendering the skybox.</span></div>
<div class="line"><a id="l01122" name="l01122"></a><span class="lineno"> 1122</span> </div>
<div class="line"><a id="l01123" name="l01123"></a><span class="lineno"> 1123</span> <span class="comment">// -------------------------------------------------------- //</span></div>
<div class="line"><a id="l01124" name="l01124"></a><span class="lineno"> 1124</span> <span class="comment">// ------------ render the object in the queue ------------ //</span></div>
<div class="line"><a id="l01125" name="l01125"></a><span class="lineno"> 1125</span> <span class="comment">// -------------------------------------------------------- //</span></div>
<div class="line"><a id="l01126" name="l01126"></a><span class="lineno"> 1126</span> </div>
<div class="line"><a id="l01127" name="l01127"></a><span class="lineno"> 1127</span> <span class="comment">// set the active camera to the sun camera for rendering the shadow map.</span></div>
<div class="line"><a id="l01128" name="l01128"></a><span class="lineno"> 1128</span> <span class="comment">// active_camera_ = sun_camera_;</span></div>
<div class="line"><a id="l01129" name="l01129"></a><span class="lineno"> 1129</span> <span class="comment">// active_camera_-&gt;render();</span></div>
<div class="line"><a id="l01130" name="l01130"></a><span class="lineno"> 1130</span> <span class="comment">// // Render the objects in the render queues. with depth only pass.</span></div>
<div class="line"><a id="l01131" name="l01131"></a><span class="lineno"> 1131</span> <span class="comment">// active_camera_-&gt;get_view_matrix(viewMatrix);</span></div>
<div class="line"><a id="l01132" name="l01132"></a><span class="lineno"> 1132</span> result = render_pass(diffuseColor, lightPosition, ambientColor, viewMatrix, projectionMatrix);</div>
<div class="line"><a id="l01133" name="l01133"></a><span class="lineno"> 1133</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01134" name="l01134"></a><span class="lineno"> 1134</span> {</div>
<div class="line"><a id="l01135" name="l01135"></a><span class="lineno"> 1135</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not render the model using any shader&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01136" name="l01136"></a><span class="lineno"> 1136</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01137" name="l01137"></a><span class="lineno"> 1137</span> }</div>
<div class="line"><a id="l01138" name="l01138"></a><span class="lineno"> 1138</span> </div>
<div class="line"><a id="l01139" name="l01139"></a><span class="lineno"> 1139</span> <span class="comment">// Reset the active camera to the main camera.</span></div>
<div class="line"><a id="l01140" name="l01140"></a><span class="lineno"> 1140</span> <span class="comment">// active_camera_ = camera_;</span></div>
<div class="line"><a id="l01141" name="l01141"></a><span class="lineno"> 1141</span> <span class="comment">// active_camera_-&gt;render();</span></div>
<div class="line"><a id="l01142" name="l01142"></a><span class="lineno"> 1142</span> <span class="comment">// active_camera_-&gt;get_view_matrix(viewMatrix);</span></div>
<div class="line"><a id="l01143" name="l01143"></a><span class="lineno"> 1143</span> <span class="comment">//</span></div>
<div class="line"><a id="l01144" name="l01144"></a><span class="lineno"> 1144</span> <span class="comment">// // render the objects in the render queues. with standard pass.</span></div>
<div class="line"><a id="l01145" name="l01145"></a><span class="lineno"> 1145</span> <span class="comment">// result = render_pass(render_queues_, diffuseColor, lightPosition, ambientColor, viewMatrix, projectionMatrix);</span></div>
<div class="line"><a id="l01146" name="l01146"></a><span class="lineno"> 1146</span> <span class="comment">// if (!result)</span></div>
<div class="line"><a id="l01147" name="l01147"></a><span class="lineno"> 1147</span> <span class="comment">// {</span></div>
<div class="line"><a id="l01148" name="l01148"></a><span class="lineno"> 1148</span> <span class="comment">// Logger::Get().Log(&quot;Could not render the model using any shader&quot;, __FILE__, __LINE__, Logger::LogLevel::Error);</span></div>
<div class="line"><a id="l01149" name="l01149"></a><span class="lineno"> 1149</span> <span class="comment">// return false;</span></div>
<div class="line"><a id="l01150" name="l01150"></a><span class="lineno"> 1150</span> <span class="comment">// }</span></div>
<div class="line"><a id="l01151" name="l01151"></a><span class="lineno"> 1151</span> </div>
<div class="line"><a id="l01152" name="l01152"></a><span class="lineno"> 1152</span> <span class="comment">// stats_-&gt;update_geometric_stats();</span></div>
<div class="line"><a id="l01153" name="l01153"></a><span class="lineno"> 1153</span> </div>
<div class="line"><a id="l01154" name="l01154"></a><span class="lineno"> 1154</span> <span class="comment">// Update the render count text.</span></div>
<div class="line"><a id="l01155" name="l01155"></a><span class="lineno"> 1155</span> result = update_render_count_string(<a class="code hl_function" href="classapplication__class.html#acc0c095b41d72833d974229cc64d0689">get_render_count</a>());</div>
<div class="line"><a id="l01156" name="l01156"></a><span class="lineno"> 1156</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01157" name="l01157"></a><span class="lineno"> 1157</span> {</div>
<div class="line"><a id="l01158" name="l01158"></a><span class="lineno"> 1158</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not update the render count string&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01159" name="l01159"></a><span class="lineno"> 1159</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01160" name="l01160"></a><span class="lineno"> 1160</span> }</div>
<div class="line"><a id="l01161" name="l01161"></a><span class="lineno"> 1161</span> </div>
<div class="line"><a id="l01162" name="l01162"></a><span class="lineno"> 1162</span> </div>
<div class="line"><a id="l01163" name="l01163"></a><span class="lineno"> 1163</span> <span class="comment">// Translate to where the bath model will be rendered.</span></div>
<div class="line"><a id="l01164" name="l01164"></a><span class="lineno"> 1164</span> worldMatrix = XMMatrixTranslation(0.0f, -10.0f, 0.0f);</div>
<div class="line"><a id="l01165" name="l01165"></a><span class="lineno"> 1165</span> </div>
<div class="line"><a id="l01166" name="l01166"></a><span class="lineno"> 1166</span> <span class="comment">// Put the bath model vertex and index buffers on the graphics pipeline to prepare them for drawing.</span></div>
<div class="line"><a id="l01167" name="l01167"></a><span class="lineno"> 1167</span> bath_model_-&gt;Render(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>());</div>
<div class="line"><a id="l01168" name="l01168"></a><span class="lineno"> 1168</span> </div>
<div class="line"><a id="l01169" name="l01169"></a><span class="lineno"> 1169</span> <span class="comment">// render the bath model using the light shader.</span></div>
<div class="line"><a id="l01170" name="l01170"></a><span class="lineno"> 1170</span> result = shader_manager_-&gt;renderlight_shader(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), bath_model_-&gt;GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix,</div>
<div class="line"><a id="l01171" name="l01171"></a><span class="lineno"> 1171</span> bath_model_-&gt;GetTexture(TextureType::Diffuse,0), diffuseColor, lightPosition, ambientColor);</div>
<div class="line"><a id="l01172" name="l01172"></a><span class="lineno"> 1172</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01173" name="l01173"></a><span class="lineno"> 1173</span> {</div>
<div class="line"><a id="l01174" name="l01174"></a><span class="lineno"> 1174</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01175" name="l01175"></a><span class="lineno"> 1175</span> }</div>
<div class="line"><a id="l01176" name="l01176"></a><span class="lineno"> 1176</span> </div>
<div class="line"><a id="l01177" name="l01177"></a><span class="lineno"> 1177</span> <span class="comment">// Reset the world matrix.</span></div>
<div class="line"><a id="l01178" name="l01178"></a><span class="lineno"> 1178</span> worldMatrix = direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a2a910b75177d248036bb4418038406f1">get_world_matrix</a>();</div>
<div class="line"><a id="l01179" name="l01179"></a><span class="lineno"> 1179</span> </div>
<div class="line"><a id="l01180" name="l01180"></a><span class="lineno"> 1180</span> <span class="comment">// Get the camera reflection view matrix.</span></div>
<div class="line"><a id="l01181" name="l01181"></a><span class="lineno"> 1181</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#ac4d85cc166aec75e54528dc9dee8a075">get_reflection_view_matrix</a>(reflectionMatrix);</div>
<div class="line"><a id="l01182" name="l01182"></a><span class="lineno"> 1182</span> </div>
<div class="line"><a id="l01183" name="l01183"></a><span class="lineno"> 1183</span> <span class="comment">// Translate to where the water model will be rendered.</span></div>
<div class="line"><a id="l01184" name="l01184"></a><span class="lineno"> 1184</span> worldMatrix = XMMatrixTranslation(0.0f, water_height_, 0.0f);</div>
<div class="line"><a id="l01185" name="l01185"></a><span class="lineno"> 1185</span> </div>
<div class="line"><a id="l01186" name="l01186"></a><span class="lineno"> 1186</span> <span class="comment">// Put the water model vertex and index buffers on the graphics pipeline to prepare them for drawing.</span></div>
<div class="line"><a id="l01187" name="l01187"></a><span class="lineno"> 1187</span> water_model_-&gt;Render(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>());</div>
<div class="line"><a id="l01188" name="l01188"></a><span class="lineno"> 1188</span> </div>
<div class="line"><a id="l01189" name="l01189"></a><span class="lineno"> 1189</span> <span class="comment">// render the water model using the water shader.</span></div>
<div class="line"><a id="l01190" name="l01190"></a><span class="lineno"> 1190</span> result = shader_manager_-&gt;render_water_shader(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), water_model_-&gt;GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, reflectionMatrix,</div>
<div class="line"><a id="l01191" name="l01191"></a><span class="lineno"> 1191</span> reflection_texture_-&gt;GetShaderResourceView(), refraction_texture_-&gt;GetShaderResourceView(), water_model_-&gt;GetTexture(TextureType::Diffuse,0),</div>
<div class="line"><a id="l01192" name="l01192"></a><span class="lineno"> 1192</span> water_translation_, 0.01f);</div>
<div class="line"><a id="l01193" name="l01193"></a><span class="lineno"> 1193</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01194" name="l01194"></a><span class="lineno"> 1194</span> {</div>
<div class="line"><a id="l01195" name="l01195"></a><span class="lineno"> 1195</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01196" name="l01196"></a><span class="lineno"> 1196</span> }</div>
<div class="line"><a id="l01197" name="l01197"></a><span class="lineno"> 1197</span> </div>
<div class="line"><a id="l01198" name="l01198"></a><span class="lineno"> 1198</span> <span class="comment">// Disable the Z buffer and enable alpha blending for 2D rendering.</span></div>
<div class="line"><a id="l01199" name="l01199"></a><span class="lineno"> 1199</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#af10a177e15842ad232f394d30f80a4e6">turn_z_buffer_off</a>();</div>
<div class="line"><a id="l01200" name="l01200"></a><span class="lineno"> 1200</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a93b990eb289ab87c5e488353b9a90d7c">enable_alpha_blending</a>();</div>
<div class="line"><a id="l01201" name="l01201"></a><span class="lineno"> 1201</span> </div>
<div class="line"><a id="l01202" name="l01202"></a><span class="lineno"> 1202</span> <span class="comment">// Reset the world matrix.</span></div>
<div class="line"><a id="l01203" name="l01203"></a><span class="lineno"> 1203</span> worldMatrix = direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a2a910b75177d248036bb4418038406f1">get_world_matrix</a>();</div>
<div class="line"><a id="l01204" name="l01204"></a><span class="lineno"> 1204</span> </div>
<div class="line"><a id="l01205" name="l01205"></a><span class="lineno"> 1205</span> <span class="comment">// render the render count text string using the font shader.</span></div>
<div class="line"><a id="l01206" name="l01206"></a><span class="lineno"> 1206</span> render_count_string_-&gt;Render(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>());</div>
<div class="line"><a id="l01207" name="l01207"></a><span class="lineno"> 1207</span> </div>
<div class="line"><a id="l01208" name="l01208"></a><span class="lineno"> 1208</span> result = font_shader_-&gt;render(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), render_count_string_-&gt;GetIndexCount(), worldMatrix, base_view_matrix_, orthoMatrix,</div>
<div class="line"><a id="l01209" name="l01209"></a><span class="lineno"> 1209</span> font_-&gt;GetTexture(), render_count_string_-&gt;GetPixelColor());</div>
<div class="line"><a id="l01210" name="l01210"></a><span class="lineno"> 1210</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01211" name="l01211"></a><span class="lineno"> 1211</span> {</div>
<div class="line"><a id="l01212" name="l01212"></a><span class="lineno"> 1212</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not render the render count text string using the font shader&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01213" name="l01213"></a><span class="lineno"> 1213</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01214" name="l01214"></a><span class="lineno"> 1214</span> }</div>
<div class="line"><a id="l01215" name="l01215"></a><span class="lineno"> 1215</span> </div>
<div class="line"><a id="l01216" name="l01216"></a><span class="lineno"> 1216</span> <span class="comment">// render the fps text string using the font shader.</span></div>
<div class="line"><a id="l01217" name="l01217"></a><span class="lineno"> 1217</span> fps_string_-&gt;Render(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>());</div>
<div class="line"><a id="l01218" name="l01218"></a><span class="lineno"> 1218</span> </div>
<div class="line"><a id="l01219" name="l01219"></a><span class="lineno"> 1219</span> result = font_shader_-&gt;render(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), fps_string_-&gt;GetIndexCount(), worldMatrix, base_view_matrix_, orthoMatrix,</div>
<div class="line"><a id="l01220" name="l01220"></a><span class="lineno"> 1220</span> font_-&gt;GetTexture(), fps_string_-&gt;GetPixelColor());</div>
<div class="line"><a id="l01221" name="l01221"></a><span class="lineno"> 1221</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01222" name="l01222"></a><span class="lineno"> 1222</span> {</div>
<div class="line"><a id="l01223" name="l01223"></a><span class="lineno"> 1223</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not render the fps text string using the font shader&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01224" name="l01224"></a><span class="lineno"> 1224</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01225" name="l01225"></a><span class="lineno"> 1225</span> }</div>
<div class="line"><a id="l01226" name="l01226"></a><span class="lineno"> 1226</span> </div>
<div class="line"><a id="l01227" name="l01227"></a><span class="lineno"> 1227</span> <span class="comment">// render the mouse text strings using the font shader.</span></div>
<div class="line"><a id="l01228" name="l01228"></a><span class="lineno"> 1228</span> <span class="keywordflow">for</span> (i = 0; i &lt; 3; i++)</div>
<div class="line"><a id="l01229" name="l01229"></a><span class="lineno"> 1229</span> {</div>
<div class="line"><a id="l01230" name="l01230"></a><span class="lineno"> 1230</span> mouse_strings_[i].Render(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>());</div>
<div class="line"><a id="l01231" name="l01231"></a><span class="lineno"> 1231</span> </div>
<div class="line"><a id="l01232" name="l01232"></a><span class="lineno"> 1232</span> result = font_shader_-&gt;render(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), mouse_strings_[i].GetIndexCount(), worldMatrix, base_view_matrix_, orthoMatrix,</div>
<div class="line"><a id="l01233" name="l01233"></a><span class="lineno"> 1233</span> font_-&gt;GetTexture(), mouse_strings_[i].GetPixelColor());</div>
<div class="line"><a id="l01234" name="l01234"></a><span class="lineno"> 1234</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01235" name="l01235"></a><span class="lineno"> 1235</span> {</div>
<div class="line"><a id="l01236" name="l01236"></a><span class="lineno"> 1236</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not render the mouse text strings using the font shader&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01237" name="l01237"></a><span class="lineno"> 1237</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01238" name="l01238"></a><span class="lineno"> 1238</span> }</div>
<div class="line"><a id="l01239" name="l01239"></a><span class="lineno"> 1239</span> }</div>
<div class="line"><a id="l01240" name="l01240"></a><span class="lineno"> 1240</span> </div>
<div class="line"><a id="l01241" name="l01241"></a><span class="lineno"> 1241</span> <span class="comment">// Put the sprite vertex and index buffers on the graphics pipeline to prepare them for drawing.</span></div>
<div class="line"><a id="l01242" name="l01242"></a><span class="lineno"> 1242</span> result = sprite_-&gt;Render(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>());</div>
<div class="line"><a id="l01243" name="l01243"></a><span class="lineno"> 1243</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01244" name="l01244"></a><span class="lineno"> 1244</span> {</div>
<div class="line"><a id="l01245" name="l01245"></a><span class="lineno"> 1245</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01246" name="l01246"></a><span class="lineno"> 1246</span> }</div>
<div class="line"><a id="l01247" name="l01247"></a><span class="lineno"> 1247</span> </div>
<div class="line"><a id="l01248" name="l01248"></a><span class="lineno"> 1248</span> <span class="comment">// render the sprite with the texture shader.</span></div>
<div class="line"><a id="l01249" name="l01249"></a><span class="lineno"> 1249</span> result = shader_manager_-&gt;render_texture_shader(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), model_-&gt;GetIndexCount(), worldMatrix, viewMatrix, orthoMatrix,</div>
<div class="line"><a id="l01250" name="l01250"></a><span class="lineno"> 1250</span> sprite_-&gt;GetTexture());</div>
<div class="line"><a id="l01251" name="l01251"></a><span class="lineno"> 1251</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01252" name="l01252"></a><span class="lineno"> 1252</span> {</div>
<div class="line"><a id="l01253" name="l01253"></a><span class="lineno"> 1253</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not render the sprite using the texture shader&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01254" name="l01254"></a><span class="lineno"> 1254</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01255" name="l01255"></a><span class="lineno"> 1255</span> }</div>
<div class="line"><a id="l01256" name="l01256"></a><span class="lineno"> 1256</span> </div>
<div class="line"><a id="l01257" name="l01257"></a><span class="lineno"> 1257</span> <span class="comment">// Turn off alpha blending after rendering the 2D text.</span></div>
<div class="line"><a id="l01258" name="l01258"></a><span class="lineno"> 1258</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a971e5902f64a1885238bb94dc071ab18">disable_alpha_blending</a>();</div>
<div class="line"><a id="l01259" name="l01259"></a><span class="lineno"> 1259</span> </div>
<div class="line"><a id="l01260" name="l01260"></a><span class="lineno"> 1260</span> <span class="comment">// turn on the Z buffer</span></div>
<div class="line"><a id="l01261" name="l01261"></a><span class="lineno"> 1261</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a00a377d6a09653fd3f7e68af8afcea3a">turn_z_buffer_on</a>();</div>
<div class="line"><a id="l01262" name="l01262"></a><span class="lineno"> 1262</span> </div>
<div class="line"><a id="l01263" name="l01263"></a><span class="lineno"> 1263</span> <span class="comment">// Get the light properties.</span></div>
<div class="line"><a id="l01264" name="l01264"></a><span class="lineno"> 1264</span> <span class="keywordflow">for</span> (i = 0; i &lt; num_lights_; i++)</div>
<div class="line"><a id="l01265" name="l01265"></a><span class="lineno"> 1265</span> {</div>
<div class="line"><a id="l01266" name="l01266"></a><span class="lineno"> 1266</span> <span class="comment">// Create the diffuse color array from the four light colors.</span></div>
<div class="line"><a id="l01267" name="l01267"></a><span class="lineno"> 1267</span> diffuseColor[i] = lights_[i]-&gt;GetDiffuseColor();</div>
<div class="line"><a id="l01268" name="l01268"></a><span class="lineno"> 1268</span> </div>
<div class="line"><a id="l01269" name="l01269"></a><span class="lineno"> 1269</span> <span class="comment">// Create the light position array from the four light positions.</span></div>
<div class="line"><a id="l01270" name="l01270"></a><span class="lineno"> 1270</span> lightPosition[i] = lights_[i]-&gt;GetPosition();</div>
