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Public Member Functions</h2></td></tr>
<tr class="memitem:a9858f0cfaa93dec1b76ccea6e31c85bc" id="r_a9858f0cfaa93dec1b76ccea6e31c85bc"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a9858f0cfaa93dec1b76ccea6e31c85bc">d_3d_class</a> ()</td></tr>
<tr class="memdesc:a9858f0cfaa93dec1b76ccea6e31c85bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Default constructor for <a class="el" href="classd__3d__class.html">d_3d_class</a>. <br /></td></tr>
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<tr class="memitem:a4003d68af3330ac928518c61e4bb2443" id="r_a4003d68af3330ac928518c61e4bb2443"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a4003d68af3330ac928518c61e4bb2443">d_3d_class</a> (const <a class="el" href="classd__3d__class.html">d_3d_class</a> &amp;)</td></tr>
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<tr class="memitem:aeba928a71d4440004fff00603ed06658" id="r_aeba928a71d4440004fff00603ed06658"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aeba928a71d4440004fff00603ed06658">initialize</a> (int, int, bool, HWND, bool, float, float)</td></tr>
<tr class="memdesc:aeba928a71d4440004fff00603ed06658"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes the Direct3D device and related resources. <br /></td></tr>
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<tr class="memitem:ac6f9c4ea768ab32707ddb7a095ca60b3" id="r_ac6f9c4ea768ab32707ddb7a095ca60b3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac6f9c4ea768ab32707ddb7a095ca60b3">shutdown</a> ()</td></tr>
<tr class="memdesc:ac6f9c4ea768ab32707ddb7a095ca60b3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Releases Direct3D resources. <br /></td></tr>
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<tr class="memitem:acaf14bacf9de484d9f4deb4e148d272c" id="r_acaf14bacf9de484d9f4deb4e148d272c"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#acaf14bacf9de484d9f4deb4e148d272c">begin_scene</a> (float, float, float, float)</td></tr>
<tr class="memdesc:acaf14bacf9de484d9f4deb4e148d272c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Begins the rendering process for a new frame. <br /></td></tr>
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<tr class="memdesc:a0c3bc2a6265c0922ac7fa20264036bb9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Ends the rendering process for the current frame. <br /></td></tr>
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<tr class="memdesc:a0979aea3c4bb6815908fbe188fc1c67e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gets the Direct3D device. <br /></td></tr>
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<tr class="memitem:a4ad87066c014351689f12981234beadb" id="r_a4ad87066c014351689f12981234beadb"><td class="memItemLeft" align="right" valign="top">ID3D11DeviceContext *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a4ad87066c014351689f12981234beadb">get_device_context</a> ()</td></tr>
<tr class="memdesc:a4ad87066c014351689f12981234beadb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gets the Direct3D device context. <br /></td></tr>
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<tr class="memitem:aa25b4b30b0ee3160c4d6c86ceeedd70d" id="r_aa25b4b30b0ee3160c4d6c86ceeedd70d"><td class="memItemLeft" align="right" valign="top">IDXGISwapChain *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aa25b4b30b0ee3160c4d6c86ceeedd70d">get_swap_chain</a> ()</td></tr>
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<tr class="memitem:a953be067f947e9be5b6fbdf1ac35bb60" id="r_a953be067f947e9be5b6fbdf1ac35bb60"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a953be067f947e9be5b6fbdf1ac35bb60">resize_swap_chain</a> (int width, int height)</td></tr>
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<tr class="memitem:ab0f3edaca84f6371ebbdb6291a60b59c" id="r_ab0f3edaca84f6371ebbdb6291a60b59c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ab0f3edaca84f6371ebbdb6291a60b59c">set_vsync</a> (bool vsync)</td></tr>
<tr class="memdesc:ab0f3edaca84f6371ebbdb6291a60b59c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the vertical sync state. <br /></td></tr>
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<tr class="memitem:a64893c249b126bdc97f63c00e7c78758" id="r_a64893c249b126bdc97f63c00e7c78758"><td class="memItemLeft" align="right" valign="top">XMMATRIX&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a64893c249b126bdc97f63c00e7c78758">get_projection_matrix</a> () const</td></tr>
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<tr class="memitem:a1d13282bf58145a96b3a77285b075a7a" id="r_a1d13282bf58145a96b3a77285b075a7a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1d13282bf58145a96b3a77285b075a7a">reset_resources</a> (int newWidth, int newHeight)</td></tr>
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<tr class="memitem:a00a377d6a09653fd3f7e68af8afcea3a" id="r_a00a377d6a09653fd3f7e68af8afcea3a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a00a377d6a09653fd3f7e68af8afcea3a">turn_z_buffer_on</a> ()</td></tr>
<tr class="separator:a00a377d6a09653fd3f7e68af8afcea3a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af10a177e15842ad232f394d30f80a4e6" id="r_af10a177e15842ad232f394d30f80a4e6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af10a177e15842ad232f394d30f80a4e6">turn_z_buffer_off</a> ()</td></tr>
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<tr class="memitem:a93b990eb289ab87c5e488353b9a90d7c" id="r_a93b990eb289ab87c5e488353b9a90d7c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a93b990eb289ab87c5e488353b9a90d7c">enable_alpha_blending</a> ()</td></tr>
<tr class="separator:a93b990eb289ab87c5e488353b9a90d7c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a971e5902f64a1885238bb94dc071ab18" id="r_a971e5902f64a1885238bb94dc071ab18"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a971e5902f64a1885238bb94dc071ab18">disable_alpha_blending</a> ()</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a54744050669ba79ac8cc7961033b7a8a" id="r_a54744050669ba79ac8cc7961033b7a8a"><td class="memItemLeft" align="right" valign="top">IDXGISwapChain *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a54744050669ba79ac8cc7961033b7a8a">swap_chain</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="d__3d__class_8h_source.html#l00030">30</a> of file <a class="el" href="d__3d__class_8h_source.html">d_3d_class.h</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="a9858f0cfaa93dec1b76ccea6e31c85bc" name="a9858f0cfaa93dec1b76ccea6e31c85bc"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9858f0cfaa93dec1b76ccea6e31c85bc">&#9670;&#160;</a></span>d_3d_class() <span class="overload">[1/2]</span></h2>
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<td class="memname">d_3d_class::d_3d_class </td>
<td>(</td>
<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<p>Default constructor for <a class="el" href="classd__3d__class.html">d_3d_class</a>. </p>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00007">7</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 8</span>{</div>
<div class="line"><span class="lineno"> 9</span> swap_chain = 0;</div>
<div class="line"><span class="lineno"> 10</span> device_ = 0;</div>
<div class="line"><span class="lineno"> 11</span> device_context_ = 0;</div>
<div class="line"><span class="lineno"> 12</span> render_target_view_ = 0;</div>
<div class="line"><span class="lineno"> 13</span> depth_stencil_buffer_ = 0;</div>
<div class="line"><span class="lineno"> 14</span> depth_stencil_state_ = 0;</div>
<div class="line"><span class="lineno"> 15</span> depth_stencil_view_ = 0;</div>
<div class="line"><span class="lineno"> 16</span> raster_state_ = 0;</div>
<div class="line"><span class="lineno"> 17</span> depth_disabled_stencil_state_ = 0;</div>
<div class="line"><span class="lineno"> 18</span> alpha_enable_blending_state_ = 0;</div>
<div class="line"><span class="lineno"> 19</span> alpha_disable_blending_state_ = 0;</div>
<div class="line"><span class="lineno"> 20</span>}</div>
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<a id="a4003d68af3330ac928518c61e4bb2443" name="a4003d68af3330ac928518c61e4bb2443"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4003d68af3330ac928518c61e4bb2443">&#9670;&#160;</a></span>d_3d_class() <span class="overload">[2/2]</span></h2>
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<td class="memname">d_3d_class::d_3d_class </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classd__3d__class.html">d_3d_class</a> &amp;</td> <td class="paramname"><span class="paramname"><em>other</em></span></td><td>)</td>
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<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00023">23</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 24</span>{</div>
<div class="line"><span class="lineno"> 25</span>}</div>
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<a id="a3519081087e2557404ab0c65812c8bd4" name="a3519081087e2557404ab0c65812c8bd4"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a3519081087e2557404ab0c65812c8bd4">&#9670;&#160;</a></span>~d_3d_class()</h2>
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<td class="memname">d_3d_class::~d_3d_class </td>
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<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00028">28</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 29</span>{</div>
<div class="line"><span class="lineno"> 30</span>}</div>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#acaf14bacf9de484d9f4deb4e148d272c">&#9670;&#160;</a></span>begin_scene()</h2>
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<td class="memname">void d_3d_class::begin_scene </td>
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<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>red</em></span>, </td>
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<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>alpha</em></span>&#160;)</td>
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<p>Begins the rendering process for a new frame. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">red</td><td>Red component of the clear color. </td></tr>
<tr><td class="paramname">green</td><td>Green component of the clear color. </td></tr>
<tr><td class="paramname">blue</td><td>Blue component of the clear color. </td></tr>
<tr><td class="paramname">alpha</td><td>Alpha component of the clear color. </td></tr>
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<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00516">516</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 517</span>{</div>
<div class="line"><span class="lineno"> 518</span> <span class="keywordtype">float</span> color[4];</div>
<div class="line"><span class="lineno"> 519</span> </div>
<div class="line"><span class="lineno"> 520</span> </div>
<div class="line"><span class="lineno"> 521</span> <span class="comment">// Setup the color to clear the buffer to.</span></div>
<div class="line"><span class="lineno"> 522</span> color[0] = red;</div>
<div class="line"><span class="lineno"> 523</span> color[1] = green;</div>
