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<div class="headertitle"><div class="title">camera_class.cpp</div></div>
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<div class="contents">
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span> </div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="comment">// Filename: cameraclass.cpp</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &quot;camera_class.h&quot;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> </div>
<div class="foldopen" id="foldopen00006" data-start="{" data-end="}">
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"><a class="line" href="classcamera__class.html#ac18562f9e46ca033440ba9df2d180e20"> 6</a></span><a class="code hl_function" href="classcamera__class.html#ac18562f9e46ca033440ba9df2d180e20">camera_class::camera_class</a>()</div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span>{</div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> position_x_ = 0.0f;</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> position_y_ = 0.0f;</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> position_z_ = 0.0f;</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> </div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> rotation_x_ = 0.0f;</div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> rotation_y_ = 0.0f;</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> rotation_z_ = 0.0f;</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span>}</div>
</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> </div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> </div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><a class="code hl_function" href="classcamera__class.html#ac18562f9e46ca033440ba9df2d180e20">camera_class::camera_class</a>(<span class="keyword">const</span> <a class="code hl_class" href="classcamera__class.html">camera_class</a>&amp; other)</div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span>{</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span>}</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> </div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span>camera_class::~camera_class()</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span>{</div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span>}</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="foldopen" id="foldopen00027" data-start="{" data-end="}">
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"><a class="line" href="classcamera__class.html#a4b9ac7f98297d2007abd1ed3d326d381"> 27</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classcamera__class.html#a4b9ac7f98297d2007abd1ed3d326d381">camera_class::set_position</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z)</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span>{</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> position_x_ = x;</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> position_y_ = y;</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> position_z_ = z;</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span>}</div>
</div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> </div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> </div>
<div class="foldopen" id="foldopen00036" data-start="{" data-end="}">
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"><a class="line" href="classcamera__class.html#a410c4bbfd5ba10d0785f5ac9178f9b3f"> 36</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classcamera__class.html#a410c4bbfd5ba10d0785f5ac9178f9b3f">camera_class::set_rotation</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z)</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span>{</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> rotation_x_ = x;</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> rotation_y_ = y;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> rotation_z_ = z;</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span>}</div>
</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="foldopen" id="foldopen00044" data-start="{" data-end="}">
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"><a class="line" href="classcamera__class.html#af416c69abe70579751cd404cba8bf388"> 44</a></span>XMFLOAT3 <a class="code hl_function" href="classcamera__class.html#af416c69abe70579751cd404cba8bf388">camera_class::get_position</a>()</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span>{</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> <span class="keywordflow">return</span> XMFLOAT3(position_x_, position_y_, position_z_);</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span>}</div>
</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> </div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> </div>
<div class="foldopen" id="foldopen00050" data-start="{" data-end="}">
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"><a class="line" href="classcamera__class.html#aa8073c109a536d48478257a3e1e889cd"> 50</a></span>XMFLOAT3 <a class="code hl_function" href="classcamera__class.html#aa8073c109a536d48478257a3e1e889cd">camera_class::get_rotation</a>()</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span>{</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> <span class="keywordflow">return</span> XMFLOAT3(rotation_x_, rotation_y_, rotation_z_);</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span>}</div>
</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> </div>
<div class="foldopen" id="foldopen00055" data-start="{" data-end="}">
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"><a class="line" href="classcamera__class.html#a0820187f209f9628e6b2a8af34d71057"> 55</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classcamera__class.html#a0820187f209f9628e6b2a8af34d71057">camera_class::render</a>()</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span>{</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> XMFLOAT3 up, position, lookAt;</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> XMVECTOR upVector, positionVector, lookAtVector;</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <span class="keywordtype">float</span> yaw, pitch, roll;</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> XMMATRIX rotationMatrix;</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> </div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> </div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> <span class="comment">// Setup the vector that points upwards.</span></div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> up.x = 0.0f;</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> up.y = 1.0f;</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> up.z = 0.0f;</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> </div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <span class="comment">// Load it into a XMVECTOR structure.</span></div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> upVector = XMLoadFloat3(&amp;up);</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> </div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> <span class="comment">// Setup the position of the camera in the world.