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<a href="#pub-methods">Public Member Functions</a> &#124;
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<div class="headertitle"><div class="title">refraction_shader_class Class Reference</div></div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ada937ea444ed85739d6d809fa1ab4f64" id="r_ada937ea444ed85739d6d809fa1ab4f64"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ada937ea444ed85739d6d809fa1ab4f64">refraction_shader_class</a> (const <a class="el" href="classrefraction__shader__class.html">refraction_shader_class</a> &amp;)</td></tr>
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<tr class="memitem:a1720ac1ede5292248fcdd4396a5d98f8" id="r_a1720ac1ede5292248fcdd4396a5d98f8"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1720ac1ede5292248fcdd4396a5d98f8">initialize</a> (ID3D11Device *, HWND)</td></tr>
<tr class="separator:a1720ac1ede5292248fcdd4396a5d98f8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac5840da9a01741ee89c54b8a3212384c" id="r_ac5840da9a01741ee89c54b8a3212384c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac5840da9a01741ee89c54b8a3212384c">shutdown</a> ()</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="refraction__shader__class_8h_source.html#l00019">19</a> of file <a class="el" href="refraction__shader__class_8h_source.html">refraction_shader_class.h</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="a60cf8f441320048827bfe5b13f7adf50" name="a60cf8f441320048827bfe5b13f7adf50"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a60cf8f441320048827bfe5b13f7adf50">&#9670;&#160;</a></span>refraction_shader_class() <span class="overload">[1/2]</span></h2>
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<td class="memname">refraction_shader_class::refraction_shader_class </td>
<td>(</td>
<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<p class="definition">Definition at line <a class="el" href="refraction__shader__class_8cpp_source.html#l00004">4</a> of file <a class="el" href="refraction__shader__class_8cpp_source.html">refraction_shader_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 5</span>{</div>
<div class="line"><span class="lineno"> 6</span> vertex_shader_ = 0;</div>
<div class="line"><span class="lineno"> 7</span> pixel_shader_ = 0;</div>
<div class="line"><span class="lineno"> 8</span> layout_ = 0;</div>
<div class="line"><span class="lineno"> 9</span> matrix_buffer_ = 0;</div>
<div class="line"><span class="lineno"> 10</span> sample_state_ = 0;</div>
<div class="line"><span class="lineno"> 11</span> light_buffer_ = 0;</div>
<div class="line"><span class="lineno"> 12</span> clip_plane_buffer_ = 0;</div>
<div class="line"><span class="lineno"> 13</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ada937ea444ed85739d6d809fa1ab4f64">&#9670;&#160;</a></span>refraction_shader_class() <span class="overload">[2/2]</span></h2>
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<td class="memname">refraction_shader_class::refraction_shader_class </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classrefraction__shader__class.html">refraction_shader_class</a> &amp;</td> <td class="paramname"><span class="paramname"><em>other</em></span></td><td>)</td>
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<p class="definition">Definition at line <a class="el" href="refraction__shader__class_8cpp_source.html#l00016">16</a> of file <a class="el" href="refraction__shader__class_8cpp_source.html">refraction_shader_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 17</span>{</div>
<div class="line"><span class="lineno"> 18</span>}</div>
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<a id="ac4d96dae4427eb570c6fd25269af96ca" name="ac4d96dae4427eb570c6fd25269af96ca"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac4d96dae4427eb570c6fd25269af96ca">&#9670;&#160;</a></span>~refraction_shader_class()</h2>
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<td class="memname">refraction_shader_class::~refraction_shader_class </td>
<td>(</td>
<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<p class="definition">Definition at line <a class="el" href="refraction__shader__class_8cpp_source.html#l00021">21</a> of file <a class="el" href="refraction__shader__class_8cpp_source.html">refraction_shader_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 22</span>{</div>
<div class="line"><span class="lineno"> 23</span>}</div>
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<h2 class="groupheader">Member Function Documentation</h2>
<a id="a1720ac1ede5292248fcdd4396a5d98f8" name="a1720ac1ede5292248fcdd4396a5d98f8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a1720ac1ede5292248fcdd4396a5d98f8">&#9670;&#160;</a></span>initialize()</h2>
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<td class="memname">bool refraction_shader_class::initialize </td>
<td>(</td>
<td class="paramtype">ID3D11Device *</td> <td class="paramname"><span class="paramname"><em>device</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">HWND</td> <td class="paramname"><span class="paramname"><em>hwnd</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="refraction__shader__class_8cpp_source.html#l00026">26</a> of file <a class="el" href="refraction__shader__class_8cpp_source.html">refraction_shader_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 27</span>{</div>
<div class="line"><span class="lineno"> 28</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 29</span> <span class="keywordtype">wchar_t</span> vsFilename[128];</div>
<div class="line"><span class="lineno"> 30</span> <span class="keywordtype">wchar_t</span> psFilename[128];</div>
<div class="line"><span class="lineno"> 31</span> <span class="keywordtype">int</span> error;</div>
<div class="line"><span class="lineno"> 32</span> </div>
<div class="line"><span class="lineno"> 33</span> <span class="comment">// Set the filename of the vertex shader.</span></div>