<div class="line"><span class="lineno"> 524</span> color[2] = blue;</div>
<div class="line"><span class="lineno"> 525</span> color[3] = alpha;</div>
<div class="line"><span class="lineno"> 526</span> </div>
<div class="line"><span class="lineno"> 527</span> <span class="comment">// Clear the back buffer.</span></div>
<div class="line"><span class="lineno"> 528</span> device_context_-&gt;ClearRenderTargetView(render_target_view_, color);</div>
<div class="line"><span class="lineno"> 529</span> </div>
<div class="line"><span class="lineno"> 530</span> </div>
<div class="line"><span class="lineno"> 531</span> </div>
<div class="line"><span class="lineno"> 532</span> <span class="comment">// Clear the depth buffer.</span></div>
<div class="line"><span class="lineno"> 533</span> device_context_-&gt;ClearDepthStencilView(depth_stencil_view_, D3D11_CLEAR_DEPTH, 1.0f, 0);</div>
<div class="line"><span class="lineno"> 534</span> </div>
<div class="line"><span class="lineno"> 535</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 536</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a971e5902f64a1885238bb94dc071ab18">&#9670;&#160;</a></span>disable_alpha_blending()</h2>
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<td class="memname">void d_3d_class::disable_alpha_blending </td>
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<p>Turn off alpha blending to disable transparency effects. </p>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00754">754</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 755</span>{</div>
<div class="line"><span class="lineno"> 756</span> <span class="keywordtype">float</span> blendFactor[4];</div>
<div class="line"><span class="lineno"> 757</span> </div>
<div class="line"><span class="lineno"> 758</span> </div>
<div class="line"><span class="lineno"> 759</span> <span class="comment">// Setup the blend factor.</span></div>
<div class="line"><span class="lineno"> 760</span> blendFactor[0] = 0.0f;</div>
<div class="line"><span class="lineno"> 761</span> blendFactor[1] = 0.0f;</div>
<div class="line"><span class="lineno"> 762</span> blendFactor[2] = 0.0f;</div>
<div class="line"><span class="lineno"> 763</span> blendFactor[3] = 0.0f;</div>
<div class="line"><span class="lineno"> 764</span> </div>
<div class="line"><span class="lineno"> 765</span> <span class="comment">// Turn off the alpha blending.</span></div>
<div class="line"><span class="lineno"> 766</span> device_context_-&gt;OMSetBlendState(alpha_disable_blending_state_, blendFactor, 0xffffffff);</div>
<div class="line"><span class="lineno"> 767</span> </div>
<div class="line"><span class="lineno"> 768</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 769</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a93b990eb289ab87c5e488353b9a90d7c">&#9670;&#160;</a></span>enable_alpha_blending()</h2>
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<td class="memname">void d_3d_class::enable_alpha_blending </td>
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<p>Turn on alpha blending for transparency effects. </p>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00737">737</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 738</span>{</div>
<div class="line"><span class="lineno"> 739</span> <span class="keywordtype">float</span> blendFactor[4];</div>
<div class="line"><span class="lineno"> 740</span> </div>
<div class="line"><span class="lineno"> 741</span> </div>
<div class="line"><span class="lineno"> 742</span> <span class="comment">// Setup the blend factor.</span></div>
<div class="line"><span class="lineno"> 743</span> blendFactor[0] = 0.0f;</div>
<div class="line"><span class="lineno"> 744</span> blendFactor[1] = 0.0f;</div>
<div class="line"><span class="lineno"> 745</span> blendFactor[2] = 0.0f;</div>
<div class="line"><span class="lineno"> 746</span> blendFactor[3] = 0.0f;</div>
<div class="line"><span class="lineno"> 747</span> </div>
<div class="line"><span class="lineno"> 748</span> <span class="comment">// Turn on the alpha blending.</span></div>
<div class="line"><span class="lineno"> 749</span> device_context_-&gt;OMSetBlendState(alpha_enable_blending_state_, blendFactor, 0xffffffff);</div>
<div class="line"><span class="lineno"> 750</span> </div>
<div class="line"><span class="lineno"> 751</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 752</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a0c3bc2a6265c0922ac7fa20264036bb9">&#9670;&#160;</a></span>end_scene()</h2>
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<td class="memname">void d_3d_class::end_scene </td>
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<p>Ends the rendering process for the current frame. </p>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00539">539</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 540</span>{</div>
<div class="line"><span class="lineno"> 541</span> <span class="comment">// Present the back buffer to the screen since rendering is complete.</span></div>
<div class="line"><span class="lineno"> 542</span> <span class="keywordflow">if</span> (vsync_enabled_)</div>
<div class="line"><span class="lineno"> 543</span> {</div>
<div class="line"><span class="lineno"> 544</span> <span class="comment">// Lock to screen refresh rate.</span></div>
<div class="line"><span class="lineno"> 545</span> swap_chain-&gt;Present(1, 0);</div>
<div class="line"><span class="lineno"> 546</span> }</div>
<div class="line"><span class="lineno"> 547</span> <span class="keywordflow">else</span></div>
<div class="line"><span class="lineno"> 548</span> {</div>
<div class="line"><span class="lineno"> 549</span> <span class="comment">// Present as fast as possible.</span></div>
<div class="line"><span class="lineno"> 550</span> swap_chain-&gt;Present(0, 0);</div>
<div class="line"><span class="lineno"> 551</span> }</div>
<div class="line"><span class="lineno"> 552</span> </div>
<div class="line"><span class="lineno"> 553</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 554</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a0979aea3c4bb6815908fbe188fc1c67e">&#9670;&#160;</a></span>get_device()</h2>
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<td class="memname">ID3D11Device * d_3d_class::get_device </td>
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<p>Gets the Direct3D device. </p>
<dl class="section return"><dt>Returns</dt><dd>Pointer to the ID3D11Device interface. </dd></dl>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00557">557</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 558</span>{</div>
<div class="line"><span class="lineno"> 559</span> <span class="keywordflow">return</span> device_;</div>
<div class="line"><span class="lineno"> 560</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a4ad87066c014351689f12981234beadb">&#9670;&#160;</a></span>get_device_context()</h2>
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<td class="memname">ID3D11DeviceContext * d_3d_class::get_device_context </td>
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<p>Gets the Direct3D device context. </p>
<dl class="section return"><dt>Returns</dt><dd>Pointer to the ID3D11DeviceContext interface. </dd></dl>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00563">563</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 564</span>{</div>
<div class="line"><span class="lineno"> 565</span> <span class="keywordflow">return</span> device_context_;</div>
<div class="line"><span class="lineno"> 566</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#aa24cb2be2ecf760dd8ff350e88534130">&#9670;&#160;</a></span>get_ortho_matrix()</h2>
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<td class="memname">XMMATRIX d_3d_class::get_ortho_matrix </td>
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<p>Get the orthographic matrix.</p>
<dl class="section return"><dt>Returns</dt><dd>XMMATRIX representing the orthographic matrix. </dd></dl>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8h_source.html#l00121">121</a> of file <a class="el" href="d__3d__class_8h_source.html">d_3d_class.h</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 121</span>{ <span class="keywordflow">return</span> ortho_matrix_; };</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a64893c249b126bdc97f63c00e7c78758">&#9670;&#160;</a></span>get_projection_matrix()</h2>
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<p>Get the projection matrix.</p>
<dl class="section return"><dt>Returns</dt><dd>XMMATRIX representing the projection matrix. </dd></dl>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8h_source.html#l00109">109</a> of file <a class="el" href="d__3d__class_8h_source.html">d_3d_class.h</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 109</span>{ <span class="keywordflow">return</span> projection_matrix_; };</div>
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<h2 class="memtitle"><span class="permalink"><a href="#aa25b4b30b0ee3160c4d6c86ceeedd70d">&#9670;&#160;</a></span>get_swap_chain()</h2>
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<td class="memname">IDXGISwapChain * d_3d_class::get_swap_chain </td>
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<p>Get the swap chain associated with the Direct3D device. </p><dl class="section return"><dt>Returns</dt><dd>Pointer to the IDXGISwapChain interface. </dd></dl>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00690">690</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 691</span>{</div>
<div class="line"><span class="lineno"> 692</span> <span class="keywordflow">return</span> swap_chain;</div>
<div class="line"><span class="lineno"> 693</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a7373ca22ab51dd0f8949a917fa057f19">&#9670;&#160;</a></span>get_video_card_info()</h2>
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<td class="memname">void d_3d_class::get_video_card_info </td>
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<p>Get the Video Card information. </p><dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">description</td><td>Pointer to a character array to store the video card description. </td></tr>
<tr><td class="paramname">memory</td><td>Reference to an integer to store the video card memory size. </td></tr>
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<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00568">568</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 569</span>{</div>
<div class="line"><span class="lineno"> 570</span> strcpy_s(cardName, 128, video_card_description_);</div>
<div class="line"><span class="lineno"> 571</span> memory = video_card_memory_;</div>
<div class="line"><span class="lineno"> 572</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 573</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a2a910b75177d248036bb4418038406f1">&#9670;&#160;</a></span>get_world_matrix()</h2>
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<p>Get the world matrix.</p>
