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<div class="headertitle"><div class="title">bitmap_class.cpp</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#include "bitmap_class.h"</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span>bitmap_class::bitmap_class()</div>
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<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span>{</div>
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<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> vertex_buffer_ = 0;</div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> index_buffer_ = 0;</div>
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<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> texture_ = 0;</div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span>}</div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> </div>
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<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> </div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span>bitmap_class::bitmap_class(<span class="keyword">const</span> <a class="code hl_class" href="classbitmap__class.html">bitmap_class</a>& other)</div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span>{</div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span>}</div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> </div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> </div>
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span>bitmap_class::~bitmap_class()</div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span>{</div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span>}</div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> </div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> </div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="keywordtype">bool</span> bitmap_class::initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, <span class="keywordtype">int</span> screenWidth, <span class="keywordtype">int</span> screenHeight, <span class="keywordtype">char</span>* textureFilename, <span class="keywordtype">int</span> renderX, <span class="keywordtype">int</span> renderY)</div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span>{</div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Initializing bitmap class"</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> </div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <span class="keywordtype">bool</span> result;</div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// Store the screen size.</span></div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> screen_width_ = screenWidth;</div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> screen_height_ = screenHeight;</div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> </div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <span class="comment">// Store where the bitmap should be rendered to.</span></div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> render_x_ = renderX;</div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> render_y_ = renderY;</div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> </div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <span class="comment">// initialize the vertex and index buffer that hold the geometry for the bitmap quad.</span></div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> result = initialize_buffers(device);</div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <span class="keywordflow">if</span> (!result)</div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> {</div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to initialize buffers"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
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<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> }</div>
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<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> </div>
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <span class="comment">// Load the texture for this bitmap.</span></div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> result = load_texture(device, deviceContext, textureFilename);</div>
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<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> <span class="keywordflow">if</span> (!result)</div>
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<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> {</div>
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<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to load texture"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
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<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> }</div>
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<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> </div>
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Bitmap class initialized"</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
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<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> </div>
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<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
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<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span>}</div>
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<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> </div>
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<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span><span class="keywordtype">void</span> bitmap_class::shutdown()</div>
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<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span>{</div>
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<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> <span class="comment">// Release the bitmap texture.</span></div>
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<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> release_texture();</div>
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<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> </div>
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<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <span class="comment">// Release the vertex and index buffers.</span></div>
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<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> shutdown_buffers();</div>
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<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> </div>
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<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> <span class="keywordflow">return</span>;</div>
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<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span>}</div>
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<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> </div>
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<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span><span class="keywordtype">bool</span> bitmap_class::render(ID3D11DeviceContext* deviceContext)</div>
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<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span>{</div>
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<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> <span class="keywordtype">bool</span> result;</div>
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<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> </div>
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<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> </div>
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<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <span class="comment">// Update the buffers if the position of the bitmap has changed from its original position.</span></div>
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<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> result = update_buffers(deviceContext);</div>
