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<div class="headertitle"><div class="title">scene_manager Class Reference</div></div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a005af8b21eabedba5230c1c6266794c6" id="r_a005af8b21eabedba5230c1c6266794c6"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a005af8b21eabedba5230c1c6266794c6">initialize</a> (<a class="el" href="classapplication__class.html">application_class</a> *app)</td></tr>
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<tr class="memitem:aa09ff2f050320a30b65bda4f162ace2c" id="r_aa09ff2f050320a30b65bda4f162ace2c"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aa09ff2f050320a30b65bda4f162ace2c">save_scene_as</a> ()</td></tr>
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<tr class="memitem:a7c221340be779b7e1cac9a54ec7a87d0" id="r_a7c221340be779b7e1cac9a54ec7a87d0"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a7c221340be779b7e1cac9a54ec7a87d0">save_scene</a> ()</td></tr>
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<tr class="memitem:a3dbd419184dd60e2ce0d3c660c4fdff2" id="r_a3dbd419184dd60e2ce0d3c660c4fdff2"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a3dbd419184dd60e2ce0d3c660c4fdff2">load_scene</a> ()</td></tr>
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<tr class="memitem:ad47f7f853f78ac866a566e6d224066a2" id="r_ad47f7f853f78ac866a566e6d224066a2"><td class="memItemLeft" align="right" valign="top">std::wstring&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ad47f7f853f78ac866a566e6d224066a2">get_scene_path</a> ()</td></tr>
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<tr class="memitem:acfa372b48d1b5119177fe985508cab18" id="r_acfa372b48d1b5119177fe985508cab18"><td class="memItemLeft" align="right" valign="top">std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#acfa372b48d1b5119177fe985508cab18">convert_w_string_to_string</a> (const std::wstring &amp;w_str)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="scene__manager_8h_source.html#l00012">12</a> of file <a class="el" href="scene__manager_8h_source.html">scene_manager.h</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a2a957863f868bfdfa24e45e5b4e547e3">&#9670;&#160;</a></span>scene_manager()</h2>
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<td class="memname">scene_manager::scene_manager </td>
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<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<p class="definition">Definition at line <a class="el" href="scene__manager_8cpp_source.html#l00004">4</a> of file <a class="el" href="scene__manager_8cpp_source.html">scene_manager.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 5</span>{</div>
<div class="line"><span class="lineno"> 6</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#afb40cc1893e9903203b68cccdb7b000d">&#9670;&#160;</a></span>~scene_manager()</h2>
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<td class="memname">scene_manager::~scene_manager </td>
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<p class="definition">Definition at line <a class="el" href="scene__manager_8cpp_source.html#l00008">8</a> of file <a class="el" href="scene__manager_8cpp_source.html">scene_manager.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 9</span>{</div>
<div class="line"><span class="lineno"> 10</span> <a class="code hl_function" href="#aa7f5a91b60edcbee862b5a2b173b8713">shutdown</a>();</div>
<div class="line"><span class="lineno"> 11</span>}</div>
<div class="ttc" id="aclassscene__manager_html_aa7f5a91b60edcbee862b5a2b173b8713"><div class="ttname"><a href="#aa7f5a91b60edcbee862b5a2b173b8713">scene_manager::shutdown</a></div><div class="ttdeci">bool shutdown()</div><div class="ttdef"><b>Definition</b> <a href="scene__manager_8cpp_source.html#l00024">scene_manager.cpp:24</a></div></div>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#acfa372b48d1b5119177fe985508cab18">&#9670;&#160;</a></span>convert_w_string_to_string()</h2>
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<td class="memname">std::string scene_manager::convert_w_string_to_string </td>
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<td class="paramtype">const std::wstring &amp;</td> <td class="paramname"><span class="paramname"><em>w_str</em></span></td><td>)</td>
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<p>Convert a wide string to a standard string. </p><dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">w_str</td><td></td></tr>
</table>
</dd>
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<dl class="section return"><dt>Returns</dt><dd>The converted string. </dd></dl>
<p class="definition">Definition at line <a class="el" href="scene__manager_8cpp_source.html#l00444">444</a> of file <a class="el" href="scene__manager_8cpp_source.html">scene_manager.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 445</span>{</div>
<div class="line"><span class="lineno"> 446</span> <span class="keywordflow">if</span> (wstr.empty()) <span class="keywordflow">return</span> std::string();</div>
<div class="line"><span class="lineno"> 447</span> </div>
<div class="line"><span class="lineno"> 448</span> <span class="keywordtype">int</span> size_needed = WideCharToMultiByte(CP_UTF8, 0, &amp;wstr[0], (<span class="keywordtype">int</span>)wstr.size(), NULL, 0, NULL, NULL);</div>
<div class="line"><span class="lineno"> 449</span> std::string str(size_needed, 0);</div>
<div class="line"><span class="lineno"> 450</span> WideCharToMultiByte(CP_UTF8, 0, &amp;wstr[0], (<span class="keywordtype">int</span>)wstr.size(), &amp;str[0], size_needed, NULL, NULL);</div>
<div class="line"><span class="lineno"> 451</span> <span class="keywordflow">return</span> str;</div>
<div class="line"><span class="lineno"> 452</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ad47f7f853f78ac866a566e6d224066a2">&#9670;&#160;</a></span>get_scene_path()</h2>
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<td class="memname">std::wstring scene_manager::get_scene_path </td>
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<p>Get the current scene path. </p><dl class="section return"><dt>Returns</dt><dd>The path to the current scene as a string. </dd></dl>
<p class="definition">Definition at line <a class="el" href="scene__manager_8cpp_source.html#l00418">418</a> of file <a class="el" href="scene__manager_8cpp_source.html">scene_manager.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 419</span>{</div>
<div class="line"><span class="lineno"> 420</span> OPENFILENAME ofn;</div>
<div class="line"><span class="lineno"> 421</span> <span class="keywordtype">wchar_t</span> szFile[260];</div>
<div class="line"><span class="lineno"> 422</span> </div>
<div class="line"><span class="lineno"> 423</span> ZeroMemory(&amp;ofn, <span class="keyword">sizeof</span>(ofn));</div>
<div class="line"><span class="lineno"> 424</span> ofn.lStructSize = <span class="keyword">sizeof</span>(ofn);</div>
<div class="line"><span class="lineno"> 425</span> ofn.hwndOwner = app_-&gt;<a class="code hl_function" href="classapplication__class.html#a692f521b7d27a89a95848dd912342c1f">get_hwnd</a>();</div>
<div class="line"><span class="lineno"> 426</span> ofn.lpstrFile = szFile;</div>
<div class="line"><span class="lineno"> 427</span> ofn.lpstrFile[0] = <span class="charliteral">&#39;\0&#39;</span>;</div>
<div class="line"><span class="lineno"> 428</span> ofn.nMaxFile = <span class="keyword">sizeof</span>(szFile);</div>
<div class="line"><span class="lineno"> 429</span> ofn.lpstrFilter = L<span class="stringliteral">&quot;Ker Scene\0*.ker\0&quot;</span>;</div>
<div class="line"><span class="lineno"> 430</span> ofn.nFilterIndex = 1;</div>
<div class="line"><span class="lineno"> 431</span> ofn.lpstrFileTitle = NULL;</div>
<div class="line"><span class="lineno"> 432</span> ofn.nMaxFileTitle = 0;</div>
<div class="line"><span class="lineno"> 433</span> ofn.lpstrInitialDir = NULL;</div>
<div class="line"><span class="lineno"> 434</span> ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;</div>
<div class="line"><span class="lineno"> 435</span> </div>
<div class="line"><span class="lineno"> 436</span> <span class="keywordflow">if</span> (GetOpenFileName(&amp;ofn) == TRUE)</div>
<div class="line"><span class="lineno"> 437</span> {</div>
<div class="line"><span class="lineno"> 438</span> std::filesystem::path filepath = ofn.lpstrFile;</div>
<div class="line"><span class="lineno"> 439</span> <span class="keywordflow">return</span> filepath.wstring();</div>
<div class="line"><span class="lineno"> 440</span> }</div>
<div class="line"><span class="lineno"> 441</span> <span class="keywordflow">return</span> L<span class="stringliteral">&quot;&quot;</span>;</div>
<div class="line"><span class="lineno"> 442</span>}</div>