<dl class="section return"><dt>Returns</dt><dd>XMMATRIX representing the world matrix. </dd></dl>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8h_source.html#l00115">115</a> of file <a class="el" href="d__3d__class_8h_source.html">d_3d_class.h</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 115</span>{ <span class="keywordflow">return</span> world_matrix_;};</div>
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<h2 class="memtitle"><span class="permalink"><a href="#aeba928a71d4440004fff00603ed06658">&#9670;&#160;</a></span>initialize()</h2>
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<td class="memname">bool d_3d_class::initialize </td>
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<p>Initializes the Direct3D device and related resources. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">screenWidth</td><td>Width of the screen. </td></tr>
<tr><td class="paramname">screenHeight</td><td>Height of the screen. </td></tr>
<tr><td class="paramname">vsync</td><td>Whether to enable vertical sync. </td></tr>
<tr><td class="paramname">hwnd</td><td>Handle to the window. </td></tr>
<tr><td class="paramname">fullscreen</td><td>Whether to run in fullscreen mode. </td></tr>
<tr><td class="paramname">screenDepth</td><td>Depth of the screen. </td></tr>
<tr><td class="paramname">screenNear</td><td>Near clipping plane distance. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>True if initialization was successful, false otherwise. </dd></dl>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00033">33</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 34</span>{</div>
<div class="line"><span class="lineno"> 35</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Initializing D3Dclass&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
<div class="line"><span class="lineno"> 36</span> </div>
<div class="line"><span class="lineno"> 37</span> HRESULT result;</div>
<div class="line"><span class="lineno"> 38</span> IDXGIFactory* factory;</div>
<div class="line"><span class="lineno"> 39</span> IDXGIAdapter* adapter;</div>
<div class="line"><span class="lineno"> 40</span> IDXGIOutput* adapterOutput;</div>
<div class="line"><span class="lineno"> 41</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> numModes, i, numerator, denominator;</div>
<div class="line"><span class="lineno"> 42</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> <span class="keywordtype">long</span> stringLength;</div>
<div class="line"><span class="lineno"> 43</span> DXGI_MODE_DESC* displayModeList;</div>
<div class="line"><span class="lineno"> 44</span> DXGI_ADAPTER_DESC adapterDesc;</div>
<div class="line"><span class="lineno"> 45</span> <span class="keywordtype">int</span> error;</div>
<div class="line"><span class="lineno"> 46</span> DXGI_SWAP_CHAIN_DESC swapChainDesc;</div>
<div class="line"><span class="lineno"> 47</span> D3D_FEATURE_LEVEL featureLevel;</div>
<div class="line"><span class="lineno"> 48</span> ID3D11Texture2D* backBufferPtr;</div>
<div class="line"><span class="lineno"> 49</span> D3D11_TEXTURE2D_DESC depthBufferDesc;</div>
<div class="line"><span class="lineno"> 50</span> D3D11_DEPTH_STENCIL_DESC depthStencilDesc;</div>
<div class="line"><span class="lineno"> 51</span> D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc;</div>
<div class="line"><span class="lineno"> 52</span> D3D11_RASTERIZER_DESC rasterDesc;</div>
<div class="line"><span class="lineno"> 53</span> <span class="keywordtype">float</span> fieldOfView, screenAspect;</div>
<div class="line"><span class="lineno"> 54</span> D3D11_DEPTH_STENCIL_DESC depthDisabledStencilDesc;</div>
<div class="line"><span class="lineno"> 55</span> D3D11_BLEND_DESC blendStateDescription;</div>
<div class="line"><span class="lineno"> 56</span> </div>
<div class="line"><span class="lineno"> 57</span> <span class="comment">// Store the vsync setting.</span></div>
<div class="line"><span class="lineno"> 58</span> vsync_enabled_ = vsync;</div>
<div class="line"><span class="lineno"> 59</span> </div>
<div class="line"><span class="lineno"> 60</span> <span class="comment">// Create a DirectX graphics interface factory.</span></div>
<div class="line"><span class="lineno"> 61</span> result = CreateDXGIFactory(__uuidof(IDXGIFactory), (<span class="keywordtype">void</span>**)&amp;factory);</div>
<div class="line"><span class="lineno"> 62</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 63</span> {</div>
<div class="line"><span class="lineno"> 64</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create DXGIFactory&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 65</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 66</span> }</div>
<div class="line"><span class="lineno"> 67</span> </div>
<div class="line"><span class="lineno"> 68</span> <span class="comment">// Use the factory to create an adapter for the primary graphics interface (video card).</span></div>
<div class="line"><span class="lineno"> 69</span> result = factory-&gt;EnumAdapters(0, &amp;adapter);</div>
<div class="line"><span class="lineno"> 70</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 71</span> {</div>
<div class="line"><span class="lineno"> 72</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create adapter&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 73</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 74</span> }</div>
<div class="line"><span class="lineno"> 75</span> </div>
<div class="line"><span class="lineno"> 76</span> <span class="comment">// Enumerate the primary adapter output (monitor).</span></div>
<div class="line"><span class="lineno"> 77</span> result = adapter-&gt;EnumOutputs(0, &amp;adapterOutput);</div>
<div class="line"><span class="lineno"> 78</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 79</span> {</div>
<div class="line"><span class="lineno"> 80</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create adapter output&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 81</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 82</span> }</div>
<div class="line"><span class="lineno"> 83</span> </div>
<div class="line"><span class="lineno"> 84</span> <span class="comment">// Get the number of modes that fit the DXGI_FORMAT_R8G8B8A8_UNORM display format for the adapter output (monitor).</span></div>
<div class="line"><span class="lineno"> 85</span> result = adapterOutput-&gt;GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ENUM_MODES_INTERLACED, &amp;numModes, NULL);</div>
<div class="line"><span class="lineno"> 86</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 87</span> {</div>
<div class="line"><span class="lineno"> 88</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to get display mode list&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 89</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 90</span> }</div>
<div class="line"><span class="lineno"> 91</span> </div>
<div class="line"><span class="lineno"> 92</span> <span class="comment">// Create a list to hold all the possible display modes for this monitor/video card combination.</span></div>
<div class="line"><span class="lineno"> 93</span> displayModeList = <span class="keyword">new</span> DXGI_MODE_DESC[numModes];</div>
<div class="line"><span class="lineno"> 94</span> <span class="keywordflow">if</span> (!displayModeList)</div>
<div class="line"><span class="lineno"> 95</span> {</div>
<div class="line"><span class="lineno"> 96</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create display mode list&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 97</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 98</span> }</div>
<div class="line"><span class="lineno"> 99</span> </div>
<div class="line"><span class="lineno"> 100</span> <span class="comment">// Now fill the display mode list structures.</span></div>
<div class="line"><span class="lineno"> 101</span> result = adapterOutput-&gt;GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ENUM_MODES_INTERLACED, &amp;numModes, displayModeList);</div>
<div class="line"><span class="lineno"> 102</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 103</span> {</div>
<div class="line"><span class="lineno"> 104</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to fill display mode list&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 105</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 106</span> }</div>
<div class="line"><span class="lineno"> 107</span> </div>
<div class="line"><span class="lineno"> 108</span> <span class="comment">// Now go through all the display modes and find the one that matches the screen width and height.</span></div>
<div class="line"><span class="lineno"> 109</span> <span class="comment">// When a match is found store the numerator and denominator of the refresh rate for that monitor.</span></div>
<div class="line"><span class="lineno"> 110</span> <span class="keywordflow">for</span> (i = 0; i &lt; numModes; i++)</div>
<div class="line"><span class="lineno"> 111</span> {</div>
<div class="line"><span class="lineno"> 112</span> <span class="keywordflow">if</span> (displayModeList[i].Width == (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)screenWidth)</div>
<div class="line"><span class="lineno"> 113</span> {</div>
<div class="line"><span class="lineno"> 114</span> <span class="keywordflow">if</span> (displayModeList[i].Height == (<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>)screenHeight)</div>
<div class="line"><span class="lineno"> 115</span> {</div>
<div class="line"><span class="lineno"> 116</span> numerator = displayModeList[i].RefreshRate.Numerator;</div>
<div class="line"><span class="lineno"> 117</span> denominator = displayModeList[i].RefreshRate.Denominator;</div>
<div class="line"><span class="lineno"> 118</span> }</div>
<div class="line"><span class="lineno"> 119</span> }</div>
<div class="line"><span class="lineno"> 120</span> }</div>
<div class="line"><span class="lineno"> 121</span> </div>
<div class="line"><span class="lineno"> 122</span> <span class="comment">// Get the adapter (video card) description.</span></div>
<div class="line"><span class="lineno"> 123</span> result = adapter-&gt;GetDesc(&amp;adapterDesc);</div>
<div class="line"><span class="lineno"> 124</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 125</span> {</div>
<div class="line"><span class="lineno"> 126</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to get adapter description&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 127</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 128</span> }</div>
<div class="line"><span class="lineno"> 129</span> </div>
<div class="line"><span class="lineno"> 130</span> <span class="comment">// Store the dedicated video card memory in megabytes.</span></div>
<div class="line"><span class="lineno"> 131</span> video_card_memory_ = (int)(adapterDesc.DedicatedVideoMemory / 1024 / 1024);</div>
<div class="line"><span class="lineno"> 132</span> </div>
<div class="line"><span class="lineno"> 133</span> <span class="comment">// Convert the name of the video card to a character array and store it.</span></div>
<div class="line"><span class="lineno"> 134</span> error = wcstombs_s(&amp;stringLength, video_card_description_, 128, adapterDesc.Description, 128);</div>