<div class="line"><a id="l01271" name="l01271"></a><span class="lineno"> 1271</span> }</div>
<div class="line"><a id="l01272" name="l01272"></a><span class="lineno"> 1272</span> <span class="comment">// R<>initialiser la cible de rendu au back buffer.</span></div>
<div class="line"><a id="l01273" name="l01273"></a><span class="lineno"> 1273</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a2e36ee106e2d9066c96ded6a3e97ac0c">set_back_buffer_render_target</a>();</div>
<div class="line"><a id="l01274" name="l01274"></a><span class="lineno"> 1274</span> </div>
<div class="line"><a id="l01275" name="l01275"></a><span class="lineno"> 1275</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l01276" name="l01276"></a><span class="lineno"> 1276</span>}</div>
<div class="line"><a id="l01277" name="l01277"></a><span class="lineno"> 1277</span> </div>
<div class="line"><a id="l01278" name="l01278"></a><span class="lineno"> 1278</span><a class="code hl_class" href="classd__3d__class.html">d_3d_class</a>* application_class::get_direct_3d()</div>
<div class="line"><a id="l01279" name="l01279"></a><span class="lineno"> 1279</span>{</div>
<div class="line"><a id="l01280" name="l01280"></a><span class="lineno"> 1280</span> <span class="keywordflow">return</span> direct_3d_;</div>
<div class="line"><a id="l01281" name="l01281"></a><span class="lineno"> 1281</span>}</div>
<div class="line"><a id="l01282" name="l01282"></a><span class="lineno"> 1282</span> </div>
<div class="foldopen" id="foldopen01283" data-start="{" data-end="}">
<div class="line"><a id="l01283" name="l01283"></a><span class="lineno"><a class="line" href="classapplication__class.html#ae4bf8de77c3edaac71aaba75193c3be9"> 1283</a></span><span class="keywordtype">int</span> <a class="code hl_function" href="classapplication__class.html#ae4bf8de77c3edaac71aaba75193c3be9">application_class::get_screen_width</a>()<span class="keyword"> const</span></div>
<div class="line"><a id="l01284" name="l01284"></a><span class="lineno"> 1284</span><span class="keyword"></span>{</div>
<div class="line"><a id="l01285" name="l01285"></a><span class="lineno"> 1285</span> <span class="keywordflow">return</span> GetSystemMetrics(SM_CXSCREEN);</div>
<div class="line"><a id="l01286" name="l01286"></a><span class="lineno"> 1286</span>}</div>
</div>
<div class="line"><a id="l01287" name="l01287"></a><span class="lineno"> 1287</span> </div>
<div class="foldopen" id="foldopen01288" data-start="{" data-end="}">
<div class="line"><a id="l01288" name="l01288"></a><span class="lineno"><a class="line" href="classapplication__class.html#a468b1ed714bae99f4f2fcf7a93407bfb"> 1288</a></span><span class="keywordtype">int</span> <a class="code hl_function" href="classapplication__class.html#a468b1ed714bae99f4f2fcf7a93407bfb">application_class::get_screen_height</a>()<span class="keyword"> const</span></div>
<div class="line"><a id="l01289" name="l01289"></a><span class="lineno"> 1289</span><span class="keyword"></span>{</div>
<div class="line"><a id="l01290" name="l01290"></a><span class="lineno"> 1290</span> <span class="keywordflow">return</span> GetSystemMetrics(SM_CYSCREEN);</div>
<div class="line"><a id="l01291" name="l01291"></a><span class="lineno"> 1291</span>}</div>
</div>
<div class="line"><a id="l01292" name="l01292"></a><span class="lineno"> 1292</span> </div>
<div class="foldopen" id="foldopen01293" data-start="{" data-end="}">
<div class="line"><a id="l01293" name="l01293"></a><span class="lineno"><a class="line" href="classapplication__class.html#aca20ad22e0c95f5404e3c47a11317025"> 1293</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classapplication__class.html#aca20ad22e0c95f5404e3c47a11317025">application_class::generate_terrain</a>()</div>
<div class="line"><a id="l01294" name="l01294"></a><span class="lineno"> 1294</span>{</div>
<div class="line"><a id="l01295" name="l01295"></a><span class="lineno"> 1295</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;G<EFBFBD>n<EFBFBD>ration du terrain avec ECS&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><a id="l01296" name="l01296"></a><span class="lineno"> 1296</span> </div>
<div class="line"><a id="l01297" name="l01297"></a><span class="lineno"> 1297</span> <span class="comment">// delete previous terrain if it exists</span></div>
<div class="line"><a id="l01298" name="l01298"></a><span class="lineno"> 1298</span> <a class="code hl_function" href="classapplication__class.html#a69bce73916e1180493ac74030dbb77ba">delete_terrain</a>();</div>
<div class="line"><a id="l01299" name="l01299"></a><span class="lineno"> 1299</span> </div>
<div class="line"><a id="l01300" name="l01300"></a><span class="lineno"> 1300</span> <span class="comment">// Dimensions du terrain</span></div>
<div class="line"><a id="l01301" name="l01301"></a><span class="lineno"> 1301</span> <span class="keywordtype">float</span> scaleX = 10.0f;</div>
<div class="line"><a id="l01302" name="l01302"></a><span class="lineno"> 1302</span> <span class="keywordtype">float</span> scaleY = 1.0f;</div>
<div class="line"><a id="l01303" name="l01303"></a><span class="lineno"> 1303</span> <span class="keywordtype">float</span> scaleZ = 10.0f;</div>
<div class="line"><a id="l01304" name="l01304"></a><span class="lineno"> 1304</span> <span class="keywordtype">int</span> gridSizeX = 20;</div>
<div class="line"><a id="l01305" name="l01305"></a><span class="lineno"> 1305</span> <span class="keywordtype">int</span> gridSizeZ = 20;</div>
<div class="line"><a id="l01306" name="l01306"></a><span class="lineno"> 1306</span> </div>
<div class="line"><a id="l01307" name="l01307"></a><span class="lineno"> 1307</span> <span class="comment">// V<>rifier si le mod<6F>le existe d<>j<EFBFBD> dans le cache</span></div>
<div class="line"><a id="l01308" name="l01308"></a><span class="lineno"> 1308</span> std::string modelName = <span class="stringliteral">&quot;assets/Model/OBJ/plane.obj&quot;</span>;</div>
<div class="line"><a id="l01309" name="l01309"></a><span class="lineno"> 1309</span> std::shared_ptr&lt;model_class&gt; sharedModel;</div>
<div class="line"><a id="l01310" name="l01310"></a><span class="lineno"> 1310</span> </div>
<div class="line"><a id="l01311" name="l01311"></a><span class="lineno"> 1311</span> <span class="keyword">auto</span> it = g_model_cache.find(modelName);</div>
<div class="line"><a id="l01312" name="l01312"></a><span class="lineno"> 1312</span> <span class="keywordflow">if</span> (it != g_model_cache.end()) {</div>
<div class="line"><a id="l01313" name="l01313"></a><span class="lineno"> 1313</span> <span class="comment">// Utiliser le mod<6F>le existant du cache</span></div>
<div class="line"><a id="l01314" name="l01314"></a><span class="lineno"> 1314</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Using cached model for terrain: &quot;</span> + modelName, __FILE__, __LINE__);</div>
<div class="line"><a id="l01315" name="l01315"></a><span class="lineno"> 1315</span> sharedModel = it-&gt;second;</div>
<div class="line"><a id="l01316" name="l01316"></a><span class="lineno"> 1316</span> }</div>
<div class="line"><a id="l01317" name="l01317"></a><span class="lineno"> 1317</span> <span class="keywordflow">else</span> {</div>
<div class="line"><a id="l01318" name="l01318"></a><span class="lineno"> 1318</span> <span class="comment">// Cr<43>er un conteneur de textures partag<61></span></div>
<div class="line"><a id="l01319" name="l01319"></a><span class="lineno"> 1319</span> <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a> textureContainer;</div>
<div class="line"><a id="l01320" name="l01320"></a><span class="lineno"> 1320</span> textureContainer.diffusePaths.push_back(L<span class="stringliteral">&quot;assets/Texture/Bricks2K.png&quot;</span>);</div>
<div class="line"><a id="l01321" name="l01321"></a><span class="lineno"> 1321</span> textureContainer.normalPaths.push_back(L<span class="stringliteral">&quot;assets/Texture/BricksNRM2K.png&quot;</span>);</div>
<div class="line"><a id="l01322" name="l01322"></a><span class="lineno"> 1322</span> textureContainer.specularPaths.push_back(L<span class="stringliteral">&quot;assets/Texture/BricksGLOSS2K.png&quot;</span>);</div>
<div class="line"><a id="l01323" name="l01323"></a><span class="lineno"> 1323</span> </div>
<div class="line"><a id="l01324" name="l01324"></a><span class="lineno"> 1324</span> <span class="comment">// Cr<43>er et initialiser le mod<6F>le si non trouv<75></span></div>
<div class="line"><a id="l01325" name="l01325"></a><span class="lineno"> 1325</span> <span class="keywordtype">char</span> modelFilename[128];</div>
<div class="line"><a id="l01326" name="l01326"></a><span class="lineno"> 1326</span> strcpy_s(modelFilename, modelName.c_str());</div>
<div class="line"><a id="l01327" name="l01327"></a><span class="lineno"> 1327</span> </div>
<div class="line"><a id="l01328" name="l01328"></a><span class="lineno"> 1328</span> <span class="keyword">auto</span> newModel = std::make_shared&lt;model_class&gt;();</div>
<div class="line"><a id="l01329" name="l01329"></a><span class="lineno"> 1329</span> newModel-&gt;PreloadTextures(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), textureContainer);</div>
<div class="line"><a id="l01330" name="l01330"></a><span class="lineno"> 1330</span> </div>
<div class="line"><a id="l01331" name="l01331"></a><span class="lineno"> 1331</span> <span class="keywordflow">if</span> (!newModel-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), modelFilename, textureContainer)) {</div>
<div class="line"><a id="l01332" name="l01332"></a><span class="lineno"> 1332</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Impossible d&#39;initialiser le mod<6F>le du terrain&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01333" name="l01333"></a><span class="lineno"> 1333</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l01334" name="l01334"></a><span class="lineno"> 1334</span> }</div>
<div class="line"><a id="l01335" name="l01335"></a><span class="lineno"> 1335</span> </div>
<div class="line"><a id="l01336" name="l01336"></a><span class="lineno"> 1336</span> <span class="comment">// Ajouter le mod<6F>le au cache</span></div>
<div class="line"><a id="l01337" name="l01337"></a><span class="lineno"> 1337</span> g_model_cache[modelName] = newModel;</div>
<div class="line"><a id="l01338" name="l01338"></a><span class="lineno"> 1338</span> sharedModel = newModel;</div>
<div class="line"><a id="l01339" name="l01339"></a><span class="lineno"> 1339</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Added terrain model to cache: &quot;</span> + modelName, __FILE__, __LINE__);</div>
<div class="line"><a id="l01340" name="l01340"></a><span class="lineno"> 1340</span> }</div>
<div class="line"><a id="l01341" name="l01341"></a><span class="lineno"> 1341</span> </div>
<div class="line"><a id="l01342" name="l01342"></a><span class="lineno"> 1342</span> <span class="comment">// V<>rifier si l&#39;entity manager est disponible</span></div>
<div class="line"><a id="l01343" name="l01343"></a><span class="lineno"> 1343</span> <span class="keywordflow">if</span> (entity_manager_) {</div>
<div class="line"><a id="l01344" name="l01344"></a><span class="lineno"> 1344</span> <span class="comment">// G<>n<EFBFBD>rer les tuiles de terrain avec le syst<73>me ECS</span></div>
<div class="line"><a id="l01345" name="l01345"></a><span class="lineno"> 1345</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; gridSizeX; i++) {</div>
<div class="line"><a id="l01346" name="l01346"></a><span class="lineno"> 1346</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; gridSizeZ; j++) {</div>
<div class="line"><a id="l01347" name="l01347"></a><span class="lineno"> 1347</span> <span class="comment">// Cr<43>er une entit<69></span></div>
<div class="line"><a id="l01348" name="l01348"></a><span class="lineno"> 1348</span> <span class="keyword">auto</span> entity = entity_manager_-&gt;CreateEntity();</div>
<div class="line"><a id="l01349" name="l01349"></a><span class="lineno"> 1349</span> </div>
<div class="line"><a id="l01350" name="l01350"></a><span class="lineno"> 1350</span> <span class="comment">// Ajouter un composant d&#39;identit<EFBFBD></span></div>
<div class="line"><a id="l01351" name="l01351"></a><span class="lineno"> 1351</span> <span class="keyword">auto</span> identity = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a>&gt;(object_id_++);</div>
<div class="line"><a id="l01352" name="l01352"></a><span class="lineno"> 1352</span> identity-&gt;<a class="code hl_function" href="classecs_1_1_identity_component.html#aa04b3e5f2e40271ba50dfd35c3217013">SetName</a>(<span class="stringliteral">&quot;TerrainTile_&quot;</span> + std::to_string(i) + <span class="stringliteral">&quot;_&quot;</span> + std::to_string(j));</div>
<div class="line"><a id="l01353" name="l01353"></a><span class="lineno"> 1353</span> identity-&gt;SetType(ecs::ObjectType::Terrain);</div>
<div class="line"><a id="l01354" name="l01354"></a><span class="lineno"> 1354</span> </div>
<div class="line"><a id="l01355" name="l01355"></a><span class="lineno"> 1355</span> <span class="comment">// Ajouter un composant de transformation</span></div>
<div class="line"><a id="l01356" name="l01356"></a><span class="lineno"> 1356</span> <span class="keyword">auto</span> transform = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_transform_component.html">ecs::TransformComponent</a>&gt;();</div>
<div class="line"><a id="l01357" name="l01357"></a><span class="lineno"> 1357</span> transform-&gt;<a class="code hl_function" href="classecs_1_1_transform_component.html#ad825453d2a065640aa71618c00612249">SetPosition</a>(XMVectorSet(i * scaleX, -12.0f, j * scaleZ, 0.0f));</div>
<div class="line"><a id="l01358" name="l01358"></a><span class="lineno"> 1358</span> transform-&gt;SetScale(XMVectorSet(scaleX, scaleY, scaleZ, 0.0f));</div>
<div class="line"><a id="l01359" name="l01359"></a><span class="lineno"> 1359</span> transform-&gt;UpdateWorldMatrix();</div>
<div class="line"><a id="l01360" name="l01360"></a><span class="lineno"> 1360</span> </div>
<div class="line"><a id="l01361" name="l01361"></a><span class="lineno"> 1361</span> <span class="comment">// Ajouter un composant de rendu</span></div>
<div class="line"><a id="l01362" name="l01362"></a><span class="lineno"> 1362</span> <span class="keyword">auto</span> render = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_render_component.html">ecs::RenderComponent</a>&gt;();</div>
<div class="line"><a id="l01363" name="l01363"></a><span class="lineno"> 1363</span> render-&gt;InitializeWithModel(sharedModel);</div>
<div class="line"><a id="l01364" name="l01364"></a><span class="lineno"> 1364</span> </div>
<div class="line"><a id="l01365" name="l01365"></a><span class="lineno"> 1365</span> <span class="comment">// Ajouter un composant de shader</span></div>
<div class="line"><a id="l01366" name="l01366"></a><span class="lineno"> 1366</span> <span class="keyword">auto</span> shader = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_shader_component.html">ecs::ShaderComponent</a>&gt;();</div>
<div class="line"><a id="l01367" name="l01367"></a><span class="lineno"> 1367</span> shader-&gt;<a class="code hl_function" href="classecs_1_1_shader_component.html#a4664380323123817e65900a12fa9496f">SetActiveShader</a>(ecs::ShaderType::SUNLIGHT);</div>
<div class="line"><a id="l01368" name="l01368"></a><span class="lineno"> 1368</span> }</div>
<div class="line"><a id="l01369" name="l01369"></a><span class="lineno"> 1369</span> }</div>
<div class="line"><a id="l01370" name="l01370"></a><span class="lineno"> 1370</span> }</div>
<div class="line"><a id="l01371" name="l01371"></a><span class="lineno"> 1371</span> </div>
<div class="line"><a id="l01372" name="l01372"></a><span class="lineno"> 1372</span> <a class="code hl_function" href="classapplication__class.html#aa453b06f65ab6344907f0c65670de202">update_stats_after_modification</a>();</div>
<div class="line"><a id="l01373" name="l01373"></a><span class="lineno"> 1373</span> </div>
<div class="line"><a id="l01374" name="l01374"></a><span class="lineno"> 1374</span> <span class="keywordtype">int</span> totalTiles = gridSizeX * gridSizeZ;</div>
<div class="line"><a id="l01375" name="l01375"></a><span class="lineno"> 1375</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Terrain g<>n<EFBFBD>r<EFBFBD> avec &quot;</span> + std::to_string(totalTiles) + <span class="stringliteral">&quot; tuiles&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><a id="l01376" name="l01376"></a><span class="lineno"> 1376</span>}</div>
</div>
<div class="line"><a id="l01377" name="l01377"></a><span class="lineno"> 1377</span> </div>
<div class="foldopen" id="foldopen01378" data-start="{" data-end="}">
<div class="line"><a id="l01378" name="l01378"></a><span class="lineno"><a class="line" href="classapplication__class.html#a9a39dfe69bca6fe96a339ab47b2f0539"> 1378</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classapplication__class.html#a9a39dfe69bca6fe96a339ab47b2f0539">application_class::add_kobject</a>(std::wstring&amp; filepath)</div>
<div class="line"><a id="l01379" name="l01379"></a><span class="lineno"> 1379</span>{</div>
<div class="line"><a id="l01380" name="l01380"></a><span class="lineno"> 1380</span> std::lock_guard&lt;std::mutex&gt; lock(objects_mutex_);</div>
<div class="line"><a id="l01381" name="l01381"></a><span class="lineno"> 1381</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Adding object&quot;</span>, __FILE__, __LINE__);</div>
<div class="line"><a id="l01382" name="l01382"></a><span class="lineno"> 1382</span> </div>
<div class="line"><a id="l01383" name="l01383"></a><span class="lineno"> 1383</span> <span class="keywordtype">char</span> modelFilename[128];</div>
<div class="line"><a id="l01384" name="l01384"></a><span class="lineno"> 1384</span> <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a> KobjectsTextures;</div>
<div class="line"><a id="l01385" name="l01385"></a><span class="lineno"> 1385</span> filesystem::path p(filepath);</div>
<div class="line"><a id="l01386" name="l01386"></a><span class="lineno"> 1386</span> <span class="keywordtype">string</span> filename = p.stem().string();</div>
<div class="line"><a id="l01387" name="l01387"></a><span class="lineno"> 1387</span> </div>
<div class="line"><a id="l01388" name="l01388"></a><span class="lineno"> 1388</span> <span class="keywordtype">size_t</span> convertedChars = 0;</div>
<div class="line"><a id="l01389" name="l01389"></a><span class="lineno"> 1389</span> (void)wcstombs_s(&amp;convertedChars, modelFilename, <span class="keyword">sizeof</span>(modelFilename), filepath.c_str(), _TRUNCATE);</div>
<div class="line"><a id="l01390" name="l01390"></a><span class="lineno"> 1390</span> </div>
<div class="line"><a id="l01391" name="l01391"></a><span class="lineno"> 1391</span> filesystem::current_path(w_folder_);</div>
<div class="line"><a id="l01392" name="l01392"></a><span class="lineno"> 1392</span> </div>
<div class="line"><a id="l01393" name="l01393"></a><span class="lineno"> 1393</span> <span class="comment">// Liste des fichiers de texture</span></div>
<div class="line"><a id="l01394" name="l01394"></a><span class="lineno"> 1394</span> std::vector&lt;std::wstring&gt; kobjTexture = {</div>
<div class="line"><a id="l01395" name="l01395"></a><span class="lineno"> 1395</span> L<span class="stringliteral">&quot;assets/Texture/Bricks2K.png&quot;</span>,</div>
<div class="line"><a id="l01396" name="l01396"></a><span class="lineno"> 1396</span> L<span class="stringliteral">&quot;assets/Texture/BricksNRM2K.png&quot;</span>,</div>
<div class="line"><a id="l01397" name="l01397"></a><span class="lineno"> 1397</span> L<span class="stringliteral">&quot;assets/Texture/BricksGLOSS2K.png&quot;</span></div>
<div class="line"><a id="l01398" name="l01398"></a><span class="lineno"> 1398</span> };</div>
<div class="line"><a id="l01399" name="l01399"></a><span class="lineno"> 1399</span> </div>
<div class="line"><a id="l01400" name="l01400"></a><span class="lineno"> 1400</span> <span class="comment">// Configurer les chemins des textures dans le conteneur</span></div>
<div class="line"><a id="l01401" name="l01401"></a><span class="lineno"> 1401</span> KobjectsTextures.diffusePaths.push_back(kobjTexture[0]);</div>
<div class="line"><a id="l01402" name="l01402"></a><span class="lineno"> 1402</span> <span class="keywordflow">if</span> (kobjTexture.size() &gt; 1) KobjectsTextures.normalPaths.push_back(kobjTexture[1]);</div>
<div class="line"><a id="l01403" name="l01403"></a><span class="lineno"> 1403</span> <span class="keywordflow">if</span> (kobjTexture.size() &gt; 2) KobjectsTextures.specularPaths.push_back(kobjTexture[2]);</div>
<div class="line"><a id="l01404" name="l01404"></a><span class="lineno"> 1404</span> </div>
<div class="line"><a id="l01405" name="l01405"></a><span class="lineno"> 1405</span> <span class="comment">// V<>rifier si le mod<6F>le existe d<>j<EFBFBD> dans le cache</span></div>
<div class="line"><a id="l01406" name="l01406"></a><span class="lineno"> 1406</span> std::string modelKey = std::string(modelFilename);</div>
<div class="line"><a id="l01407" name="l01407"></a><span class="lineno"> 1407</span> std::shared_ptr&lt;model_class&gt; sharedModel;</div>
<div class="line"><a id="l01408" name="l01408"></a><span class="lineno"> 1408</span> </div>
<div class="line"><a id="l01409" name="l01409"></a><span class="lineno"> 1409</span> <span class="keyword">auto</span> it = g_model_cache.find(modelKey);</div>