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<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> <span class="keywordflow">if</span> (!result)</div>
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<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> {</div>
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<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to update buffers"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
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<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> }</div>
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<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> </div>
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<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> <span class="comment">// Put the vertex and index buffers on the graphics pipeline to prepare them for drawing.</span></div>
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<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> render_buffers(deviceContext);</div>
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<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> </div>
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<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
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<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span>}</div>
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<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> </div>
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<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span><span class="keywordtype">int</span> bitmap_class::get_index_count()</div>
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<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span>{</div>
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<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> <span class="keywordflow">return</span> index_count_;</div>
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<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span>}</div>
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<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> </div>
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<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span>ID3D11ShaderResourceView* bitmap_class::get_texture()</div>
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<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span>{</div>
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<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> <span class="keywordflow">return</span> texture_->GetTexture();</div>
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<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span>}</div>
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<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> </div>
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<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span><span class="keywordtype">bool</span> bitmap_class::initialize_buffers(ID3D11Device* device)</div>
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<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span>{</div>
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<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Initializing buffers"</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
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<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> </div>
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<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> vertex_type* vertices;</div>
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<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span>* indices;</div>
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<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> D3D11_BUFFER_DESC vertexBufferDesc, indexBufferDesc;</div>
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<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> D3D11_SUBRESOURCE_DATA vertexData, indexData;</div>
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<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> HRESULT result;</div>
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<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> <span class="keywordtype">int</span> i;</div>
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<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
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<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> <span class="comment">// initialize the previous rendering position to negative one.</span></div>
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<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> prev_pos_x_ = -1;</div>
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<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> prev_pos_y_ = -1;</div>
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<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> </div>
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<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> <span class="comment">// Set the number of vertices in the vertex array.</span></div>
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<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> vertex_count_ = 6;</div>
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<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> </div>
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<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> <span class="comment">// Set the number of indices in the index array.</span></div>
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<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> index_count_ = vertex_count_;</div>
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<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> </div>
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<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> <span class="comment">// Create the vertex array.</span></div>
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<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> vertices = <span class="keyword">new</span> vertex_type[vertex_count_];</div>
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<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> </div>
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<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <span class="comment">// Create the index array.</span></div>
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<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> indices = <span class="keyword">new</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span>[index_count_];</div>
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<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> </div>
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<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> <span class="comment">// initialize vertex array to zeros at first.</span></div>
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<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> memset(vertices, 0, (<span class="keyword">sizeof</span>(vertex_type) * vertex_count_));</div>
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<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> </div>
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<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> <span class="comment">// Load the index array with data.</span></div>
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<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> <span class="keywordflow">for</span> (i = 0; i < index_count_; i++)</div>
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<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> {</div>