<div class="line"><span class="lineno"> 135</span> <span class="keywordflow">if</span> (error != 0)</div>
<div class="line"><span class="lineno"> 136</span> {</div>
<div class="line"><span class="lineno"> 137</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to convert video card name to character array&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 138</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 139</span> }</div>
<div class="line"><span class="lineno"> 140</span> </div>
<div class="line"><span class="lineno"> 141</span> <span class="comment">// Release the display mode list.</span></div>
<div class="line"><span class="lineno"> 142</span> <span class="keyword">delete</span>[] displayModeList;</div>
<div class="line"><span class="lineno"> 143</span> displayModeList = 0;</div>
<div class="line"><span class="lineno"> 144</span> </div>
<div class="line"><span class="lineno"> 145</span> <span class="comment">// Release the adapter output.</span></div>
<div class="line"><span class="lineno"> 146</span> adapterOutput-&gt;Release();</div>
<div class="line"><span class="lineno"> 147</span> adapterOutput = 0;</div>
<div class="line"><span class="lineno"> 148</span> </div>
<div class="line"><span class="lineno"> 149</span> <span class="comment">// Release the adapter.</span></div>
<div class="line"><span class="lineno"> 150</span> adapter-&gt;Release();</div>
<div class="line"><span class="lineno"> 151</span> adapter = 0;</div>
<div class="line"><span class="lineno"> 152</span> </div>
<div class="line"><span class="lineno"> 153</span> <span class="comment">// Release the factory.</span></div>
<div class="line"><span class="lineno"> 154</span> factory-&gt;Release();</div>
<div class="line"><span class="lineno"> 155</span> factory = 0;</div>
<div class="line"><span class="lineno"> 156</span> </div>
<div class="line"><span class="lineno"> 157</span> <span class="comment">// initialize the swap chain description.</span></div>
<div class="line"><span class="lineno"> 158</span> ZeroMemory(&amp;swapChainDesc, <span class="keyword">sizeof</span>(swapChainDesc));</div>
<div class="line"><span class="lineno"> 159</span> </div>
<div class="line"><span class="lineno"> 160</span> <span class="comment">// Set to a single back buffer.</span></div>
<div class="line"><span class="lineno"> 161</span> swapChainDesc.BufferCount = 1;</div>
<div class="line"><span class="lineno"> 162</span> </div>
<div class="line"><span class="lineno"> 163</span> <span class="comment">// Set the width and height of the back buffer.</span></div>
<div class="line"><span class="lineno"> 164</span> swapChainDesc.BufferDesc.Width = screenWidth;</div>
<div class="line"><span class="lineno"> 165</span> swapChainDesc.BufferDesc.Height = screenHeight;</div>
<div class="line"><span class="lineno"> 166</span> </div>
<div class="line"><span class="lineno"> 167</span> <span class="comment">// Set regular 32-bit surface for the back buffer.</span></div>
<div class="line"><span class="lineno"> 168</span> swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;</div>
<div class="line"><span class="lineno"> 169</span> </div>
<div class="line"><span class="lineno"> 170</span> <span class="comment">// Set the refresh rate of the back buffer.</span></div>
<div class="line"><span class="lineno"> 171</span> <span class="keywordflow">if</span> (vsync_enabled_)</div>
<div class="line"><span class="lineno"> 172</span> {</div>
<div class="line"><span class="lineno"> 173</span> swapChainDesc.BufferDesc.RefreshRate.Numerator = numerator;</div>
<div class="line"><span class="lineno"> 174</span> swapChainDesc.BufferDesc.RefreshRate.Denominator = denominator;</div>
<div class="line"><span class="lineno"> 175</span> }</div>
<div class="line"><span class="lineno"> 176</span> <span class="keywordflow">else</span></div>
<div class="line"><span class="lineno"> 177</span> {</div>
<div class="line"><span class="lineno"> 178</span> swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;</div>
<div class="line"><span class="lineno"> 179</span> swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;</div>
<div class="line"><span class="lineno"> 180</span> }</div>
<div class="line"><span class="lineno"> 181</span> </div>
<div class="line"><span class="lineno"> 182</span> <span class="comment">// Set the usage of the back buffer.</span></div>
<div class="line"><span class="lineno"> 183</span> swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;</div>
<div class="line"><span class="lineno"> 184</span> </div>
<div class="line"><span class="lineno"> 185</span> <span class="comment">// Set the handle for the window to render to.</span></div>
<div class="line"><span class="lineno"> 186</span> swapChainDesc.OutputWindow = hwnd;</div>
<div class="line"><span class="lineno"> 187</span> </div>
<div class="line"><span class="lineno"> 188</span> <span class="comment">// Turn multisampling off.</span></div>
<div class="line"><span class="lineno"> 189</span> swapChainDesc.SampleDesc.Count = 1;</div>
<div class="line"><span class="lineno"> 190</span> swapChainDesc.SampleDesc.Quality = 0;</div>
<div class="line"><span class="lineno"> 191</span> </div>
<div class="line"><span class="lineno"> 192</span> <span class="comment">// Set to full screen or windowed mode.</span></div>
<div class="line"><span class="lineno"> 193</span> <span class="keywordflow">if</span> (fullscreen)</div>
<div class="line"><span class="lineno"> 194</span> {</div>
<div class="line"><span class="lineno"> 195</span> swapChainDesc.Windowed = <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 196</span> }</div>
<div class="line"><span class="lineno"> 197</span> <span class="keywordflow">else</span></div>
<div class="line"><span class="lineno"> 198</span> {</div>
<div class="line"><span class="lineno"> 199</span> swapChainDesc.Windowed = <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 200</span> }</div>
<div class="line"><span class="lineno"> 201</span> </div>
<div class="line"><span class="lineno"> 202</span> <span class="comment">// Set the scan line ordering and scaling to unspecified.</span></div>
<div class="line"><span class="lineno"> 203</span> swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;</div>
<div class="line"><span class="lineno"> 204</span> swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;</div>
<div class="line"><span class="lineno"> 205</span> </div>
<div class="line"><span class="lineno"> 206</span> <span class="comment">// Discard the back buffer contents after presenting.</span></div>
<div class="line"><span class="lineno"> 207</span> swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;</div>
<div class="line"><span class="lineno"> 208</span> </div>
<div class="line"><span class="lineno"> 209</span> <span class="comment">// Don&#39;t set the advanced flags.</span></div>
<div class="line"><span class="lineno"> 210</span> swapChainDesc.Flags = 0;</div>
<div class="line"><span class="lineno"> 211</span> </div>
<div class="line"><span class="lineno"> 212</span> <span class="comment">// Set the feature level to DirectX 11.</span></div>
<div class="line"><span class="lineno"> 213</span> featureLevel = D3D_FEATURE_LEVEL_11_0;</div>
<div class="line"><span class="lineno"> 214</span> </div>
<div class="line"><span class="lineno"> 215</span> <span class="comment">// Create the swap chain, Direct3D device, and Direct3D device context.</span></div>
<div class="line"><span class="lineno"> 216</span> result = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, &amp;featureLevel, 1,</div>
<div class="line"><span class="lineno"> 217</span> D3D11_SDK_VERSION, &amp;swapChainDesc, &amp;swap_chain, &amp;device_, NULL, &amp;device_context_);</div>
<div class="line"><span class="lineno"> 218</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 219</span> {</div>
<div class="line"><span class="lineno"> 220</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create swap chain, device and device context&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 221</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 222</span> }</div>
<div class="line"><span class="lineno"> 223</span> </div>
<div class="line"><span class="lineno"> 224</span> <span class="comment">// Get the pointer to the back buffer.</span></div>
<div class="line"><span class="lineno"> 225</span> result = swap_chain-&gt;GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&amp;backBufferPtr);</div>
<div class="line"><span class="lineno"> 226</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 227</span> {</div>
<div class="line"><span class="lineno"> 228</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to get pointer to back buffer&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 229</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 230</span> }</div>
<div class="line"><span class="lineno"> 231</span> </div>
<div class="line"><span class="lineno"> 232</span> <span class="comment">// Create the render target view with the back buffer pointer.</span></div>
<div class="line"><span class="lineno"> 233</span> result = device_-&gt;CreateRenderTargetView(backBufferPtr, NULL, &amp;render_target_view_);</div>
<div class="line"><span class="lineno"> 234</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 235</span> {</div>
<div class="line"><span class="lineno"> 236</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create render target view&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 237</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 238</span> }</div>
<div class="line"><span class="lineno"> 239</span> </div>
<div class="line"><span class="lineno"> 240</span> <span class="comment">// Release pointer to the back buffer as we no longer need it.</span></div>
<div class="line"><span class="lineno"> 241</span> backBufferPtr-&gt;Release();</div>
<div class="line"><span class="lineno"> 242</span> backBufferPtr = 0;</div>
<div class="line"><span class="lineno"> 243</span> </div>
<div class="line"><span class="lineno"> 244</span> <span class="comment">// initialize the description of the depth buffer.</span></div>
<div class="line"><span class="lineno"> 245</span> ZeroMemory(&amp;depthBufferDesc, <span class="keyword">sizeof</span>(depthBufferDesc));</div>
<div class="line"><span class="lineno"> 246</span> </div>
<div class="line"><span class="lineno"> 247</span> <span class="comment">// Set up the description of the depth buffer.</span></div>
<div class="line"><span class="lineno"> 248</span> depthBufferDesc.Width = screenWidth;</div>
<div class="line"><span class="lineno"> 249</span> depthBufferDesc.Height = screenHeight;</div>
<div class="line"><span class="lineno"> 250</span> depthBufferDesc.MipLevels = 1;</div>
<div class="line"><span class="lineno"> 251</span> depthBufferDesc.ArraySize = 1;</div>
<div class="line"><span class="lineno"> 252</span> depthBufferDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;</div>
<div class="line"><span class="lineno"> 253</span> depthBufferDesc.SampleDesc.Count = 1;</div>
<div class="line"><span class="lineno"> 254</span> depthBufferDesc.SampleDesc.Quality = 0;</div>