<div class="ttc" id="aclassapplication__class_html_a692f521b7d27a89a95848dd912342c1f"><div class="ttname"><a href="classapplication__class.html#a692f521b7d27a89a95848dd912342c1f">application_class::get_hwnd</a></div><div class="ttdeci">HWND get_hwnd() const</div><div class="ttdef"><b>Definition</b> <a href="application__class_8h_source.html#l00321">application_class.h:321</a></div></div>
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<h2 class="memtitle"><span class="permalink"><a href="#a005af8b21eabedba5230c1c6266794c6">&#9670;&#160;</a></span>initialize()</h2>
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<td class="memname">bool scene_manager::initialize </td>
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<td class="paramtype"><a class="el" href="classapplication__class.html">application_class</a> *</td> <td class="paramname"><span class="paramname"><em>app</em></span></td><td>)</td>
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<p>Initialize the scene manager with the application instance. </p><dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">app</td><td>Pointer to the application class instance. </td></tr>
</table>
</dd>
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<dl class="section return"><dt>Returns</dt><dd>True if initialization is successful, otherwise false. </dd></dl>
<p class="definition">Definition at line <a class="el" href="scene__manager_8cpp_source.html#l00013">13</a> of file <a class="el" href="scene__manager_8cpp_source.html">scene_manager.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 14</span>{</div>
<div class="line"><span class="lineno"> 15</span> <span class="keywordflow">if</span> (!app) {</div>
<div class="line"><span class="lineno"> 16</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Application pointer is null&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 17</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 18</span> }</div>
<div class="line"><span class="lineno"> 19</span> </div>
<div class="line"><span class="lineno"> 20</span> app_ = app;</div>
<div class="line"><span class="lineno"> 21</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 22</span>}</div>
<div class="ttc" id="aclass_logger_html_a08e3e1b899767a6d833136c9fb4f15c2"><div class="ttname"><a href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a></div><div class="ttdeci">static Logger &amp; Get()</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00020">Logger.h:20</a></div></div>
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<h2 class="memtitle"><span class="permalink"><a href="#a3dbd419184dd60e2ce0d3c660c4fdff2">&#9670;&#160;</a></span>load_scene()</h2>
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<td class="memname">bool scene_manager::load_scene </td>
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<p>Function to load a scene from a file. This function will prompt the user to choose a file to load. </p><dl class="section return"><dt>Returns</dt><dd>True if the scene was loaded successfully, otherwise false. </dd></dl>
<p class="definition">Definition at line <a class="el" href="scene__manager_8cpp_source.html#l00067">67</a> of file <a class="el" href="scene__manager_8cpp_source.html">scene_manager.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 67</span> {</div>
<div class="line"><span class="lineno"> 68</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Loading scene from &quot;</span> , __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><span class="lineno"> 69</span> </div>
<div class="line"><span class="lineno"> 70</span> object_id_ = app_-&gt;<a class="code hl_function" href="classapplication__class.html#a32624a7be14230d2120de382c2c2e298">get_object_id</a>();</div>
<div class="line"><span class="lineno"> 71</span> w_folder_ = app_-&gt;<a class="code hl_function" href="classapplication__class.html#a2f6b5156b585944bb912d93fa1595af2">get_w_folder</a>();</div>
<div class="line"><span class="lineno"> 72</span> direct_3d_ = app_-&gt;get_direct_3d();</div>
<div class="line"><span class="lineno"> 73</span> std::wstring scenePath = <a class="code hl_function" href="#ad47f7f853f78ac866a566e6d224066a2">get_scene_path</a>();</div>
<div class="line"><span class="lineno"> 74</span> </div>
<div class="line"><span class="lineno"> 75</span> <span class="keywordflow">if</span> (!scenePath.empty()) {</div>
<div class="line"><span class="lineno"> 76</span> scene_path_ = <a class="code hl_function" href="#acfa372b48d1b5119177fe985508cab18">convert_w_string_to_string</a>(scenePath);</div>
<div class="line"><span class="lineno"> 77</span> }</div>
<div class="line"><span class="lineno"> 78</span> </div>
<div class="line"><span class="lineno"> 79</span> std::ifstream inFile(scene_path_);</div>
<div class="line"><span class="lineno"> 80</span> <span class="keywordflow">if</span> (!inFile.is_open()) {</div>
<div class="line"><span class="lineno"> 81</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to open file for loading scene: &quot;</span> + scene_path_, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 82</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 83</span> }</div>
<div class="line"><span class="lineno"> 84</span> </div>
<div class="line"><span class="lineno"> 85</span> <span class="comment">// R<>initialiser l&#39;ID d&#39;objet le plus <20>lev<65></span></div>
<div class="line"><span class="lineno"> 86</span> object_id_ = 0;</div>
<div class="line"><span class="lineno"> 87</span> </div>
<div class="line"><span class="lineno"> 88</span> <span class="comment">// R<>cup<75>rer l&#39;EntityManager pour cr<63>er de nouvelles entit<69>s</span></div>
<div class="line"><span class="lineno"> 89</span> <span class="keyword">auto</span> entity_manager = app_-&gt;<a class="code hl_function" href="classapplication__class.html#ab6487040a8f3f90c62eaaeec09504071">get_entity_manager</a>();</div>
<div class="line"><span class="lineno"> 90</span> </div>
<div class="line"><span class="lineno"> 91</span> <span class="comment">// Supprimer toutes les entit<69>s existantes</span></div>
<div class="line"><span class="lineno"> 92</span> entity_manager-&gt;<a class="code hl_function" href="classecs_1_1_entity_manager.html#a6c31a8b7c0a01e473566fd801db91a55">Clear</a>();</div>
<div class="line"><span class="lineno"> 93</span> </div>
<div class="line"><span class="lineno"> 94</span> <span class="comment">// Sauvegarder le r<>pertoire de travail actuel</span></div>
<div class="line"><span class="lineno"> 95</span> std::wstring currentDirectory = w_folder_;</div>
<div class="line"><span class="lineno"> 96</span> </div>
<div class="line"><span class="lineno"> 97</span> std::string line;</div>
<div class="line"><span class="lineno"> 98</span> <span class="keywordflow">while</span> (std::getline(inFile, line)) {</div>
<div class="line"><span class="lineno"> 99</span> std::istringstream iss(line);</div>
<div class="line"><span class="lineno"> 100</span> <span class="keywordtype">int</span> id;</div>
<div class="line"><span class="lineno"> 101</span> std::string name;</div>
<div class="line"><span class="lineno"> 102</span> XMFLOAT3 position, rotation, scale;</div>
<div class="line"><span class="lineno"> 103</span> std::string modelPath;</div>
<div class="line"><span class="lineno"> 104</span> std::string shaderTypeStr;</div>
<div class="line"><span class="lineno"> 105</span> <span class="keywordtype">float</span> boundingRadius;</div>
<div class="line"><span class="lineno"> 106</span> std::string objectTypeStr;</div>
<div class="line"><span class="lineno"> 107</span> <span class="keywordtype">float</span> mass;</div>
<div class="line"><span class="lineno"> 108</span> <span class="keywordtype">bool</span> physicsEnabled;</div>
<div class="line"><span class="lineno"> 109</span> </div>
<div class="line"><span class="lineno"> 110</span> <span class="comment">// Lire les donn<6E>es de base de l&#39;entit<EFBFBD></span></div>
<div class="line"><span class="lineno"> 111</span> iss &gt;&gt; <span class="keywordtype">id</span> &gt;&gt; name</div>
<div class="line"><span class="lineno"> 112</span> &gt;&gt; position.x &gt;&gt; position.y &gt;&gt; position.z</div>
<div class="line"><span class="lineno"> 113</span> &gt;&gt; rotation.x &gt;&gt; rotation.y &gt;&gt; rotation.z</div>
<div class="line"><span class="lineno"> 114</span> &gt;&gt; scale.x &gt;&gt; scale.y &gt;&gt; scale.z;</div>
<div class="line"><span class="lineno"> 115</span> </div>
<div class="line"><span class="lineno"> 116</span> <span class="comment">// Lire le chemin du mod<6F>le - v<>rifier s&#39;il est vide</span></div>
<div class="line"><span class="lineno"> 117</span> iss &gt;&gt; modelPath;</div>
<div class="line"><span class="lineno"> 118</span> </div>
<div class="line"><span class="lineno"> 119</span> <span class="comment">// Si le chemin du mod<6F>le est vide ou commence par une lettre majuscule (probablement un type de shader),</span></div>
<div class="line"><span class="lineno"> 120</span> <span class="comment">// c&#39;est qu&#39;il a <20>t<EFBFBD> omis - utilisez une valeur par d<>faut</span></div>
