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<a href="#pub-methods">Public Member Functions</a> &#124;
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Inheritance diagram for ecs::ShaderComponent:</div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a58198e14a710f43735b0e22d5f9d8296" id="r_a58198e14a710f43735b0e22d5f9d8296"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a58198e14a710f43735b0e22d5f9d8296">ShaderComponent</a> ()</td></tr>
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<tr class="memitem:a69a5ca163458465936525b14270fe46e" id="r_a69a5ca163458465936525b14270fe46e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a69a5ca163458465936525b14270fe46e">Initialize</a> () override</td></tr>
<tr class="separator:a69a5ca163458465936525b14270fe46e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2ebc1ef592626fc729884677c771ccbf" id="r_a2ebc1ef592626fc729884677c771ccbf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a2ebc1ef592626fc729884677c771ccbf">Update</a> (float deltaTime) override</td></tr>
<tr class="separator:a2ebc1ef592626fc729884677c771ccbf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aad636c8a9e23f0ef494a2fe66d1ae6b4" id="r_aad636c8a9e23f0ef494a2fe66d1ae6b4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceecs.html#a80994feeebc2747495a80b5d4b2a8440">ShaderType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aad636c8a9e23f0ef494a2fe66d1ae6b4">GetActiveShader</a> () const</td></tr>
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<tr class="memitem:a4664380323123817e65900a12fa9496f" id="r_a4664380323123817e65900a12fa9496f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a4664380323123817e65900a12fa9496f">SetActiveShader</a> (<a class="el" href="namespaceecs.html#a80994feeebc2747495a80b5d4b2a8440">ShaderType</a> shader)</td></tr>
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<tr class="inherit_header pub_methods_classecs_1_1_component"><td colspan="2" onclick="javascript:dynsection.toggleInherit('pub_methods_classecs_1_1_component')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classecs_1_1_component.html">ecs::Component</a></td></tr>
<tr class="memitem:a8dbee43fa54890ad07145aa1160b0b09 inherit pub_methods_classecs_1_1_component" id="r_a8dbee43fa54890ad07145aa1160b0b09"><td class="memItemLeft" align="right" valign="top">
&#160;</td><td class="memItemRight" valign="bottom"><b>Component</b> (const <a class="el" href="classecs_1_1_component.html">Component</a> &amp;)=delete</td></tr>
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<a class="el" href="classecs_1_1_component.html">Component</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="classecs_1_1_component.html">Component</a> &amp;)=delete</td></tr>
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<tr class="memitem:a213cfa3482dca1ffc458b9cf020b4814 inherit pub_methods_classecs_1_1_component" id="r_a213cfa3482dca1ffc458b9cf020b4814"><td class="memItemLeft" align="right" valign="top">
&#160;</td><td class="memItemRight" valign="bottom"><b>Component</b> (<a class="el" href="classecs_1_1_component.html">Component</a> &amp;&amp;)=default</td></tr>
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<a class="el" href="classecs_1_1_component.html">Component</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (<a class="el" href="classecs_1_1_component.html">Component</a> &amp;&amp;)=default</td></tr>
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Static Public Member Functions</h2></td></tr>
<tr class="memitem:abd16c8adfd191f96594716b235780950" id="r_abd16c8adfd191f96594716b235780950"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="namespaceecs.html#a80994feeebc2747495a80b5d4b2a8440">ShaderType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#abd16c8adfd191f96594716b235780950">StringToShaderType</a> (const std::string &amp;str)</td></tr>
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<tr class="memitem:a08335ddbedf7eecadcd0db95c4d45c63" id="r_a08335ddbedf7eecadcd0db95c4d45c63"><td class="memItemLeft" align="right" valign="top">static std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a08335ddbedf7eecadcd0db95c4d45c63">ShaderTypeToString</a> (<a class="el" href="namespaceecs.html#a80994feeebc2747495a80b5d4b2a8440">ShaderType</a> type)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shader__component_8h_source.html#l00024">24</a> of file <a class="el" href="shader__component_8h_source.html">shader_component.h</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a58198e14a710f43735b0e22d5f9d8296">&#9670;&#160;</a></span>ShaderComponent()</h2>
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<td class="memname">ecs::ShaderComponent::ShaderComponent </td>
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<p>Builder for the <a class="el" href="classecs_1_1_shader_component.html">ShaderComponent</a> class. Initializes the active shader to LIGHTING by default. </p>
<p class="definition">Definition at line <a class="el" href="shader__component_8h_source.html#l00031">31</a> of file <a class="el" href="shader__component_8h_source.html">shader_component.h</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 31</span>: m_activeShader(ShaderType::LIGHTING) {}</div>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aad636c8a9e23f0ef494a2fe66d1ae6b4">&#9670;&#160;</a></span>GetActiveShader()</h2>