<div class="line"><span class="lineno"> 255</span> depthBufferDesc.Usage = D3D11_USAGE_DEFAULT;</div>
<div class="line"><span class="lineno"> 256</span> depthBufferDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;</div>
<div class="line"><span class="lineno"> 257</span> depthBufferDesc.CPUAccessFlags = 0;</div>
<div class="line"><span class="lineno"> 258</span> depthBufferDesc.MiscFlags = 0;</div>
<div class="line"><span class="lineno"> 259</span> </div>
<div class="line"><span class="lineno"> 260</span> <span class="comment">// Create the texture for the depth buffer using the filled out description.</span></div>
<div class="line"><span class="lineno"> 261</span> result = device_-&gt;CreateTexture2D(&amp;depthBufferDesc, NULL, &amp;depth_stencil_buffer_);</div>
<div class="line"><span class="lineno"> 262</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 263</span> {</div>
<div class="line"><span class="lineno"> 264</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create texture for depth buffer&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 265</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 266</span> }</div>
<div class="line"><span class="lineno"> 267</span> </div>
<div class="line"><span class="lineno"> 268</span> <span class="comment">// initialize the description of the stencil state.</span></div>
<div class="line"><span class="lineno"> 269</span> ZeroMemory(&amp;depthStencilDesc, <span class="keyword">sizeof</span>(depthStencilDesc));</div>
<div class="line"><span class="lineno"> 270</span> </div>
<div class="line"><span class="lineno"> 271</span> <span class="comment">// Set up the description of the stencil state.</span></div>
<div class="line"><span class="lineno"> 272</span> depthStencilDesc.DepthEnable = <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 273</span> depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;</div>
<div class="line"><span class="lineno"> 274</span> depthStencilDesc.DepthFunc = D3D11_COMPARISON_LESS;</div>
<div class="line"><span class="lineno"> 275</span> </div>
<div class="line"><span class="lineno"> 276</span> depthStencilDesc.StencilEnable = <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 277</span> depthStencilDesc.StencilReadMask = 0xFF;</div>
<div class="line"><span class="lineno"> 278</span> depthStencilDesc.StencilWriteMask = 0xFF;</div>
<div class="line"><span class="lineno"> 279</span> </div>
<div class="line"><span class="lineno"> 280</span> <span class="comment">// Stencil operations if pixel is front-facing.</span></div>
<div class="line"><span class="lineno"> 281</span> depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;</div>
<div class="line"><span class="lineno"> 282</span> depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_INCR;</div>
<div class="line"><span class="lineno"> 283</span> depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;</div>
<div class="line"><span class="lineno"> 284</span> depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;</div>
<div class="line"><span class="lineno"> 285</span> </div>
<div class="line"><span class="lineno"> 286</span> <span class="comment">// Stencil operations if pixel is back-facing.</span></div>
<div class="line"><span class="lineno"> 287</span> depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;</div>
<div class="line"><span class="lineno"> 288</span> depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_DECR;</div>
<div class="line"><span class="lineno"> 289</span> depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;</div>
<div class="line"><span class="lineno"> 290</span> depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;</div>
<div class="line"><span class="lineno"> 291</span> </div>
<div class="line"><span class="lineno"> 292</span> <span class="comment">// Create the depth stencil state.</span></div>
<div class="line"><span class="lineno"> 293</span> result = device_-&gt;CreateDepthStencilState(&amp;depthStencilDesc, &amp;depth_stencil_state_);</div>
<div class="line"><span class="lineno"> 294</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 295</span> {</div>
<div class="line"><span class="lineno"> 296</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create depth stencil state&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 297</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 298</span> }</div>
<div class="line"><span class="lineno"> 299</span> </div>
<div class="line"><span class="lineno"> 300</span> <span class="comment">// Set the depth stencil state.</span></div>
<div class="line"><span class="lineno"> 301</span> device_context_-&gt;OMSetDepthStencilState(depth_stencil_state_, 1);</div>
<div class="line"><span class="lineno"> 302</span> </div>
<div class="line"><span class="lineno"> 303</span> <span class="comment">// initialize the depth stencil view.</span></div>
<div class="line"><span class="lineno"> 304</span> ZeroMemory(&amp;depthStencilViewDesc, <span class="keyword">sizeof</span>(depthStencilViewDesc));</div>
<div class="line"><span class="lineno"> 305</span> </div>
<div class="line"><span class="lineno"> 306</span> <span class="comment">// Set up the depth stencil view description.</span></div>
<div class="line"><span class="lineno"> 307</span> depthStencilViewDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;</div>
<div class="line"><span class="lineno"> 308</span> depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;</div>
<div class="line"><span class="lineno"> 309</span> depthStencilViewDesc.Texture2D.MipSlice = 0;</div>
<div class="line"><span class="lineno"> 310</span> </div>
<div class="line"><span class="lineno"> 311</span> <span class="comment">// Create the depth stencil view.</span></div>
<div class="line"><span class="lineno"> 312</span> result = device_-&gt;CreateDepthStencilView(depth_stencil_buffer_, &amp;depthStencilViewDesc, &amp;depth_stencil_view_);</div>
<div class="line"><span class="lineno"> 313</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 314</span> {</div>
<div class="line"><span class="lineno"> 315</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create depth stencil view&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 316</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 317</span> }</div>
<div class="line"><span class="lineno"> 318</span> </div>
<div class="line"><span class="lineno"> 319</span> <span class="comment">// Bind the render target view and depth stencil buffer to the output render pipeline.</span></div>
<div class="line"><span class="lineno"> 320</span> device_context_-&gt;OMSetRenderTargets(1, &amp;render_target_view_, depth_stencil_view_);</div>
<div class="line"><span class="lineno"> 321</span> </div>
<div class="line"><span class="lineno"> 322</span> <span class="comment">// Setup the raster description which will determine how and what polygons will be drawn.</span></div>
<div class="line"><span class="lineno"> 323</span> rasterDesc.AntialiasedLineEnable = <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 324</span> rasterDesc.CullMode = D3D11_CULL_BACK;</div>
<div class="line"><span class="lineno"> 325</span> rasterDesc.DepthBias = 0;</div>
<div class="line"><span class="lineno"> 326</span> rasterDesc.DepthBiasClamp = 0.0f;</div>
<div class="line"><span class="lineno"> 327</span> rasterDesc.DepthClipEnable = <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 328</span> rasterDesc.FillMode = D3D11_FILL_SOLID;</div>
<div class="line"><span class="lineno"> 329</span> rasterDesc.FrontCounterClockwise = <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 330</span> rasterDesc.MultisampleEnable = <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 331</span> rasterDesc.ScissorEnable = <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 332</span> rasterDesc.SlopeScaledDepthBias = 0.0f;</div>
<div class="line"><span class="lineno"> 333</span> </div>
<div class="line"><span class="lineno"> 334</span> <span class="comment">// Create the rasterizer state from the description we just filled out.</span></div>
<div class="line"><span class="lineno"> 335</span> result = device_-&gt;CreateRasterizerState(&amp;rasterDesc, &amp;raster_state_);</div>
<div class="line"><span class="lineno"> 336</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 337</span> {</div>
<div class="line"><span class="lineno"> 338</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create rasterizer state&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 339</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 340</span> }</div>
<div class="line"><span class="lineno"> 341</span> </div>
<div class="line"><span class="lineno"> 342</span> <span class="comment">// Now set the rasterizer state.</span></div>
<div class="line"><span class="lineno"> 343</span> device_context_-&gt;RSSetState(raster_state_);</div>
<div class="line"><span class="lineno"> 344</span> </div>
<div class="line"><span class="lineno"> 345</span> <span class="comment">// Setup the viewport for rendering.</span></div>
<div class="line"><span class="lineno"> 346</span> viewport_.Width = (float)screenWidth;</div>
<div class="line"><span class="lineno"> 347</span> viewport_.Height = (float)screenHeight;</div>
<div class="line"><span class="lineno"> 348</span> viewport_.MinDepth = 0.0f;</div>
<div class="line"><span class="lineno"> 349</span> viewport_.MaxDepth = 1.0f;</div>
<div class="line"><span class="lineno"> 350</span> viewport_.TopLeftX = 0.0f;</div>
<div class="line"><span class="lineno"> 351</span> viewport_.TopLeftY = 0.0f;</div>
<div class="line"><span class="lineno"> 352</span> </div>
<div class="line"><span class="lineno"> 353</span> <span class="comment">// Create the viewport.</span></div>
<div class="line"><span class="lineno"> 354</span> device_context_-&gt;RSSetViewports(1, &amp;viewport_);</div>
<div class="line"><span class="lineno"> 355</span> </div>
<div class="line"><span class="lineno"> 356</span> <span class="comment">// Setup the projection matrix.</span></div>
<div class="line"><span class="lineno"> 357</span> fieldOfView = 3.141592654f / 4.0f;</div>
<div class="line"><span class="lineno"> 358</span> screenAspect = (float)screenWidth / (<span class="keywordtype">float</span>)screenHeight;</div>
<div class="line"><span class="lineno"> 359</span> </div>
<div class="line"><span class="lineno"> 360</span> <span class="comment">// Create the projection matrix for 3D rendering.</span></div>
<div class="line"><span class="lineno"> 361</span> projection_matrix_ = XMMatrixPerspectiveFovLH(fieldOfView, screenAspect, screenNear, screenDepth);</div>
<div class="line"><span class="lineno"> 362</span> </div>
<div class="line"><span class="lineno"> 363</span> <span class="comment">// initialize the world matrix to the identity matrix.</span></div>
<div class="line"><span class="lineno"> 364</span> world_matrix_ = XMMatrixIdentity();</div>
<div class="line"><span class="lineno"> 365</span> </div>
<div class="line"><span class="lineno"> 366</span> <span class="comment">// Create an orthographic projection matrix for 2D rendering.</span></div>