<div class="line"><a id="l01410" name="l01410"></a><span class="lineno"> 1410</span> <span class="keywordflow">if</span> (it != g_model_cache.end()) {</div>
<div class="line"><a id="l01411" name="l01411"></a><span class="lineno"> 1411</span> <span class="comment">// Utiliser le mod<6F>le existant du cache</span></div>
<div class="line"><a id="l01412" name="l01412"></a><span class="lineno"> 1412</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Using cached model for &quot;</span> + modelKey, __FILE__, __LINE__);</div>
<div class="line"><a id="l01413" name="l01413"></a><span class="lineno"> 1413</span> sharedModel = it-&gt;second;</div>
<div class="line"><a id="l01414" name="l01414"></a><span class="lineno"> 1414</span> }</div>
<div class="line"><a id="l01415" name="l01415"></a><span class="lineno"> 1415</span> <span class="keywordflow">else</span> {</div>
<div class="line"><a id="l01416" name="l01416"></a><span class="lineno"> 1416</span> <span class="comment">// Cr<43>er un nouveau mod<6F>le</span></div>
<div class="line"><a id="l01417" name="l01417"></a><span class="lineno"> 1417</span> sharedModel = std::make_shared&lt;model_class&gt;();</div>
<div class="line"><a id="l01418" name="l01418"></a><span class="lineno"> 1418</span> </div>
<div class="line"><a id="l01419" name="l01419"></a><span class="lineno"> 1419</span> <span class="comment">// Pr<50>charger les textures</span></div>
<div class="line"><a id="l01420" name="l01420"></a><span class="lineno"> 1420</span> sharedModel-&gt;PreloadTextures(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), KobjectsTextures);</div>
<div class="line"><a id="l01421" name="l01421"></a><span class="lineno"> 1421</span> </div>
<div class="line"><a id="l01422" name="l01422"></a><span class="lineno"> 1422</span> <span class="comment">// Initialiser le mod<6F>le</span></div>
<div class="line"><a id="l01423" name="l01423"></a><span class="lineno"> 1423</span> <span class="keywordflow">if</span> (!sharedModel-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), modelFilename, KobjectsTextures)) {</div>
<div class="line"><a id="l01424" name="l01424"></a><span class="lineno"> 1424</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to initialize model for object: &quot;</span> + modelKey, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01425" name="l01425"></a><span class="lineno"> 1425</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l01426" name="l01426"></a><span class="lineno"> 1426</span> }</div>
<div class="line"><a id="l01427" name="l01427"></a><span class="lineno"> 1427</span> </div>
<div class="line"><a id="l01428" name="l01428"></a><span class="lineno"> 1428</span> <span class="comment">// Ajouter le mod<6F>le au cache</span></div>
<div class="line"><a id="l01429" name="l01429"></a><span class="lineno"> 1429</span> g_model_cache[modelKey] = sharedModel;</div>
<div class="line"><a id="l01430" name="l01430"></a><span class="lineno"> 1430</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Added model to cache: &quot;</span> + modelKey, __FILE__, __LINE__);</div>
<div class="line"><a id="l01431" name="l01431"></a><span class="lineno"> 1431</span> }</div>
<div class="line"><a id="l01432" name="l01432"></a><span class="lineno"> 1432</span> </div>
<div class="line"><a id="l01433" name="l01433"></a><span class="lineno"> 1433</span> <span class="comment">// Cr<43>er une nouvelle entit<69></span></div>
<div class="line"><a id="l01434" name="l01434"></a><span class="lineno"> 1434</span> <span class="keyword">auto</span> entity = entity_manager_-&gt;CreateEntity();</div>
<div class="line"><a id="l01435" name="l01435"></a><span class="lineno"> 1435</span> </div>
<div class="line"><a id="l01436" name="l01436"></a><span class="lineno"> 1436</span> <span class="comment">// Ajouter un composant d&#39;identit<EFBFBD></span></div>
<div class="line"><a id="l01437" name="l01437"></a><span class="lineno"> 1437</span> <span class="keyword">auto</span> identity = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a>&gt;(object_id_++);</div>
<div class="line"><a id="l01438" name="l01438"></a><span class="lineno"> 1438</span> identity-&gt;<a class="code hl_function" href="classecs_1_1_identity_component.html#aa04b3e5f2e40271ba50dfd35c3217013">SetName</a>(filename);</div>
<div class="line"><a id="l01439" name="l01439"></a><span class="lineno"> 1439</span> identity-&gt;SetType(ecs::ObjectType::Unknown);</div>
<div class="line"><a id="l01440" name="l01440"></a><span class="lineno"> 1440</span> </div>
<div class="line"><a id="l01441" name="l01441"></a><span class="lineno"> 1441</span> <span class="comment">// Ajouter un composant de transformation</span></div>
<div class="line"><a id="l01442" name="l01442"></a><span class="lineno"> 1442</span> <span class="keyword">auto</span> transform = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_transform_component.html">ecs::TransformComponent</a>&gt;();</div>
<div class="line"><a id="l01443" name="l01443"></a><span class="lineno"> 1443</span> transform-&gt;<a class="code hl_function" href="classecs_1_1_transform_component.html#ad825453d2a065640aa71618c00612249">SetPosition</a>(XMVectorSet(0.0f, 50.0f, 0.0f, 0.0f));</div>
<div class="line"><a id="l01444" name="l01444"></a><span class="lineno"> 1444</span> transform-&gt;SetScale(XMVectorSet(1.0f, 1.0f, 1.0f, 0.0f));</div>
<div class="line"><a id="l01445" name="l01445"></a><span class="lineno"> 1445</span> transform-&gt;UpdateWorldMatrix();</div>
<div class="line"><a id="l01446" name="l01446"></a><span class="lineno"> 1446</span> </div>
<div class="line"><a id="l01447" name="l01447"></a><span class="lineno"> 1447</span> <span class="comment">// Ajouter un composant de rendu avec le mod<6F>le partag<61></span></div>
<div class="line"><a id="l01448" name="l01448"></a><span class="lineno"> 1448</span> <span class="keyword">auto</span> render = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_render_component.html">ecs::RenderComponent</a>&gt;();</div>
<div class="line"><a id="l01449" name="l01449"></a><span class="lineno"> 1449</span> render-&gt;InitializeWithModel(sharedModel);</div>
<div class="line"><a id="l01450" name="l01450"></a><span class="lineno"> 1450</span> </div>
<div class="line"><a id="l01451" name="l01451"></a><span class="lineno"> 1451</span> <span class="comment">// Ajouter un composant de shader</span></div>
<div class="line"><a id="l01452" name="l01452"></a><span class="lineno"> 1452</span> <span class="keyword">auto</span> shader = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_shader_component.html">ecs::ShaderComponent</a>&gt;();</div>
<div class="line"><a id="l01453" name="l01453"></a><span class="lineno"> 1453</span> shader-&gt;<a class="code hl_function" href="classecs_1_1_shader_component.html#a4664380323123817e65900a12fa9496f">SetActiveShader</a>(ecs::ShaderType::LIGHTING);</div>
<div class="line"><a id="l01454" name="l01454"></a><span class="lineno"> 1454</span> </div>
<div class="line"><a id="l01455" name="l01455"></a><span class="lineno"> 1455</span> <span class="comment">// Stocker le chemin du mod<6F>le</span></div>
<div class="line"><a id="l01456" name="l01456"></a><span class="lineno"> 1456</span> <span class="keyword">auto</span> modelPath = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_model_path_component.html">ecs::ModelPathComponent</a>&gt;();</div>
<div class="line"><a id="l01457" name="l01457"></a><span class="lineno"> 1457</span> modelPath-&gt;<a class="code hl_function" href="classecs_1_1_model_path_component.html#aeef7076b697463196a2ce5440ca10f89">SetPath</a>(filepath);</div>
<div class="line"><a id="l01458" name="l01458"></a><span class="lineno"> 1458</span> </div>
<div class="line"><a id="l01459" name="l01459"></a><span class="lineno"> 1459</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;ECS entity created with ID: &quot;</span> + std::to_string(identity-&gt;GetId()), __FILE__, __LINE__);</div>
<div class="line"><a id="l01460" name="l01460"></a><span class="lineno"> 1460</span> </div>
<div class="line"><a id="l01461" name="l01461"></a><span class="lineno"> 1461</span> <a class="code hl_function" href="classapplication__class.html#aa453b06f65ab6344907f0c65670de202">update_stats_after_modification</a>();</div>
<div class="line"><a id="l01462" name="l01462"></a><span class="lineno"> 1462</span>}</div>
</div>
<div class="line"><a id="l01463" name="l01463"></a><span class="lineno"> 1463</span> </div>
<div class="foldopen" id="foldopen01464" data-start="{" data-end="}">
<div class="line"><a id="l01464" name="l01464"></a><span class="lineno"><a class="line" href="classapplication__class.html#aaa09afdc106fb3f82788c42272811657"> 1464</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classapplication__class.html#aaa09afdc106fb3f82788c42272811657">application_class::add_cube</a>()</div>
<div class="line"><a id="l01465" name="l01465"></a><span class="lineno"> 1465</span>{</div>
<div class="line"><a id="l01466" name="l01466"></a><span class="lineno"> 1466</span> std::lock_guard&lt;std::mutex&gt; lock(objects_mutex_);</div>
<div class="line"><a id="l01467" name="l01467"></a><span class="lineno"> 1467</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Adding cube&quot;</span>, __FILE__, __LINE__);</div>
<div class="line"><a id="l01468" name="l01468"></a><span class="lineno"> 1468</span> </div>
<div class="line"><a id="l01469" name="l01469"></a><span class="lineno"> 1469</span> std::string model_name = <span class="stringliteral">&quot;assets/Model/TXT/cube.txt&quot;</span>;</div>
<div class="line"><a id="l01470" name="l01470"></a><span class="lineno"> 1470</span> std::shared_ptr&lt;model_class&gt; sharedModel;</div>
<div class="line"><a id="l01471" name="l01471"></a><span class="lineno"> 1471</span> </div>
<div class="line"><a id="l01472" name="l01472"></a><span class="lineno"> 1472</span> <span class="keyword">auto</span> it = g_model_cache.find(model_name);</div>
<div class="line"><a id="l01473" name="l01473"></a><span class="lineno"> 1473</span> <span class="keywordflow">if</span> (it != g_model_cache.end())</div>
<div class="line"><a id="l01474" name="l01474"></a><span class="lineno"> 1474</span> {</div>
<div class="line"><a id="l01475" name="l01475"></a><span class="lineno"> 1475</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Using cached model: &quot;</span> + model_name, __FILE__, __LINE__);</div>
<div class="line"><a id="l01476" name="l01476"></a><span class="lineno"> 1476</span> sharedModel = it-&gt;second;</div>
<div class="line"><a id="l01477" name="l01477"></a><span class="lineno"> 1477</span> }</div>
<div class="line"><a id="l01478" name="l01478"></a><span class="lineno"> 1478</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l01479" name="l01479"></a><span class="lineno"> 1479</span> {</div>
<div class="line"><a id="l01480" name="l01480"></a><span class="lineno"> 1480</span> <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a> cube_textures;</div>
<div class="line"><a id="l01481" name="l01481"></a><span class="lineno"> 1481</span> cube_textures.diffusePaths.push_back(L<span class="stringliteral">&quot;assets/Texture/Bricks2K.png&quot;</span>);</div>
<div class="line"><a id="l01482" name="l01482"></a><span class="lineno"> 1482</span> cube_textures.normalPaths.push_back(L<span class="stringliteral">&quot;assets/Texture/BricksNRM2K.png&quot;</span>);</div>
<div class="line"><a id="l01483" name="l01483"></a><span class="lineno"> 1483</span> cube_textures.specularPaths.push_back(L<span class="stringliteral">&quot;assets/Texture/BricksGLOSS2K.png&quot;</span>);</div>
<div class="line"><a id="l01484" name="l01484"></a><span class="lineno"> 1484</span> </div>
<div class="line"><a id="l01485" name="l01485"></a><span class="lineno"> 1485</span> <span class="keywordtype">char</span> model_filename[128];</div>
<div class="line"><a id="l01486" name="l01486"></a><span class="lineno"> 1486</span> strcpy_s(model_filename, model_name.c_str());</div>
<div class="line"><a id="l01487" name="l01487"></a><span class="lineno"> 1487</span> </div>
<div class="line"><a id="l01488" name="l01488"></a><span class="lineno"> 1488</span> <span class="keyword">auto</span> newModel = std::make_shared&lt;model_class&gt;();</div>
<div class="line"><a id="l01489" name="l01489"></a><span class="lineno"> 1489</span> newModel-&gt;PreloadTextures(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), cube_textures);</div>
<div class="line"><a id="l01490" name="l01490"></a><span class="lineno"> 1490</span> <span class="keywordflow">if</span> (!newModel-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), model_filename, cube_textures)) {</div>
<div class="line"><a id="l01491" name="l01491"></a><span class="lineno"> 1491</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to initialize cube model&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01492" name="l01492"></a><span class="lineno"> 1492</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l01493" name="l01493"></a><span class="lineno"> 1493</span> }</div>
<div class="line"><a id="l01494" name="l01494"></a><span class="lineno"> 1494</span> </div>
<div class="line"><a id="l01495" name="l01495"></a><span class="lineno"> 1495</span> g_model_cache[model_name] = newModel;</div>
<div class="line"><a id="l01496" name="l01496"></a><span class="lineno"> 1496</span> sharedModel = newModel;</div>
<div class="line"><a id="l01497" name="l01497"></a><span class="lineno"> 1497</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Added cube model to cache: &quot;</span> + model_name, __FILE__, __LINE__);</div>
<div class="line"><a id="l01498" name="l01498"></a><span class="lineno"> 1498</span> </div>
<div class="line"><a id="l01499" name="l01499"></a><span class="lineno"> 1499</span> </div>
<div class="line"><a id="l01500" name="l01500"></a><span class="lineno"> 1500</span> <span class="keywordflow">if</span> (entity_manager_)</div>
<div class="line"><a id="l01501" name="l01501"></a><span class="lineno"> 1501</span> {</div>
<div class="line"><a id="l01502" name="l01502"></a><span class="lineno"> 1502</span> <span class="keyword">auto</span> entity = entity_manager_-&gt;CreateEntity();</div>
<div class="line"><a id="l01503" name="l01503"></a><span class="lineno"> 1503</span> </div>
<div class="line"><a id="l01504" name="l01504"></a><span class="lineno"> 1504</span> <span class="keyword">auto</span> identity = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a>&gt;(object_id_++);</div>
<div class="line"><a id="l01505" name="l01505"></a><span class="lineno"> 1505</span> identity-&gt;<a class="code hl_function" href="classecs_1_1_identity_component.html#aa04b3e5f2e40271ba50dfd35c3217013">SetName</a>(<span class="stringliteral">&quot;Cube&quot;</span>);</div>
<div class="line"><a id="l01506" name="l01506"></a><span class="lineno"> 1506</span> identity-&gt;SetType(ecs::ObjectType::Cube);</div>
<div class="line"><a id="l01507" name="l01507"></a><span class="lineno"> 1507</span> </div>
<div class="line"><a id="l01508" name="l01508"></a><span class="lineno"> 1508</span> <span class="keyword">auto</span> transform = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_transform_component.html">ecs::TransformComponent</a>&gt;();</div>
<div class="line"><a id="l01509" name="l01509"></a><span class="lineno"> 1509</span> transform-&gt;<a class="code hl_function" href="classecs_1_1_transform_component.html#ad825453d2a065640aa71618c00612249">SetPosition</a>(XMVectorSet(0.0f, 10.0f, 0.0f, 0.0f));</div>
<div class="line"><a id="l01510" name="l01510"></a><span class="lineno"> 1510</span> transform-&gt;SetScale(XMVectorSet(1.0f, 1.0f, 1.0f, 0.0f));</div>
<div class="line"><a id="l01511" name="l01511"></a><span class="lineno"> 1511</span> transform-&gt;UpdateWorldMatrix();</div>
<div class="line"><a id="l01512" name="l01512"></a><span class="lineno"> 1512</span> </div>
<div class="line"><a id="l01513" name="l01513"></a><span class="lineno"> 1513</span> <span class="keyword">auto</span> render = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_render_component.html">ecs::RenderComponent</a>&gt;();</div>
<div class="line"><a id="l01514" name="l01514"></a><span class="lineno"> 1514</span> render-&gt;InitializeWithModel(sharedModel);</div>
<div class="line"><a id="l01515" name="l01515"></a><span class="lineno"> 1515</span> </div>
<div class="line"><a id="l01516" name="l01516"></a><span class="lineno"> 1516</span> <span class="keyword">auto</span> shader = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_shader_component.html">ecs::ShaderComponent</a>&gt;();</div>
<div class="line"><a id="l01517" name="l01517"></a><span class="lineno"> 1517</span> shader-&gt;<a class="code hl_function" href="classecs_1_1_shader_component.html#a4664380323123817e65900a12fa9496f">SetActiveShader</a>(ecs::ShaderType::TEXTURE);</div>
<div class="line"><a id="l01518" name="l01518"></a><span class="lineno"> 1518</span> }</div>
<div class="line"><a id="l01519" name="l01519"></a><span class="lineno"> 1519</span> }</div>
<div class="line"><a id="l01520" name="l01520"></a><span class="lineno"> 1520</span> </div>
<div class="line"><a id="l01521" name="l01521"></a><span class="lineno"> 1521</span> <a class="code hl_function" href="classapplication__class.html#aa453b06f65ab6344907f0c65670de202">update_stats_after_modification</a>();</div>
<div class="line"><a id="l01522" name="l01522"></a><span class="lineno"> 1522</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Cube added successfully&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><a id="l01523" name="l01523"></a><span class="lineno"> 1523</span> </div>
<div class="line"><a id="l01524" name="l01524"></a><span class="lineno"> 1524</span>}</div>
</div>
<div class="line"><a id="l01525" name="l01525"></a><span class="lineno"> 1525</span> </div>
<div class="foldopen" id="foldopen01526" data-start="{" data-end="}">
<div class="line"><a id="l01526" name="l01526"></a><span class="lineno"><a class="line" href="classapplication__class.html#a5ade90e873b7b6a31c148672dd0305cb"> 1526</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classapplication__class.html#a5ade90e873b7b6a31c148672dd0305cb">application_class::delete_entity_by_id</a>(<span class="keywordtype">int</span> entity_id)</div>
<div class="line"><a id="l01527" name="l01527"></a><span class="lineno"> 1527</span>{</div>
<div class="line"><a id="l01528" name="l01528"></a><span class="lineno"> 1528</span> std::lock_guard&lt;std::mutex&gt; lock(objects_mutex_);</div>
<div class="line"><a id="l01529" name="l01529"></a><span class="lineno"> 1529</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Deleting entity with ID: &quot;</span> + std::to_string(entity_id), __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><a id="l01530" name="l01530"></a><span class="lineno"> 1530</span> </div>
<div class="line"><a id="l01531" name="l01531"></a><span class="lineno"> 1531</span> <span class="keywordflow">if</span> (entity_manager_) {</div>
<div class="line"><a id="l01532" name="l01532"></a><span class="lineno"> 1532</span> <span class="comment">// Rechercher l&#39;entit<EFBFBD> avec l&#39;ID sp<73>cifi<66> via le composant IdentityComponent</span></div>
<div class="line"><a id="l01533" name="l01533"></a><span class="lineno"> 1533</span> <span class="keyword">auto</span> entities_with_identity = entity_manager_-&gt;GetEntitiesWithComponent&lt;<a class="code hl_class" href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a>&gt;();</div>
<div class="line"><a id="l01534" name="l01534"></a><span class="lineno"> 1534</span> <span class="keywordflow">for</span> (<span class="keyword">auto</span>&amp; entity : entities_with_identity) {</div>
<div class="line"><a id="l01535" name="l01535"></a><span class="lineno"> 1535</span> <span class="keyword">auto</span> identity = entity-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a>&gt;();</div>
<div class="line"><a id="l01536" name="l01536"></a><span class="lineno"> 1536</span> <span class="keywordflow">if</span> (identity &amp;&amp; identity-&gt;GetId() == entity_id) {</div>
<div class="line"><a id="l01537" name="l01537"></a><span class="lineno"> 1537</span> <span class="comment">// Supprimer l&#39;entit<EFBFBD></span></div>
<div class="line"><a id="l01538" name="l01538"></a><span class="lineno"> 1538</span> entity_manager_-&gt;DestroyEntity(entity-&gt;GetID());</div>
<div class="line"><a id="l01539" name="l01539"></a><span class="lineno"> 1539</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Entity with ID &quot;</span> + std::to_string(entity_id) + <span class="stringliteral">&quot; successfully deleted&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><a id="l01540" name="l01540"></a><span class="lineno"> 1540</span> <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l01541" name="l01541"></a><span class="lineno"> 1541</span> }</div>
<div class="line"><a id="l01542" name="l01542"></a><span class="lineno"> 1542</span> }</div>
<div class="line"><a id="l01543" name="l01543"></a><span class="lineno"> 1543</span> }</div>
<div class="line"><a id="l01544" name="l01544"></a><span class="lineno"> 1544</span> </div>
<div class="line"><a id="l01545" name="l01545"></a><span class="lineno"> 1545</span> <a class="code hl_function" href="classapplication__class.html#aa453b06f65ab6344907f0c65670de202">update_stats_after_modification</a>();</div>
<div class="line"><a id="l01546" name="l01546"></a><span class="lineno"> 1546</span>}</div>
</div>