</span></div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> position.x = position_x_;</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> position.y = position_y_;</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> position.z = position_z_;</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> </div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> <span class="comment">// Load it into a XMVECTOR structure.</span></div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> positionVector = XMLoadFloat3(&amp;position);</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> </div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> <span class="comment">// Setup where the camera is looking by default.</span></div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> lookAt.x = 0.0f;</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> lookAt.y = 0.0f;</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> lookAt.z = 1.0f;</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> </div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> <span class="comment">// Load it into a XMVECTOR structure.</span></div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> lookAtVector = XMLoadFloat3(&amp;lookAt);</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> </div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> <span class="comment">// Set the yaw (Y axis), pitch (X axis), and roll (Z axis) rotations in radians.</span></div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> pitch = rotation_x_ * 0.0174532925f;</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> yaw = rotation_y_ * 0.0174532925f;</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> roll = rotation_z_ * 0.0174532925f;</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> </div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> <span class="comment">// Create the rotation matrix from the yaw, pitch, and roll values.</span></div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> rotationMatrix = XMMatrixRotationRollPitchYaw(pitch, yaw, roll);</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> </div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> <span class="comment">// Transform the lookAt and up vector by the rotation matrix so the view is correctly rotated at the origin.</span></div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> lookAtVector = XMVector3TransformCoord(lookAtVector, rotationMatrix);</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> upVector = XMVector3TransformCoord(upVector, rotationMatrix);</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> </div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> <span class="comment">// Translate the rotated camera position to the location of the viewer.</span></div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> lookAtVector = XMVectorAdd(positionVector, lookAtVector);</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> </div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> <span class="comment">// Finally create the view matrix from the three updated vectors.</span></div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> view_matrix_ = XMMatrixLookAtLH(positionVector, lookAtVector, upVector);</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> </div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span>}</div>
</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> </div>
<div class="foldopen" id="foldopen00108" data-start="{" data-end="}">
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"><a class="line" href="classcamera__class.html#ac17736821f337ce7fd52b9857095de68"> 108</a></span>XMMATRIX <a class="code hl_function" href="classcamera__class.html#ac17736821f337ce7fd52b9857095de68">camera_class::get_view_matrix</a>(XMMATRIX&amp; view_matrix)<span class="keyword"> const</span></div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span><span class="keyword"></span>{</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> view_matrix = view_matrix_;</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> <span class="keywordflow">return</span> view_matrix;</div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span>}</div>
</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> </div>
<div class="foldopen" id="foldopen00114" data-start="{" data-end="}">
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"><a class="line" href="classcamera__class.html#a58b36223405de07000d108129c998075"> 114</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classcamera__class.html#a58b36223405de07000d108129c998075">camera_class::render_reflection</a>(<span class="keywordtype">float</span> height)</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span>{</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> XMFLOAT3 up, position, lookAt;</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> XMVECTOR upVector, positionVector, lookAtVector;</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> <span class="keywordtype">float</span> yaw, pitch, roll;</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> XMMATRIX rotationMatrix;</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> </div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> </div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> <span class="comment">// Setup the vector that points upwards.</span></div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> up.x = 0.0f;</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> up.y = 1.0f;</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> up.z = 0.0f;</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> </div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> <span class="comment">// Load it into a XMVECTOR structure.</span></div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> upVector = XMLoadFloat3(&amp;up);</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> </div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> <span class="comment">// Setup the position of the camera in the world.</span></div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> position.x = position_x_;</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> position.y = -position_y_ + (height * 2.0f);</div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> position.z = position_z_;</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> </div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> <span class="comment">// Load it into a XMVECTOR structure.</span></div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> positionVector = XMLoadFloat3(&amp;position);</div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> </div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> <span class="comment">// Setup where the camera is looking by default.</span></div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> lookAt.x = 0.0f;</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> lookAt.y = 0.0f;</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> lookAt.z = 1.0f;</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> </div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> <span class="comment">// Load it into a XMVECTOR structure.</span></div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> lookAtVector = XMLoadFloat3(&amp;lookAt);</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> </div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> <span class="comment">// Set the yaw (Y axis), pitch (X axis), and roll (Z axis) rotations in radians.