<div class="line"><span class="lineno"> 367</span> ortho_matrix_ = XMMatrixOrthographicLH((<span class="keywordtype">float</span>)screenWidth, (<span class="keywordtype">float</span>)screenHeight, screenNear, screenDepth);</div>
<div class="line"><span class="lineno"> 368</span> </div>
<div class="line"><span class="lineno"> 369</span> <span class="comment">// Clear the second depth stencil state before setting the parameters.</span></div>
<div class="line"><span class="lineno"> 370</span> ZeroMemory(&amp;depthDisabledStencilDesc, <span class="keyword">sizeof</span>(depthDisabledStencilDesc));</div>
<div class="line"><span class="lineno"> 371</span> </div>
<div class="line"><span class="lineno"> 372</span> <span class="comment">// Now create a second depth stencil state which turns off the Z buffer for 2D rendering. The only difference is </span></div>
<div class="line"><span class="lineno"> 373</span> <span class="comment">// that DepthEnable is set to false, all other parameters are the same as the other depth stencil state.</span></div>
<div class="line"><span class="lineno"> 374</span> depthDisabledStencilDesc.DepthEnable = <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 375</span> depthDisabledStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;</div>
<div class="line"><span class="lineno"> 376</span> depthDisabledStencilDesc.DepthFunc = D3D11_COMPARISON_LESS;</div>
<div class="line"><span class="lineno"> 377</span> depthDisabledStencilDesc.StencilEnable = <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 378</span> depthDisabledStencilDesc.StencilReadMask = 0xFF;</div>
<div class="line"><span class="lineno"> 379</span> depthDisabledStencilDesc.StencilWriteMask = 0xFF;</div>
<div class="line"><span class="lineno"> 380</span> depthDisabledStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;</div>
<div class="line"><span class="lineno"> 381</span> depthDisabledStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_INCR;</div>
<div class="line"><span class="lineno"> 382</span> depthDisabledStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;</div>
<div class="line"><span class="lineno"> 383</span> depthDisabledStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;</div>
<div class="line"><span class="lineno"> 384</span> depthDisabledStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;</div>
<div class="line"><span class="lineno"> 385</span> depthDisabledStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_DECR;</div>
<div class="line"><span class="lineno"> 386</span> depthDisabledStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;</div>
<div class="line"><span class="lineno"> 387</span> depthDisabledStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;</div>
<div class="line"><span class="lineno"> 388</span> </div>
<div class="line"><span class="lineno"> 389</span> <span class="comment">// Create the state using the device.</span></div>
<div class="line"><span class="lineno"> 390</span> result = device_-&gt;CreateDepthStencilState(&amp;depthDisabledStencilDesc, &amp;depth_disabled_stencil_state_);</div>
<div class="line"><span class="lineno"> 391</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 392</span> {</div>
<div class="line"><span class="lineno"> 393</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create depth disabled stencil state&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 394</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 395</span> }</div>
<div class="line"><span class="lineno"> 396</span> </div>
<div class="line"><span class="lineno"> 397</span> <span class="comment">// Clear the blend state description.</span></div>
<div class="line"><span class="lineno"> 398</span> ZeroMemory(&amp;blendStateDescription, <span class="keyword">sizeof</span>(D3D11_BLEND_DESC));</div>
<div class="line"><span class="lineno"> 399</span> </div>
<div class="line"><span class="lineno"> 400</span> <span class="comment">// Create an alpha enabled blend state description.</span></div>
<div class="line"><span class="lineno"> 401</span> blendStateDescription.RenderTarget[0].BlendEnable = TRUE;</div>
<div class="line"><span class="lineno"> 402</span> blendStateDescription.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;</div>
<div class="line"><span class="lineno"> 403</span> blendStateDescription.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;</div>
<div class="line"><span class="lineno"> 404</span> blendStateDescription.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;</div>
<div class="line"><span class="lineno"> 405</span> blendStateDescription.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;</div>
<div class="line"><span class="lineno"> 406</span> blendStateDescription.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;</div>
<div class="line"><span class="lineno"> 407</span> blendStateDescription.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;</div>
<div class="line"><span class="lineno"> 408</span> blendStateDescription.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;</div>
<div class="line"><span class="lineno"> 409</span> </div>
<div class="line"><span class="lineno"> 410</span> <span class="comment">// Create the blend state using the description.</span></div>
<div class="line"><span class="lineno"> 411</span> result = device_-&gt;CreateBlendState(&amp;blendStateDescription, &amp;alpha_enable_blending_state_);</div>
<div class="line"><span class="lineno"> 412</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 413</span> {</div>
<div class="line"><span class="lineno"> 414</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create alpha enabled blend state&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 415</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 416</span> }</div>
<div class="line"><span class="lineno"> 417</span> </div>
<div class="line"><span class="lineno"> 418</span> <span class="comment">// Modify the description to create an alpha disabled blend state description.</span></div>
<div class="line"><span class="lineno"> 419</span> blendStateDescription.RenderTarget[0].BlendEnable = FALSE;</div>
<div class="line"><span class="lineno"> 420</span> </div>
<div class="line"><span class="lineno"> 421</span> <span class="comment">// Create the blend state using the description.</span></div>
<div class="line"><span class="lineno"> 422</span> result = device_-&gt;CreateBlendState(&amp;blendStateDescription, &amp;alpha_disable_blending_state_);</div>
<div class="line"><span class="lineno"> 423</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 424</span> {</div>
<div class="line"><span class="lineno"> 425</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create alpha disabled blend state&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 426</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 427</span> }</div>
<div class="line"><span class="lineno"> 428</span> </div>
<div class="line"><span class="lineno"> 429</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 430</span>}</div>
<div class="ttc" id="aclass_logger_html_a08e3e1b899767a6d833136c9fb4f15c2"><div class="ttname"><a href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a></div><div class="ttdeci">static Logger &amp; Get()</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00020">Logger.h:20</a></div></div>
<div class="ttc" id="aclass_logger_html_a94f47ba0ef38ea7bcf1056f64d2645e4"><div class="ttname"><a href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Logger::Log</a></div><div class="ttdeci">void Log(const std::string &amp;message, const std::string &amp;fileName, int lineNumber, LogLevel level=LogLevel::Info)</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00158">Logger.h:158</a></div></div>
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<h2 class="memtitle"><span class="permalink"><a href="#a17c8aa0768ac5005f1e9cb27dac70a0e">&#9670;&#160;</a></span>release_resources()</h2>
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<td class="memname">void d_3d_class::release_resources </td>
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<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<p>Release all Direct3D resources. </p>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00593">593</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 594</span>{</div>
<div class="line"><span class="lineno"> 595</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Releasing D3D resources&quot;</span>, __FILE__, __LINE__);</div>
<div class="line"><span class="lineno"> 596</span> </div>
<div class="line"><span class="lineno"> 597</span> <span class="comment">// libere la vue</span></div>
<div class="line"><span class="lineno"> 598</span> <span class="keywordflow">if</span> (render_target_view_)</div>
<div class="line"><span class="lineno"> 599</span> {</div>
<div class="line"><span class="lineno"> 600</span> render_target_view_-&gt;Release();</div>
<div class="line"><span class="lineno"> 601</span> render_target_view_ = 0;</div>
<div class="line"><span class="lineno"> 602</span> }</div>
<div class="line"><span class="lineno"> 603</span> </div>
<div class="line"><span class="lineno"> 604</span> <span class="comment">// libere le buffer de profondeur</span></div>
<div class="line"><span class="lineno"> 605</span> <span class="keywordflow">if</span> (depth_stencil_buffer_)</div>
<div class="line"><span class="lineno"> 606</span> {</div>
<div class="line"><span class="lineno"> 607</span> depth_stencil_buffer_-&gt;Release();</div>
<div class="line"><span class="lineno"> 608</span> depth_stencil_buffer_ = 0;</div>
<div class="line"><span class="lineno"> 609</span> }</div>
<div class="line"><span class="lineno"> 610</span> </div>
<div class="line"><span class="lineno"> 611</span> <span class="comment">// libere la vue de profondeur</span></div>
<div class="line"><span class="lineno"> 612</span> <span class="keywordflow">if</span> (depth_stencil_view_)</div>
<div class="line"><span class="lineno"> 613</span> {</div>
<div class="line"><span class="lineno"> 614</span> depth_stencil_view_-&gt;Release();</div>
<div class="line"><span class="lineno"> 615</span> depth_stencil_view_ = 0;</div>
<div class="line"><span class="lineno"> 616</span> }</div>
<div class="line"><span class="lineno"> 617</span> </div>
<div class="line"><span class="lineno"> 618</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;D3D resources released&quot;</span>, __FILE__, __LINE__);</div>
<div class="line"><span class="lineno"> 619</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a1d13282bf58145a96b3a77285b075a7a">&#9670;&#160;</a></span>reset_resources()</h2>
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<td class="memname">void d_3d_class::reset_resources </td>
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<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>newWidth</em></span>, </td>
</tr>
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<td class="paramkey"></td>
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<p>Reset Direct3D resources based on the new width and height. </p><dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">newWidth</td><td></td></tr>