<div class="line"><a id="l01547" name="l01547"></a><span class="lineno"> 1547</span> </div>
<div class="foldopen" id="foldopen01548" data-start="{" data-end="}">
<div class="line"><a id="l01548" name="l01548"></a><span class="lineno"><a class="line" href="classapplication__class.html#a69bce73916e1180493ac74030dbb77ba"> 1548</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classapplication__class.html#a69bce73916e1180493ac74030dbb77ba">application_class::delete_terrain</a>()</div>
<div class="line"><a id="l01549" name="l01549"></a><span class="lineno"> 1549</span>{</div>
<div class="line"><a id="l01550" name="l01550"></a><span class="lineno"> 1550</span> std::lock_guard&lt;std::mutex&gt; lock(objects_mutex_);</div>
<div class="line"><a id="l01551" name="l01551"></a><span class="lineno"> 1551</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Deleting terrain&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><a id="l01552" name="l01552"></a><span class="lineno"> 1552</span> </div>
<div class="line"><a id="l01553" name="l01553"></a><span class="lineno"> 1553</span> <span class="comment">// Get all entities with the Terrain type</span></div>
<div class="line"><a id="l01554" name="l01554"></a><span class="lineno"> 1554</span> <span class="keyword">auto</span> entities_with_terrain = entity_manager_-&gt;GetEntitiesWithComponent&lt;<a class="code hl_class" href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a>&gt;();</div>
<div class="line"><a id="l01555" name="l01555"></a><span class="lineno"> 1555</span> <span class="keywordflow">for</span> (<span class="keyword">auto</span>&amp; entity : entities_with_terrain) {</div>
<div class="line"><a id="l01556" name="l01556"></a><span class="lineno"> 1556</span> <span class="keyword">auto</span> identity = entity-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a>&gt;();</div>
<div class="line"><a id="l01557" name="l01557"></a><span class="lineno"> 1557</span> <span class="keywordflow">if</span> (identity &amp;&amp; identity-&gt;GetType() == ecs::ObjectType::Terrain) {</div>
<div class="line"><a id="l01558" name="l01558"></a><span class="lineno"> 1558</span> <span class="comment">// Destroy the entity</span></div>
<div class="line"><a id="l01559" name="l01559"></a><span class="lineno"> 1559</span> entity_manager_-&gt;DestroyEntity(entity-&gt;GetID());</div>
<div class="line"><a id="l01560" name="l01560"></a><span class="lineno"> 1560</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Terrain entity with ID &quot;</span> + std::to_string(identity-&gt;GetId()) + <span class="stringliteral">&quot; successfully deleted&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><a id="l01561" name="l01561"></a><span class="lineno"> 1561</span> }</div>
<div class="line"><a id="l01562" name="l01562"></a><span class="lineno"> 1562</span> }</div>
<div class="line"><a id="l01563" name="l01563"></a><span class="lineno"> 1563</span> </div>
<div class="line"><a id="l01564" name="l01564"></a><span class="lineno"> 1564</span> <a class="code hl_function" href="classapplication__class.html#aa453b06f65ab6344907f0c65670de202">update_stats_after_modification</a>();</div>
<div class="line"><a id="l01565" name="l01565"></a><span class="lineno"> 1565</span>}</div>
</div>
<div class="line"><a id="l01566" name="l01566"></a><span class="lineno"> 1566</span> </div>
<div class="line"><a id="l01567" name="l01567"></a><span class="lineno"> 1567</span><span class="keywordtype">bool</span> application_class::update_mouse_strings(<span class="keywordtype">int</span> mouseX, <span class="keywordtype">int</span> mouseY, <span class="keywordtype">bool</span> mouseDown)</div>
<div class="line"><a id="l01568" name="l01568"></a><span class="lineno"> 1568</span>{</div>
<div class="line"><a id="l01569" name="l01569"></a><span class="lineno"> 1569</span> <span class="keywordtype">char</span> tempString[16], finalString[32];</div>
<div class="line"><a id="l01570" name="l01570"></a><span class="lineno"> 1570</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><a id="l01571" name="l01571"></a><span class="lineno"> 1571</span> </div>
<div class="line"><a id="l01572" name="l01572"></a><span class="lineno"> 1572</span> </div>
<div class="line"><a id="l01573" name="l01573"></a><span class="lineno"> 1573</span> <span class="comment">// Convert the mouse X integer to string format.</span></div>
<div class="line"><a id="l01574" name="l01574"></a><span class="lineno"> 1574</span> sprintf_s(tempString, <span class="stringliteral">&quot;%d&quot;</span>, mouseX);</div>
<div class="line"><a id="l01575" name="l01575"></a><span class="lineno"> 1575</span> </div>
<div class="line"><a id="l01576" name="l01576"></a><span class="lineno"> 1576</span> <span class="comment">// Setup the mouse X string.</span></div>
<div class="line"><a id="l01577" name="l01577"></a><span class="lineno"> 1577</span> strcpy_s(finalString, <span class="stringliteral">&quot;Mouse X: &quot;</span>);</div>
<div class="line"><a id="l01578" name="l01578"></a><span class="lineno"> 1578</span> strcat_s(finalString, tempString);</div>
<div class="line"><a id="l01579" name="l01579"></a><span class="lineno"> 1579</span> </div>
<div class="line"><a id="l01580" name="l01580"></a><span class="lineno"> 1580</span> <span class="comment">// Update the sentence vertex buffer with the new string information.</span></div>
<div class="line"><a id="l01581" name="l01581"></a><span class="lineno"> 1581</span> result = mouse_strings_[0].UpdateText(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), font_, finalString, 10, 50, 1.0f, 1.0f, 1.0f);</div>
<div class="line"><a id="l01582" name="l01582"></a><span class="lineno"> 1582</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01583" name="l01583"></a><span class="lineno"> 1583</span> {</div>
<div class="line"><a id="l01584" name="l01584"></a><span class="lineno"> 1584</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not update the mouse X string&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01585" name="l01585"></a><span class="lineno"> 1585</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01586" name="l01586"></a><span class="lineno"> 1586</span> }</div>
<div class="line"><a id="l01587" name="l01587"></a><span class="lineno"> 1587</span> </div>
<div class="line"><a id="l01588" name="l01588"></a><span class="lineno"> 1588</span> <span class="comment">// Convert the mouse Y integer to string format.</span></div>
<div class="line"><a id="l01589" name="l01589"></a><span class="lineno"> 1589</span> sprintf_s(tempString, <span class="stringliteral">&quot;%d&quot;</span>, mouseY);</div>
<div class="line"><a id="l01590" name="l01590"></a><span class="lineno"> 1590</span> </div>
<div class="line"><a id="l01591" name="l01591"></a><span class="lineno"> 1591</span> <span class="comment">// Setup the mouse Y string.</span></div>
<div class="line"><a id="l01592" name="l01592"></a><span class="lineno"> 1592</span> strcpy_s(finalString, <span class="stringliteral">&quot;Mouse Y: &quot;</span>);</div>
<div class="line"><a id="l01593" name="l01593"></a><span class="lineno"> 1593</span> strcat_s(finalString, tempString);</div>
<div class="line"><a id="l01594" name="l01594"></a><span class="lineno"> 1594</span> </div>
<div class="line"><a id="l01595" name="l01595"></a><span class="lineno"> 1595</span> <span class="comment">// Update the sentence vertex buffer with the new string information.</span></div>
<div class="line"><a id="l01596" name="l01596"></a><span class="lineno"> 1596</span> result = mouse_strings_[1].UpdateText(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), font_, finalString, 10, 75, 1.0f, 1.0f, 1.0f);</div>
<div class="line"><a id="l01597" name="l01597"></a><span class="lineno"> 1597</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01598" name="l01598"></a><span class="lineno"> 1598</span> {</div>
<div class="line"><a id="l01599" name="l01599"></a><span class="lineno"> 1599</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not update the mouse Y string&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01600" name="l01600"></a><span class="lineno"> 1600</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01601" name="l01601"></a><span class="lineno"> 1601</span> }</div>
<div class="line"><a id="l01602" name="l01602"></a><span class="lineno"> 1602</span> </div>
<div class="line"><a id="l01603" name="l01603"></a><span class="lineno"> 1603</span> <span class="comment">// Setup the mouse button string.</span></div>
<div class="line"><a id="l01604" name="l01604"></a><span class="lineno"> 1604</span> <span class="keywordflow">if</span> (mouseDown)</div>
<div class="line"><a id="l01605" name="l01605"></a><span class="lineno"> 1605</span> {</div>
<div class="line"><a id="l01606" name="l01606"></a><span class="lineno"> 1606</span> strcpy_s(finalString, <span class="stringliteral">&quot;Mouse Button: Yes&quot;</span>);</div>
<div class="line"><a id="l01607" name="l01607"></a><span class="lineno"> 1607</span> }</div>
<div class="line"><a id="l01608" name="l01608"></a><span class="lineno"> 1608</span> <span class="keywordflow">else</span></div>
<div class="line"><a id="l01609" name="l01609"></a><span class="lineno"> 1609</span> {</div>
<div class="line"><a id="l01610" name="l01610"></a><span class="lineno"> 1610</span> strcpy_s(finalString, <span class="stringliteral">&quot;Mouse Button: No&quot;</span>);</div>
<div class="line"><a id="l01611" name="l01611"></a><span class="lineno"> 1611</span> }</div>
<div class="line"><a id="l01612" name="l01612"></a><span class="lineno"> 1612</span> </div>
<div class="line"><a id="l01613" name="l01613"></a><span class="lineno"> 1613</span> <span class="comment">// Update the sentence vertex buffer with the new string information.</span></div>
<div class="line"><a id="l01614" name="l01614"></a><span class="lineno"> 1614</span> result = mouse_strings_[2].UpdateText(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), font_, finalString, 10, 100, 1.0f, 1.0f, 1.0f);</div>
<div class="line"><a id="l01615" name="l01615"></a><span class="lineno"> 1615</span> </div>
<div class="line"><a id="l01616" name="l01616"></a><span class="lineno"> 1616</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01617" name="l01617"></a><span class="lineno"> 1617</span> {</div>
<div class="line"><a id="l01618" name="l01618"></a><span class="lineno"> 1618</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not update the mouse button string&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01619" name="l01619"></a><span class="lineno"> 1619</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01620" name="l01620"></a><span class="lineno"> 1620</span> }</div>
<div class="line"><a id="l01621" name="l01621"></a><span class="lineno"> 1621</span> </div>
<div class="line"><a id="l01622" name="l01622"></a><span class="lineno"> 1622</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l01623" name="l01623"></a><span class="lineno"> 1623</span>}</div>
<div class="line"><a id="l01624" name="l01624"></a><span class="lineno"> 1624</span> </div>
<div class="line"><a id="l01625" name="l01625"></a><span class="lineno"> 1625</span><span class="keywordtype">bool</span> application_class::update_fps()</div>
<div class="line"><a id="l01626" name="l01626"></a><span class="lineno"> 1626</span>{</div>
<div class="line"><a id="l01627" name="l01627"></a><span class="lineno"> 1627</span> <span class="keywordtype">int</span> fps;</div>
<div class="line"><a id="l01628" name="l01628"></a><span class="lineno"> 1628</span> <span class="keywordtype">char</span> tempString[16], finalString[16];</div>
<div class="line"><a id="l01629" name="l01629"></a><span class="lineno"> 1629</span> <span class="keywordtype">float</span> red, green, blue;</div>
<div class="line"><a id="l01630" name="l01630"></a><span class="lineno"> 1630</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><a id="l01631" name="l01631"></a><span class="lineno"> 1631</span> </div>
<div class="line"><a id="l01632" name="l01632"></a><span class="lineno"> 1632</span> </div>
<div class="line"><a id="l01633" name="l01633"></a><span class="lineno"> 1633</span> <span class="comment">// Update the fps each frame.</span></div>
<div class="line"><a id="l01634" name="l01634"></a><span class="lineno"> 1634</span> fps_-&gt;Frame();</div>
<div class="line"><a id="l01635" name="l01635"></a><span class="lineno"> 1635</span> </div>
<div class="line"><a id="l01636" name="l01636"></a><span class="lineno"> 1636</span> stats_-&gt;update_display_stats(); <span class="comment">// Update the stats display with the latest information from fps class.</span></div>
<div class="line"><a id="l01637" name="l01637"></a><span class="lineno"> 1637</span> </div>
<div class="line"><a id="l01638" name="l01638"></a><span class="lineno"> 1638</span> <span class="comment">// Get the current fps.</span></div>
<div class="line"><a id="l01639" name="l01639"></a><span class="lineno"> 1639</span> fps = fps_-&gt;GetFps();</div>
<div class="line"><a id="l01640" name="l01640"></a><span class="lineno"> 1640</span> </div>
<div class="line"><a id="l01641" name="l01641"></a><span class="lineno"> 1641</span> <span class="comment">// Check if the fps from the previous frame was the same, if so don&#39;t need to update the text string.</span></div>
<div class="line"><a id="l01642" name="l01642"></a><span class="lineno"> 1642</span> <span class="keywordflow">if</span> (previous_fps_ == fps)</div>
<div class="line"><a id="l01643" name="l01643"></a><span class="lineno"> 1643</span> {</div>
<div class="line"><a id="l01644" name="l01644"></a><span class="lineno"> 1644</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l01645" name="l01645"></a><span class="lineno"> 1645</span> }</div>
<div class="line"><a id="l01646" name="l01646"></a><span class="lineno"> 1646</span> </div>
<div class="line"><a id="l01647" name="l01647"></a><span class="lineno"> 1647</span> <span class="comment">// Store the fps for checking next frame.</span></div>
<div class="line"><a id="l01648" name="l01648"></a><span class="lineno"> 1648</span> previous_fps_ = fps;</div>
<div class="line"><a id="l01649" name="l01649"></a><span class="lineno"> 1649</span> </div>
<div class="line"><a id="l01650" name="l01650"></a><span class="lineno"> 1650</span> <span class="comment">// Truncate the fps to below 100,000.</span></div>
<div class="line"><a id="l01651" name="l01651"></a><span class="lineno"> 1651</span> <span class="keywordflow">if</span> (fps &gt; 99999)</div>
<div class="line"><a id="l01652" name="l01652"></a><span class="lineno"> 1652</span> {</div>
<div class="line"><a id="l01653" name="l01653"></a><span class="lineno"> 1653</span> fps = 99999;</div>
<div class="line"><a id="l01654" name="l01654"></a><span class="lineno"> 1654</span> }</div>
<div class="line"><a id="l01655" name="l01655"></a><span class="lineno"> 1655</span> </div>
<div class="line"><a id="l01656" name="l01656"></a><span class="lineno"> 1656</span> <span class="comment">// Convert the fps integer to string format.</span></div>
<div class="line"><a id="l01657" name="l01657"></a><span class="lineno"> 1657</span> sprintf_s(tempString, <span class="stringliteral">&quot;%d&quot;</span>, fps);</div>
<div class="line"><a id="l01658" name="l01658"></a><span class="lineno"> 1658</span> </div>
<div class="line"><a id="l01659" name="l01659"></a><span class="lineno"> 1659</span> <span class="comment">// Setup the fps string.</span></div>
<div class="line"><a id="l01660" name="l01660"></a><span class="lineno"> 1660</span> strcpy_s(finalString, <span class="stringliteral">&quot;Fps: &quot;</span>);</div>
<div class="line"><a id="l01661" name="l01661"></a><span class="lineno"> 1661</span> strcat_s(finalString, tempString);</div>
<div class="line"><a id="l01662" name="l01662"></a><span class="lineno"> 1662</span> </div>
<div class="line"><a id="l01663" name="l01663"></a><span class="lineno"> 1663</span> <span class="comment">// If fps is 60 or above set the fps color to green.</span></div>
<div class="line"><a id="l01664" name="l01664"></a><span class="lineno"> 1664</span> <span class="keywordflow">if</span> (fps &gt;= 60)</div>
<div class="line"><a id="l01665" name="l01665"></a><span class="lineno"> 1665</span> {</div>
<div class="line"><a id="l01666" name="l01666"></a><span class="lineno"> 1666</span> red = 0.0f;</div>
<div class="line"><a id="l01667" name="l01667"></a><span class="lineno"> 1667</span> green = 1.0f;</div>
<div class="line"><a id="l01668" name="l01668"></a><span class="lineno"> 1668</span> blue = 0.0f;</div>
<div class="line"><a id="l01669" name="l01669"></a><span class="lineno"> 1669</span> }</div>
<div class="line"><a id="l01670" name="l01670"></a><span class="lineno"> 1670</span> </div>
<div class="line"><a id="l01671" name="l01671"></a><span class="lineno"> 1671</span> <span class="comment">// If fps is below 60 set the fps color to yellow.</span></div>
<div class="line"><a id="l01672" name="l01672"></a><span class="lineno"> 1672</span> <span class="keywordflow">if</span> (fps &lt; 60)</div>
<div class="line"><a id="l01673" name="l01673"></a><span class="lineno"> 1673</span> {</div>
<div class="line"><a id="l01674" name="l01674"></a><span class="lineno"> 1674</span> red = 1.0f;</div>
<div class="line"><a id="l01675" name="l01675"></a><span class="lineno"> 1675</span> green = 1.0f;</div>
<div class="line"><a id="l01676" name="l01676"></a><span class="lineno"> 1676</span> blue = 0.0f;</div>
<div class="line"><a id="l01677" name="l01677"></a><span class="lineno"> 1677</span> }</div>
<div class="line"><a id="l01678" name="l01678"></a><span class="lineno"> 1678</span> </div>
<div class="line"><a id="l01679" name="l01679"></a><span class="lineno"> 1679</span> <span class="comment">// If fps is below 30 set the fps color to red.</span></div>
<div class="line"><a id="l01680" name="l01680"></a><span class="lineno"> 1680</span> <span class="keywordflow">if</span> (fps &lt; 30)</div>
<div class="line"><a id="l01681" name="l01681"></a><span class="lineno"> 1681</span> {</div>
<div class="line"><a id="l01682" name="l01682"></a><span class="lineno"> 1682</span> red = 1.0f;</div>
<div class="line"><a id="l01683" name="l01683"></a><span class="lineno"> 1683</span> green = 0.0f;</div>
<div class="line"><a id="l01684" name="l01684"></a><span class="lineno"> 1684</span> blue = 0.0f;</div>
<div class="line"><a id="l01685" name="l01685"></a><span class="lineno"> 1685</span> }</div>
<div class="line"><a id="l01686" name="l01686"></a><span class="lineno"> 1686</span> </div>
<div class="line"><a id="l01687" name="l01687"></a><span class="lineno"> 1687</span> <span class="comment">// Update the sentence vertex buffer with the new string information.</span></div>
<div class="line"><a id="l01688" name="l01688"></a><span class="lineno"> 1688</span> result = fps_string_-&gt;UpdateText(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), font_, finalString, 10, 10, red, green, blue);</div>
<div class="line"><a id="l01689" name="l01689"></a><span class="lineno"> 1689</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01690" name="l01690"></a><span class="lineno"> 1690</span> {</div>
<div class="line"><a id="l01691" name="l01691"></a><span class="lineno"> 1691</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not update the fps string&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01692" name="l01692"></a><span class="lineno"> 1692</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01693" name="l01693"></a><span class="lineno"> 1693</span> }</div>
<div class="line"><a id="l01694" name="l01694"></a><span class="lineno"> 1694</span> </div>
<div class="line"><a id="l01695" name="l01695"></a><span class="lineno"> 1695</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l01696" name="l01696"></a><span class="lineno"> 1696</span>}</div>
<div class="line"><a id="l01697" name="l01697"></a><span class="lineno"> 1697</span> </div>
<div class="line"><a id="l01698" name="l01698"></a><span class="lineno"> 1698</span><span class="keywordtype">bool</span> application_class::update_render_count_string(<span class="keywordtype">int</span> renderCount)</div>
<div class="line"><a id="l01699" name="l01699"></a><span class="lineno"> 1699</span>{</div>
<div class="line"><a id="l01700" name="l01700"></a><span class="lineno"> 1700</span> <span class="keywordtype">char</span> tempString[16], finalString[32];</div>
<div class="line"><a id="l01701" name="l01701"></a><span class="lineno"> 1701</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><a id="l01702" name="l01702"></a><span class="lineno"> 1702</span> </div>
<div class="line"><a id="l01703" name="l01703"></a><span class="lineno"> 1703</span> </div>
<div class="line"><a id="l01704" name="l01704"></a><span class="lineno"> 1704</span> <span class="comment">// Convert the render count integer to string format.</span></div>
<div class="line"><a id="l01705" name="l01705"></a><span class="lineno"> 1705</span> sprintf_s(tempString, <span class="stringliteral">&quot;%d&quot;</span>, renderCount);</div>
<div class="line"><a id="l01706" name="l01706"></a><span class="lineno"> 1706</span> </div>
<div class="line"><a id="l01707" name="l01707"></a><span class="lineno"> 1707</span> <span class="comment">// Setup the render count string.</span></div>
<div class="line"><a id="l01708" name="l01708"></a><span class="lineno"> 1708</span> strcpy_s(finalString, <span class="stringliteral">&quot;render Count: &quot;</span>);</div>