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<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> indices[i] = i;</div>
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<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> }</div>
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<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> </div>
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<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> <span class="comment">// Set up the description of the dynamic vertex buffer.</span></div>
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<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> vertexBufferDesc.Usage = D3D11_USAGE_DYNAMIC;</div>
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<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> vertexBufferDesc.ByteWidth = <span class="keyword">sizeof</span>(vertex_type) * vertex_count_;</div>
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<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;</div>
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<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> vertexBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;</div>
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<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> vertexBufferDesc.MiscFlags = 0;</div>
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<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> vertexBufferDesc.StructureByteStride = 0;</div>
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<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> </div>
|
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<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> <span class="comment">// Give the subresource structure a pointer to the vertex data.</span></div>
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|
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> vertexData.pSysMem = vertices;</div>
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|
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> vertexData.SysMemPitch = 0;</div>
|
|
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> vertexData.SysMemSlicePitch = 0;</div>
|
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<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> </div>
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<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> <span class="comment">// Now finally create the vertex buffer.</span></div>
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<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> result = device->CreateBuffer(&vertexBufferDesc, &vertexData, &vertex_buffer_);</div>
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<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> <span class="keywordflow">if</span> (FAILED(result))</div>
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<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> {</div>
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<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to create vertex buffer"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
|
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
|
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> }</div>
|
|
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> </div>
|
|
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> <span class="comment">// Set up the description of the index buffer.</span></div>
|
|
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> indexBufferDesc.Usage = D3D11_USAGE_DEFAULT;</div>
|
|
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> indexBufferDesc.ByteWidth = <span class="keyword">sizeof</span>(<span class="keywordtype">unsigned</span> long) * index_count_;</div>
|
|
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;</div>
|
|
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> indexBufferDesc.CPUAccessFlags = 0;</div>
|
|
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> indexBufferDesc.MiscFlags = 0;</div>
|
|
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> indexBufferDesc.StructureByteStride = 0;</div>
|
|
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> </div>
|
|
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> <span class="comment">// Give the subresource structure a pointer to the index data.</span></div>
|
|
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> indexData.pSysMem = indices;</div>
|
|
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> indexData.SysMemPitch = 0;</div>
|
|
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> indexData.SysMemSlicePitch = 0;</div>
|
|
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> </div>
|
|
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> <span class="comment">// Create the index buffer.</span></div>
|
|
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> result = device->CreateBuffer(&indexBufferDesc, &indexData, &index_buffer_);</div>
|
|
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> <span class="keywordflow">if</span> (FAILED(result))</div>
|
|
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> {</div>
|
|
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to create index buffer"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
|
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
|
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> }</div>
|
|
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> </div>
|
|
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> <span class="comment">// Release the arrays now that the vertex and index buffers have been created and loaded.</span></div>
|
|
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> <span class="keyword">delete</span>[] vertices;</div>
|
|
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> vertices = 0;</div>
|
|
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span> </div>
|
|
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> <span class="keyword">delete</span>[] indices;</div>
|
|
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span> indices = 0;</div>
|
|
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> </div>
|
|
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Buffers initialized"</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
|
|
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> </div>
|
|
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
|
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span>}</div>
|
|
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> </div>
|
|
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span><span class="keywordtype">void</span> bitmap_class::shutdown_buffers()</div>
|
|
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span>{</div>
|
|
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Shutting down buffers"</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
|
|
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> </div>
|
|
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> <span class="comment">// Release the index buffer.</span></div>
|
|
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> <span class="keywordflow">if</span> (index_buffer_)</div>
|
|
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> {</div>
|
|
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Releasing index buffer"</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
|
|
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> index_buffer_->Release();</div>
|
|
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> index_buffer_ = 0;</div>
|
|
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Index buffer released"</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
|
|
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span> }</div>
|
|
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> </div>
|
|
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> <span class="comment">// Release the vertex buffer.</span></div>
|
|
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> <span class="keywordflow">if</span> (vertex_buffer_)</div>