<tr><td class="paramname">newHeight</td><td></td></tr>
</table>
</dd>
</dl>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00622">622</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 623</span>{</div>
<div class="line"><span class="lineno"> 624</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Resetting D3D resources&quot;</span>, __FILE__, __LINE__);</div>
<div class="line"><span class="lineno"> 625</span> </div>
<div class="line"><span class="lineno"> 626</span> HRESULT result;</div>
<div class="line"><span class="lineno"> 627</span> </div>
<div class="line"><span class="lineno"> 628</span> ID3D11Texture2D* backBuffer;</div>
<div class="line"><span class="lineno"> 629</span> result = swap_chain-&gt;GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&amp;backBuffer);</div>
<div class="line"><span class="lineno"> 630</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 631</span> {</div>
<div class="line"><span class="lineno"> 632</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to get back buffer&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 633</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 634</span> }</div>
<div class="line"><span class="lineno"> 635</span> </div>
<div class="line"><span class="lineno"> 636</span> result = device_-&gt;CreateRenderTargetView(backBuffer, NULL, &amp;render_target_view_);</div>
<div class="line"><span class="lineno"> 637</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 638</span> {</div>
<div class="line"><span class="lineno"> 639</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create render target view&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 640</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 641</span> }</div>
<div class="line"><span class="lineno"> 642</span> </div>
<div class="line"><span class="lineno"> 643</span> result = backBuffer-&gt;Release();</div>
<div class="line"><span class="lineno"> 644</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 645</span> {</div>
<div class="line"><span class="lineno"> 646</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to release back buffer&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 647</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 648</span> }</div>
<div class="line"><span class="lineno"> 649</span> </div>
<div class="line"><span class="lineno"> 650</span> <span class="comment">// Recreate the depth/stencil buffer and view</span></div>
<div class="line"><span class="lineno"> 651</span> D3D11_TEXTURE2D_DESC depthBufferDesc;</div>
<div class="line"><span class="lineno"> 652</span> ZeroMemory(&amp;depthBufferDesc, <span class="keyword">sizeof</span>(depthBufferDesc));</div>
<div class="line"><span class="lineno"> 653</span> depthBufferDesc.Width = newWidth;</div>
<div class="line"><span class="lineno"> 654</span> depthBufferDesc.Height = newHeight;</div>
<div class="line"><span class="lineno"> 655</span> depthBufferDesc.MipLevels = 1;</div>
<div class="line"><span class="lineno"> 656</span> depthBufferDesc.ArraySize = 1;</div>
<div class="line"><span class="lineno"> 657</span> depthBufferDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;</div>
<div class="line"><span class="lineno"> 658</span> depthBufferDesc.SampleDesc.Count = 1;</div>
<div class="line"><span class="lineno"> 659</span> depthBufferDesc.SampleDesc.Quality = 0;</div>
<div class="line"><span class="lineno"> 660</span> depthBufferDesc.Usage = D3D11_USAGE_DEFAULT;</div>
<div class="line"><span class="lineno"> 661</span> depthBufferDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;</div>
<div class="line"><span class="lineno"> 662</span> depthBufferDesc.CPUAccessFlags = 0;</div>
<div class="line"><span class="lineno"> 663</span> depthBufferDesc.MiscFlags = 0;</div>
<div class="line"><span class="lineno"> 664</span> </div>
<div class="line"><span class="lineno"> 665</span> D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc;</div>
<div class="line"><span class="lineno"> 666</span> ZeroMemory(&amp;depthStencilViewDesc, <span class="keyword">sizeof</span>(depthStencilViewDesc));</div>
<div class="line"><span class="lineno"> 667</span> depthStencilViewDesc.Format = depthBufferDesc.Format;</div>
<div class="line"><span class="lineno"> 668</span> depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;</div>
<div class="line"><span class="lineno"> 669</span> depthStencilViewDesc.Texture2D.MipSlice = 0;</div>
<div class="line"><span class="lineno"> 670</span> </div>
<div class="line"><span class="lineno"> 671</span> <span class="comment">// Other depthStencilDesc settings...</span></div>
<div class="line"><span class="lineno"> 672</span> result = device_-&gt;CreateTexture2D(&amp;depthBufferDesc, NULL, &amp;depth_stencil_buffer_);</div>
<div class="line"><span class="lineno"> 673</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 674</span> {</div>
<div class="line"><span class="lineno"> 675</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create depth stencil buffer&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 676</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 677</span> }</div>
<div class="line"><span class="lineno"> 678</span> </div>
<div class="line"><span class="lineno"> 679</span> result = device_-&gt;CreateDepthStencilView(depth_stencil_buffer_, &amp;depthStencilViewDesc, &amp;depth_stencil_view_); </div>
<div class="line"><span class="lineno"> 680</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 681</span> {</div>
<div class="line"><span class="lineno"> 682</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to create depth stencil view&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 683</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 684</span> }</div>
<div class="line"><span class="lineno"> 685</span> </div>
<div class="line"><span class="lineno"> 686</span> <span class="comment">// Set the new render target and depth/stencil views for rendering</span></div>
<div class="line"><span class="lineno"> 687</span> device_context_-&gt;OMSetRenderTargets(1, &amp;render_target_view_, depth_stencil_view_);</div>
<div class="line"><span class="lineno"> 688</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a63f75e9982d09b8cd8d06a1f79c01246">&#9670;&#160;</a></span>reset_viewport()</h2>
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<td class="memname">void d_3d_class::reset_viewport </td>
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<p>Resets the viewport to the default settings. </p>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00585">585</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 586</span>{</div>
<div class="line"><span class="lineno"> 587</span> <span class="comment">// Set the viewport.</span></div>
<div class="line"><span class="lineno"> 588</span> device_context_-&gt;RSSetViewports(1, &amp;viewport_);</div>
<div class="line"><span class="lineno"> 589</span> </div>
<div class="line"><span class="lineno"> 590</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 591</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a953be067f947e9be5b6fbdf1ac35bb60">&#9670;&#160;</a></span>resize_swap_chain()</h2>
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<td class="memname">void d_3d_class::resize_swap_chain </td>
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<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>width</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
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<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>height</em></span>&#160;)</td>
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<p>Resizes the swap chain to the specified width and height. </p><dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">width</td><td>New width of the swap chain. </td></tr>
<tr><td class="paramname">height</td><td>New height of the swap chain. </td></tr>
</table>
</dd>
</dl>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00695">695</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 696</span>{</div>
<div class="line"><span class="lineno"> 697</span> </div>
<div class="line"><span class="lineno"> 698</span> <span class="comment">// log the new width and height</span></div>
<div class="line"><span class="lineno"> 699</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Resizing swap chain to &quot;</span> + std::to_string(newWidth) + <span class="stringliteral">&quot;x&quot;</span> + std::to_string(newHeight), __FILE__, __LINE__);</div>
<div class="line"><span class="lineno"> 700</span> </div>
<div class="line"><span class="lineno"> 701</span> HRESULT result;</div>
<div class="line"><span class="lineno"> 702</span> </div>
<div class="line"><span class="lineno"> 703</span> <span class="comment">// Release existing DirectX resources</span></div>
<div class="line"><span class="lineno"> 704</span> <a class="code hl_function" href="#a17c8aa0768ac5005f1e9cb27dac70a0e">release_resources</a>();</div>
<div class="line"><span class="lineno"> 705</span> device_context_-&gt;Flush();</div>
<div class="line"><span class="lineno"> 706</span> </div>
<div class="line"><span class="lineno"> 707</span> <span class="comment">// Resize the swap chain</span></div>
<div class="line"><span class="lineno"> 708</span> result = swap_chain-&gt;ResizeBuffers(0, newWidth, newHeight, DXGI_FORMAT_UNKNOWN, 0);</div>
<div class="line"><span class="lineno"> 709</span> <span class="keywordflow">if</span> (FAILED(result))</div>
<div class="line"><span class="lineno"> 710</span> {</div>
<div class="line"><span class="lineno"> 711</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to resize swap chain&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 712</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 713</span> }</div>
<div class="line"><span class="lineno"> 714</span> </div>
<div class="line"><span class="lineno"> 715</span> <span class="comment">// Reset the resources</span></div>
<div class="line"><span class="lineno"> 716</span> <a class="code hl_function" href="#a1d13282bf58145a96b3a77285b075a7a">reset_resources</a>(newWidth, newHeight);</div>
<div class="line"><span class="lineno"> 717</span> </div>
<div class="line"><span class="lineno"> 718</span> <span class="comment">// Update the viewport</span></div>
<div class="line"><span class="lineno"> 719</span> viewport_.Width = <span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>(newWidth);</div>
<div class="line"><span class="lineno"> 720</span> viewport_.Height = <span class="keyword">static_cast&lt;</span><span class="keywordtype">float</span><span class="keyword">&gt;</span>(newHeight);</div>
<div class="line"><span class="lineno"> 721</span> device_context_-&gt;RSSetViewports(1, &amp;viewport_);</div>
<div class="line"><span class="lineno"> 722</span>}</div>
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<div class="ttc" id="aclassd__3d__class_html_a1d13282bf58145a96b3a77285b075a7a"><div class="ttname"><a href="#a1d13282bf58145a96b3a77285b075a7a">d_3d_class::reset_resources</a></div><div class="ttdeci">void reset_resources(int newWidth, int newHeight)</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00622">d_3d_class.cpp:622</a></div></div>