<div class="line"><a id="l01709" name="l01709"></a><span class="lineno"> 1709</span> strcat_s(finalString, tempString);</div>
<div class="line"><a id="l01710" name="l01710"></a><span class="lineno"> 1710</span> </div>
<div class="line"><a id="l01711" name="l01711"></a><span class="lineno"> 1711</span> <span class="comment">// Update the sentence vertex buffer with the new string information.</span></div>
<div class="line"><a id="l01712" name="l01712"></a><span class="lineno"> 1712</span> result = render_count_string_-&gt;UpdateText(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), font_, finalString, 10, 30, 1.0f, 1.0f, 1.0f);</div>
<div class="line"><a id="l01713" name="l01713"></a><span class="lineno"> 1713</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01714" name="l01714"></a><span class="lineno"> 1714</span> {</div>
<div class="line"><a id="l01715" name="l01715"></a><span class="lineno"> 1715</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not update the render count string&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01716" name="l01716"></a><span class="lineno"> 1716</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01717" name="l01717"></a><span class="lineno"> 1717</span> }</div>
<div class="line"><a id="l01718" name="l01718"></a><span class="lineno"> 1718</span> </div>
<div class="line"><a id="l01719" name="l01719"></a><span class="lineno"> 1719</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l01720" name="l01720"></a><span class="lineno"> 1720</span>}</div>
<div class="line"><a id="l01721" name="l01721"></a><span class="lineno"> 1721</span> </div>
<div class="foldopen" id="foldopen01722" data-start="{" data-end="}">
<div class="line"><a id="l01722" name="l01722"></a><span class="lineno"><a class="line" href="classapplication__class.html#a85c04a3f2d050cb750d7986ebc7e76a5"> 1722</a></span>XMVECTOR <a class="code hl_function" href="classapplication__class.html#a85c04a3f2d050cb750d7986ebc7e76a5">application_class::get_light_color</a>(<span class="keywordtype">int</span> index)</div>
<div class="line"><a id="l01723" name="l01723"></a><span class="lineno"> 1723</span>{</div>
<div class="line"><a id="l01724" name="l01724"></a><span class="lineno"> 1724</span> <span class="comment">//convert to XMVECTOR</span></div>
<div class="line"><a id="l01725" name="l01725"></a><span class="lineno"> 1725</span> XMVECTOR lightColor = XMVectorSet(lights_[index]-&gt;GetDiffuseColor().x, lights_[index]-&gt;GetDiffuseColor().y, lights_[index]-&gt;GetDiffuseColor().z, 1.0f);</div>
<div class="line"><a id="l01726" name="l01726"></a><span class="lineno"> 1726</span> </div>
<div class="line"><a id="l01727" name="l01727"></a><span class="lineno"> 1727</span> <span class="keywordflow">return</span> lightColor;</div>
<div class="line"><a id="l01728" name="l01728"></a><span class="lineno"> 1728</span>}</div>
</div>
<div class="line"><a id="l01729" name="l01729"></a><span class="lineno"> 1729</span> </div>
<div class="foldopen" id="foldopen01730" data-start="{" data-end="}">
<div class="line"><a id="l01730" name="l01730"></a><span class="lineno"><a class="line" href="classapplication__class.html#a54f4915b1878fde4dc60ff26be5712ee"> 1730</a></span>XMVECTOR <a class="code hl_function" href="classapplication__class.html#a54f4915b1878fde4dc60ff26be5712ee">application_class::get_light_position</a>(<span class="keywordtype">int</span> index)</div>
<div class="line"><a id="l01731" name="l01731"></a><span class="lineno"> 1731</span>{</div>
<div class="line"><a id="l01732" name="l01732"></a><span class="lineno"> 1732</span> <span class="comment">//convert to XMVECTOR</span></div>
<div class="line"><a id="l01733" name="l01733"></a><span class="lineno"> 1733</span> XMVECTOR lightPosition = XMVectorSet(lights_[index]-&gt;GetPosition().x, lights_[index]-&gt;GetPosition().y, lights_[index]-&gt;GetPosition().z, 1.0f);</div>
<div class="line"><a id="l01734" name="l01734"></a><span class="lineno"> 1734</span> </div>
<div class="line"><a id="l01735" name="l01735"></a><span class="lineno"> 1735</span> <span class="keywordflow">return</span> lightPosition;</div>
<div class="line"><a id="l01736" name="l01736"></a><span class="lineno"> 1736</span>}</div>
</div>
<div class="line"><a id="l01737" name="l01737"></a><span class="lineno"> 1737</span> </div>
<div class="foldopen" id="foldopen01738" data-start="{" data-end="}">
<div class="line"><a id="l01738" name="l01738"></a><span class="lineno"><a class="line" href="classapplication__class.html#a79b165193754e7361b0a467f5e70c72b"> 1738</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classapplication__class.html#a79b165193754e7361b0a467f5e70c72b">application_class::set_light_color</a>(<span class="keywordtype">int</span> index, XMVECTOR color)</div>
<div class="line"><a id="l01739" name="l01739"></a><span class="lineno"> 1739</span>{</div>
<div class="line"><a id="l01740" name="l01740"></a><span class="lineno"> 1740</span> <span class="comment">//convert to XMFLOAT4</span></div>
<div class="line"><a id="l01741" name="l01741"></a><span class="lineno"> 1741</span> XMFLOAT4 lightColor;</div>
<div class="line"><a id="l01742" name="l01742"></a><span class="lineno"> 1742</span> XMStoreFloat4(&amp;lightColor, color);</div>
<div class="line"><a id="l01743" name="l01743"></a><span class="lineno"> 1743</span> </div>
<div class="line"><a id="l01744" name="l01744"></a><span class="lineno"> 1744</span> <span class="comment">//set the color</span></div>
<div class="line"><a id="l01745" name="l01745"></a><span class="lineno"> 1745</span> lights_[index]-&gt;SetDiffuseColor(lightColor.x, lightColor.y, lightColor.z, 1.0f);</div>
<div class="line"><a id="l01746" name="l01746"></a><span class="lineno"> 1746</span>}</div>
</div>
<div class="line"><a id="l01747" name="l01747"></a><span class="lineno"> 1747</span> </div>
<div class="foldopen" id="foldopen01748" data-start="{" data-end="}">
<div class="line"><a id="l01748" name="l01748"></a><span class="lineno"><a class="line" href="classapplication__class.html#a1715fe1c06659636399b60e859e6b2ae"> 1748</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classapplication__class.html#a1715fe1c06659636399b60e859e6b2ae">application_class::set_light_position</a>(<span class="keywordtype">int</span> index, XMVECTOR position)</div>
<div class="line"><a id="l01749" name="l01749"></a><span class="lineno"> 1749</span>{</div>
<div class="line"><a id="l01750" name="l01750"></a><span class="lineno"> 1750</span> <span class="comment">//convert to XMFLOAT4</span></div>
<div class="line"><a id="l01751" name="l01751"></a><span class="lineno"> 1751</span> XMFLOAT4 lightPosition;</div>
<div class="line"><a id="l01752" name="l01752"></a><span class="lineno"> 1752</span> XMStoreFloat4(&amp;lightPosition, position);</div>
<div class="line"><a id="l01753" name="l01753"></a><span class="lineno"> 1753</span> </div>
<div class="line"><a id="l01754" name="l01754"></a><span class="lineno"> 1754</span> <span class="comment">//set the position</span></div>
<div class="line"><a id="l01755" name="l01755"></a><span class="lineno"> 1755</span> lights_[index]-&gt;SetPosition(lightPosition.x, lightPosition.y, lightPosition.z);</div>
<div class="line"><a id="l01756" name="l01756"></a><span class="lineno"> 1756</span>}</div>
</div>
<div class="line"><a id="l01757" name="l01757"></a><span class="lineno"> 1757</span> </div>
<div class="foldopen" id="foldopen01758" data-start="{" data-end="}">
<div class="line"><a id="l01758" name="l01758"></a><span class="lineno"><a class="line" href="classapplication__class.html#ae5ed92985e95d9f34a152cae2d7345d7"> 1758</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classapplication__class.html#ae5ed92985e95d9f34a152cae2d7345d7">application_class::set_screen_height</a>(<span class="keywordtype">int</span> height)</div>
<div class="line"><a id="l01759" name="l01759"></a><span class="lineno"> 1759</span>{</div>
<div class="line"><a id="l01760" name="l01760"></a><span class="lineno"> 1760</span> <span class="comment">// log the new screen height</span></div>
<div class="line"><a id="l01761" name="l01761"></a><span class="lineno"> 1761</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Setting screen height to &quot;</span> + std::to_string(height), __FILE__, __LINE__);</div>
<div class="line"><a id="l01762" name="l01762"></a><span class="lineno"> 1762</span> screen_height_ = height;</div>
<div class="line"><a id="l01763" name="l01763"></a><span class="lineno"> 1763</span>}</div>
</div>
<div class="line"><a id="l01764" name="l01764"></a><span class="lineno"> 1764</span> </div>
<div class="foldopen" id="foldopen01765" data-start="{" data-end="}">
<div class="line"><a id="l01765" name="l01765"></a><span class="lineno"><a class="line" href="classapplication__class.html#aca66fefd8c7c473e2700a69f13a4cb6b"> 1765</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classapplication__class.html#aca66fefd8c7c473e2700a69f13a4cb6b">application_class::set_screen_width</a>(<span class="keywordtype">int</span> width)</div>
<div class="line"><a id="l01766" name="l01766"></a><span class="lineno"> 1766</span>{</div>
<div class="line"><a id="l01767" name="l01767"></a><span class="lineno"> 1767</span> <span class="comment">// log the new screen width</span></div>
<div class="line"><a id="l01768" name="l01768"></a><span class="lineno"> 1768</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Setting screen width to &quot;</span> + std::to_string(width), __FILE__, __LINE__);</div>
<div class="line"><a id="l01769" name="l01769"></a><span class="lineno"> 1769</span> screen_width_ = width;</div>
<div class="line"><a id="l01770" name="l01770"></a><span class="lineno"> 1770</span>}</div>
</div>
<div class="line"><a id="l01771" name="l01771"></a><span class="lineno"> 1771</span> </div>
<div class="line"><a id="l01772" name="l01772"></a><span class="lineno"> 1772</span><span class="keywordtype">void</span> application_class::culling_thread_function()</div>
<div class="line"><a id="l01773" name="l01773"></a><span class="lineno"> 1773</span>{</div>
<div class="line"><a id="l01774" name="l01774"></a><span class="lineno"> 1774</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Thread de culling d<>marr<72>&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><a id="l01775" name="l01775"></a><span class="lineno"> 1775</span> </div>
<div class="line"><a id="l01776" name="l01776"></a><span class="lineno"> 1776</span> <span class="keywordflow">while</span> (culling_active_)</div>
<div class="line"><a id="l01777" name="l01777"></a><span class="lineno"> 1777</span> {</div>
<div class="line"><a id="l01778" name="l01778"></a><span class="lineno"> 1778</span> <span class="comment">// Construction du frustum une fois par cycle de culling</span></div>
<div class="line"><a id="l01779" name="l01779"></a><span class="lineno"> 1779</span> <a class="code hl_function" href="classapplication__class.html#a7b959a12a5574b263556937f1c94e255">construct_frustum</a>();</div>
<div class="line"><a id="l01780" name="l01780"></a><span class="lineno"> 1780</span> </div>
<div class="line"><a id="l01781" name="l01781"></a><span class="lineno"> 1781</span> <span class="comment">// S&#39;assurer que la skybox est toujours visible</span></div>
<div class="line"><a id="l01782" name="l01782"></a><span class="lineno"> 1782</span> {</div>
<div class="line"><a id="l01783" name="l01783"></a><span class="lineno"> 1783</span> std::lock_guard&lt;std::mutex&gt; lock(objects_mutex_);</div>
<div class="line"><a id="l01784" name="l01784"></a><span class="lineno"> 1784</span> <span class="keywordflow">for</span> (<span class="keyword">auto</span>* skyboxObject : skybox_)</div>
<div class="line"><a id="l01785" name="l01785"></a><span class="lineno"> 1785</span> {</div>
<div class="line"><a id="l01786" name="l01786"></a><span class="lineno"> 1786</span> <span class="keywordflow">if</span> (skyboxObject)</div>
<div class="line"><a id="l01787" name="l01787"></a><span class="lineno"> 1787</span> {</div>
<div class="line"><a id="l01788" name="l01788"></a><span class="lineno"> 1788</span> skyboxObject-&gt;SetVisible(<span class="keyword">true</span>);</div>
<div class="line"><a id="l01789" name="l01789"></a><span class="lineno"> 1789</span> }</div>
<div class="line"><a id="l01790" name="l01790"></a><span class="lineno"> 1790</span> }</div>
<div class="line"><a id="l01791" name="l01791"></a><span class="lineno"> 1791</span> }</div>
<div class="line"><a id="l01792" name="l01792"></a><span class="lineno"> 1792</span> </div>
<div class="line"><a id="l01793" name="l01793"></a><span class="lineno"> 1793</span> <span class="comment">// Traitement des files d&#39;objets normaux (sans la skybox)</span></div>
<div class="line"><a id="l01794" name="l01794"></a><span class="lineno"> 1794</span> <span class="keyword">auto</span> all_entity = entity_manager_-&gt;GetAllEntities();</div>
<div class="line"><a id="l01795" name="l01795"></a><span class="lineno"> 1795</span> </div>
<div class="line"><a id="l01796" name="l01796"></a><span class="lineno"> 1796</span> <span class="keywordflow">for</span> (<span class="keyword">auto</span>&amp; entity : all_entity)</div>
<div class="line"><a id="l01797" name="l01797"></a><span class="lineno"> 1797</span> {</div>
<div class="line"><a id="l01798" name="l01798"></a><span class="lineno"> 1798</span> std::lock_guard&lt;std::mutex&gt; lock(objects_mutex_);</div>
<div class="line"><a id="l01799" name="l01799"></a><span class="lineno"> 1799</span> <span class="keyword">auto</span> renderComponent = entity-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_render_component.html">ecs::RenderComponent</a>&gt;();</div>
<div class="line"><a id="l01800" name="l01800"></a><span class="lineno"> 1800</span> <span class="keywordflow">if</span> (renderComponent &amp;&amp; renderComponent-&gt;GetModel())</div>
<div class="line"><a id="l01801" name="l01801"></a><span class="lineno"> 1801</span> {</div>
<div class="line"><a id="l01802" name="l01802"></a><span class="lineno"> 1802</span> <span class="comment">// Extraction des donn<6E>es de position via le composant TransformComponent</span></div>
<div class="line"><a id="l01803" name="l01803"></a><span class="lineno"> 1803</span> <span class="keyword">auto</span> transformComponent = entity-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_transform_component.html">ecs::TransformComponent</a>&gt;();</div>
<div class="line"><a id="l01804" name="l01804"></a><span class="lineno"> 1804</span> <span class="keywordflow">if</span> (transformComponent)</div>
<div class="line"><a id="l01805" name="l01805"></a><span class="lineno"> 1805</span> {</div>
<div class="line"><a id="l01806" name="l01806"></a><span class="lineno"> 1806</span> XMVECTOR transformPosition = transformComponent-&gt;GetPosition();</div>
<div class="line"><a id="l01807" name="l01807"></a><span class="lineno"> 1807</span> <span class="keywordtype">float</span> x = XMVectorGetX(transformPosition);</div>
<div class="line"><a id="l01808" name="l01808"></a><span class="lineno"> 1808</span> <span class="keywordtype">float</span> y = XMVectorGetY(transformPosition);</div>
<div class="line"><a id="l01809" name="l01809"></a><span class="lineno"> 1809</span> <span class="keywordtype">float</span> z = XMVectorGetZ(transformPosition);</div>
<div class="line"><a id="l01810" name="l01810"></a><span class="lineno"> 1810</span> </div>
<div class="line"><a id="l01811" name="l01811"></a><span class="lineno"> 1811</span> <span class="comment">// Calcul du rayon approximatif</span></div>
<div class="line"><a id="l01812" name="l01812"></a><span class="lineno"> 1812</span> XMVECTOR scale = transformComponent-&gt;GetScale();</div>
<div class="line"><a id="l01813" name="l01813"></a><span class="lineno"> 1813</span> <span class="keywordtype">float</span> radius = max(max(XMVectorGetX(scale), XMVectorGetY(scale)), XMVectorGetZ(scale));</div>
<div class="line"><a id="l01814" name="l01814"></a><span class="lineno"> 1814</span> </div>
<div class="line"><a id="l01815" name="l01815"></a><span class="lineno"> 1815</span> <span class="comment">// verification du frustum</span></div>
<div class="line"><a id="l01816" name="l01816"></a><span class="lineno"> 1816</span> <span class="keywordtype">bool</span> visible = frustum_culling_.<a class="code hl_function" href="classfrustum.html#aa631d4d670499da25b2c3720cc15c855">CheckCube</a>(x, y, z, radius, <a class="code hl_function" href="classapplication__class.html#aa271ce1d2803a5a1fcd9becad215ecb0">get_frustum_tolerance</a>());</div>
<div class="line"><a id="l01817" name="l01817"></a><span class="lineno"> 1817</span> renderComponent-&gt;SetVisible(visible);</div>
<div class="line"><a id="l01818" name="l01818"></a><span class="lineno"> 1818</span> }</div>
<div class="line"><a id="l01819" name="l01819"></a><span class="lineno"> 1819</span> </div>
<div class="line"><a id="l01820" name="l01820"></a><span class="lineno"> 1820</span> }</div>
<div class="line"><a id="l01821" name="l01821"></a><span class="lineno"> 1821</span> }</div>
<div class="line"><a id="l01822" name="l01822"></a><span class="lineno"> 1822</span> </div>
<div class="line"><a id="l01823" name="l01823"></a><span class="lineno"> 1823</span> <span class="comment">// Pause pour <20>viter de surcharger le CPU</span></div>
<div class="line"><a id="l01824" name="l01824"></a><span class="lineno"> 1824</span> std::this_thread::sleep_for(std::chrono::milliseconds(16)); <span class="comment">// ~60 Hz</span></div>
<div class="line"><a id="l01825" name="l01825"></a><span class="lineno"> 1825</span> }</div>
<div class="line"><a id="l01826" name="l01826"></a><span class="lineno"> 1826</span> </div>
<div class="line"><a id="l01827" name="l01827"></a><span class="lineno"> 1827</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Thread de culling termin<69>&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><a id="l01828" name="l01828"></a><span class="lineno"> 1828</span>}</div>
<div class="line"><a id="l01829" name="l01829"></a><span class="lineno"> 1829</span> </div>
<div class="line"><a id="l01830" name="l01830"></a><span class="lineno"> 1830</span> </div>
<div class="line"><a id="l01831" name="l01831"></a><span class="lineno"> 1831</span> </div>
<div class="line"><a id="l01832" name="l01832"></a><span class="lineno"> 1832</span><span class="keywordtype">bool</span> application_class::render_pass(XMFLOAT4* diffuse, XMFLOAT4* position, XMFLOAT4* ambient, XMMATRIX view, XMMATRIX projection)</div>
<div class="line"><a id="l01833" name="l01833"></a><span class="lineno"> 1833</span>{</div>
<div class="line"><a id="l01834" name="l01834"></a><span class="lineno"> 1834</span> std::lock_guard&lt;std::mutex&gt; lock(objects_mutex_);</div>
<div class="line"><a id="l01835" name="l01835"></a><span class="lineno"> 1835</span> XMMATRIX scaleMatrix, rotateMatrix, translateMatrix;</div>
<div class="line"><a id="l01836" name="l01836"></a><span class="lineno"> 1836</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><a id="l01837" name="l01837"></a><span class="lineno"> 1837</span> </div>
<div class="line"><a id="l01838" name="l01838"></a><span class="lineno"> 1838</span> <span class="keywordtype">int</span> renderCount = 0;</div>
<div class="line"><a id="l01839" name="l01839"></a><span class="lineno"> 1839</span> <span class="keywordtype">int</span> i;</div>
<div class="line"><a id="l01840" name="l01840"></a><span class="lineno"> 1840</span> </div>
<div class="line"><a id="l01841" name="l01841"></a><span class="lineno"> 1841</span> <span class="comment">// render skybox</span></div>
<div class="line"><a id="l01842" name="l01842"></a><span class="lineno"> 1842</span> <span class="keywordflow">for</span> (<span class="keyword">auto</span>&amp; skyboxObject : skybox_)</div>
<div class="line"><a id="l01843" name="l01843"></a><span class="lineno"> 1843</span> {</div>
<div class="line"><a id="l01844" name="l01844"></a><span class="lineno"> 1844</span> <span class="keywordflow">if</span> (skyboxObject == <span class="keyword">nullptr</span>)</div>
<div class="line"><a id="l01845" name="l01845"></a><span class="lineno"> 1845</span> {</div>
<div class="line"><a id="l01846" name="l01846"></a><span class="lineno"> 1846</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;skyboxObject is null&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01847" name="l01847"></a><span class="lineno"> 1847</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01848" name="l01848"></a><span class="lineno"> 1848</span> }</div>
<div class="line"><a id="l01849" name="l01849"></a><span class="lineno"> 1849</span> </div>
<div class="line"><a id="l01850" name="l01850"></a><span class="lineno"> 1850</span> <span class="keywordflow">if</span> (!skyboxObject-&gt;IsVisible())</div>
<div class="line"><a id="l01851" name="l01851"></a><span class="lineno"> 1851</span> {</div>
<div class="line"><a id="l01852" name="l01852"></a><span class="lineno"> 1852</span> <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l01853" name="l01853"></a><span class="lineno"> 1853</span> }</div>
<div class="line"><a id="l01854" name="l01854"></a><span class="lineno"> 1854</span> </div>
<div class="line"><a id="l01855" name="l01855"></a><span class="lineno"> 1855</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#af10a177e15842ad232f394d30f80a4e6">turn_z_buffer_off</a>();</div>
<div class="line"><a id="l01856" name="l01856"></a><span class="lineno"> 1856</span> </div>
<div class="line"><a id="l01857" name="l01857"></a><span class="lineno"> 1857</span> scaleMatrix = skyboxObject-&gt;GetScaleMatrix();</div>