|
|
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span> {</div>
|
|
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Releasing vertex buffer"</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
|
|
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span> vertex_buffer_->Release();</div>
|
|
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> vertex_buffer_ = 0;</div>
|
|
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Vertex buffer released"</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
|
|
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> }</div>
|
|
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> </div>
|
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<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Buffers shut down"</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
|
|
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> </div>
|
|
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> <span class="keywordflow">return</span>;</div>
|
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<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span>}</div>
|
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<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> </div>
|
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<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span><span class="keywordtype">bool</span> bitmap_class::update_buffers(ID3D11DeviceContext* deviceContent)</div>
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<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span>{</div>
|
|
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> <span class="keywordtype">float</span> left, right, top, bottom;</div>
|
|
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> vertex_type* vertices;</div>
|
|
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> D3D11_MAPPED_SUBRESOURCE mappedResource;</div>
|
|
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> vertex_type* dataPtr;</div>
|
|
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> HRESULT result;</div>
|
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<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> </div>
|
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<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> <span class="comment">// If the position we are rendering this bitmap to hasn't changed then don't update the vertex buffer.</span></div>
|
|
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> <span class="keywordflow">if</span> ((prev_pos_x_ == render_x_) && (prev_pos_y_ == render_y_))</div>
|
|
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> {</div>
|
|
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
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<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span> }</div>
|
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<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> </div>
|
|
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span> <span class="comment">// If the rendering location has changed then store the new position and update the vertex buffer.</span></div>
|
|
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span> prev_pos_x_ = render_x_;</div>
|
|
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span> prev_pos_y_ = render_y_;</div>
|
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<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span> </div>
|
|
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span> <span class="comment">// Create the vertex array.</span></div>
|
|
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span> vertices = <span class="keyword">new</span> vertex_type[vertex_count_];</div>
|
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<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> </div>
|
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<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span> <span class="comment">// Calculate the screen coordinates of the left side of the bitmap.</span></div>
|
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<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span> left = (float)((screen_width_ / 2) * -1) + (float)render_x_;</div>
|
|
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span> </div>
|
|
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span> <span class="comment">// Calculate the screen coordinates of the right side of the bitmap.</span></div>
|
|
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> right = left + (float)bitmap_width_;</div>
|
|
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span> </div>
|
|
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> <span class="comment">// Calculate the screen coordinates of the top of the bitmap.</span></div>
|
|
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span> top = (float)(screen_height_ / 2) - (float)render_y_;</div>
|
|
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> </div>
|
|
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> <span class="comment">// Calculate the screen coordinates of the bottom of the bitmap.</span></div>
|
|
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span> bottom = top - (float)bitmap_height_;</div>
|
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<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> </div>
|
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<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span> <span class="comment">// Load the vertex array with data.</span></div>
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<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span><span class="comment">// First triangle.</span></div>
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<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> vertices[0].position = XMFLOAT3(left, top, 0.0f); <span class="comment">// Top left.</span></div>
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<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> vertices[0].texture = XMFLOAT2(0.0f, 0.0f);</div>
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<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span> </div>
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<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> vertices[1].position = XMFLOAT3(right, bottom, 0.0f); <span class="comment">// Bottom right.</span></div>
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<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span> vertices[1].texture = XMFLOAT2(1.0f, 1.0f);</div>
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<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span> </div>
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<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span> vertices[2].position = XMFLOAT3(left, bottom, 0.0f); <span class="comment">// Bottom left.</span></div>
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<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span> vertices[2].texture = XMFLOAT2(0.0f, 1.0f);</div>
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<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span> </div>
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<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> <span class="comment">// Second triangle.</span></div>
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<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span> vertices[3].position = XMFLOAT3(left, top, 0.0f); <span class="comment">// Top left.</span></div>
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<div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span> vertices[3].texture = XMFLOAT2(0.0f, 0.0f);</div>
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<div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span> </div>
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<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span> vertices[4].position = XMFLOAT3(right, top, 0.0f); <span class="comment">// Top right.</span></div>