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<td class="memname"><a class="el" href="namespaceecs.html#a80994feeebc2747495a80b5d4b2a8440">ShaderType</a> ecs::ShaderComponent::GetActiveShader </td>
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<p>Get the currently active shader type. </p><dl class="section return"><dt>Returns</dt><dd>The active shader type as a ShaderType enum. </dd></dl>
<p class="definition">Definition at line <a class="el" href="shader__component_8h_source.html#l00041">41</a> of file <a class="el" href="shader__component_8h_source.html">shader_component.h</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 41</span>{ <span class="keywordflow">return</span> m_activeShader; }</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a69a5ca163458465936525b14270fe46e">&#9670;&#160;</a></span>Initialize()</h2>
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<td class="memname">void ecs::ShaderComponent::Initialize </td>
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<p>Virtual function to initialize the component. </p>
<p>Reimplemented from <a class="el" href="classecs_1_1_component.html#a9372874f51e5f63584d65fc378d39459">ecs::Component</a>.</p>
<p class="definition">Definition at line <a class="el" href="shader__component_8h_source.html#l00034">34</a> of file <a class="el" href="shader__component_8h_source.html">shader_component.h</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 34</span>{}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a4664380323123817e65900a12fa9496f">&#9670;&#160;</a></span>SetActiveShader()</h2>
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<td class="memname">void ecs::ShaderComponent::SetActiveShader </td>
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<td class="paramtype"><a class="el" href="namespaceecs.html#a80994feeebc2747495a80b5d4b2a8440">ShaderType</a></td> <td class="paramname"><span class="paramname"><em>shader</em></span></td><td>)</td>
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<p>Set the active shader type. This method allows changing the shader type used for rendering. </p><dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">shader</td><td>The shader type to set as a ShaderType enum. </td></tr>
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<p class="definition">Definition at line <a class="el" href="shader__component_8h_source.html#l00047">47</a> of file <a class="el" href="shader__component_8h_source.html">shader_component.h</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 47</span>{ m_activeShader = shader; }</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a08335ddbedf7eecadcd0db95c4d45c63">&#9670;&#160;</a></span>ShaderTypeToString()</h2>
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<td class="memname">static std::string ecs::ShaderComponent::ShaderTypeToString </td>
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<td class="paramtype"><a class="el" href="namespaceecs.html#a80994feeebc2747495a80b5d4b2a8440">ShaderType</a></td> <td class="paramname"><span class="paramname"><em>type</em></span></td><td>)</td>
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<p>Convert a ShaderType enum to its string representation. This method provides a string name for each shader type. </p><dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">type</td><td>The shader type as a ShaderType enum. </td></tr>
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<dl class="section return"><dt>Returns</dt><dd>The name of the shader type as a string. </dd></dl>
<p class="definition">Definition at line <a class="el" href="shader__component_8h_source.html#l00075">75</a> of file <a class="el" href="shader__component_8h_source.html">shader_component.h</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 75</span> {</div>
<div class="line"><span class="lineno"> 76</span> <span class="keywordflow">switch</span> (type) {</div>
<div class="line"><span class="lineno"> 77</span> <span class="keywordflow">case</span> ShaderType::ALPHA_MAPPING: <span class="keywordflow">return</span> <span class="stringliteral">&quot;ALPHA_MAPPING&quot;</span>;</div>
<div class="line"><span class="lineno"> 78</span> <span class="keywordflow">case</span> ShaderType::CEL_SHADING: <span class="keywordflow">return</span> <span class="stringliteral">&quot;CEL_SHADING&quot;</span>;</div>
<div class="line"><span class="lineno"> 79</span> <span class="keywordflow">case</span> ShaderType::NORMAL_MAPPING: <span class="keywordflow">return</span> <span class="stringliteral">&quot;NORMAL_MAPPING&quot;</span>;</div>
<div class="line"><span class="lineno"> 80</span> <span class="keywordflow">case</span> ShaderType::SPECULAR_MAPPING: <span class="keywordflow">return</span> <span class="stringliteral">&quot;SPECULAR_MAPPING&quot;</span>;</div>
<div class="line"><span class="lineno"> 81</span> <span class="keywordflow">case</span> ShaderType::TEXTURE: <span class="keywordflow">return</span> <span class="stringliteral">&quot;TEXTURE&quot;</span>;</div>
<div class="line"><span class="lineno"> 82</span> <span class="keywordflow">case</span> ShaderType::LIGHTING: <span class="keywordflow">return</span> <span class="stringliteral">&quot;LIGHTING&quot;</span>;</div>
<div class="line"><span class="lineno"> 83</span> <span class="keywordflow">case</span> ShaderType::SUNLIGHT: <span class="keywordflow">return</span> <span class="stringliteral">&quot;SUNLIGHT&quot;</span>;</div>
<div class="line"><span class="lineno"> 84</span> <span class="keywordflow">case</span> ShaderType::SKYBOX: <span class="keywordflow">return</span> <span class="stringliteral">&quot;SKYBOX&quot;</span>;</div>