<div class="line"><a id="l01858" name="l01858"></a><span class="lineno"> 1858</span> rotateMatrix = skyboxObject-&gt;GetRotateMatrix();</div>
<div class="line"><a id="l01859" name="l01859"></a><span class="lineno"> 1859</span> translateMatrix = skyboxObject-&gt;GetTranslateMatrix();</div>
<div class="line"><a id="l01860" name="l01860"></a><span class="lineno"> 1860</span> </div>
<div class="line"><a id="l01861" name="l01861"></a><span class="lineno"> 1861</span> XMMATRIX worldMatrix = XMMatrixMultiply(</div>
<div class="line"><a id="l01862" name="l01862"></a><span class="lineno"> 1862</span> XMMatrixMultiply(scaleMatrix, rotateMatrix),</div>
<div class="line"><a id="l01863" name="l01863"></a><span class="lineno"> 1863</span> translateMatrix</div>
<div class="line"><a id="l01864" name="l01864"></a><span class="lineno"> 1864</span> );</div>
<div class="line"><a id="l01865" name="l01865"></a><span class="lineno"> 1865</span> </div>
<div class="line"><a id="l01866" name="l01866"></a><span class="lineno"> 1866</span> renderCount++;</div>
<div class="line"><a id="l01867" name="l01867"></a><span class="lineno"> 1867</span> </div>
<div class="line"><a id="l01868" name="l01868"></a><span class="lineno"> 1868</span> skyboxObject-&gt;get_model()-&gt;Render(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>());</div>
<div class="line"><a id="l01869" name="l01869"></a><span class="lineno"> 1869</span> </div>
<div class="line"><a id="l01870" name="l01870"></a><span class="lineno"> 1870</span> result = shader_manager_-&gt;render_skybox_shader(</div>
<div class="line"><a id="l01871" name="l01871"></a><span class="lineno"> 1871</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(),</div>
<div class="line"><a id="l01872" name="l01872"></a><span class="lineno"> 1872</span> skyboxObject-&gt;get_model()-&gt;GetIndexCount(),</div>
<div class="line"><a id="l01873" name="l01873"></a><span class="lineno"> 1873</span> worldMatrix,</div>
<div class="line"><a id="l01874" name="l01874"></a><span class="lineno"> 1874</span> view,</div>
<div class="line"><a id="l01875" name="l01875"></a><span class="lineno"> 1875</span> projection,</div>
<div class="line"><a id="l01876" name="l01876"></a><span class="lineno"> 1876</span> skyboxObject-&gt;get_model()-&gt;GetTexture(TextureType::Diffuse,0),</div>
<div class="line"><a id="l01877" name="l01877"></a><span class="lineno"> 1877</span> sun_light_-&gt;GetDiffuseColor(),</div>
<div class="line"><a id="l01878" name="l01878"></a><span class="lineno"> 1878</span> sun_light_-&gt;GetAmbientColor(),</div>
<div class="line"><a id="l01879" name="l01879"></a><span class="lineno"> 1879</span> sun_light_-&gt;GetDirection(),</div>
<div class="line"><a id="l01880" name="l01880"></a><span class="lineno"> 1880</span> sun_light_-&gt;GetIntensity()</div>
<div class="line"><a id="l01881" name="l01881"></a><span class="lineno"> 1881</span> );</div>
<div class="line"><a id="l01882" name="l01882"></a><span class="lineno"> 1882</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01883" name="l01883"></a><span class="lineno"> 1883</span> {</div>
<div class="line"><a id="l01884" name="l01884"></a><span class="lineno"> 1884</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not render the object model using the skybox shader&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01885" name="l01885"></a><span class="lineno"> 1885</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l01886" name="l01886"></a><span class="lineno"> 1886</span> }</div>
<div class="line"><a id="l01887" name="l01887"></a><span class="lineno"> 1887</span> direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a00a377d6a09653fd3f7e68af8afcea3a">turn_z_buffer_on</a>(); <span class="comment">// R<>activer le Z-buffer apr<70>s le rendu de la skybox</span></div>
<div class="line"><a id="l01888" name="l01888"></a><span class="lineno"> 1888</span> </div>
<div class="line"><a id="l01889" name="l01889"></a><span class="lineno"> 1889</span> <span class="keywordflow">break</span>;</div>
<div class="line"><a id="l01890" name="l01890"></a><span class="lineno"> 1890</span> </div>
<div class="line"><a id="l01891" name="l01891"></a><span class="lineno"> 1891</span> }</div>
<div class="line"><a id="l01892" name="l01892"></a><span class="lineno"> 1892</span> </div>
<div class="line"><a id="l01893" name="l01893"></a><span class="lineno"> 1893</span> <span class="comment">// Rendu des entit<69>s du syst<73>me ECS s&#39;il est disponible</span></div>
<div class="line"><a id="l01894" name="l01894"></a><span class="lineno"> 1894</span> <span class="keywordflow">if</span> (entity_manager_) {</div>
<div class="line"><a id="l01895" name="l01895"></a><span class="lineno"> 1895</span> <span class="comment">// Cr<43>er le syst<73>me de rendu pour les entit<69>s</span></div>
<div class="line"><a id="l01896" name="l01896"></a><span class="lineno"> 1896</span> <a class="code hl_class" href="classecs_1_1_render_system.html">ecs::RenderSystem</a> renderSystem(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), shader_manager_);</div>
<div class="line"><a id="l01897" name="l01897"></a><span class="lineno"> 1897</span> </div>
<div class="line"><a id="l01898" name="l01898"></a><span class="lineno"> 1898</span> <span class="comment">// Donn<6E>es pour le syst<73>me de rendu</span></div>
<div class="line"><a id="l01899" name="l01899"></a><span class="lineno"> 1899</span> XMFLOAT4 sunlightDiffuse = sun_light_-&gt;GetDiffuseColor();</div>
<div class="line"><a id="l01900" name="l01900"></a><span class="lineno"> 1900</span> XMFLOAT4 sunlightAmbient = sun_light_-&gt;GetAmbientColor();</div>
<div class="line"><a id="l01901" name="l01901"></a><span class="lineno"> 1901</span> XMFLOAT3 sunlightDirection = sun_light_-&gt;GetDirection();</div>
<div class="line"><a id="l01902" name="l01902"></a><span class="lineno"> 1902</span> <span class="keywordtype">float</span> sunlightIntensity = sun_light_-&gt;GetIntensity();</div>
<div class="line"><a id="l01903" name="l01903"></a><span class="lineno"> 1903</span> </div>
<div class="line"><a id="l01904" name="l01904"></a><span class="lineno"> 1904</span> <span class="comment">// Effectuer le rendu de toutes les entit<69>s</span></div>
<div class="line"><a id="l01905" name="l01905"></a><span class="lineno"> 1905</span> <span class="keywordtype">int</span> entitiesRendered = renderSystem.RenderAllEntities(</div>
<div class="line"><a id="l01906" name="l01906"></a><span class="lineno"> 1906</span> entity_manager_.get(),</div>
<div class="line"><a id="l01907" name="l01907"></a><span class="lineno"> 1907</span> view,</div>
<div class="line"><a id="l01908" name="l01908"></a><span class="lineno"> 1908</span> projection,</div>
<div class="line"><a id="l01909" name="l01909"></a><span class="lineno"> 1909</span> diffuse,</div>
<div class="line"><a id="l01910" name="l01910"></a><span class="lineno"> 1910</span> position,</div>
<div class="line"><a id="l01911" name="l01911"></a><span class="lineno"> 1911</span> ambient,</div>
<div class="line"><a id="l01912" name="l01912"></a><span class="lineno"> 1912</span> camera_-&gt;<a class="code hl_function" href="classcamera__class.html#af416c69abe70579751cd404cba8bf388">get_position</a>(),</div>
<div class="line"><a id="l01913" name="l01913"></a><span class="lineno"> 1913</span> sunlightDiffuse,</div>
<div class="line"><a id="l01914" name="l01914"></a><span class="lineno"> 1914</span> sunlightAmbient,</div>
<div class="line"><a id="l01915" name="l01915"></a><span class="lineno"> 1915</span> sunlightDirection,</div>
<div class="line"><a id="l01916" name="l01916"></a><span class="lineno"> 1916</span> sunlightIntensity</div>
<div class="line"><a id="l01917" name="l01917"></a><span class="lineno"> 1917</span> );</div>
<div class="line"><a id="l01918" name="l01918"></a><span class="lineno"> 1918</span> </div>
<div class="line"><a id="l01919" name="l01919"></a><span class="lineno"> 1919</span> renderCount += entitiesRendered;</div>
<div class="line"><a id="l01920" name="l01920"></a><span class="lineno"> 1920</span> }</div>
<div class="line"><a id="l01921" name="l01921"></a><span class="lineno"> 1921</span> </div>
<div class="line"><a id="l01922" name="l01922"></a><span class="lineno"> 1922</span> <span class="comment">// Rendu des objets traditionnels comme avant</span></div>
<div class="line"><a id="l01923" name="l01923"></a><span class="lineno"> 1923</span> <span class="comment">// if (active_camera_ == sun_camera_)</span></div>
<div class="line"><a id="l01924" name="l01924"></a><span class="lineno"> 1924</span> <span class="comment">// {</span></div>
<div class="line"><a id="l01925" name="l01925"></a><span class="lineno"> 1925</span> <span class="comment">// shadow_map_-&gt;set_render_target(direct_3d_-&gt;get_device_context());</span></div>
<div class="line"><a id="l01926" name="l01926"></a><span class="lineno"> 1926</span> <span class="comment">// shadow_map_-&gt;clear_render_target(direct_3d_-&gt;get_device_context());</span></div>
<div class="line"><a id="l01927" name="l01927"></a><span class="lineno"> 1927</span> <span class="comment">// }</span></div>
<div class="line"><a id="l01928" name="l01928"></a><span class="lineno"> 1928</span> </div>
<div class="line"><a id="l01929" name="l01929"></a><span class="lineno"> 1929</span> <span class="comment">// if (active_camera_ == sun_camera_)</span></div>
<div class="line"><a id="l01930" name="l01930"></a><span class="lineno"> 1930</span> <span class="comment">// {</span></div>
<div class="line"><a id="l01931" name="l01931"></a><span class="lineno"> 1931</span> <span class="comment">// direct_3d_-&gt;set_back_buffer_render_target();</span></div>
<div class="line"><a id="l01932" name="l01932"></a><span class="lineno"> 1932</span> <span class="comment">// direct_3d_-&gt;reset_viewport();</span></div>
<div class="line"><a id="l01933" name="l01933"></a><span class="lineno"> 1933</span> <span class="comment">// }</span></div>
<div class="line"><a id="l01934" name="l01934"></a><span class="lineno"> 1934</span> </div>
<div class="line"><a id="l01935" name="l01935"></a><span class="lineno"> 1935</span> <a class="code hl_function" href="classapplication__class.html#a1f607939202c0cb805df935eb38dabe7">set_render_count</a>(renderCount);</div>
<div class="line"><a id="l01936" name="l01936"></a><span class="lineno"> 1936</span> </div>
<div class="line"><a id="l01937" name="l01937"></a><span class="lineno"> 1937</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l01938" name="l01938"></a><span class="lineno"> 1938</span>}</div>
<div class="line"><a id="l01939" name="l01939"></a><span class="lineno"> 1939</span> </div>
<div class="foldopen" id="foldopen01940" data-start="{" data-end="}">
<div class="line"><a id="l01940" name="l01940"></a><span class="lineno"><a class="line" href="classapplication__class.html#a7b959a12a5574b263556937f1c94e255"> 1940</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classapplication__class.html#a7b959a12a5574b263556937f1c94e255">application_class::construct_frustum</a>()</div>
<div class="line"><a id="l01941" name="l01941"></a><span class="lineno"> 1941</span>{</div>
<div class="line"><a id="l01942" name="l01942"></a><span class="lineno"> 1942</span> XMMATRIX projectionMatrix = direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a64893c249b126bdc97f63c00e7c78758">get_projection_matrix</a>();</div>
<div class="line"><a id="l01943" name="l01943"></a><span class="lineno"> 1943</span> XMMATRIX viewMatrix;</div>
<div class="line"><a id="l01944" name="l01944"></a><span class="lineno"> 1944</span> active_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#ac17736821f337ce7fd52b9857095de68">get_view_matrix</a>(viewMatrix);</div>
<div class="line"><a id="l01945" name="l01945"></a><span class="lineno"> 1945</span> </div>
<div class="line"><a id="l01946" name="l01946"></a><span class="lineno"> 1946</span> frustum_culling_.<a class="code hl_function" href="classfrustum.html#a17fbc652d86a362739d01c66ab8aa036">ConstructFrustum</a>(screen_depth, projectionMatrix, viewMatrix);</div>
<div class="line"><a id="l01947" name="l01947"></a><span class="lineno"> 1947</span>}</div>
</div>
<div class="line"><a id="l01948" name="l01948"></a><span class="lineno"> 1948</span> </div>
<div class="line"><a id="l01949" name="l01949"></a><span class="lineno"> 1949</span><span class="comment">// Update the position of the skybox based on the camera position</span></div>
<div class="line"><a id="l01950" name="l01950"></a><span class="lineno"> 1950</span><span class="keywordtype">void</span> application_class::update_skybox_position()</div>
<div class="line"><a id="l01951" name="l01951"></a><span class="lineno"> 1951</span>{</div>
<div class="line"><a id="l01952" name="l01952"></a><span class="lineno"> 1952</span> </div>
<div class="line"><a id="l01953" name="l01953"></a><span class="lineno"> 1953</span> <span class="keywordflow">if</span> (skybox_.empty())</div>
<div class="line"><a id="l01954" name="l01954"></a><span class="lineno"> 1954</span> {</div>
<div class="line"><a id="l01955" name="l01955"></a><span class="lineno"> 1955</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Skybox is empty&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01956" name="l01956"></a><span class="lineno"> 1956</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l01957" name="l01957"></a><span class="lineno"> 1957</span> }</div>
<div class="line"><a id="l01958" name="l01958"></a><span class="lineno"> 1958</span> </div>
<div class="line"><a id="l01959" name="l01959"></a><span class="lineno"> 1959</span> skybox_[0]-&gt;SetTranslateMatrix(XMMatrixTranslation(active_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#af416c69abe70579751cd404cba8bf388">get_position</a>().x, active_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#af416c69abe70579751cd404cba8bf388">get_position</a>().y, active_camera_-&gt;<a class="code hl_function" href="classcamera__class.html#af416c69abe70579751cd404cba8bf388">get_position</a>().z));</div>
<div class="line"><a id="l01960" name="l01960"></a><span class="lineno"> 1960</span> </div>
<div class="line"><a id="l01961" name="l01961"></a><span class="lineno"> 1961</span>}</div>
<div class="line"><a id="l01962" name="l01962"></a><span class="lineno"> 1962</span> </div>
<div class="line"><a id="l01963" name="l01963"></a><span class="lineno"> 1963</span><span class="keywordtype">bool</span> application_class::render_physics(<span class="keywordtype">float</span> delta_time) {</div>
<div class="line"><a id="l01964" name="l01964"></a><span class="lineno"> 1964</span> </div>
<div class="line"><a id="l01965" name="l01965"></a><span class="lineno"> 1965</span> <span class="comment">// update the physical entity if they have the physics component</span></div>
<div class="line"><a id="l01966" name="l01966"></a><span class="lineno"> 1966</span> <span class="keyword">auto</span> entities_with_physics = entity_manager_-&gt;GetEntitiesWithComponent&lt;<a class="code hl_class" href="classecs_1_1_physics_component.html">ecs::PhysicsComponent</a>&gt;();</div>
<div class="line"><a id="l01967" name="l01967"></a><span class="lineno"> 1967</span> <span class="keywordflow">for</span> (<span class="keyword">auto</span>&amp; entity : entities_with_physics) {</div>
<div class="line"><a id="l01968" name="l01968"></a><span class="lineno"> 1968</span> <span class="keyword">auto</span> physicsComponent = entity-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_physics_component.html">ecs::PhysicsComponent</a>&gt;();</div>
<div class="line"><a id="l01969" name="l01969"></a><span class="lineno"> 1969</span> <span class="keywordflow">if</span> (physicsComponent) {</div>
<div class="line"><a id="l01970" name="l01970"></a><span class="lineno"> 1970</span> <span class="comment">// Update the physics component with the input keys and delta time</span></div>
<div class="line"><a id="l01971" name="l01971"></a><span class="lineno"> 1971</span> physicsComponent-&gt;Update(delta_time);</div>
<div class="line"><a id="l01972" name="l01972"></a><span class="lineno"> 1972</span> }</div>
<div class="line"><a id="l01973" name="l01973"></a><span class="lineno"> 1973</span> }</div>
<div class="line"><a id="l01974" name="l01974"></a><span class="lineno"> 1974</span> </div>
<div class="line"><a id="l01975" name="l01975"></a><span class="lineno"> 1975</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l01976" name="l01976"></a><span class="lineno"> 1976</span>}</div>
<div class="line"><a id="l01977" name="l01977"></a><span class="lineno"> 1977</span> </div>
<div class="foldopen" id="foldopen01978" data-start="{" data-end="}">
<div class="line"><a id="l01978" name="l01978"></a><span class="lineno"><a class="line" href="classapplication__class.html#aa583e172e6a2d45cb9b4841634b9eea4"> 1978</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classapplication__class.html#aa583e172e6a2d45cb9b4841634b9eea4">application_class::physics_thread_function</a>()</div>
<div class="line"><a id="l01979" name="l01979"></a><span class="lineno"> 1979</span>{</div>
<div class="line"><a id="l01980" name="l01980"></a><span class="lineno"> 1980</span> <span class="keyword">auto</span> fixedUpdateInterval = std::chrono::milliseconds(1000 / physics_tick_rate_);</div>
<div class="line"><a id="l01981" name="l01981"></a><span class="lineno"> 1981</span> <span class="keyword">auto</span> lastTime = std::chrono::steady_clock::now();</div>
<div class="line"><a id="l01982" name="l01982"></a><span class="lineno"> 1982</span> </div>
<div class="line"><a id="l01983" name="l01983"></a><span class="lineno"> 1983</span> <span class="keywordflow">while</span> (!should_quit_)</div>
<div class="line"><a id="l01984" name="l01984"></a><span class="lineno"> 1984</span> {</div>
<div class="line"><a id="l01985" name="l01985"></a><span class="lineno"> 1985</span> <span class="keyword">auto</span> now = std::chrono::steady_clock::now();</div>
<div class="line"><a id="l01986" name="l01986"></a><span class="lineno"> 1986</span> <span class="keywordflow">if</span> (now - lastTime &gt;= fixedUpdateInterval)</div>
<div class="line"><a id="l01987" name="l01987"></a><span class="lineno"> 1987</span> {</div>
<div class="line"><a id="l01988" name="l01988"></a><span class="lineno"> 1988</span> lastTime = now;</div>
<div class="line"><a id="l01989" name="l01989"></a><span class="lineno"> 1989</span> </div>
<div class="line"><a id="l01990" name="l01990"></a><span class="lineno"> 1990</span> <span class="keywordtype">float</span> deltaTime = 1.0f / <span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>(physics_tick_rate_);</div>
<div class="line"><a id="l01991" name="l01991"></a><span class="lineno"> 1991</span> <span class="keywordtype">bool</span> result = render_physics(deltaTime);</div>
<div class="line"><a id="l01992" name="l01992"></a><span class="lineno"> 1992</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><a id="l01993" name="l01993"></a><span class="lineno"> 1993</span> {</div>
<div class="line"><a id="l01994" name="l01994"></a><span class="lineno"> 1994</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Could not render the physics scene&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l01995" name="l01995"></a><span class="lineno"> 1995</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l01996" name="l01996"></a><span class="lineno"> 1996</span> }</div>
<div class="line"><a id="l01997" name="l01997"></a><span class="lineno"> 1997</span> }</div>
<div class="line"><a id="l01998" name="l01998"></a><span class="lineno"> 1998</span> <span class="comment">// Attendre un peu pour <20>viter de surcharger le CPU</span></div>
<div class="line"><a id="l01999" name="l01999"></a><span class="lineno"> 1999</span> std::this_thread::sleep_for(std::chrono::milliseconds(1));</div>
<div class="line"><a id="l02000" name="l02000"></a><span class="lineno"> 2000</span> }</div>
<div class="line"><a id="l02001" name="l02001"></a><span class="lineno"> 2001</span>}</div>
</div>
<div class="line"><a id="l02002" name="l02002"></a><span class="lineno"> 2002</span> </div>
<div class="foldopen" id="foldopen02003" data-start="{" data-end="}">
<div class="line"><a id="l02003" name="l02003"></a><span class="lineno"><a class="line" href="classapplication__class.html#a7b0482e4b79a4c3bf32e1f40ccb48678"> 2003</a></span><span class="keywordtype">bool</span> <a class="code hl_function" href="classapplication__class.html#a7b0482e4b79a4c3bf32e1f40ccb48678">application_class::create_big_cube</a>(<span class="keywordtype">int</span> side_count)</div>
<div class="line"><a id="l02004" name="l02004"></a><span class="lineno"> 2004</span>{</div>
<div class="line"><a id="l02005" name="l02005"></a><span class="lineno"> 2005</span> std::string modelName = <span class="stringliteral">&quot;assets/Model/TXT/cube.txt&quot;</span>;</div>
<div class="line"><a id="l02006" name="l02006"></a><span class="lineno"> 2006</span> std::shared_ptr&lt;model_class&gt; sharedModel;</div>
<div class="line"><a id="l02007" name="l02007"></a><span class="lineno"> 2007</span> </div>
<div class="line"><a id="l02008" name="l02008"></a><span class="lineno"> 2008</span> <span class="comment">// V<>rifier si le mod<6F>le existe d<>j<EFBFBD></span></div>
<div class="line"><a id="l02009" name="l02009"></a><span class="lineno"> 2009</span> <span class="keyword">auto</span> it = g_model_cache.find(modelName);</div>