</span></div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> pitch = (-1.0f * rotation_x_) * 0.0174532925f; <span class="comment">// Invert for reflection</span></div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> yaw = rotation_y_ * 0.0174532925f;</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> roll = rotation_z_ * 0.0174532925f;</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> </div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> <span class="comment">// Create the rotation matrix from the yaw, pitch, and roll values.</span></div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> rotationMatrix = XMMatrixRotationRollPitchYaw(pitch, yaw, roll);</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> </div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> <span class="comment">// Transform the lookAt and up vector by the rotation matrix so the view is correctly rotated at the origin.</span></div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> lookAtVector = XMVector3TransformCoord(lookAtVector, rotationMatrix);</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> upVector = XMVector3TransformCoord(upVector, rotationMatrix);</div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> </div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> <span class="comment">// Translate the rotated camera position to the location of the viewer.</span></div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> lookAtVector = XMVectorAdd(positionVector, lookAtVector);</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> </div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> <span class="comment">// Finally create the view matrix from the three updated vectors.</span></div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> reflection_view_matrix_ = XMMatrixLookAtLH(positionVector, lookAtVector, upVector);</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> </div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span>}</div>
</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> </div>
<div class="foldopen" id="foldopen00167" data-start="{" data-end="}">
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"><a class="line" href="classcamera__class.html#ac4d85cc166aec75e54528dc9dee8a075"> 167</a></span><span class="keywordtype">void</span> <a class="code hl_function" href="classcamera__class.html#ac4d85cc166aec75e54528dc9dee8a075">camera_class::get_reflection_view_matrix</a>(XMMATRIX&amp; reflectionViewMatrix)<span class="keyword"> const</span></div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span><span class="keyword"></span>{</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> reflectionViewMatrix = reflection_view_matrix_;</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> <span class="keywordflow">return</span>;</div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span>}</div>
</div>
<div class="ttc" id="aclasscamera__class_html"><div class="ttname"><a href="classcamera__class.html">camera_class</a></div><div class="ttdef"><b>Definition</b> <a href="camera__class_8h_source.html#l00018">camera_class.h:19</a></div></div>
<div class="ttc" id="aclasscamera__class_html_a0820187f209f9628e6b2a8af34d71057"><div class="ttname"><a href="classcamera__class.html#a0820187f209f9628e6b2a8af34d71057">camera_class::render</a></div><div class="ttdeci">void render()</div><div class="ttdoc">Updates the camera's view matrix based on its position and rotation. This method recalculates the vie...</div><div class="ttdef"><b>Definition</b> <a href="#l00055">camera_class.cpp:55</a></div></div>
<div class="ttc" id="aclasscamera__class_html_a410c4bbfd5ba10d0785f5ac9178f9b3f"><div class="ttname"><a href="classcamera__class.html#a410c4bbfd5ba10d0785f5ac9178f9b3f">camera_class::set_rotation</a></div><div class="ttdeci">void set_rotation(float, float, float)</div><div class="ttdoc">Sets the rotation of the camera in 3D space.</div><div class="ttdef"><b>Definition</b> <a href="#l00036">camera_class.cpp:36</a></div></div>
<div class="ttc" id="aclasscamera__class_html_a4b9ac7f98297d2007abd1ed3d326d381"><div class="ttname"><a href="classcamera__class.html#a4b9ac7f98297d2007abd1ed3d326d381">camera_class::set_position</a></div><div class="ttdeci">void set_position(float, float, float)</div><div class="ttdoc">Sets the position of the camera in 3D space.</div><div class="ttdef"><b>Definition</b> <a href="#l00027">camera_class.cpp:27</a></div></div>
<div class="ttc" id="aclasscamera__class_html_a58b36223405de07000d108129c998075"><div class="ttname"><a href="classcamera__class.html#a58b36223405de07000d108129c998075">camera_class::render_reflection</a></div><div class="ttdeci">void render_reflection(float)</div><div class="ttdoc">Renders the reflection of the scene from the camera's perspective.</div><div class="ttdef"><b>Definition</b> <a href="#l00114">camera_class.cpp:114</a></div></div>
<div class="ttc" id="aclasscamera__class_html_aa8073c109a536d48478257a3e1e889cd"><div class="ttname"><a href="classcamera__class.html#aa8073c109a536d48478257a3e1e889cd">camera_class::get_rotation</a></div><div class="ttdeci">XMFLOAT3 get_rotation()</div><div class="ttdoc">Gets the current rotation of the camera.</div><div class="ttdef"><b>Definition</b> <a href="#l00050">camera_class.cpp:50</a></div></div>
<div class="ttc" id="aclasscamera__class_html_ac17736821f337ce7fd52b9857095de68"><div class="ttname"><a href="classcamera__class.html#ac17736821f337ce7fd52b9857095de68">camera_class::get_view_matrix</a></div><div class="ttdeci">XMMATRIX get_view_matrix(XMMATRIX &amp;view_matrix) const</div><div class="ttdoc">Retrieves the current view matrix of the camera.</div><div class="ttdef"><b>Definition</b> <a href="#l00108">camera_class.cpp:108</a></div></div>
<div class="ttc" id="aclasscamera__class_html_ac18562f9e46ca033440ba9df2d180e20"><div class="ttname"><a href="classcamera__class.html#ac18562f9e46ca033440ba9df2d180e20">camera_class::camera_class</a></div><div class="ttdeci">camera_class()</div><div class="ttdoc">Default constructor for camera_class. Initializes the camera position and rotation to zero.</div><div class="ttdef"><b>Definition</b> <a href="#l00006">camera_class.cpp:6</a></div></div>
<div class="ttc" id="aclasscamera__class_html_ac4d85cc166aec75e54528dc9dee8a075"><div class="ttname"><a href="classcamera__class.html#ac4d85cc166aec75e54528dc9dee8a075">camera_class::get_reflection_view_matrix</a></div><div class="ttdeci">void get_reflection_view_matrix(XMMATRIX &amp;) const</div><div class="ttdoc">Retrieves the reflection view matrix of the camera.</div><div class="ttdef"><b>Definition</b> <a href="#l00167">camera_class.cpp:167</a></div></div>
<div class="ttc" id="aclasscamera__class_html_af416c69abe70579751cd404cba8bf388"><div class="ttname"><a href="classcamera__class.html#af416c69abe70579751cd404cba8bf388">camera_class::get_position</a></div><div class="ttdeci">XMFLOAT3 get_position()</div><div class="ttdoc">Gets the current position of the camera.</div><div class="ttdef"><b>Definition</b> <a href="#l00044">camera_class.cpp:44</a></div></div>
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