<div class="line"><span class="lineno"> 121</span> <span class="keywordflow">if</span> (modelPath.empty() || (modelPath[0] &gt;= <span class="charliteral">&#39;A&#39;</span> &amp;&amp; modelPath[0] &lt;= <span class="charliteral">&#39;Z&#39;</span>)) {</div>
<div class="line"><span class="lineno"> 122</span> <span class="comment">// Reculer le curseur de lecture pour lire le type de shader <20> la place</span></div>
<div class="line"><span class="lineno"> 123</span> iss.seekg(-<span class="keyword">static_cast&lt;</span><span class="keywordtype">int</span><span class="keyword">&gt;</span>(modelPath.length()), std::ios::cur);</div>
<div class="line"><span class="lineno"> 124</span> modelPath = <span class="stringliteral">&quot;assets/Model/TXT/cube.txt&quot;</span>; <span class="comment">// Valeur par d<>faut</span></div>
<div class="line"><span class="lineno"> 125</span> }</div>
<div class="line"><span class="lineno"> 126</span> </div>
<div class="line"><span class="lineno"> 127</span> iss &gt;&gt; shaderTypeStr</div>
<div class="line"><span class="lineno"> 128</span> &gt;&gt; boundingRadius &gt;&gt; objectTypeStr</div>
<div class="line"><span class="lineno"> 129</span> &gt;&gt; mass &gt;&gt; physicsEnabled;</div>
<div class="line"><span class="lineno"> 130</span> </div>
<div class="line"><span class="lineno"> 131</span> <span class="keywordflow">if</span> (iss.fail()) {</div>
<div class="line"><span class="lineno"> 132</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to parse entity data: &quot;</span> + line, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 133</span> <span class="keywordflow">continue</span>;</div>
<div class="line"><span class="lineno"> 134</span> }</div>
<div class="line"><span class="lineno"> 135</span> </div>
<div class="line"><span class="lineno"> 136</span> <span class="comment">// Mettre <20> jour l&#39;ID d&#39;objet le plus <20>lev<65> si n<>cessaire</span></div>
<div class="line"><span class="lineno"> 137</span> <span class="keywordflow">if</span> (<span class="keywordtype">id</span> &gt;= object_id_) {</div>
<div class="line"><span class="lineno"> 138</span> object_id_ = <span class="keywordtype">id</span> + 1;</div>
<div class="line"><span class="lineno"> 139</span> }</div>
<div class="line"><span class="lineno"> 140</span> </div>
<div class="line"><span class="lineno"> 141</span> <span class="comment">// Convertir le chemin du mod<6F>le en wstring</span></div>
<div class="line"><span class="lineno"> 142</span> std::wstring wModelPath(modelPath.begin(), modelPath.end());</div>
<div class="line"><span class="lineno"> 143</span> </div>
<div class="line"><span class="lineno"> 144</span> <span class="comment">// V<>rifier si le chemin est relatif</span></div>
<div class="line"><span class="lineno"> 145</span> <span class="keywordflow">if</span> (modelPath != <span class="stringliteral">&quot;NoModel&quot;</span> &amp;&amp; modelPath.length() &gt; 1 &amp;&amp; modelPath[1] != <span class="charliteral">&#39;:&#39;</span>) {</div>
<div class="line"><span class="lineno"> 146</span> <span class="comment">// C&#39;est un chemin relatif, pr<70>fixer avec le r<>pertoire de travail</span></div>
<div class="line"><span class="lineno"> 147</span> <span class="keywordflow">if</span> (currentDirectory.back() != L<span class="charliteral">&#39;/&#39;</span> &amp;&amp; currentDirectory.back() != L<span class="charliteral">&#39;\\&#39;</span>) {</div>
<div class="line"><span class="lineno"> 148</span> <span class="comment">// Ajouter un s<>parateur si n<>cessaire</span></div>
<div class="line"><span class="lineno"> 149</span> wModelPath = currentDirectory + L<span class="stringliteral">&quot;\\&quot;</span> + wModelPath;</div>
<div class="line"><span class="lineno"> 150</span> } <span class="keywordflow">else</span> {</div>
<div class="line"><span class="lineno"> 151</span> wModelPath = currentDirectory + wModelPath;</div>
<div class="line"><span class="lineno"> 152</span> }</div>
<div class="line"><span class="lineno"> 153</span> }</div>
<div class="line"><span class="lineno"> 154</span> </div>
<div class="line"><span class="lineno"> 155</span> <span class="comment">// Cr<43>er le conteneur de textures pour stocker les chemins</span></div>
<div class="line"><span class="lineno"> 156</span> <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a> objectTextures;</div>
<div class="line"><span class="lineno"> 157</span> </div>
<div class="line"><span class="lineno"> 158</span> <span class="comment">// Vider les conteneurs de chemins de textures</span></div>
<div class="line"><span class="lineno"> 159</span> objectTextures.diffusePaths.clear();</div>
<div class="line"><span class="lineno"> 160</span> objectTextures.normalPaths.clear();</div>
<div class="line"><span class="lineno"> 161</span> objectTextures.specularPaths.clear();</div>
<div class="line"><span class="lineno"> 162</span> objectTextures.alphaPaths.clear();</div>
<div class="line"><span class="lineno"> 163</span> </div>
<div class="line"><span class="lineno"> 164</span> <span class="comment">// Lire les chemins des textures diffuses</span></div>
<div class="line"><span class="lineno"> 165</span> <span class="keywordtype">int</span> diffuseTextureCount;</div>
<div class="line"><span class="lineno"> 166</span> iss &gt;&gt; diffuseTextureCount;</div>
<div class="line"><span class="lineno"> 167</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; diffuseTextureCount; i++) {</div>
<div class="line"><span class="lineno"> 168</span> std::string texturePath;</div>
<div class="line"><span class="lineno"> 169</span> iss &gt;&gt; texturePath;</div>
<div class="line"><span class="lineno"> 170</span> std::wstring wTexturePath(texturePath.begin(), texturePath.end());</div>
<div class="line"><span class="lineno"> 171</span> objectTextures.diffusePaths.push_back(wTexturePath);</div>
<div class="line"><span class="lineno"> 172</span> }</div>
<div class="line"><span class="lineno"> 173</span> </div>
<div class="line"><span class="lineno"> 174</span> <span class="comment">// Lire les chemins des textures normales</span></div>
<div class="line"><span class="lineno"> 175</span> <span class="keywordtype">int</span> normalTextureCount;</div>
<div class="line"><span class="lineno"> 176</span> iss &gt;&gt; normalTextureCount;</div>
<div class="line"><span class="lineno"> 177</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; normalTextureCount; i++) {</div>
<div class="line"><span class="lineno"> 178</span> std::string texturePath;</div>
<div class="line"><span class="lineno"> 179</span> iss &gt;&gt; texturePath;</div>
<div class="line"><span class="lineno"> 180</span> std::wstring wTexturePath(texturePath.begin(), texturePath.end());</div>
<div class="line"><span class="lineno"> 181</span> objectTextures.normalPaths.push_back(wTexturePath);</div>
<div class="line"><span class="lineno"> 182</span> }</div>
<div class="line"><span class="lineno"> 183</span> </div>
<div class="line"><span class="lineno"> 184</span> <span class="comment">// Lire les chemins des textures sp<73>culaires</span></div>
<div class="line"><span class="lineno"> 185</span> <span class="keywordtype">int</span> specularTextureCount;</div>
<div class="line"><span class="lineno"> 186</span> iss &gt;&gt; specularTextureCount;</div>
<div class="line"><span class="lineno"> 187</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; specularTextureCount; i++) {</div>
<div class="line"><span class="lineno"> 188</span> std::string texturePath;</div>
<div class="line"><span class="lineno"> 189</span> iss &gt;&gt; texturePath;</div>
<div class="line"><span class="lineno"> 190</span> std::wstring wTexturePath(texturePath.begin(), texturePath.end());</div>
<div class="line"><span class="lineno"> 191</span> objectTextures.specularPaths.push_back(wTexturePath);</div>
<div class="line"><span class="lineno"> 192</span> }</div>
<div class="line"><span class="lineno"> 193</span> </div>
<div class="line"><span class="lineno"> 194</span> <span class="comment">// Lire les chemins des textures alpha</span></div>
<div class="line"><span class="lineno"> 195</span> <span class="keywordtype">int</span> alphaTextureCount;</div>
<div class="line"><span class="lineno"> 196</span> iss &gt;&gt; alphaTextureCount;</div>
<div class="line"><span class="lineno"> 197</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; alphaTextureCount; i++) {</div>
<div class="line"><span class="lineno"> 198</span> std::string texturePath;</div>
<div class="line"><span class="lineno"> 199</span> iss &gt;&gt; texturePath;</div>
<div class="line"><span class="lineno"> 200</span> std::wstring wTexturePath(texturePath.begin(), texturePath.end());</div>
<div class="line"><span class="lineno"> 201</span> objectTextures.alphaPaths.push_back(wTexturePath);</div>
<div class="line"><span class="lineno"> 202</span> }</div>
<div class="line"><span class="lineno"> 203</span> </div>
<div class="line"><span class="lineno"> 204</span> <span class="comment">// V<>rifier si on a un mod<6F>le <20> charger</span></div>