<div class="line"><a id="l02010" name="l02010"></a><span class="lineno"> 2010</span> <span class="keywordflow">if</span> (it != g_model_cache.end()) {</div>
<div class="line"><a id="l02011" name="l02011"></a><span class="lineno"> 2011</span> sharedModel = it-&gt;second;</div>
<div class="line"><a id="l02012" name="l02012"></a><span class="lineno"> 2012</span> } <span class="keywordflow">else</span> {</div>
<div class="line"><a id="l02013" name="l02013"></a><span class="lineno"> 2013</span> <span class="comment">// copy le string en char*</span></div>
<div class="line"><a id="l02014" name="l02014"></a><span class="lineno"> 2014</span> <span class="keywordtype">char</span> model_file[128];</div>
<div class="line"><a id="l02015" name="l02015"></a><span class="lineno"> 2015</span> <span class="keywordtype">size_t</span> convertedChars = 0;</div>
<div class="line"><a id="l02016" name="l02016"></a><span class="lineno"> 2016</span> (void)wcstombs_s(&amp;convertedChars, model_file, <span class="keyword">sizeof</span>(model_file), std::wstring(modelName.begin(), modelName.end()).c_str(), _TRUNCATE);</div>
<div class="line"><a id="l02017" name="l02017"></a><span class="lineno"> 2017</span> </div>
<div class="line"><a id="l02018" name="l02018"></a><span class="lineno"> 2018</span> <span class="comment">// Cr<43>er et initialiser le mod<6F>le si non trouv<75></span></div>
<div class="line"><a id="l02019" name="l02019"></a><span class="lineno"> 2019</span> <span class="keyword">auto</span> newModel = std::make_shared&lt;model_class&gt;();</div>
<div class="line"><a id="l02020" name="l02020"></a><span class="lineno"> 2020</span> <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a> textures;</div>
<div class="line"><a id="l02021" name="l02021"></a><span class="lineno"> 2021</span> textures.diffusePaths.push_back(L<span class="stringliteral">&quot;assets/Texture/Bricks2K.png&quot;</span>);</div>
<div class="line"><a id="l02022" name="l02022"></a><span class="lineno"> 2022</span> textures.normalPaths.push_back(L<span class="stringliteral">&quot;assets/Texture/BricksNRM2K.png&quot;</span>);</div>
<div class="line"><a id="l02023" name="l02023"></a><span class="lineno"> 2023</span> textures.specularPaths.push_back(L<span class="stringliteral">&quot;assets/Texture/BricksGLOSS2K.png&quot;</span>);</div>
<div class="line"><a id="l02024" name="l02024"></a><span class="lineno"> 2024</span> newModel-&gt;PreloadTextures(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), textures);</div>
<div class="line"><a id="l02025" name="l02025"></a><span class="lineno"> 2025</span> <span class="keywordflow">if</span> (!newModel-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(),model_file, textures)) {</div>
<div class="line"><a id="l02026" name="l02026"></a><span class="lineno"> 2026</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Impossible d&#39;initialiser le mod<6F>le du gros cube&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><a id="l02027" name="l02027"></a><span class="lineno"> 2027</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l02028" name="l02028"></a><span class="lineno"> 2028</span> }</div>
<div class="line"><a id="l02029" name="l02029"></a><span class="lineno"> 2029</span> g_model_cache[modelName] = newModel;</div>
<div class="line"><a id="l02030" name="l02030"></a><span class="lineno"> 2030</span> sharedModel = newModel;</div>
<div class="line"><a id="l02031" name="l02031"></a><span class="lineno"> 2031</span> }</div>
<div class="line"><a id="l02032" name="l02032"></a><span class="lineno"> 2032</span> </div>
<div class="line"><a id="l02033" name="l02033"></a><span class="lineno"> 2033</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x &lt; side_count; x++) {</div>
<div class="line"><a id="l02034" name="l02034"></a><span class="lineno"> 2034</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = 0; y &lt; side_count; y++) {</div>
<div class="line"><a id="l02035" name="l02035"></a><span class="lineno"> 2035</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> z = 0; z &lt; side_count; z++) {</div>
<div class="line"><a id="l02036" name="l02036"></a><span class="lineno"> 2036</span> <span class="comment">// Cr<43>er une entit<69></span></div>
<div class="line"><a id="l02037" name="l02037"></a><span class="lineno"> 2037</span> <span class="keyword">auto</span> entity = entity_manager_-&gt;CreateEntity();</div>
<div class="line"><a id="l02038" name="l02038"></a><span class="lineno"> 2038</span> </div>
<div class="line"><a id="l02039" name="l02039"></a><span class="lineno"> 2039</span> <span class="comment">// Ajouter un composant d&#39;identit<EFBFBD></span></div>
<div class="line"><a id="l02040" name="l02040"></a><span class="lineno"> 2040</span> <span class="keyword">auto</span> identity = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a>&gt;(object_id_++);</div>
<div class="line"><a id="l02041" name="l02041"></a><span class="lineno"> 2041</span> identity-&gt;<a class="code hl_function" href="classecs_1_1_identity_component.html#aa04b3e5f2e40271ba50dfd35c3217013">SetName</a>(<span class="stringliteral">&quot;CubePart_&quot;</span> + std::to_string(x) + <span class="stringliteral">&quot;_&quot;</span> + std::to_string(y) + <span class="stringliteral">&quot;_&quot;</span> + std::to_string(z));</div>
<div class="line"><a id="l02042" name="l02042"></a><span class="lineno"> 2042</span> identity-&gt;SetType(ecs::ObjectType::Terrain);</div>
<div class="line"><a id="l02043" name="l02043"></a><span class="lineno"> 2043</span> </div>
<div class="line"><a id="l02044" name="l02044"></a><span class="lineno"> 2044</span> <span class="comment">// Ajouter un composant de transformation</span></div>
<div class="line"><a id="l02045" name="l02045"></a><span class="lineno"> 2045</span> <span class="keyword">auto</span> transform = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_transform_component.html">ecs::TransformComponent</a>&gt;();</div>
<div class="line"><a id="l02046" name="l02046"></a><span class="lineno"> 2046</span> transform-&gt;<a class="code hl_function" href="classecs_1_1_transform_component.html#ad825453d2a065640aa71618c00612249">SetPosition</a>(XMVectorSet(<span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>(x), <span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>(y), <span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>(z), 0.0f));</div>
<div class="line"><a id="l02047" name="l02047"></a><span class="lineno"> 2047</span> transform-&gt;SetScale(XMVectorSet(1.0f, 1.0f, 1.0f, 0.0f));</div>
<div class="line"><a id="l02048" name="l02048"></a><span class="lineno"> 2048</span> transform-&gt;UpdateWorldMatrix();</div>
<div class="line"><a id="l02049" name="l02049"></a><span class="lineno"> 2049</span> </div>
<div class="line"><a id="l02050" name="l02050"></a><span class="lineno"> 2050</span> <span class="comment">// Ajouter un composant de rendu</span></div>
<div class="line"><a id="l02051" name="l02051"></a><span class="lineno"> 2051</span> <span class="keyword">auto</span> render = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_render_component.html">ecs::RenderComponent</a>&gt;();</div>
<div class="line"><a id="l02052" name="l02052"></a><span class="lineno"> 2052</span> render-&gt;InitializeWithModel(sharedModel);</div>
<div class="line"><a id="l02053" name="l02053"></a><span class="lineno"> 2053</span> </div>
<div class="line"><a id="l02054" name="l02054"></a><span class="lineno"> 2054</span> <span class="comment">// Ajouter un composant de shader</span></div>
<div class="line"><a id="l02055" name="l02055"></a><span class="lineno"> 2055</span> <span class="keyword">auto</span> shader = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_shader_component.html">ecs::ShaderComponent</a>&gt;();</div>
<div class="line"><a id="l02056" name="l02056"></a><span class="lineno"> 2056</span> shader-&gt;<a class="code hl_function" href="classecs_1_1_shader_component.html#a4664380323123817e65900a12fa9496f">SetActiveShader</a>(ecs::ShaderType::LIGHTING);</div>
<div class="line"><a id="l02057" name="l02057"></a><span class="lineno"> 2057</span> }</div>
<div class="line"><a id="l02058" name="l02058"></a><span class="lineno"> 2058</span> }</div>
<div class="line"><a id="l02059" name="l02059"></a><span class="lineno"> 2059</span> }</div>
<div class="line"><a id="l02060" name="l02060"></a><span class="lineno"> 2060</span> </div>
<div class="line"><a id="l02061" name="l02061"></a><span class="lineno"> 2061</span> <a class="code hl_function" href="classapplication__class.html#aa453b06f65ab6344907f0c65670de202">update_stats_after_modification</a>();</div>
<div class="line"><a id="l02062" name="l02062"></a><span class="lineno"> 2062</span> </div>
<div class="line"><a id="l02063" name="l02063"></a><span class="lineno"> 2063</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a id="l02064" name="l02064"></a><span class="lineno"> 2064</span>}</div>
</div>
<div class="line"><a id="l02065" name="l02065"></a><span class="lineno"> 2065</span> </div>
<div class="foldopen" id="foldopen02066" data-start="{" data-end="}">
<div class="line"><a id="l02066" name="l02066"></a><span class="lineno"><a class="line" href="classapplication__class.html#aa453b06f65ab6344907f0c65670de202"> 2066</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classapplication__class.html#aa453b06f65ab6344907f0c65670de202">application_class::update_stats_after_modification</a>()</div>
<div class="line"><a id="l02067" name="l02067"></a><span class="lineno"> 2067</span>{</div>
<div class="line"><a id="l02068" name="l02068"></a><span class="lineno"> 2068</span> <span class="keywordflow">if</span> (stats_)</div>
<div class="line"><a id="l02069" name="l02069"></a><span class="lineno"> 2069</span> {</div>
<div class="line"><a id="l02070" name="l02070"></a><span class="lineno"> 2070</span> stats_ -&gt; update_geometric_stats();</div>
<div class="line"><a id="l02071" name="l02071"></a><span class="lineno"> 2071</span> }</div>
<div class="line"><a id="l02072" name="l02072"></a><span class="lineno"> 2072</span>}</div>
</div>
<div class="line"><a id="l02073" name="l02073"></a><span class="lineno"> 2073</span> </div>
<div class="foldopen" id="foldopen02074" data-start="{" data-end="}">
<div class="line"><a id="l02074" name="l02074"></a><span class="lineno"><a class="line" href="classapplication__class.html#afe1ff7bf39935cae054c8f3743e923e1"> 2074</a></span><span class="keywordtype">int</span> <a class="code hl_function" href="classapplication__class.html#afe1ff7bf39935cae054c8f3743e923e1">application_class::get_terrain_entity_count</a>()</div>
<div class="line"><a id="l02075" name="l02075"></a><span class="lineno"> 2075</span>{</div>
<div class="line"><a id="l02076" name="l02076"></a><span class="lineno"> 2076</span> std::lock_guard&lt;std::mutex&gt; lock(objects_mutex_);</div>
<div class="line"><a id="l02077" name="l02077"></a><span class="lineno"> 2077</span> <span class="keywordtype">int</span> terrainCount = 0;</div>
<div class="line"><a id="l02078" name="l02078"></a><span class="lineno"> 2078</span> </div>
<div class="line"><a id="l02079" name="l02079"></a><span class="lineno"> 2079</span> <span class="comment">// Get all entities with the Terrain type</span></div>
<div class="line"><a id="l02080" name="l02080"></a><span class="lineno"> 2080</span> <span class="keyword">auto</span> entities_with_terrain = entity_manager_-&gt;GetEntitiesWithComponent&lt;<a class="code hl_class" href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a>&gt;();</div>
<div class="line"><a id="l02081" name="l02081"></a><span class="lineno"> 2081</span> <span class="keywordflow">for</span> (<span class="keyword">auto</span>&amp; entity : entities_with_terrain) {</div>
<div class="line"><a id="l02082" name="l02082"></a><span class="lineno"> 2082</span> <span class="keyword">auto</span> identity = entity-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a>&gt;();</div>
<div class="line"><a id="l02083" name="l02083"></a><span class="lineno"> 2083</span> <span class="keywordflow">if</span> (identity &amp;&amp; identity-&gt;GetType() == ecs::ObjectType::Terrain) {</div>
<div class="line"><a id="l02084" name="l02084"></a><span class="lineno"> 2084</span> terrainCount++;</div>
<div class="line"><a id="l02085" name="l02085"></a><span class="lineno"> 2085</span> }</div>
<div class="line"><a id="l02086" name="l02086"></a><span class="lineno"> 2086</span> }</div>
<div class="line"><a id="l02087" name="l02087"></a><span class="lineno"> 2087</span> </div>
<div class="line"><a id="l02088" name="l02088"></a><span class="lineno"> 2088</span> <span class="keywordflow">return</span> terrainCount;</div>
<div class="line"><a id="l02089" name="l02089"></a><span class="lineno"> 2089</span>}</div>
</div>
<div class="ttc" id="aclass_logger_html_a08e3e1b899767a6d833136c9fb4f15c2"><div class="ttname"><a href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a></div><div class="ttdeci">static Logger &amp; Get()</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00020">Logger.h:20</a></div></div>
<div class="ttc" id="aclass_logger_html_a94f47ba0ef38ea7bcf1056f64d2645e4"><div class="ttname"><a href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Logger::Log</a></div><div class="ttdeci">void Log(const std::string &amp;message, const std::string &amp;fileName, int lineNumber, LogLevel level=LogLevel::Info)</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00158">Logger.h:158</a></div></div>
<div class="ttc" id="aclass_model_list_class_html"><div class="ttname"><a href="class_model_list_class.html">ModelListClass</a></div><div class="ttdef"><b>Definition</b> <a href="_modellistclass_8h_source.html#l00015">Modellistclass.h:16</a></div></div>
<div class="ttc" id="aclass_skybox_html"><div class="ttname"><a href="class_skybox.html">Skybox</a></div><div class="ttdef"><b>Definition</b> <a href="_skybox_8h_source.html#l00007">Skybox.h:8</a></div></div>
<div class="ttc" id="aclass_skybox_html_a583a0753edede891759ecb62cf82a86f"><div class="ttname"><a href="class_skybox.html#a583a0753edede891759ecb62cf82a86f">Skybox::ConstructSkybox</a></div><div class="ttdeci">object * ConstructSkybox(application_class *app)</div><div class="ttdef"><b>Definition</b> <a href="_skybox_8cpp_source.html#l00026">Skybox.cpp:26</a></div></div>
<div class="ttc" id="aclass_skybox_html_af048306ba3fc893e485393452e8af429"><div class="ttname"><a href="class_skybox.html#af048306ba3fc893e485393452e8af429">Skybox::Initialize</a></div><div class="ttdeci">void Initialize(d_3d_class *d3dClassRef)</div><div class="ttdef"><b>Definition</b> <a href="_skybox_8cpp_source.html#l00021">Skybox.cpp:21</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a0d9b9cbfbe1a2efa52606fcbbdfb40ca"><div class="ttname"><a href="classapplication__class.html#a0d9b9cbfbe1a2efa52606fcbbdfb40ca">application_class::frame</a></div><div class="ttdeci">virtual bool frame(input_class *)</div><div class="ttdoc">Run the main loop of the application. This function will handle the main loop, including rendering an...</div><div class="ttdef"><b>Definition</b> <a href="#l00760">application_class.cpp:760</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a1715fe1c06659636399b60e859e6b2ae"><div class="ttname"><a href="classapplication__class.html#a1715fe1c06659636399b60e859e6b2ae">application_class::set_light_position</a></div><div class="ttdeci">void set_light_position(int index, XMVECTOR position)</div><div class="ttdef"><b>Definition</b> <a href="#l01748">application_class.cpp:1748</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a1f607939202c0cb805df935eb38dabe7"><div class="ttname"><a href="classapplication__class.html#a1f607939202c0cb805df935eb38dabe7">application_class::set_render_count</a></div><div class="ttdeci">void set_render_count(const int render_count)</div><div class="ttdef"><b>Definition</b> <a href="application__class_8h_source.html#l00393">application_class.h:393</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a3be4f6532857c72283450ce43907f309"><div class="ttname"><a href="classapplication__class.html#a3be4f6532857c72283450ce43907f309">application_class::initialize</a></div><div class="ttdeci">virtual bool initialize(int screen_width, int screen_height, HWND hwdn, bool is_vulkan)</div><div class="ttdef"><b>Definition</b> <a href="#l00070">application_class.cpp:70</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a40392869f0ff57982fef8098dd3354fe"><div class="ttname"><a href="classapplication__class.html#a40392869f0ff57982fef8098dd3354fe">application_class::set_hwnd</a></div><div class="ttdeci">void set_hwnd(HWND hwnd)</div><div class="ttdef"><b>Definition</b> <a href="application__class_8h_source.html#l00326">application_class.h:326</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a468b1ed714bae99f4f2fcf7a93407bfb"><div class="ttname"><a href="classapplication__class.html#a468b1ed714bae99f4f2fcf7a93407bfb">application_class::get_screen_height</a></div><div class="ttdeci">int get_screen_height() const</div><div class="ttdef"><b>Definition</b> <a href="#l01288">application_class.cpp:1288</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a54f4915b1878fde4dc60ff26be5712ee"><div class="ttname"><a href="classapplication__class.html#a54f4915b1878fde4dc60ff26be5712ee">application_class::get_light_position</a></div><div class="ttdeci">XMVECTOR get_light_position(int index)</div><div class="ttdef"><b>Definition</b> <a href="#l01730">application_class.cpp:1730</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a5ade90e873b7b6a31c148672dd0305cb"><div class="ttname"><a href="classapplication__class.html#a5ade90e873b7b6a31c148672dd0305cb">application_class::delete_entity_by_id</a></div><div class="ttdeci">void delete_entity_by_id(int entity_id)</div><div class="ttdef"><b>Definition</b> <a href="#l01526">application_class.cpp:1526</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a69bce73916e1180493ac74030dbb77ba"><div class="ttname"><a href="classapplication__class.html#a69bce73916e1180493ac74030dbb77ba">application_class::delete_terrain</a></div><div class="ttdeci">void delete_terrain()</div><div class="ttdef"><b>Definition</b> <a href="#l01548">application_class.cpp:1548</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a79b165193754e7361b0a467f5e70c72b"><div class="ttname"><a href="classapplication__class.html#a79b165193754e7361b0a467f5e70c72b">application_class::set_light_color</a></div><div class="ttdeci">void set_light_color(int index, XMVECTOR color)</div><div class="ttdef"><b>Definition</b> <a href="#l01738">application_class.cpp:1738</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a7b0482e4b79a4c3bf32e1f40ccb48678"><div class="ttname"><a href="classapplication__class.html#a7b0482e4b79a4c3bf32e1f40ccb48678">application_class::create_big_cube</a></div><div class="ttdeci">bool create_big_cube(int side_count)</div><div class="ttdoc">Create a big cube with a specified number of little cube per sides.</div><div class="ttdef"><b>Definition</b> <a href="#l02003">application_class.cpp:2003</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a7b959a12a5574b263556937f1c94e255"><div class="ttname"><a href="classapplication__class.html#a7b959a12a5574b263556937f1c94e255">application_class::construct_frustum</a></div><div class="ttdeci">void construct_frustum()</div><div class="ttdef"><b>Definition</b> <a href="#l01940">application_class.cpp:1940</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a7faa4a3a5150086acaec8bc223a4bf7e"><div class="ttname"><a href="classapplication__class.html#a7faa4a3a5150086acaec8bc223a4bf7e">application_class::set_windowed</a></div><div class="ttdeci">void set_windowed(bool windowed)</div><div class="ttdef"><b>Definition</b> <a href="application__class_8h_source.html#l00337">application_class.h:337</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a85c04a3f2d050cb750d7986ebc7e76a5"><div class="ttname"><a href="classapplication__class.html#a85c04a3f2d050cb750d7986ebc7e76a5">application_class::get_light_color</a></div><div class="ttdeci">XMVECTOR get_light_color(int index)</div><div class="ttdef"><b>Definition</b> <a href="#l01722">application_class.cpp:1722</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a9a39dfe69bca6fe96a339ab47b2f0539"><div class="ttname"><a href="classapplication__class.html#a9a39dfe69bca6fe96a339ab47b2f0539">application_class::add_kobject</a></div><div class="ttdeci">void add_kobject(std::wstring &amp;filepath)</div><div class="ttdef"><b>Definition</b> <a href="#l01378">application_class.cpp:1378</a></div></div>
<div class="ttc" id="aclassapplication__class_html_aa271ce1d2803a5a1fcd9becad215ecb0"><div class="ttname"><a href="classapplication__class.html#aa271ce1d2803a5a1fcd9becad215ecb0">application_class::get_frustum_tolerance</a></div><div class="ttdeci">float get_frustum_tolerance() const</div><div class="ttdef"><b>Definition</b> <a href="application__class_8h_source.html#l00399">application_class.h:399</a></div></div>
<div class="ttc" id="aclassapplication__class_html_aa453b06f65ab6344907f0c65670de202"><div class="ttname"><a href="classapplication__class.html#aa453b06f65ab6344907f0c65670de202">application_class::update_stats_after_modification</a></div><div class="ttdeci">void update_stats_after_modification()</div><div class="ttdef"><b>Definition</b> <a href="#l02066">application_class.cpp:2066</a></div></div>