<div class="line"><span class="lineno"> 34</span> error = wcscpy_s(vsFilename, 128, L<span class="stringliteral">&quot;src/hlsl/refraction.vs&quot;</span>);</div>
<div class="line"><span class="lineno"> 35</span> <span class="keywordflow">if</span> (error != 0)</div>
<div class="line"><span class="lineno"> 36</span> {</div>
<div class="line"><span class="lineno"> 37</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 38</span> }</div>
<div class="line"><span class="lineno"> 39</span> </div>
<div class="line"><span class="lineno"> 40</span> <span class="comment">// Set the filename of the pixel shader.</span></div>
<div class="line"><span class="lineno"> 41</span> error = wcscpy_s(psFilename, 128, L<span class="stringliteral">&quot;src/hlsl/refraction.ps&quot;</span>);</div>
<div class="line"><span class="lineno"> 42</span> <span class="keywordflow">if</span> (error != 0)</div>
<div class="line"><span class="lineno"> 43</span> {</div>
<div class="line"><span class="lineno"> 44</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 45</span> }</div>
<div class="line"><span class="lineno"> 46</span> </div>
<div class="line"><span class="lineno"> 47</span> <span class="comment">// initialize the vertex and pixel shaders.</span></div>
<div class="line"><span class="lineno"> 48</span> result = initialize_shader(device, hwnd, vsFilename, psFilename);</div>
<div class="line"><span class="lineno"> 49</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 50</span> {</div>
<div class="line"><span class="lineno"> 51</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 52</span> }</div>
<div class="line"><span class="lineno"> 53</span> </div>
<div class="line"><span class="lineno"> 54</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 55</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ac3370ae0b41f879bdc1e74bdf0435077">&#9670;&#160;</a></span>render()</h2>
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<td class="memname">bool refraction_shader_class::render </td>
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<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
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<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
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<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
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<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture</em></span>, </td>
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<td></td>
<td class="paramtype">XMFLOAT3</td> <td class="paramname"><span class="paramname"><em>lightDirection</em></span>, </td>
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<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>ambientColor</em></span>[], </td>
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<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>diffuseColor</em></span>[], </td>
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<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>lightPosition</em></span>[], </td>
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<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>clipPlane</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="refraction__shader__class_8cpp_source.html#l00066">66</a> of file <a class="el" href="refraction__shader__class_8cpp_source.html">refraction_shader_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 68</span>{</div>
<div class="line"><span class="lineno"> 69</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 70</span> </div>
<div class="line"><span class="lineno"> 71</span> </div>
<div class="line"><span class="lineno"> 72</span> <span class="comment">// Set the shader parameters that it will use for rendering.</span></div>
<div class="line"><span class="lineno"> 73</span> result = set_shader_parameters(deviceContext, worldMatrix, viewMatrix, projectionMatrix, texture, lightDirection, ambientColor, diffuseColor, lightPosition, clipPlane);</div>
<div class="line"><span class="lineno"> 74</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 75</span> {</div>
<div class="line"><span class="lineno"> 76</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 77</span> }</div>
<div class="line"><span class="lineno"> 78</span> </div>
<div class="line"><span class="lineno"> 79</span> <span class="comment">// Now render the prepared buffers with the shader.</span></div>
<div class="line"><span class="lineno"> 80</span> render_shader(deviceContext, indexCount);</div>
<div class="line"><span class="lineno"> 81</span> </div>
<div class="line"><span class="lineno"> 82</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 83</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ac5840da9a01741ee89c54b8a3212384c">&#9670;&#160;</a></span>shutdown()</h2>
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<td class="memname">void refraction_shader_class::shutdown </td>
<td>(</td>
<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<p class="definition">Definition at line <a class="el" href="refraction__shader__class_8cpp_source.html#l00058">58</a> of file <a class="el" href="refraction__shader__class_8cpp_source.html">refraction_shader_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 59</span>{</div>
<div class="line"><span class="lineno"> 60</span> <span class="comment">// shutdown the vertex and pixel shaders as well as the related objects.</span></div>
<div class="line"><span class="lineno"> 61</span> shutdown_shader();</div>
<div class="line"><span class="lineno"> 62</span> </div>
<div class="line"><span class="lineno"> 63</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 64</span>}</div>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>enginecustom/src/inc/shader/<a class="el" href="refraction__shader__class_8h_source.html">refraction_shader_class.h</a></li>
<li>enginecustom/src/src/shader/<a class="el" href="refraction__shader__class_8cpp_source.html">refraction_shader_class.cpp</a></li>
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