<div class="line"><span class="lineno"> 205</span> <span class="keywordflow">if</span> (modelPath == <span class="stringliteral">&quot;NoModel&quot;</span>) {</div>
<div class="line"><span class="lineno"> 206</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Skipping entity without model: &quot;</span> + name, __FILE__, __LINE__, Logger::LogLevel::Warning);</div>
<div class="line"><span class="lineno"> 207</span> <span class="keywordflow">continue</span>;</div>
<div class="line"><span class="lineno"> 208</span> }</div>
<div class="line"><span class="lineno"> 209</span> </div>
<div class="line"><span class="lineno"> 210</span> <span class="comment">// R<>cup<75>rer le cache de mod<6F>les de l&#39;application</span></div>
<div class="line"><span class="lineno"> 211</span> <span class="keyword">auto</span>&amp; modelCache = app_-&gt;<a class="code hl_function" href="classapplication__class.html#a6eff226c2686a261a394b1c046096c5e">get_model_cache</a>();</div>
<div class="line"><span class="lineno"> 212</span> std::shared_ptr&lt;model_class&gt; sharedModel;</div>
<div class="line"><span class="lineno"> 213</span> </div>
<div class="line"><span class="lineno"> 214</span> <span class="comment">// V<>rifier si le mod<6F>le existe d<>j<EFBFBD> dans le cache</span></div>
<div class="line"><span class="lineno"> 215</span> std::string modelKey = modelPath;</div>
<div class="line"><span class="lineno"> 216</span> <span class="keyword">auto</span> it = modelCache.find(modelKey);</div>
<div class="line"><span class="lineno"> 217</span> <span class="keywordflow">if</span> (it != modelCache.end()) {</div>
<div class="line"><span class="lineno"> 218</span> <span class="comment">// Utiliser le mod<6F>le existant du cache</span></div>
<div class="line"><span class="lineno"> 219</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Using cached model for: &quot;</span> + modelKey, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><span class="lineno"> 220</span> sharedModel = it-&gt;second;</div>
<div class="line"><span class="lineno"> 221</span> } <span class="keywordflow">else</span> {</div>
<div class="line"><span class="lineno"> 222</span> <span class="comment">// Cr<43>er un nouveau mod<6F>le</span></div>
<div class="line"><span class="lineno"> 223</span> <span class="keywordtype">char</span> modelFilename[256];</div>
<div class="line"><span class="lineno"> 224</span> <span class="keywordtype">size_t</span> convertedChars = 0;</div>
<div class="line"><span class="lineno"> 225</span> wcstombs_s(&amp;convertedChars, modelFilename, <span class="keyword">sizeof</span>(modelFilename), wModelPath.c_str(), _TRUNCATE);</div>
<div class="line"><span class="lineno"> 226</span> </div>
<div class="line"><span class="lineno"> 227</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Loading model: &quot;</span> + std::string(modelFilename), __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><span class="lineno"> 228</span> </div>
<div class="line"><span class="lineno"> 229</span> <span class="comment">// Cr<43>er et initialiser le mod<6F>le</span></div>
<div class="line"><span class="lineno"> 230</span> <span class="keyword">auto</span> newModel = std::make_shared&lt;model_class&gt;();</div>
<div class="line"><span class="lineno"> 231</span> </div>
<div class="line"><span class="lineno"> 232</span> <span class="comment">// Pr<50>charger les textures</span></div>
<div class="line"><span class="lineno"> 233</span> <span class="keywordflow">if</span> (!newModel-&gt;PreloadTextures(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), objectTextures)) {</div>
<div class="line"><span class="lineno"> 234</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to preload textures for: &quot;</span> + name, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 235</span> <span class="keywordflow">continue</span>;</div>
<div class="line"><span class="lineno"> 236</span> }</div>
<div class="line"><span class="lineno"> 237</span> </div>
<div class="line"><span class="lineno"> 238</span> <span class="keywordflow">if</span> (!newModel-&gt;Initialize(direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), direct_3d_-&gt;<a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), modelFilename, objectTextures)) {</div>
<div class="line"><span class="lineno"> 239</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to initialize model: &quot;</span> + name, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 240</span> <span class="keywordflow">continue</span>;</div>
<div class="line"><span class="lineno"> 241</span> }</div>
<div class="line"><span class="lineno"> 242</span> </div>
<div class="line"><span class="lineno"> 243</span> <span class="comment">// Ajouter le mod<6F>le au cache</span></div>
<div class="line"><span class="lineno"> 244</span> modelCache[modelKey] = newModel;</div>
<div class="line"><span class="lineno"> 245</span> sharedModel = newModel;</div>
<div class="line"><span class="lineno"> 246</span> }</div>
<div class="line"><span class="lineno"> 247</span> </div>
<div class="line"><span class="lineno"> 248</span> <span class="comment">// Cr<43>er une nouvelle entit<69> avec l&#39;EntityManager</span></div>
<div class="line"><span class="lineno"> 249</span> <span class="keyword">auto</span> entity = entity_manager-&gt;CreateEntity();</div>
<div class="line"><span class="lineno"> 250</span> </div>
<div class="line"><span class="lineno"> 251</span> <span class="comment">// Ajouter un composant d&#39;identit<EFBFBD></span></div>
<div class="line"><span class="lineno"> 252</span> <span class="keyword">auto</span> identityComponent = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a>&gt;(id);</div>
<div class="line"><span class="lineno"> 253</span> identityComponent-&gt;<a class="code hl_function" href="classecs_1_1_identity_component.html#aa04b3e5f2e40271ba50dfd35c3217013">SetName</a>(name);</div>
<div class="line"><span class="lineno"> 254</span> identityComponent-&gt;SetType(<a class="code hl_function" href="classecs_1_1_identity_component.html#a9a92b2a27ec5399096a3ad196d2dec3f">ecs::IdentityComponent::StringToObjectType</a>(objectTypeStr));</div>
<div class="line"><span class="lineno"> 255</span> </div>
<div class="line"><span class="lineno"> 256</span> <span class="comment">// Ajouter un composant de transformation</span></div>
<div class="line"><span class="lineno"> 257</span> <span class="keyword">auto</span> transformComponent = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_transform_component.html">ecs::TransformComponent</a>&gt;();</div>
<div class="line"><span class="lineno"> 258</span> transformComponent-&gt;<a class="code hl_function" href="classecs_1_1_transform_component.html#ad825453d2a065640aa71618c00612249">SetPosition</a>(XMLoadFloat3(&amp;position));</div>
<div class="line"><span class="lineno"> 259</span> transformComponent-&gt;SetRotation(XMLoadFloat3(&amp;rotation));</div>
<div class="line"><span class="lineno"> 260</span> transformComponent-&gt;SetScale(XMLoadFloat3(&amp;scale));</div>
<div class="line"><span class="lineno"> 261</span> transformComponent-&gt;UpdateWorldMatrix();</div>
<div class="line"><span class="lineno"> 262</span> </div>
<div class="line"><span class="lineno"> 263</span> <span class="comment">// Ajouter un composant de rendu avec le mod<6F>le</span></div>
<div class="line"><span class="lineno"> 264</span> <span class="keyword">auto</span> renderComponent = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_render_component.html">ecs::RenderComponent</a>&gt;();</div>
<div class="line"><span class="lineno"> 265</span> renderComponent-&gt;<a class="code hl_function" href="classecs_1_1_render_component.html#a5014687c529c5dd29c1689da1dd64776">InitializeWithModel</a>(sharedModel);</div>
<div class="line"><span class="lineno"> 266</span> </div>
<div class="line"><span class="lineno"> 267</span> <span class="comment">// Ajouter un composant de shader</span></div>
<div class="line"><span class="lineno"> 268</span> <span class="keyword">auto</span> shaderComponent = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_shader_component.html">ecs::ShaderComponent</a>&gt;();</div>
<div class="line"><span class="lineno"> 269</span> shaderComponent-&gt;<a class="code hl_function" href="classecs_1_1_shader_component.html#a4664380323123817e65900a12fa9496f">SetActiveShader</a>(<a class="code hl_function" href="classecs_1_1_shader_component.html#abd16c8adfd191f96594716b235780950">ecs::ShaderComponent::StringToShaderType</a>(shaderTypeStr));</div>
<div class="line"><span class="lineno"> 270</span> </div>
<div class="line"><span class="lineno"> 271</span> <span class="comment">// Ajouter un composant de chemin de mod<6F>le</span></div>
<div class="line"><span class="lineno"> 272</span> <span class="keyword">auto</span> modelPathComponent = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_model_path_component.html">ecs::ModelPathComponent</a>&gt;();</div>