<div class="ttc" id="aclassapplication__class_html_aa583e172e6a2d45cb9b4841634b9eea4"><div class="ttname"><a href="classapplication__class.html#aa583e172e6a2d45cb9b4841634b9eea4">application_class::physics_thread_function</a></div><div class="ttdeci">void physics_thread_function()</div><div class="ttdoc">Thread function for handling physics updates. this function will run in a separate thread to handle p...</div><div class="ttdef"><b>Definition</b> <a href="#l01978">application_class.cpp:1978</a></div></div>
<div class="ttc" id="aclassapplication__class_html_aaa09afdc106fb3f82788c42272811657"><div class="ttname"><a href="classapplication__class.html#aaa09afdc106fb3f82788c42272811657">application_class::add_cube</a></div><div class="ttdeci">void add_cube()</div><div class="ttdef"><b>Definition</b> <a href="#l01464">application_class.cpp:1464</a></div></div>
<div class="ttc" id="aclassapplication__class_html_ab3b678dde613c8568a2124482ed45a73"><div class="ttname"><a href="classapplication__class.html#ab3b678dde613c8568a2124482ed45a73">application_class::application_class</a></div><div class="ttdeci">application_class()</div><div class="ttdoc">Constructor for the application class. Initializes member variables and sets up the application.</div><div class="ttdef"><b>Definition</b> <a href="#l00006">application_class.cpp:6</a></div></div>
<div class="ttc" id="aclassapplication__class_html_aca20ad22e0c95f5404e3c47a11317025"><div class="ttname"><a href="classapplication__class.html#aca20ad22e0c95f5404e3c47a11317025">application_class::generate_terrain</a></div><div class="ttdeci">void generate_terrain()</div><div class="ttdef"><b>Definition</b> <a href="#l01293">application_class.cpp:1293</a></div></div>
<div class="ttc" id="aclassapplication__class_html_aca66fefd8c7c473e2700a69f13a4cb6b"><div class="ttname"><a href="classapplication__class.html#aca66fefd8c7c473e2700a69f13a4cb6b">application_class::set_screen_width</a></div><div class="ttdeci">void set_screen_width(int screen_width)</div><div class="ttdef"><b>Definition</b> <a href="#l01765">application_class.cpp:1765</a></div></div>
<div class="ttc" id="aclassapplication__class_html_acc0c095b41d72833d974229cc64d0689"><div class="ttname"><a href="classapplication__class.html#acc0c095b41d72833d974229cc64d0689">application_class::get_render_count</a></div><div class="ttdeci">int get_render_count() const</div><div class="ttdef"><b>Definition</b> <a href="application__class_8h_source.html#l00388">application_class.h:388</a></div></div>
<div class="ttc" id="aclassapplication__class_html_ae4bf8de77c3edaac71aaba75193c3be9"><div class="ttname"><a href="classapplication__class.html#ae4bf8de77c3edaac71aaba75193c3be9">application_class::get_screen_width</a></div><div class="ttdeci">int get_screen_width() const</div><div class="ttdef"><b>Definition</b> <a href="#l01283">application_class.cpp:1283</a></div></div>
<div class="ttc" id="aclassapplication__class_html_ae5ed92985e95d9f34a152cae2d7345d7"><div class="ttname"><a href="classapplication__class.html#ae5ed92985e95d9f34a152cae2d7345d7">application_class::set_screen_height</a></div><div class="ttdeci">void set_screen_height(int screen_height)</div><div class="ttdef"><b>Definition</b> <a href="#l01758">application_class.cpp:1758</a></div></div>
<div class="ttc" id="aclassapplication__class_html_af2ef20892819f21303002a0f3005e73d"><div class="ttname"><a href="classapplication__class.html#af2ef20892819f21303002a0f3005e73d">application_class::shutdown</a></div><div class="ttdeci">void shutdown()</div><div class="ttdef"><b>Definition</b> <a href="#l00520">application_class.cpp:520</a></div></div>
<div class="ttc" id="aclassapplication__class_html_afe1ff7bf39935cae054c8f3743e923e1"><div class="ttname"><a href="classapplication__class.html#afe1ff7bf39935cae054c8f3743e923e1">application_class::get_terrain_entity_count</a></div><div class="ttdeci">int get_terrain_entity_count()</div><div class="ttdef"><b>Definition</b> <a href="#l02074">application_class.cpp:2074</a></div></div>
<div class="ttc" id="aclassbitmap__class_html"><div class="ttname"><a href="classbitmap__class.html">bitmap_class</a></div><div class="ttdef"><b>Definition</b> <a href="bitmap__class_8h_source.html#l00021">bitmap_class.h:22</a></div></div>
<div class="ttc" id="aclasscamera__class_html"><div class="ttname"><a href="classcamera__class.html">camera_class</a></div><div class="ttdef"><b>Definition</b> <a href="camera__class_8h_source.html#l00018">camera_class.h:19</a></div></div>
<div class="ttc" id="aclasscamera__class_html_a0820187f209f9628e6b2a8af34d71057"><div class="ttname"><a href="classcamera__class.html#a0820187f209f9628e6b2a8af34d71057">camera_class::render</a></div><div class="ttdeci">void render()</div><div class="ttdoc">Updates the camera's view matrix based on its position and rotation. This method recalculates the vie...</div><div class="ttdef"><b>Definition</b> <a href="camera__class_8cpp_source.html#l00055">camera_class.cpp:55</a></div></div>
<div class="ttc" id="aclasscamera__class_html_a410c4bbfd5ba10d0785f5ac9178f9b3f"><div class="ttname"><a href="classcamera__class.html#a410c4bbfd5ba10d0785f5ac9178f9b3f">camera_class::set_rotation</a></div><div class="ttdeci">void set_rotation(float, float, float)</div><div class="ttdoc">Sets the rotation of the camera in 3D space.</div><div class="ttdef"><b>Definition</b> <a href="camera__class_8cpp_source.html#l00036">camera_class.cpp:36</a></div></div>
<div class="ttc" id="aclasscamera__class_html_a4b9ac7f98297d2007abd1ed3d326d381"><div class="ttname"><a href="classcamera__class.html#a4b9ac7f98297d2007abd1ed3d326d381">camera_class::set_position</a></div><div class="ttdeci">void set_position(float, float, float)</div><div class="ttdoc">Sets the position of the camera in 3D space.</div><div class="ttdef"><b>Definition</b> <a href="camera__class_8cpp_source.html#l00027">camera_class.cpp:27</a></div></div>
<div class="ttc" id="aclasscamera__class_html_a58b36223405de07000d108129c998075"><div class="ttname"><a href="classcamera__class.html#a58b36223405de07000d108129c998075">camera_class::render_reflection</a></div><div class="ttdeci">void render_reflection(float)</div><div class="ttdoc">Renders the reflection of the scene from the camera's perspective.</div><div class="ttdef"><b>Definition</b> <a href="camera__class_8cpp_source.html#l00114">camera_class.cpp:114</a></div></div>
<div class="ttc" id="aclasscamera__class_html_ac17736821f337ce7fd52b9857095de68"><div class="ttname"><a href="classcamera__class.html#ac17736821f337ce7fd52b9857095de68">camera_class::get_view_matrix</a></div><div class="ttdeci">XMMATRIX get_view_matrix(XMMATRIX &amp;view_matrix) const</div><div class="ttdoc">Retrieves the current view matrix of the camera.</div><div class="ttdef"><b>Definition</b> <a href="camera__class_8cpp_source.html#l00108">camera_class.cpp:108</a></div></div>
<div class="ttc" id="aclasscamera__class_html_ac4d85cc166aec75e54528dc9dee8a075"><div class="ttname"><a href="classcamera__class.html#ac4d85cc166aec75e54528dc9dee8a075">camera_class::get_reflection_view_matrix</a></div><div class="ttdeci">void get_reflection_view_matrix(XMMATRIX &amp;) const</div><div class="ttdoc">Retrieves the reflection view matrix of the camera.</div><div class="ttdef"><b>Definition</b> <a href="camera__class_8cpp_source.html#l00167">camera_class.cpp:167</a></div></div>
<div class="ttc" id="aclasscamera__class_html_af416c69abe70579751cd404cba8bf388"><div class="ttname"><a href="classcamera__class.html#af416c69abe70579751cd404cba8bf388">camera_class::get_position</a></div><div class="ttdeci">XMFLOAT3 get_position()</div><div class="ttdoc">Gets the current position of the camera.</div><div class="ttdef"><b>Definition</b> <a href="camera__class_8cpp_source.html#l00044">camera_class.cpp:44</a></div></div>
<div class="ttc" id="aclassd__3d__class_html"><div class="ttname"><a href="classd__3d__class.html">d_3d_class</a></div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8h_source.html#l00030">d_3d_class.h:31</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_a00a377d6a09653fd3f7e68af8afcea3a"><div class="ttname"><a href="classd__3d__class.html#a00a377d6a09653fd3f7e68af8afcea3a">d_3d_class::turn_z_buffer_on</a></div><div class="ttdeci">void turn_z_buffer_on()</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00724">d_3d_class.cpp:724</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_a0979aea3c4bb6815908fbe188fc1c67e"><div class="ttname"><a href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">d_3d_class::get_device</a></div><div class="ttdeci">ID3D11Device * get_device()</div><div class="ttdoc">Gets the Direct3D device.</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00557">d_3d_class.cpp:557</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_a2a910b75177d248036bb4418038406f1"><div class="ttname"><a href="classd__3d__class.html#a2a910b75177d248036bb4418038406f1">d_3d_class::get_world_matrix</a></div><div class="ttdeci">XMMATRIX get_world_matrix() const</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8h_source.html#l00115">d_3d_class.h:115</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_a2e36ee106e2d9066c96ded6a3e97ac0c"><div class="ttname"><a href="classd__3d__class.html#a2e36ee106e2d9066c96ded6a3e97ac0c">d_3d_class::set_back_buffer_render_target</a></div><div class="ttdeci">void set_back_buffer_render_target()</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00576">d_3d_class.cpp:576</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_a4ad87066c014351689f12981234beadb"><div class="ttname"><a href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">d_3d_class::get_device_context</a></div><div class="ttdeci">ID3D11DeviceContext * get_device_context()</div><div class="ttdoc">Gets the Direct3D device context.</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00563">d_3d_class.cpp:563</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_a63f75e9982d09b8cd8d06a1f79c01246"><div class="ttname"><a href="classd__3d__class.html#a63f75e9982d09b8cd8d06a1f79c01246">d_3d_class::reset_viewport</a></div><div class="ttdeci">void reset_viewport()</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00585">d_3d_class.cpp:585</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_a64893c249b126bdc97f63c00e7c78758"><div class="ttname"><a href="classd__3d__class.html#a64893c249b126bdc97f63c00e7c78758">d_3d_class::get_projection_matrix</a></div><div class="ttdeci">XMMATRIX get_projection_matrix() const</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8h_source.html#l00109">d_3d_class.h:109</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_a93b990eb289ab87c5e488353b9a90d7c"><div class="ttname"><a href="classd__3d__class.html#a93b990eb289ab87c5e488353b9a90d7c">d_3d_class::enable_alpha_blending</a></div><div class="ttdeci">void enable_alpha_blending()</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00737">d_3d_class.cpp:737</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_a971e5902f64a1885238bb94dc071ab18"><div class="ttname"><a href="classd__3d__class.html#a971e5902f64a1885238bb94dc071ab18">d_3d_class::disable_alpha_blending</a></div><div class="ttdeci">void disable_alpha_blending()</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00754">d_3d_class.cpp:754</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_aa24cb2be2ecf760dd8ff350e88534130"><div class="ttname"><a href="classd__3d__class.html#aa24cb2be2ecf760dd8ff350e88534130">d_3d_class::get_ortho_matrix</a></div><div class="ttdeci">XMMATRIX get_ortho_matrix() const</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8h_source.html#l00121">d_3d_class.h:121</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_aeba928a71d4440004fff00603ed06658"><div class="ttname"><a href="classd__3d__class.html#aeba928a71d4440004fff00603ed06658">d_3d_class::initialize</a></div><div class="ttdeci">virtual bool initialize(int, int, bool, HWND, bool, float, float)</div><div class="ttdoc">Initializes the Direct3D device and related resources.</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00033">d_3d_class.cpp:33</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_af10a177e15842ad232f394d30f80a4e6"><div class="ttname"><a href="classd__3d__class.html#af10a177e15842ad232f394d30f80a4e6">d_3d_class::turn_z_buffer_off</a></div><div class="ttdeci">void turn_z_buffer_off()</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00731">d_3d_class.cpp:731</a></div></div>
<div class="ttc" id="aclassdisplay__plane__class_html"><div class="ttname"><a href="classdisplay__plane__class.html">display_plane_class</a></div><div class="ttdef"><b>Definition</b> <a href="display__plane__class_8h_source.html#l00014">display_plane_class.h:15</a></div></div>
<div class="ttc" id="aclassecs_1_1_identity_component_html"><div class="ttname"><a href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a></div><div class="ttdef"><b>Definition</b> <a href="identity__component_8h_source.html#l00018">identity_component.h:18</a></div></div>
<div class="ttc" id="aclassecs_1_1_identity_component_html_aa04b3e5f2e40271ba50dfd35c3217013"><div class="ttname"><a href="classecs_1_1_identity_component.html#aa04b3e5f2e40271ba50dfd35c3217013">ecs::IdentityComponent::SetName</a></div><div class="ttdeci">void SetName(const std::string &amp;name)</div><div class="ttdef"><b>Definition</b> <a href="identity__component_8h_source.html#l00056">identity_component.h:56</a></div></div>
<div class="ttc" id="aclassecs_1_1_model_path_component_html"><div class="ttname"><a href="classecs_1_1_model_path_component.html">ecs::ModelPathComponent</a></div><div class="ttdef"><b>Definition</b> <a href="model__path__component_8h_source.html#l00007">model_path_component.h:7</a></div></div>
<div class="ttc" id="aclassecs_1_1_model_path_component_html_aeef7076b697463196a2ce5440ca10f89"><div class="ttname"><a href="classecs_1_1_model_path_component.html#aeef7076b697463196a2ce5440ca10f89">ecs::ModelPathComponent::SetPath</a></div><div class="ttdeci">void SetPath(const std::wstring &amp;path)</div><div class="ttdef"><b>Definition</b> <a href="model__path__component_8h_source.html#l00025">model_path_component.h:25</a></div></div>
<div class="ttc" id="aclassecs_1_1_physics_component_html"><div class="ttname"><a href="classecs_1_1_physics_component.html">ecs::PhysicsComponent</a></div><div class="ttdef"><b>Definition</b> <a href="physics__component_8h_source.html#l00009">physics_component.h:9</a></div></div>
<div class="ttc" id="aclassecs_1_1_render_component_html"><div class="ttname"><a href="classecs_1_1_render_component.html">ecs::RenderComponent</a></div><div class="ttdef"><b>Definition</b> <a href="render__component_8h_source.html#l00029">render_component.h:29</a></div></div>
<div class="ttc" id="aclassecs_1_1_render_system_html"><div class="ttname"><a href="classecs_1_1_render_system.html">ecs::RenderSystem</a></div><div class="ttdef"><b>Definition</b> <a href="render__system_8h_source.html#l00011">render_system.h:11</a></div></div>
<div class="ttc" id="aclassecs_1_1_shader_component_html"><div class="ttname"><a href="classecs_1_1_shader_component.html">ecs::ShaderComponent</a></div><div class="ttdef"><b>Definition</b> <a href="shader__component_8h_source.html#l00024">shader_component.h:24</a></div></div>
<div class="ttc" id="aclassecs_1_1_shader_component_html_a4664380323123817e65900a12fa9496f"><div class="ttname"><a href="classecs_1_1_shader_component.html#a4664380323123817e65900a12fa9496f">ecs::ShaderComponent::SetActiveShader</a></div><div class="ttdeci">void SetActiveShader(ShaderType shader)</div><div class="ttdef"><b>Definition</b> <a href="shader__component_8h_source.html#l00047">shader_component.h:47</a></div></div>
<div class="ttc" id="aclassecs_1_1_transform_component_html"><div class="ttname"><a href="classecs_1_1_transform_component.html">ecs::TransformComponent</a></div><div class="ttdef"><b>Definition</b> <a href="transform__component_8h_source.html#l00009">transform_component.h:9</a></div></div>
<div class="ttc" id="aclassecs_1_1_transform_component_html_ad825453d2a065640aa71618c00612249"><div class="ttname"><a href="classecs_1_1_transform_component.html#ad825453d2a065640aa71618c00612249">ecs::TransformComponent::SetPosition</a></div><div class="ttdeci">void SetPosition(XMVECTOR position)</div><div class="ttdef"><b>Definition</b> <a href="transform__component_8h_source.html#l00029">transform_component.h:29</a></div></div>
<div class="ttc" id="aclassfont__class_html"><div class="ttname"><a href="classfont__class.html">font_class</a></div><div class="ttdef"><b>Definition</b> <a href="font__class_8h_source.html#l00022">font_class.h:23</a></div></div>
<div class="ttc" id="aclassfont__shader__class_html"><div class="ttname"><a href="classfont__shader__class.html">font_shader_class</a></div><div class="ttdef"><b>Definition</b> <a href="font__shader__class_8h_source.html#l00020">font_shader_class.h:21</a></div></div>
<div class="ttc" id="aclassfps__class_html"><div class="ttname"><a href="classfps__class.html">fps_class</a></div><div class="ttdef"><b>Definition</b> <a href="fps__class_8h_source.html#l00020">fps_class.h:21</a></div></div>
<div class="ttc" id="aclassfrustum_html_a17fbc652d86a362739d01c66ab8aa036"><div class="ttname"><a href="classfrustum.html#a17fbc652d86a362739d01c66ab8aa036">frustum::ConstructFrustum</a></div><div class="ttdeci">void ConstructFrustum(float screenDepth, XMMATRIX projectionMatrix, XMMATRIX viewMatrix)</div><div class="ttdef"><b>Definition</b> <a href="frustum_8cpp_source.html#l00003">frustum.cpp:3</a></div></div>
<div class="ttc" id="aclassfrustum_html_aa631d4d670499da25b2c3720cc15c855"><div class="ttname"><a href="classfrustum.html#aa631d4d670499da25b2c3720cc15c855">frustum::CheckCube</a></div><div class="ttdeci">bool CheckCube(float xCenter, float yCenter, float zCenter, float radius, float tolerance)</div><div class="ttdef"><b>Definition</b> <a href="frustum_8cpp_source.html#l00059">frustum.cpp:59</a></div></div>
<div class="ttc" id="aclassinput__class_html"><div class="ttname"><a href="classinput__class.html">input_class</a></div><div class="ttdef"><b>Definition</b> <a href="input__class_8h_source.html#l00024">input_class.h:25</a></div></div>
<div class="ttc" id="aclasslight__class_html"><div class="ttname"><a href="classlight__class.html">light_class</a></div><div class="ttdef"><b>Definition</b> <a href="light__class_8h_source.html#l00019">light_class.h:20</a></div></div>
<div class="ttc" id="aclassmodel__class_html"><div class="ttname"><a href="classmodel__class.html">model_class</a></div><div class="ttdef"><b>Definition</b> <a href="model__class_8h_source.html#l00150">model_class.h:151</a></div></div>
<div class="ttc" id="aclassphysics_html"><div class="ttname"><a href="classphysics.html">physics</a></div><div class="ttdef"><b>Definition</b> <a href="physics_8h_source.html#l00007">physics.h:8</a></div></div>
<div class="ttc" id="aclassposition__class_html"><div class="ttname"><a href="classposition__class.html">position_class</a></div><div class="ttdef"><b>Definition</b> <a href="position__class_8h_source.html#l00014">position_class.h:15</a></div></div>
<div class="ttc" id="aclassrender__texture__class_html"><div class="ttname"><a href="classrender__texture__class.html">render_texture_class</a></div><div class="ttdef"><b>Definition</b> <a href="render__texture__class_8h_source.html#l00020">render_texture_class.h:21</a></div></div>
<div class="ttc" id="aclassshader__manager__class_html"><div class="ttname"><a href="classshader__manager__class.html">shader_manager_class</a></div><div class="ttdef"><b>Definition</b> <a href="shader__manager__class_8h_source.html#l00027">shader_manager_class.h:28</a></div></div>
<div class="ttc" id="aclassshadow__map_html"><div class="ttname"><a href="classshadow__map.html">shadow_map</a></div><div class="ttdef"><b>Definition</b> <a href="shadow__map_8h_source.html#l00005">shadow_map.h:5</a></div></div>
<div class="ttc" id="aclasssprite__class_html"><div class="ttname"><a href="classsprite__class.html">sprite_class</a></div><div class="ttdef"><b>Definition</b> <a href="sprite__class_8h_source.html#l00022">sprite_class.h:23</a></div></div>
<div class="ttc" id="aclassstats_html"><div class="ttname"><a href="classstats.html">stats</a></div><div class="ttdef"><b>Definition</b> <a href="stats_8h_source.html#l00012">stats.h:13</a></div></div>
<div class="ttc" id="aclasstext__class_html"><div class="ttname"><a href="classtext__class.html">text_class</a></div><div class="ttdef"><b>Definition</b> <a href="text__class_8h_source.html#l00012">text_class.h:13</a></div></div>
<div class="ttc" id="aclasstimer__class_html"><div class="ttname"><a href="classtimer__class.html">timer_class</a></div><div class="ttdef"><b>Definition</b> <a href="timer__class_8h_source.html#l00015">timer_class.h:16</a></div></div>
<div class="ttc" id="astruct_texture_container_html"><div class="ttname"><a href="struct_texture_container.html">TextureContainer</a></div><div class="ttdef"><b>Definition</b> <a href="model__class_8h_source.html#l00033">model_class.h:34</a></div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><a class="el" href="dir_f4a881938f04d9c04de7741e8b9c813b.html">enginecustom</a></li><li class="navelem"><a class="el" href="dir_4288ac3ffb2af5f572fd6fdc04a1176b.html">src</a></li><li class="navelem"><a class="el" href="dir_9f969fb6181399983524402442d3614f.html">src</a></li><li class="navelem"><a class="el" href="dir_eca5a6ecd54f1e6167f92aa8e37ec00f.html">system</a></li><li class="navelem"><b>application_class.cpp</b></li>
<li class="footer">Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.12.0 </li>
</ul>
</div>
</body>
</html>