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<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span> vertices[4].texture = XMFLOAT2(1.0f, 0.0f);</div>
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<div class="line"><a id="l00263" name="l00263"></a><span class="lineno"> 263</span> </div>
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<div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span> vertices[5].position = XMFLOAT3(right, bottom, 0.0f); <span class="comment">// Bottom right.</span></div>
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<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"> 265</span> vertices[5].texture = XMFLOAT2(1.0f, 1.0f);</div>
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<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span> </div>
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<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span> <span class="comment">// Lock the vertex buffer.</span></div>
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<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span> result = deviceContent->Map(vertex_buffer_, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);</div>
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<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span> <span class="keywordflow">if</span> (FAILED(result))</div>
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<div class="line"><a id="l00270" name="l00270"></a><span class="lineno"> 270</span> {</div>
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<div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to map vertex buffer"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
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<div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span> }</div>
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<div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> </div>
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<div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span> <span class="comment">// Get a pointer to the data in the constant buffer.</span></div>
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<div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span> dataPtr = (vertex_type*)mappedResource.pData;</div>
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<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span> </div>
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<div class="line"><a id="l00278" name="l00278"></a><span class="lineno"> 278</span> <span class="comment">// Copy the data into the vertex buffer.</span></div>
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<div class="line"><a id="l00279" name="l00279"></a><span class="lineno"> 279</span> memcpy(dataPtr, (<span class="keywordtype">void</span>*)vertices, (<span class="keyword">sizeof</span>(vertex_type) * vertex_count_));</div>
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<div class="line"><a id="l00280" name="l00280"></a><span class="lineno"> 280</span> </div>
|
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<div class="line"><a id="l00281" name="l00281"></a><span class="lineno"> 281</span> <span class="comment">// Unlock the vertex buffer.</span></div>
|
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<div class="line"><a id="l00282" name="l00282"></a><span class="lineno"> 282</span> deviceContent->Unmap(vertex_buffer_, 0);</div>
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<div class="line"><a id="l00283" name="l00283"></a><span class="lineno"> 283</span> </div>
|
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<div class="line"><a id="l00284" name="l00284"></a><span class="lineno"> 284</span> <span class="comment">// Release the pointer reference.</span></div>
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<div class="line"><a id="l00285" name="l00285"></a><span class="lineno"> 285</span> dataPtr = 0;</div>
|
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<div class="line"><a id="l00286" name="l00286"></a><span class="lineno"> 286</span> </div>
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<div class="line"><a id="l00287" name="l00287"></a><span class="lineno"> 287</span> <span class="comment">// Release the vertex array as it is no longer needed.</span></div>
|
|
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno"> 288</span> <span class="keyword">delete</span>[] vertices;</div>
|
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<div class="line"><a id="l00289" name="l00289"></a><span class="lineno"> 289</span> vertices = 0;</div>
|
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<div class="line"><a id="l00290" name="l00290"></a><span class="lineno"> 290</span> </div>
|
|
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno"> 291</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
|
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno"> 292</span>}</div>
|
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<div class="line"><a id="l00293" name="l00293"></a><span class="lineno"> 293</span> </div>
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<div class="line"><a id="l00294" name="l00294"></a><span class="lineno"> 294</span><span class="keywordtype">void</span> bitmap_class::render_buffers(ID3D11DeviceContext* deviceContext)</div>
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<div class="line"><a id="l00295" name="l00295"></a><span class="lineno"> 295</span>{</div>
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<div class="line"><a id="l00296" name="l00296"></a><span class="lineno"> 296</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> stride;</div>
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<div class="line"><a id="l00297" name="l00297"></a><span class="lineno"> 297</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> offset;</div>
|
|
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno"> 298</span> </div>
|
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<div class="line"><a id="l00299" name="l00299"></a><span class="lineno"> 299</span> </div>
|
|
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno"> 300</span> <span class="comment">// Set vertex buffer stride and offset.</span></div>
|
|
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno"> 301</span> stride = <span class="keyword">sizeof</span>(vertex_type);</div>
|
|
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno"> 302</span> offset = 0;</div>
|
|
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno"> 303</span> </div>
|
|
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno"> 304</span> <span class="comment">// Set the vertex buffer to active in the input assembler so it can be rendered.</span></div>
|
|
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno"> 305</span> deviceContext->IASetVertexBuffers(0, 1, &vertex_buffer_, &stride, &offset);</div>
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<div class="line"><a id="l00306" name="l00306"></a><span class="lineno"> 306</span> </div>
|
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<div class="line"><a id="l00307" name="l00307"></a><span class="lineno"> 307</span> <span class="comment">// Set the index buffer to active in the input assembler so it can be rendered.</span></div>
|
|
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno"> 308</span> deviceContext->IASetIndexBuffer(index_buffer_, DXGI_FORMAT_R32_UINT, 0);</div>
|
|
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno"> 309</span> </div>
|
|
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno"> 310</span> <span class="comment">// Set the type of primitive that should be rendered from this vertex buffer, in this case triangles.</span></div>
|
|
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno"> 311</span> deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);</div>
|
|
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno"> 312</span> </div>
|
|
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno"> 313</span> <span class="keywordflow">return</span>;</div>
|
|