<div class="line"><span class="lineno"> 273</span> modelPathComponent-&gt;<a class="code hl_function" href="classecs_1_1_model_path_component.html#aeef7076b697463196a2ce5440ca10f89">SetPath</a>(wModelPath);</div>
<div class="line"><span class="lineno"> 274</span> </div>
<div class="line"><span class="lineno"> 275</span> <span class="comment">// Ajouter un composant de physique si n<>cessaire</span></div>
<div class="line"><span class="lineno"> 276</span> <span class="keyword">auto</span> physicsComponent = entity-&gt;AddComponent&lt;<a class="code hl_class" href="classecs_1_1_physics_component.html">ecs::PhysicsComponent</a>&gt;();</div>
<div class="line"><span class="lineno"> 277</span> physicsComponent-&gt;<a class="code hl_function" href="classecs_1_1_physics_component.html#ab58952fc61030f1047beb2d6dbec82cf">Initialize</a>();</div>
<div class="line"><span class="lineno"> 278</span> physicsComponent-&gt;SetMass(mass);</div>
<div class="line"><span class="lineno"> 279</span> physicsComponent-&gt;SetBoundingRadius(boundingRadius);</div>
<div class="line"><span class="lineno"> 280</span> physicsComponent-&gt;SetPhysicsEnabled(physicsEnabled);</div>
<div class="line"><span class="lineno"> 281</span> </div>
<div class="line"><span class="lineno"> 282</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Entity loaded: &quot;</span> + name + <span class="stringliteral">&quot; with ID: &quot;</span> + std::to_string(<span class="keywordtype">id</span>), __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><span class="lineno"> 283</span> }</div>
<div class="line"><span class="lineno"> 284</span> </div>
<div class="line"><span class="lineno"> 285</span> <span class="comment">// Mettre <20> jour l&#39;ID global dans l&#39;application</span></div>
<div class="line"><span class="lineno"> 286</span> app_-&gt;<a class="code hl_function" href="classapplication__class.html#ae586e8e9431b6d6168c335a9ae0f08ca">set_object_id</a>(object_id_);</div>
<div class="line"><span class="lineno"> 287</span> </div>
<div class="line"><span class="lineno"> 288</span> <span class="comment">// Mettre <20> jour les statistiques apr<70>s le chargement</span></div>
<div class="line"><span class="lineno"> 289</span> app_-&gt;<a class="code hl_function" href="classapplication__class.html#aa453b06f65ab6344907f0c65670de202">update_stats_after_modification</a>();</div>
<div class="line"><span class="lineno"> 290</span> </div>
<div class="line"><span class="lineno"> 291</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Scene loaded successfully from &quot;</span> + scene_path_, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><span class="lineno"> 292</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 293</span>}</div>
<div class="ttc" id="aclassapplication__class_html_a2f6b5156b585944bb912d93fa1595af2"><div class="ttname"><a href="classapplication__class.html#a2f6b5156b585944bb912d93fa1595af2">application_class::get_w_folder</a></div><div class="ttdeci">std::filesystem::path get_w_folder() const</div><div class="ttdef"><b>Definition</b> <a href="application__class_8h_source.html#l00216">application_class.h:216</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a32624a7be14230d2120de382c2c2e298"><div class="ttname"><a href="classapplication__class.html#a32624a7be14230d2120de382c2c2e298">application_class::get_object_id</a></div><div class="ttdeci">int get_object_id() const</div><div class="ttdef"><b>Definition</b> <a href="application__class_8h_source.html#l00227">application_class.h:227</a></div></div>
<div class="ttc" id="aclassapplication__class_html_a6eff226c2686a261a394b1c046096c5e"><div class="ttname"><a href="classapplication__class.html#a6eff226c2686a261a394b1c046096c5e">application_class::get_model_cache</a></div><div class="ttdeci">std::map&lt; std::string, std::shared_ptr&lt; model_class &gt; &gt; &amp; get_model_cache()</div><div class="ttdef"><b>Definition</b> <a href="application__class_8h_source.html#l00450">application_class.h:450</a></div></div>
<div class="ttc" id="aclassapplication__class_html_aa453b06f65ab6344907f0c65670de202"><div class="ttname"><a href="classapplication__class.html#aa453b06f65ab6344907f0c65670de202">application_class::update_stats_after_modification</a></div><div class="ttdeci">void update_stats_after_modification()</div><div class="ttdef"><b>Definition</b> <a href="application__class_8cpp_source.html#l02066">application_class.cpp:2066</a></div></div>
<div class="ttc" id="aclassapplication__class_html_ab6487040a8f3f90c62eaaeec09504071"><div class="ttname"><a href="classapplication__class.html#ab6487040a8f3f90c62eaaeec09504071">application_class::get_entity_manager</a></div><div class="ttdeci">ecs::EntityManager * get_entity_manager() const</div><div class="ttdef"><b>Definition</b> <a href="application__class_8h_source.html#l00439">application_class.h:439</a></div></div>
<div class="ttc" id="aclassapplication__class_html_ae586e8e9431b6d6168c335a9ae0f08ca"><div class="ttname"><a href="classapplication__class.html#ae586e8e9431b6d6168c335a9ae0f08ca">application_class::set_object_id</a></div><div class="ttdeci">void set_object_id(int object_id)</div><div class="ttdef"><b>Definition</b> <a href="application__class_8h_source.html#l00232">application_class.h:232</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_a0979aea3c4bb6815908fbe188fc1c67e"><div class="ttname"><a href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">d_3d_class::get_device</a></div><div class="ttdeci">ID3D11Device * get_device()</div><div class="ttdoc">Gets the Direct3D device.</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00557">d_3d_class.cpp:557</a></div></div>
<div class="ttc" id="aclassd__3d__class_html_a4ad87066c014351689f12981234beadb"><div class="ttname"><a href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">d_3d_class::get_device_context</a></div><div class="ttdeci">ID3D11DeviceContext * get_device_context()</div><div class="ttdoc">Gets the Direct3D device context.</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00563">d_3d_class.cpp:563</a></div></div>
<div class="ttc" id="aclassecs_1_1_entity_manager_html_a6c31a8b7c0a01e473566fd801db91a55"><div class="ttname"><a href="classecs_1_1_entity_manager.html#a6c31a8b7c0a01e473566fd801db91a55">ecs::EntityManager::Clear</a></div><div class="ttdeci">void Clear()</div><div class="ttdef"><b>Definition</b> <a href="entity__manager_8h_source.html#l00121">entity_manager.h:121</a></div></div>
<div class="ttc" id="aclassecs_1_1_identity_component_html"><div class="ttname"><a href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a></div><div class="ttdef"><b>Definition</b> <a href="identity__component_8h_source.html#l00018">identity_component.h:18</a></div></div>
<div class="ttc" id="aclassecs_1_1_identity_component_html_a9a92b2a27ec5399096a3ad196d2dec3f"><div class="ttname"><a href="classecs_1_1_identity_component.html#a9a92b2a27ec5399096a3ad196d2dec3f">ecs::IdentityComponent::StringToObjectType</a></div><div class="ttdeci">static ObjectType StringToObjectType(const std::string &amp;str)</div><div class="ttdef"><b>Definition</b> <a href="identity__component_8h_source.html#l00088">identity_component.h:88</a></div></div>
<div class="ttc" id="aclassecs_1_1_identity_component_html_aa04b3e5f2e40271ba50dfd35c3217013"><div class="ttname"><a href="classecs_1_1_identity_component.html#aa04b3e5f2e40271ba50dfd35c3217013">ecs::IdentityComponent::SetName</a></div><div class="ttdeci">void SetName(const std::string &amp;name)</div><div class="ttdef"><b>Definition</b> <a href="identity__component_8h_source.html#l00056">identity_component.h:56</a></div></div>
<div class="ttc" id="aclassecs_1_1_model_path_component_html"><div class="ttname"><a href="classecs_1_1_model_path_component.html">ecs::ModelPathComponent</a></div><div class="ttdef"><b>Definition</b> <a href="model__path__component_8h_source.html#l00007">model_path_component.h:7</a></div></div>
<div class="ttc" id="aclassecs_1_1_model_path_component_html_aeef7076b697463196a2ce5440ca10f89"><div class="ttname"><a href="classecs_1_1_model_path_component.html#aeef7076b697463196a2ce5440ca10f89">ecs::ModelPathComponent::SetPath</a></div><div class="ttdeci">void SetPath(const std::wstring &amp;path)</div><div class="ttdef"><b>Definition</b> <a href="model__path__component_8h_source.html#l00025">model_path_component.h:25</a></div></div>
<div class="ttc" id="aclassecs_1_1_physics_component_html"><div class="ttname"><a href="classecs_1_1_physics_component.html">ecs::PhysicsComponent</a></div><div class="ttdef"><b>Definition</b> <a href="physics__component_8h_source.html#l00009">physics_component.h:9</a></div></div>
<div class="ttc" id="aclassecs_1_1_physics_component_html_ab58952fc61030f1047beb2d6dbec82cf"><div class="ttname"><a href="classecs_1_1_physics_component.html#ab58952fc61030f1047beb2d6dbec82cf">ecs::PhysicsComponent::Initialize</a></div><div class="ttdeci">void Initialize() override</div><div class="ttdef"><b>Definition</b> <a href="physics__component_8h_source.html#l00033">physics_component.h:33</a></div></div>
