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<div class="headertitle"><div class="title">physics Member List</div></div>
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<p>This is the complete list of members for <a class="el" href="classphysics.html">physics</a>, including all inherited members.</p>
<table class="directory">
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>AddForce</b>(object *, XMVECTOR) (defined in <a class="el" href="classphysics.html">physics</a>)</td><td class="entry"><a class="el" href="classphysics.html">physics</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>AddVelocity</b>(float deltaTime) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>ApplyGravity</b>(object *, float) (defined in <a class="el" href="classphysics.html">physics</a>)</td><td class="entry"><a class="el" href="classphysics.html">physics</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>CubesOverlap</b>(object *, object *) (defined in <a class="el" href="classphysics.html">physics</a>)</td><td class="entry"><a class="el" href="classphysics.html">physics</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>EnableInstancing</b>(bool enabled) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>get_model</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetAcceleration</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetActiveShader</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetAlpha</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetBoundingRadius</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetGravity</b>() const (defined in <a class="el" href="classphysics.html">physics</a>)</td><td class="entry"><a class="el" href="classphysics.html">physics</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetId</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetInitialStretch</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetInstanceBuffer</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetInstanceCount</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetMass</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetModelPath</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetName</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetPosition</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetRotateMatrix</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetRotation</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetScale</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetScaleMatrix</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetSpringConstant</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetSRMatrix</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetTranslateMatrix</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetType</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>GetVelocity</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetWorldMatrix</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>Initialize</b>(ID3D11Device *device, ID3D11DeviceContext *deviceContext, char *modelFilename, TextureContainer &amp;texturesContainer) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>IsColliding</b>(object *, object *) (defined in <a class="el" href="classphysics.html">physics</a>)</td><td class="entry"><a class="el" href="classphysics.html">physics</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>IsGravityEnabled</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>IsGrounded</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>IsInstancingEnabled</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>IsPhysicsEnabled</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>IsVisible</b>() const (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>LaunchObject</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>LoadTexturesFromPath</b>(std::vector&lt; std::wstring &gt; &amp;texturePaths, TextureContainer &amp;texturesContainer, d_3d_class *m_Direct3D) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_demoSpinning</b> (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>m_gravityEnabled</b> (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_id</b> (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>m_previousPosition</b> (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_velocity</b> (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>object</b>(application_class &amp;app) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>object</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>object</b>(const object &amp;)=delete (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>ObjectTypeToString</b>(ObjectType objectType) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>operator=</b>(const object &amp;)=delete (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>physics</b>() (defined in <a class="el" href="classphysics.html">physics</a>)</td><td class="entry"><a class="el" href="classphysics.html">physics</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>physics</b>(const physics &amp;) (defined in <a class="el" href="classphysics.html">physics</a>)</td><td class="entry"><a class="el" href="classphysics.html">physics</a></td><td class="entry"><span class="mlabel">explicit</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetAcceleration</b>(XMVECTOR) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetActiveShader</b>(ShaderType activeShader) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetAlpha</b>(float alpha) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetBoundingRadius</b>(float radius) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetGravity</b>(XMVECTOR gravity) (defined in <a class="el" href="classphysics.html">physics</a>)</td><td class="entry"><a class="el" href="classphysics.html">physics</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetGravityEnabled</b>(bool state) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetGrounded</b>(bool) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetId</b>(int id) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetInitialStretch</b>(float initialStretch) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetInstanceCount</b>(int count) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetMass</b>(float) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetModel</b>(std::shared_ptr&lt; model_class &gt; model) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetModelPath</b>(std::wstring &amp;path) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetName</b>(std::string name) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetPhysicsEnabled</b>(bool state) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetPosition</b>(XMVECTOR position) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetRotateMatrix</b>(XMMATRIX rotateMatrix) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetRotation</b>(XMVECTOR rotation) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetScale</b>(XMVECTOR scale) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetScaleMatrix</b>(XMMATRIX scaleMatrix) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetSpringConstant</b>(float springConstant) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetSRMatrix</b>(XMMATRIX srMatrix) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetTranslateMatrix</b>(XMMATRIX translateMatrix) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetType</b>(ObjectType type) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetupInstancing</b>(ID3D11Device *device, const std::vector&lt; XMMATRIX &gt; &amp;instanceTransforms) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetVelocity</b>(XMVECTOR) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetVisible</b>(bool state) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SetWorldMatrix</b>(XMMATRIX worldMatrix) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>ShaderTypeToString</b>(ShaderType shaderType) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SphereCubeOverlap</b>(object *, object *) (defined in <a class="el" href="classphysics.html">physics</a>)</td><td class="entry"><a class="el" href="classphysics.html">physics</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SpheresOverlap</b>(object *, object *) (defined in <a class="el" href="classphysics.html">physics</a>)</td><td class="entry"><a class="el" href="classphysics.html">physics</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>StringToObjectType</b>(const std::string &amp;objectType) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>StringToShaderType</b>(const std::string &amp;shaderType) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>Update</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>UpdatePosition</b>(float deltaTime) (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>UpdateRotateMatrix</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>UpdateScaleMatrix</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>UpdateSRMatrix</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>UpdateTranslateMatrix</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>UpdateWorldMatrix</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~object</b>() (defined in <a class="el" href="classobject.html">object</a>)</td><td class="entry"><a class="el" href="classobject.html">object</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>~physics</b>() (defined in <a class="el" href="classphysics.html">physics</a>)</td><td class="entry"><a class="el" href="classphysics.html">physics</a></td><td class="entry"></td></tr>
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