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno"> 314</span>}</div>
|
|
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno"> 315</span> </div>
|
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<div class="line"><a id="l00316" name="l00316"></a><span class="lineno"> 316</span><span class="keywordtype">bool</span> bitmap_class::load_texture(ID3D11Device* device, ID3D11DeviceContext* deviceContext, <span class="keywordtype">char</span>* filename)</div>
|
|
<div class="line"><a id="l00317" name="l00317"></a><span class="lineno"> 317</span>{</div>
|
|
<div class="line"><a id="l00318" name="l00318"></a><span class="lineno"> 318</span> <span class="keywordtype">bool</span> result;</div>
|
|
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno"> 319</span> </div>
|
|
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno"> 320</span> </div>
|
|
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno"> 321</span> <span class="comment">// Create and initialize the texture object.</span></div>
|
|
<div class="line"><a id="l00322" name="l00322"></a><span class="lineno"> 322</span> texture_ = <span class="keyword">new</span> <a class="code hl_class" href="classtexture__class.html">texture_class</a>;</div>
|
|
<div class="line"><a id="l00323" name="l00323"></a><span class="lineno"> 323</span> </div>
|
|
<div class="line"><a id="l00324" name="l00324"></a><span class="lineno"> 324</span> result = texture_->Initialize(device, deviceContext, filename);</div>
|
|
<div class="line"><a id="l00325" name="l00325"></a><span class="lineno"> 325</span> <span class="keywordflow">if</span> (!result)</div>
|
|
<div class="line"><a id="l00326" name="l00326"></a><span class="lineno"> 326</span> {</div>
|
|
<div class="line"><a id="l00327" name="l00327"></a><span class="lineno"> 327</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to initialize texture object"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
|
<div class="line"><a id="l00328" name="l00328"></a><span class="lineno"> 328</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
|
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno"> 329</span> }</div>
|
|
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno"> 330</span> </div>
|
|
<div class="line"><a id="l00331" name="l00331"></a><span class="lineno"> 331</span> <span class="comment">// Store the size in pixels that this bitmap should be rendered at.</span></div>
|
|
<div class="line"><a id="l00332" name="l00332"></a><span class="lineno"> 332</span> bitmap_width_ = texture_->GetWidth();</div>
|
|
<div class="line"><a id="l00333" name="l00333"></a><span class="lineno"> 333</span> bitmap_height_ = texture_->GetHeight();</div>
|
|
<div class="line"><a id="l00334" name="l00334"></a><span class="lineno"> 334</span> </div>
|
|
<div class="line"><a id="l00335" name="l00335"></a><span class="lineno"> 335</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
|
<div class="line"><a id="l00336" name="l00336"></a><span class="lineno"> 336</span>}</div>
|
|
<div class="line"><a id="l00337" name="l00337"></a><span class="lineno"> 337</span> </div>
|
|
<div class="line"><a id="l00338" name="l00338"></a><span class="lineno"> 338</span><span class="keywordtype">void</span> bitmap_class::release_texture()</div>
|
|
<div class="line"><a id="l00339" name="l00339"></a><span class="lineno"> 339</span>{</div>
|
|
<div class="line"><a id="l00340" name="l00340"></a><span class="lineno"> 340</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Releasing texture"</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
|
|
<div class="line"><a id="l00341" name="l00341"></a><span class="lineno"> 341</span> <span class="comment">// Release the texture object.</span></div>
|
|
<div class="line"><a id="l00342" name="l00342"></a><span class="lineno"> 342</span> <span class="keywordflow">if</span> (texture_)</div>
|
|
<div class="line"><a id="l00343" name="l00343"></a><span class="lineno"> 343</span> {</div>
|
|
<div class="line"><a id="l00344" name="l00344"></a><span class="lineno"> 344</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Releasing texture object"</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
|
|
<div class="line"><a id="l00345" name="l00345"></a><span class="lineno"> 345</span> texture_->Shutdown();</div>
|
|
<div class="line"><a id="l00346" name="l00346"></a><span class="lineno"> 346</span> <span class="keyword">delete</span> texture_;</div>
|
|
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno"> 347</span> texture_ = 0;</div>
|
|
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno"> 348</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Texture object released"</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
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|
<div class="line"><a id="l00349" name="l00349"></a><span class="lineno"> 349</span> }</div>
|
|
<div class="line"><a id="l00350" name="l00350"></a><span class="lineno"> 350</span> </div>
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<div class="line"><a id="l00351" name="l00351"></a><span class="lineno"> 351</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Texture released"</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
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|
<div class="line"><a id="l00352" name="l00352"></a><span class="lineno"> 352</span> </div>
|
|
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno"> 353</span> <span class="keywordflow">return</span>;</div>
|
|
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno"> 354</span>}</div>
|
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<div class="line"><a id="l00355" name="l00355"></a><span class="lineno"> 355</span> </div>
|
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<div class="line"><a id="l00356" name="l00356"></a><span class="lineno"> 356</span><span class="keywordtype">void</span> bitmap_class::set_render_location(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y)</div>
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<div class="line"><a id="l00357" name="l00357"></a><span class="lineno"> 357</span>{</div>
|
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<div class="line"><a id="l00358" name="l00358"></a><span class="lineno"> 358</span> render_x_ = x;</div>
|
|
<div class="line"><a id="l00359" name="l00359"></a><span class="lineno"> 359</span> render_y_ = y;</div>
|
|
<div class="line"><a id="l00360" name="l00360"></a><span class="lineno"> 360</span> <span class="keywordflow">return</span>;</div>
|
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<div class="line"><a id="l00361" name="l00361"></a><span class="lineno"> 361</span>}</div>
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<div class="ttc" id="aclass_logger_html_a08e3e1b899767a6d833136c9fb4f15c2"><div class="ttname"><a href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a></div><div class="ttdeci">static Logger & Get()</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00020">Logger.h:20</a></div></div>
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<div class="ttc" id="aclass_logger_html_a94f47ba0ef38ea7bcf1056f64d2645e4"><div class="ttname"><a href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Logger::Log</a></div><div class="ttdeci">void Log(const std::string &message, const std::string &fileName, int lineNumber, LogLevel level=LogLevel::Info)</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00158">Logger.h:158</a></div></div>
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<div class="ttc" id="aclassbitmap__class_html"><div class="ttname"><a href="classbitmap__class.html">bitmap_class</a></div><div class="ttdef"><b>Definition</b> <a href="bitmap__class_8h_source.html#l00021">bitmap_class.h:22</a></div></div>
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<div class="ttc" id="aclasstexture__class_html"><div class="ttname"><a href="classtexture__class.html">texture_class</a></div><div class="ttdef"><b>Definition</b> <a href="texture__class_8h_source.html#l00016">texture_class.h:17</a></div></div>
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