<div class="ttc" id="aclassecs_1_1_render_component_html"><div class="ttname"><a href="classecs_1_1_render_component.html">ecs::RenderComponent</a></div><div class="ttdef"><b>Definition</b> <a href="render__component_8h_source.html#l00029">render_component.h:29</a></div></div>
<div class="ttc" id="aclassecs_1_1_render_component_html_a5014687c529c5dd29c1689da1dd64776"><div class="ttname"><a href="classecs_1_1_render_component.html#a5014687c529c5dd29c1689da1dd64776">ecs::RenderComponent::InitializeWithModel</a></div><div class="ttdeci">bool InitializeWithModel(std::shared_ptr&lt; model_class &gt; model)</div><div class="ttdef"><b>Definition</b> <a href="render__component_8h_source.html#l00046">render_component.h:46</a></div></div>
<div class="ttc" id="aclassecs_1_1_shader_component_html"><div class="ttname"><a href="classecs_1_1_shader_component.html">ecs::ShaderComponent</a></div><div class="ttdef"><b>Definition</b> <a href="shader__component_8h_source.html#l00024">shader_component.h:24</a></div></div>
<div class="ttc" id="aclassecs_1_1_shader_component_html_a4664380323123817e65900a12fa9496f"><div class="ttname"><a href="classecs_1_1_shader_component.html#a4664380323123817e65900a12fa9496f">ecs::ShaderComponent::SetActiveShader</a></div><div class="ttdeci">void SetActiveShader(ShaderType shader)</div><div class="ttdef"><b>Definition</b> <a href="shader__component_8h_source.html#l00047">shader_component.h:47</a></div></div>
<div class="ttc" id="aclassecs_1_1_shader_component_html_abd16c8adfd191f96594716b235780950"><div class="ttname"><a href="classecs_1_1_shader_component.html#abd16c8adfd191f96594716b235780950">ecs::ShaderComponent::StringToShaderType</a></div><div class="ttdeci">static ShaderType StringToShaderType(const std::string &amp;str)</div><div class="ttdef"><b>Definition</b> <a href="shader__component_8h_source.html#l00055">shader_component.h:55</a></div></div>
<div class="ttc" id="aclassecs_1_1_transform_component_html"><div class="ttname"><a href="classecs_1_1_transform_component.html">ecs::TransformComponent</a></div><div class="ttdef"><b>Definition</b> <a href="transform__component_8h_source.html#l00009">transform_component.h:9</a></div></div>
<div class="ttc" id="aclassecs_1_1_transform_component_html_ad825453d2a065640aa71618c00612249"><div class="ttname"><a href="classecs_1_1_transform_component.html#ad825453d2a065640aa71618c00612249">ecs::TransformComponent::SetPosition</a></div><div class="ttdeci">void SetPosition(XMVECTOR position)</div><div class="ttdef"><b>Definition</b> <a href="transform__component_8h_source.html#l00029">transform_component.h:29</a></div></div>
<div class="ttc" id="aclassscene__manager_html_acfa372b48d1b5119177fe985508cab18"><div class="ttname"><a href="#acfa372b48d1b5119177fe985508cab18">scene_manager::convert_w_string_to_string</a></div><div class="ttdeci">std::string convert_w_string_to_string(const std::wstring &amp;w_str)</div><div class="ttdef"><b>Definition</b> <a href="scene__manager_8cpp_source.html#l00444">scene_manager.cpp:444</a></div></div>
<div class="ttc" id="aclassscene__manager_html_ad47f7f853f78ac866a566e6d224066a2"><div class="ttname"><a href="#ad47f7f853f78ac866a566e6d224066a2">scene_manager::get_scene_path</a></div><div class="ttdeci">std::wstring get_scene_path()</div><div class="ttdef"><b>Definition</b> <a href="scene__manager_8cpp_source.html#l00418">scene_manager.cpp:418</a></div></div>
<div class="ttc" id="astruct_texture_container_html"><div class="ttname"><a href="struct_texture_container.html">TextureContainer</a></div><div class="ttdef"><b>Definition</b> <a href="model__class_8h_source.html#l00033">model_class.h:34</a></div></div>
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<h2 class="memtitle"><span class="permalink"><a href="#a7c221340be779b7e1cac9a54ec7a87d0">&#9670;&#160;</a></span>save_scene()</h2>
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<td class="memname">bool scene_manager::save_scene </td>
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<p>Function to save the current scene. This function will save the current scene to the path specified in scene_path_. If the scene_path_ is empty, it will call <a class="el" href="#aa09ff2f050320a30b65bda4f162ace2c">save_scene_as()</a> to prompt the user for a file location. </p><dl class="section return"><dt>Returns</dt><dd>True if the scene was saved successfully, otherwise false. </dd></dl>
<p class="definition">Definition at line <a class="el" href="scene__manager_8cpp_source.html#l00295">295</a> of file <a class="el" href="scene__manager_8cpp_source.html">scene_manager.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 295</span> {</div>
<div class="line"><span class="lineno"> 296</span> </div>
<div class="line"><span class="lineno"> 297</span> entity_ = app_-&gt;<a class="code hl_function" href="classapplication__class.html#ab6487040a8f3f90c62eaaeec09504071">get_entity_manager</a>()-&gt;<a class="code hl_function" href="classecs_1_1_entity_manager.html#ad4116858dc1c324cdd558e5ac6c7f21b">GetAllEntities</a>();</div>
<div class="line"><span class="lineno"> 298</span> </div>
<div class="line"><span class="lineno"> 299</span> <span class="keywordflow">if</span> (scene_path_.empty()) {</div>
<div class="line"><span class="lineno"> 300</span> <span class="comment">// Si le chemin de la sc<73>ne est vide, fallback vers la fonction de sauvegarde as</span></div>
<div class="line"><span class="lineno"> 301</span> <span class="keywordflow">if</span> (!<a class="code hl_function" href="#aa09ff2f050320a30b65bda4f162ace2c">save_scene_as</a>()) {</div>
<div class="line"><span class="lineno"> 302</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Scene save cancelled by user&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><span class="lineno"> 303</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 304</span> }</div>
<div class="line"><span class="lineno"> 305</span> }</div>
<div class="line"><span class="lineno"> 306</span> </div>
<div class="line"><span class="lineno"> 307</span> std::ofstream outFile(scene_path_);</div>
<div class="line"><span class="lineno"> 308</span> <span class="keywordflow">if</span> (!outFile.is_open()) {</div>
<div class="line"><span class="lineno"> 309</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Failed to open file for saving scene&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 310</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 311</span> }</div>
<div class="line"><span class="lineno"> 312</span> </div>
<div class="line"><span class="lineno"> 313</span> <span class="keywordflow">for</span> (<span class="keyword">const</span> <span class="keyword">auto</span>&amp; <span class="keywordtype">object</span> : entity_) {</div>
<div class="line"><span class="lineno"> 314</span> XMFLOAT3 position, scale, rotation;</div>
<div class="line"><span class="lineno"> 315</span> <span class="keywordtype">int</span> <span class="keywordtype">id</span> = 0;</div>
<div class="line"><span class="lineno"> 316</span> <span class="keywordtype">int</span> mass = 0;</div>
<div class="line"><span class="lineno"> 317</span> <span class="keywordtype">float</span> boundingRadius = 0;</div>
<div class="line"><span class="lineno"> 318</span> std::string name = <span class="stringliteral">&quot;NONE&quot;</span>;</div>
<div class="line"><span class="lineno"> 319</span> std::string shaderType = <span class="stringliteral">&quot;NONE&quot;</span>;</div>
<div class="line"><span class="lineno"> 320</span> std::string objectType = <span class="stringliteral">&quot;NONE&quot;</span>;</div>
<div class="line"><span class="lineno"> 321</span> std::wstring model_path = L<span class="stringliteral">&quot;&quot;</span>;</div>
<div class="line"><span class="lineno"> 322</span> <span class="keywordtype">bool</span> physics_enabled = <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 323</span> </div>
<div class="line"><span class="lineno"> 324</span> <span class="keyword">auto</span> transform = <span class="keywordtype">object</span>-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_transform_component.html">ecs::TransformComponent</a>&gt;();</div>
<div class="line"><span class="lineno"> 325</span> <span class="keywordflow">if</span> (transform) {</div>
<div class="line"><span class="lineno"> 326</span> <span class="comment">// convert XMVECTOR to XMFLOAT3</span></div>
<div class="line"><span class="lineno"> 327</span> XMStoreFloat3(&amp;position, transform-&gt;GetPosition());</div>
<div class="line"><span class="lineno"> 328</span> XMStoreFloat3(&amp;rotation, transform-&gt;GetRotation());</div>
<div class="line"><span class="lineno"> 329</span> XMStoreFloat3(&amp;scale, transform-&gt;GetScale());</div>
<div class="line"><span class="lineno"> 330</span> }</div>
<div class="line"><span class="lineno"> 331</span> </div>