<div class="line"><span class="lineno"> 85</span> <span class="keywordflow">case</span> ShaderType::REFLECTION: <span class="keywordflow">return</span> <span class="stringliteral">&quot;REFLECTION&quot;</span>;</div>
<div class="line"><span class="lineno"> 86</span> <span class="keywordflow">case</span> ShaderType::REFRACTION: <span class="keywordflow">return</span> <span class="stringliteral">&quot;REFRACTION&quot;</span>;</div>
<div class="line"><span class="lineno"> 87</span> <span class="keywordflow">default</span>: <span class="keywordflow">return</span> <span class="stringliteral">&quot;TEXTURE&quot;</span>;</div>
<div class="line"><span class="lineno"> 88</span> }</div>
<div class="line"><span class="lineno"> 89</span> }</div>
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<h2 class="memtitle"><span class="permalink"><a href="#abd16c8adfd191f96594716b235780950">&#9670;&#160;</a></span>StringToShaderType()</h2>
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<td class="memname">static <a class="el" href="namespaceecs.html#a80994feeebc2747495a80b5d4b2a8440">ShaderType</a> ecs::ShaderComponent::StringToShaderType </td>
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<p>Set the active shader type from a string. This method converts a string representation of a shader type to the corresponding ShaderType enum. </p><dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">shaderName</td><td>The name of the shader type as a string. </td></tr>
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<dl class="section return"><dt>Returns</dt><dd>The ShaderType enum corresponding to the provided string. </dd></dl>
<p class="definition">Definition at line <a class="el" href="shader__component_8h_source.html#l00055">55</a> of file <a class="el" href="shader__component_8h_source.html">shader_component.h</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 55</span> {</div>
<div class="line"><span class="lineno"> 56</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">&quot;ALPHA_MAPPING&quot;</span>) <span class="keywordflow">return</span> ShaderType::ALPHA_MAPPING;</div>
<div class="line"><span class="lineno"> 57</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">&quot;CEL_SHADING&quot;</span>) <span class="keywordflow">return</span> ShaderType::CEL_SHADING;</div>
<div class="line"><span class="lineno"> 58</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">&quot;NORMAL_MAPPING&quot;</span>) <span class="keywordflow">return</span> ShaderType::NORMAL_MAPPING;</div>
<div class="line"><span class="lineno"> 59</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">&quot;SPECULAR_MAPPING&quot;</span>) <span class="keywordflow">return</span> ShaderType::SPECULAR_MAPPING;</div>
<div class="line"><span class="lineno"> 60</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">&quot;TEXTURE&quot;</span>) <span class="keywordflow">return</span> ShaderType::TEXTURE;</div>
<div class="line"><span class="lineno"> 61</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">&quot;LIGHTING&quot;</span>) <span class="keywordflow">return</span> ShaderType::LIGHTING;</div>
<div class="line"><span class="lineno"> 62</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">&quot;SUNLIGHT&quot;</span>) <span class="keywordflow">return</span> ShaderType::SUNLIGHT;</div>
<div class="line"><span class="lineno"> 63</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">&quot;SKYBOX&quot;</span>) <span class="keywordflow">return</span> ShaderType::SKYBOX;</div>
<div class="line"><span class="lineno"> 64</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">&quot;REFLECTION&quot;</span>) <span class="keywordflow">return</span> ShaderType::REFLECTION;</div>
<div class="line"><span class="lineno"> 65</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">&quot;REFRACTION&quot;</span>) <span class="keywordflow">return</span> ShaderType::REFRACTION;</div>
<div class="line"><span class="lineno"> 66</span> <span class="keywordflow">return</span> ShaderType::TEXTURE;</div>
<div class="line"><span class="lineno"> 67</span> }</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a2ebc1ef592626fc729884677c771ccbf">&#9670;&#160;</a></span>Update()</h2>
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<td class="memname">void ecs::ShaderComponent::Update </td>
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<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>deltaTime</em></span></td><td>)</td>
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<p>Virtual function to update the component. </p><dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">deltaTime</td><td>Time since the last update. </td></tr>
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<p>Reimplemented from <a class="el" href="classecs_1_1_component.html#a59c0f739c4ff19227e27ed7b9f6352e0">ecs::Component</a>.</p>
<p class="definition">Definition at line <a class="el" href="shader__component_8h_source.html#l00035">35</a> of file <a class="el" href="shader__component_8h_source.html">shader_component.h</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 35</span>{}</div>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li>enginecustom/src/inc/system/ecs/components/<a class="el" href="shader__component_8h_source.html">shader_component.h</a></li>
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