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<h2 class="memtitle"><span class="permalink"><a href="#a2e36ee106e2d9066c96ded6a3e97ac0c">&#9670;&#160;</a></span>set_back_buffer_render_target()</h2>
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<td class="memname">void d_3d_class::set_back_buffer_render_target </td>
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<p>Set the render target to the back buffer. </p>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00576">576</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 577</span>{</div>
<div class="line"><span class="lineno"> 578</span> <span class="comment">// Bind the render target view and depth stencil buffer to the output render pipeline.</span></div>
<div class="line"><span class="lineno"> 579</span> device_context_-&gt;OMSetRenderTargets(1, &amp;render_target_view_, depth_stencil_view_);</div>
<div class="line"><span class="lineno"> 580</span> </div>
<div class="line"><span class="lineno"> 581</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 582</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ab0f3edaca84f6371ebbdb6291a60b59c">&#9670;&#160;</a></span>set_vsync()</h2>
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<td class="memname">void d_3d_class::set_vsync </td>
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<td class="paramtype">bool</td> <td class="paramname"><span class="paramname"><em>vsync</em></span></td><td>)</td>
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<p>Sets the vertical sync state. </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">vsync</td><td>True to enable vertical sync, false to disable. </td></tr>
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<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00771">771</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 772</span>{</div>
<div class="line"><span class="lineno"> 773</span> vsync_enabled_ = vsync;</div>
<div class="line"><span class="lineno"> 774</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ac6f9c4ea768ab32707ddb7a095ca60b3">&#9670;&#160;</a></span>shutdown()</h2>
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<td class="memname">void d_3d_class::shutdown </td>
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<p>Releases Direct3D resources. </p>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00433">433</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 434</span>{</div>
<div class="line"><span class="lineno"> 435</span> </div>
<div class="line"><span class="lineno"> 436</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Shutting down D3Dclass&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><span class="lineno"> 437</span> </div>
<div class="line"><span class="lineno"> 438</span> <span class="comment">// Before shutting down set to windowed mode or when you release the swap chain it will throw an exception.</span></div>
<div class="line"><span class="lineno"> 439</span> <span class="keywordflow">if</span> (swap_chain)</div>
<div class="line"><span class="lineno"> 440</span> {</div>
<div class="line"><span class="lineno"> 441</span> swap_chain-&gt;SetFullscreenState(<span class="keyword">false</span>, NULL);</div>
<div class="line"><span class="lineno"> 442</span> }</div>
<div class="line"><span class="lineno"> 443</span> </div>
<div class="line"><span class="lineno"> 444</span> <span class="keywordflow">if</span> (alpha_enable_blending_state_)</div>
<div class="line"><span class="lineno"> 445</span> {</div>
<div class="line"><span class="lineno"> 446</span> alpha_enable_blending_state_-&gt;Release();</div>
<div class="line"><span class="lineno"> 447</span> alpha_enable_blending_state_ = 0;</div>
<div class="line"><span class="lineno"> 448</span> }</div>
<div class="line"><span class="lineno"> 449</span> </div>
<div class="line"><span class="lineno"> 450</span> <span class="keywordflow">if</span> (alpha_disable_blending_state_)</div>
<div class="line"><span class="lineno"> 451</span> {</div>
<div class="line"><span class="lineno"> 452</span> alpha_disable_blending_state_-&gt;Release();</div>
<div class="line"><span class="lineno"> 453</span> alpha_disable_blending_state_ = 0;</div>
<div class="line"><span class="lineno"> 454</span> }</div>
<div class="line"><span class="lineno"> 455</span> </div>
<div class="line"><span class="lineno"> 456</span> <span class="keywordflow">if</span> (depth_disabled_stencil_state_)</div>
<div class="line"><span class="lineno"> 457</span> {</div>
<div class="line"><span class="lineno"> 458</span> depth_disabled_stencil_state_-&gt;Release();</div>
<div class="line"><span class="lineno"> 459</span> depth_disabled_stencil_state_ = 0;</div>
<div class="line"><span class="lineno"> 460</span> }</div>
<div class="line"><span class="lineno"> 461</span> </div>
<div class="line"><span class="lineno"> 462</span> <span class="keywordflow">if</span> (raster_state_)</div>
<div class="line"><span class="lineno"> 463</span> {</div>
<div class="line"><span class="lineno"> 464</span> raster_state_-&gt;Release();</div>
<div class="line"><span class="lineno"> 465</span> raster_state_ = 0;</div>
<div class="line"><span class="lineno"> 466</span> }</div>
<div class="line"><span class="lineno"> 467</span> </div>
<div class="line"><span class="lineno"> 468</span> <span class="keywordflow">if</span> (depth_stencil_view_)</div>
<div class="line"><span class="lineno"> 469</span> {</div>
<div class="line"><span class="lineno"> 470</span> depth_stencil_view_-&gt;Release();</div>
<div class="line"><span class="lineno"> 471</span> depth_stencil_view_ = 0;</div>
<div class="line"><span class="lineno"> 472</span> }</div>
<div class="line"><span class="lineno"> 473</span> </div>
<div class="line"><span class="lineno"> 474</span> <span class="keywordflow">if</span> (depth_stencil_state_)</div>
<div class="line"><span class="lineno"> 475</span> {</div>
<div class="line"><span class="lineno"> 476</span> depth_stencil_state_-&gt;Release();</div>
<div class="line"><span class="lineno"> 477</span> depth_stencil_state_ = 0;</div>
<div class="line"><span class="lineno"> 478</span> }</div>
<div class="line"><span class="lineno"> 479</span> </div>
<div class="line"><span class="lineno"> 480</span> <span class="keywordflow">if</span> (depth_stencil_buffer_)</div>
<div class="line"><span class="lineno"> 481</span> {</div>
<div class="line"><span class="lineno"> 482</span> depth_stencil_buffer_-&gt;Release();</div>
<div class="line"><span class="lineno"> 483</span> depth_stencil_buffer_ = 0;</div>
<div class="line"><span class="lineno"> 484</span> }</div>
<div class="line"><span class="lineno"> 485</span> </div>
<div class="line"><span class="lineno"> 486</span> <span class="keywordflow">if</span> (render_target_view_)</div>
<div class="line"><span class="lineno"> 487</span> {</div>
<div class="line"><span class="lineno"> 488</span> render_target_view_-&gt;Release();</div>
<div class="line"><span class="lineno"> 489</span> render_target_view_ = 0;</div>
<div class="line"><span class="lineno"> 490</span> }</div>
<div class="line"><span class="lineno"> 491</span> </div>
<div class="line"><span class="lineno"> 492</span> <span class="keywordflow">if</span> (device_context_)</div>
<div class="line"><span class="lineno"> 493</span> {</div>
<div class="line"><span class="lineno"> 494</span> device_context_-&gt;Release();</div>
<div class="line"><span class="lineno"> 495</span> device_context_ = 0;</div>
<div class="line"><span class="lineno"> 496</span> }</div>
<div class="line"><span class="lineno"> 497</span> </div>
<div class="line"><span class="lineno"> 498</span> <span class="keywordflow">if</span> (device_)</div>
<div class="line"><span class="lineno"> 499</span> {</div>
<div class="line"><span class="lineno"> 500</span> device_-&gt;Release();</div>
<div class="line"><span class="lineno"> 501</span> device_ = 0;</div>
<div class="line"><span class="lineno"> 502</span> }</div>
<div class="line"><span class="lineno"> 503</span> </div>
<div class="line"><span class="lineno"> 504</span> <span class="keywordflow">if</span> (swap_chain)</div>
<div class="line"><span class="lineno"> 505</span> {</div>
<div class="line"><span class="lineno"> 506</span> swap_chain-&gt;Release();</div>
<div class="line"><span class="lineno"> 507</span> swap_chain = 0;</div>
<div class="line"><span class="lineno"> 508</span> }</div>
<div class="line"><span class="lineno"> 509</span> </div>
<div class="line"><span class="lineno"> 510</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;D3Dclass shutdown&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><span class="lineno"> 511</span> </div>
<div class="line"><span class="lineno"> 512</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 513</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#af10a177e15842ad232f394d30f80a4e6">&#9670;&#160;</a></span>turn_z_buffer_off()</h2>
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<td class="memname">void d_3d_class::turn_z_buffer_off </td>
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<p>Turn off the Z-buffer to disable depth. </p>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00731">731</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 732</span>{</div>
<div class="line"><span class="lineno"> 733</span> device_context_-&gt;OMSetDepthStencilState(depth_disabled_stencil_state_, 1);</div>
<div class="line"><span class="lineno"> 734</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 735</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a00a377d6a09653fd3f7e68af8afcea3a">&#9670;&#160;</a></span>turn_z_buffer_on()</h2>
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<td class="memname">void d_3d_class::turn_z_buffer_on </td>
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<p>Turn on the Z-buffer to enable depth. </p>
<p class="definition">Definition at line <a class="el" href="d__3d__class_8cpp_source.html#l00724">724</a> of file <a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 725</span>{</div>
<div class="line"><span class="lineno"> 726</span> device_context_-&gt;OMSetDepthStencilState(depth_stencil_state_, 1);</div>
<div class="line"><span class="lineno"> 727</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 728</span>}</div>
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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a54744050669ba79ac8cc7961033b7a8a">&#9670;&#160;</a></span>swap_chain</h2>
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<td class="memname">IDXGISwapChain* d_3d_class::swap_chain</td>
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<p class="definition">Definition at line <a class="el" href="d__3d__class_8h_source.html#l00085">85</a> of file <a class="el" href="d__3d__class_8h_source.html">d_3d_class.h</a>.</p>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>enginecustom/src/inc/system/<a class="el" href="d__3d__class_8h_source.html">d_3d_class.h</a></li>
<li>enginecustom/src/src/system/<a class="el" href="d__3d__class_8cpp_source.html">d_3d_class.cpp</a></li>
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