<div class="line"><span class="lineno"> 332</span> </div>
<div class="line"><span class="lineno"> 333</span> <span class="keyword">auto</span> identity = <span class="keywordtype">object</span>-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_identity_component.html">ecs::IdentityComponent</a>&gt;();</div>
<div class="line"><span class="lineno"> 334</span> <span class="keywordflow">if</span> (identity) {</div>
<div class="line"><span class="lineno"> 335</span> </div>
<div class="line"><span class="lineno"> 336</span> <span class="keywordtype">id</span> = identity-&gt;GetId();</div>
<div class="line"><span class="lineno"> 337</span> name = identity-&gt;GetName();</div>
<div class="line"><span class="lineno"> 338</span> objectType = identity-&gt;ObjectTypeToString(identity-&gt;GetType());</div>
<div class="line"><span class="lineno"> 339</span> </div>
<div class="line"><span class="lineno"> 340</span> }</div>
<div class="line"><span class="lineno"> 341</span> </div>
<div class="line"><span class="lineno"> 342</span> <span class="keyword">auto</span> model_path_component = <span class="keywordtype">object</span>-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_model_path_component.html">ecs::ModelPathComponent</a>&gt;();</div>
<div class="line"><span class="lineno"> 343</span> <span class="keywordflow">if</span> (model_path_component) {</div>
<div class="line"><span class="lineno"> 344</span> </div>
<div class="line"><span class="lineno"> 345</span> model_path = model_path_component-&gt;GetPath();</div>
<div class="line"><span class="lineno"> 346</span> }</div>
<div class="line"><span class="lineno"> 347</span> </div>
<div class="line"><span class="lineno"> 348</span> <span class="keyword">auto</span> shader = <span class="keywordtype">object</span>-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_shader_component.html">ecs::ShaderComponent</a>&gt;();</div>
<div class="line"><span class="lineno"> 349</span> <span class="keywordflow">if</span> (shader)</div>
<div class="line"><span class="lineno"> 350</span> {</div>
<div class="line"><span class="lineno"> 351</span> shaderType = shader-&gt;ShaderTypeToString(shader-&gt;GetActiveShader());</div>
<div class="line"><span class="lineno"> 352</span> }</div>
<div class="line"><span class="lineno"> 353</span> </div>
<div class="line"><span class="lineno"> 354</span> <span class="keyword">auto</span> <a class="code hl_class" href="classphysics.html">physics</a> = <span class="keywordtype">object</span>-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_physics_component.html">ecs::PhysicsComponent</a>&gt;();</div>
<div class="line"><span class="lineno"> 355</span> <span class="keywordflow">if</span> (<a class="code hl_class" href="classphysics.html">physics</a>) {</div>
<div class="line"><span class="lineno"> 356</span> physics_enabled = <a class="code hl_class" href="classphysics.html">physics</a>-&gt;IsPhysicsEnabled();</div>
<div class="line"><span class="lineno"> 357</span> mass = <a class="code hl_class" href="classphysics.html">physics</a>-&gt;GetMass();</div>
<div class="line"><span class="lineno"> 358</span> boundingRadius = <a class="code hl_class" href="classphysics.html">physics</a>-&gt;GetBoundingRadius();</div>
<div class="line"><span class="lineno"> 359</span> }</div>
<div class="line"><span class="lineno"> 360</span> </div>
<div class="line"><span class="lineno"> 361</span> <span class="comment">// <20>crire les donn<6E>es de base de l&#39;objet</span></div>
<div class="line"><span class="lineno"> 362</span> outFile &lt;&lt; <span class="keywordtype">id</span> &lt;&lt; <span class="stringliteral">&quot; &quot;</span></div>
<div class="line"><span class="lineno"> 363</span> &lt;&lt; name &lt;&lt; <span class="stringliteral">&quot; &quot;</span></div>
<div class="line"><span class="lineno"> 364</span> &lt;&lt; position.x &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; position.y &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; position.z &lt;&lt; <span class="stringliteral">&quot; &quot;</span></div>
<div class="line"><span class="lineno"> 365</span> &lt;&lt; rotation.x &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; rotation.y &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; rotation.z &lt;&lt; <span class="stringliteral">&quot; &quot;</span></div>
<div class="line"><span class="lineno"> 366</span> &lt;&lt; scale.x &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; scale.y &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; scale.z &lt;&lt; <span class="stringliteral">&quot; &quot;</span></div>
<div class="line"><span class="lineno"> 367</span> &lt;&lt; <a class="code hl_function" href="#acfa372b48d1b5119177fe985508cab18">convert_w_string_to_string</a>(model_path) &lt;&lt; <span class="stringliteral">&quot; &quot;</span></div>
<div class="line"><span class="lineno"> 368</span> &lt;&lt; shaderType &lt;&lt; <span class="stringliteral">&quot; &quot;</span></div>
<div class="line"><span class="lineno"> 369</span> &lt;&lt; boundingRadius &lt;&lt; <span class="stringliteral">&quot; &quot;</span></div>
<div class="line"><span class="lineno"> 370</span> &lt;&lt; objectType &lt;&lt; <span class="stringliteral">&quot; &quot;</span></div>
<div class="line"><span class="lineno"> 371</span> &lt;&lt; mass &lt;&lt; <span class="stringliteral">&quot; &quot;</span></div>
<div class="line"><span class="lineno"> 372</span> &lt;&lt; physics_enabled;</div>
<div class="line"><span class="lineno"> 373</span> </div>
<div class="line"><span class="lineno"> 374</span> <span class="comment">// Sauvegarder les chemins des textures_</span></div>
<div class="line"><span class="lineno"> 375</span> <span class="comment">// Format: nombre de textures_ diffuses, puis les chemins</span></div>
<div class="line"><span class="lineno"> 376</span> <span class="comment">// M<>me chose pour les autres types de textures_</span></div>
<div class="line"><span class="lineno"> 377</span> </div>
<div class="line"><span class="lineno"> 378</span> </div>
<div class="line"><span class="lineno"> 379</span> <span class="keyword">auto</span> render = <span class="keywordtype">object</span>-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_render_component.html">ecs::RenderComponent</a>&gt;();</div>
<div class="line"><span class="lineno"> 380</span> <span class="keywordflow">if</span> (render)</div>
<div class="line"><span class="lineno"> 381</span> {</div>
<div class="line"><span class="lineno"> 382</span> <span class="keyword">const</span> <span class="keyword">auto</span>&amp; model = render-&gt;GetModel();</div>
<div class="line"><span class="lineno"> 383</span> </div>
<div class="line"><span class="lineno"> 384</span> <span class="keyword">const</span> <span class="keyword">auto</span>&amp; textureContainer = model-&gt;GetTextureContainer();</div>
<div class="line"><span class="lineno"> 385</span> </div>
<div class="line"><span class="lineno"> 386</span> <span class="keyword">const</span> <span class="keyword">auto</span>&amp; diffusePaths = textureContainer.GetPaths(TextureType::Diffuse);</div>
<div class="line"><span class="lineno"> 387</span> outFile &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; diffusePaths.size();</div>
<div class="line"><span class="lineno"> 388</span> <span class="keywordflow">for</span> (<span class="keyword">const</span> <span class="keyword">auto</span>&amp; path : diffusePaths) {</div>
<div class="line"><span class="lineno"> 389</span> outFile &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; <a class="code hl_function" href="#acfa372b48d1b5119177fe985508cab18">convert_w_string_to_string</a>(path);</div>
<div class="line"><span class="lineno"> 390</span> }</div>
<div class="line"><span class="lineno"> 391</span> </div>
<div class="line"><span class="lineno"> 392</span> <span class="keyword">const</span> <span class="keyword">auto</span>&amp; normalPaths = textureContainer.GetPaths(TextureType::Normal);</div>
<div class="line"><span class="lineno"> 393</span> outFile &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; normalPaths.size();</div>
<div class="line"><span class="lineno"> 394</span> <span class="keywordflow">for</span> (<span class="keyword">const</span> <span class="keyword">auto</span>&amp; path : normalPaths) {</div>
<div class="line"><span class="lineno"> 395</span> outFile &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; <a class="code hl_function" href="#acfa372b48d1b5119177fe985508cab18">convert_w_string_to_string</a>(path);</div>
<div class="line"><span class="lineno"> 396</span> }</div>
<div class="line"><span class="lineno"> 397</span> <span class="keyword">const</span> <span class="keyword">auto</span>&amp; specularPaths = textureContainer.GetPaths(TextureType::Specular);</div>
<div class="line"><span class="lineno"> 398</span> outFile &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; specularPaths.size();</div>
<div class="line"><span class="lineno"> 399</span> <span class="keywordflow">for</span> (<span class="keyword">const</span> <span class="keyword">auto</span>&amp; path : specularPaths) {</div>
<div class="line"><span class="lineno"> 400</span> outFile &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; <a class="code hl_function" href="#acfa372b48d1b5119177fe985508cab18">convert_w_string_to_string</a>(path);</div>
<div class="line"><span class="lineno"> 401</span> }</div>
<div class="line"><span class="lineno"> 402</span> <span class="keyword">const</span> <span class="keyword">auto</span>&amp; alphaPaths = textureContainer.GetPaths(TextureType::Alpha);</div>
<div class="line"><span class="lineno"> 403</span> outFile &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; alphaPaths.size();</div>
<div class="line"><span class="lineno"> 404</span> <span class="keywordflow">for</span> (<span class="keyword">const</span> <span class="keyword">auto</span>&amp; path : alphaPaths) {</div>
<div class="line"><span class="lineno"> 405</span> outFile &lt;&lt; <span class="stringliteral">&quot; &quot;</span> &lt;&lt; <a class="code hl_function" href="#acfa372b48d1b5119177fe985508cab18">convert_w_string_to_string</a>(path);</div>
<div class="line"><span class="lineno"> 406</span> }</div>
<div class="line"><span class="lineno"> 407</span> }</div>
<div class="line"><span class="lineno"> 408</span> </div>
<div class="line"><span class="lineno"> 409</span> </div>
<div class="line"><span class="lineno"> 410</span> outFile &lt;&lt; std::endl;</div>
<div class="line"><span class="lineno"> 411</span> }</div>
<div class="line"><span class="lineno"> 412</span> </div>
<div class="line"><span class="lineno"> 413</span> outFile.close();</div>
<div class="line"><span class="lineno"> 414</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Scene saved successfully to &quot;</span> + scene_path_, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><span class="lineno"> 415</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 416</span>}</div>
<div class="ttc" id="aclassecs_1_1_entity_manager_html_ad4116858dc1c324cdd558e5ac6c7f21b"><div class="ttname"><a href="classecs_1_1_entity_manager.html#ad4116858dc1c324cdd558e5ac6c7f21b">ecs::EntityManager::GetAllEntities</a></div><div class="ttdeci">std::vector&lt; std::shared_ptr&lt; Entity &gt; &gt; GetAllEntities()</div><div class="ttdef"><b>Definition</b> <a href="entity__manager_8h_source.html#l00078">entity_manager.h:78</a></div></div>
<div class="ttc" id="aclassphysics_html"><div class="ttname"><a href="classphysics.html">physics</a></div><div class="ttdef"><b>Definition</b> <a href="physics_8h_source.html#l00007">physics.h:8</a></div></div>
<div class="ttc" id="aclassscene__manager_html_aa09ff2f050320a30b65bda4f162ace2c"><div class="ttname"><a href="#aa09ff2f050320a30b65bda4f162ace2c">scene_manager::save_scene_as</a></div><div class="ttdeci">bool save_scene_as()</div><div class="ttdef"><b>Definition</b> <a href="scene__manager_8cpp_source.html#l00030">scene_manager.cpp:30</a></div></div>
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<h2 class="memtitle"><span class="permalink"><a href="#aa09ff2f050320a30b65bda4f162ace2c">&#9670;&#160;</a></span>save_scene_as()</h2>
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<p>Function to save the current scene as a new file. The scene is saved in a .ker file format. This function will prompt the user to choose a file location and name. Then it will call the save_scene function to perform the actual saving. </p><dl class="section return"><dt>Returns</dt><dd></dd></dl>
<p class="definition">Definition at line <a class="el" href="scene__manager_8cpp_source.html#l00030">30</a> of file <a class="el" href="scene__manager_8cpp_source.html">scene_manager.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 30</span> {</div>
<div class="line"><span class="lineno"> 31</span> </div>
<div class="line"><span class="lineno"> 32</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Saving scene as...&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><span class="lineno"> 33</span> </div>
<div class="line"><span class="lineno"> 34</span> OPENFILENAME ofn;</div>
<div class="line"><span class="lineno"> 35</span> <span class="keywordtype">wchar_t</span> szFile[260] = { 0 };</div>
<div class="line"><span class="lineno"> 36</span> </div>
<div class="line"><span class="lineno"> 37</span> ZeroMemory(&amp;ofn, <span class="keyword">sizeof</span>(ofn));</div>
<div class="line"><span class="lineno"> 38</span> ofn.lStructSize = <span class="keyword">sizeof</span>(ofn);</div>
<div class="line"><span class="lineno"> 39</span> ofn.hwndOwner = app_-&gt;<a class="code hl_function" href="classapplication__class.html#a692f521b7d27a89a95848dd912342c1f">get_hwnd</a>();</div>
<div class="line"><span class="lineno"> 40</span> ofn.lpstrFile = szFile;</div>
<div class="line"><span class="lineno"> 41</span> ofn.nMaxFile = <span class="keyword">sizeof</span>(szFile);</div>
<div class="line"><span class="lineno"> 42</span> ofn.lpstrFilter = L<span class="stringliteral">&quot;Ker Scene\0*.ker\0&quot;</span>;</div>
<div class="line"><span class="lineno"> 43</span> ofn.nFilterIndex = 1;</div>
<div class="line"><span class="lineno"> 44</span> ofn.lpstrFileTitle = NULL;</div>
<div class="line"><span class="lineno"> 45</span> ofn.nMaxFileTitle = 0;</div>
<div class="line"><span class="lineno"> 46</span> ofn.lpstrInitialDir = NULL;</div>
<div class="line"><span class="lineno"> 47</span> ofn.Flags = OFN_PATHMUSTEXIST | OFN_OVERWRITEPROMPT;</div>
<div class="line"><span class="lineno"> 48</span> ofn.lpstrDefExt = L<span class="stringliteral">&quot;ker&quot;</span>;</div>
<div class="line"><span class="lineno"> 49</span> </div>
<div class="line"><span class="lineno"> 50</span> <span class="keywordflow">if</span> (GetSaveFileName(&amp;ofn) == TRUE) {</div>
<div class="line"><span class="lineno"> 51</span> std::filesystem::path filepath = ofn.lpstrFile;</div>
<div class="line"><span class="lineno"> 52</span> </div>
<div class="line"><span class="lineno"> 53</span> <span class="comment">// Mettre <20> jour le chemin de sc<73>ne</span></div>
<div class="line"><span class="lineno"> 54</span> scene_path_ = <a class="code hl_function" href="#acfa372b48d1b5119177fe985508cab18">convert_w_string_to_string</a>(filepath.wstring());</div>
<div class="line"><span class="lineno"> 55</span> <span class="comment">//object_vec_ = app_-&gt;get_kobjects(); // TODO</span></div>
<div class="line"><span class="lineno"> 56</span> </div>
<div class="line"><span class="lineno"> 57</span> <span class="comment">// Sauvegarder la sc<73>ne avec le nouveau chemin</span></div>
<div class="line"><span class="lineno"> 58</span> <a class="code hl_function" href="#a7c221340be779b7e1cac9a54ec7a87d0">save_scene</a>();</div>
<div class="line"><span class="lineno"> 59</span> </div>
<div class="line"><span class="lineno"> 60</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Scene saved as: &quot;</span> + scene_path_, __FILE__, __LINE__, Logger::LogLevel::Info);</div>
<div class="line"><span class="lineno"> 61</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 62</span> }</div>
<div class="line"><span class="lineno"> 63</span> </div>
<div class="line"><span class="lineno"> 64</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 65</span>}</div>
<div class="ttc" id="aclassscene__manager_html_a7c221340be779b7e1cac9a54ec7a87d0"><div class="ttname"><a href="#a7c221340be779b7e1cac9a54ec7a87d0">scene_manager::save_scene</a></div><div class="ttdeci">bool save_scene()</div><div class="ttdef"><b>Definition</b> <a href="scene__manager_8cpp_source.html#l00295">scene_manager.cpp:295</a></div></div>
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<h2 class="memtitle"><span class="permalink"><a href="#aa7f5a91b60edcbee862b5a2b173b8713">&#9670;&#160;</a></span>shutdown()</h2>
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<td class="memname">bool scene_manager::shutdown </td>
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<p>Shutdown the scene manager and release resources. </p><dl class="section return"><dt>Returns</dt><dd>True if shutdown is successful, otherwise false. </dd></dl>
<p class="definition">Definition at line <a class="el" href="scene__manager_8cpp_source.html#l00024">24</a> of file <a class="el" href="scene__manager_8cpp_source.html">scene_manager.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 25</span>{</div>
<div class="line"><span class="lineno"> 26</span> app_ = <span class="keyword">nullptr</span>;</div>
<div class="line"><span class="lineno"> 27</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 28</span>}</div>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>enginecustom/src/inc/system/<a class="el" href="scene__manager_8h_source.html">scene_manager.h</a></li>
<li>enginecustom/src/src/system/<a class="el" href="scene__manager_8cpp_source.html">scene_manager.cpp</a></li>
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