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<a href="#pub-methods">Public Member Functions</a> &#124;
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<div class="headertitle"><div class="title">shader_manager_class Class Reference</div></div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ae7de9d6290ff9e62669e60fc7bc63de8" id="r_ae7de9d6290ff9e62669e60fc7bc63de8"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ae7de9d6290ff9e62669e60fc7bc63de8">shader_manager_class</a> (const <a class="el" href="classshader__manager__class.html">shader_manager_class</a> &amp;)</td></tr>
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<tr class="memitem:a24f0125b717c9cfe84d7f8081e9fb8af" id="r_a24f0125b717c9cfe84d7f8081e9fb8af"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a24f0125b717c9cfe84d7f8081e9fb8af">initialize</a> (ID3D11Device *, HWND)</td></tr>
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<tr class="memitem:ae608c92fdc7fa1baa072b080e1c2fe5c" id="r_ae608c92fdc7fa1baa072b080e1c2fe5c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ae608c92fdc7fa1baa072b080e1c2fe5c">shutdown</a> ()</td></tr>
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<tr class="memitem:adeea9399846cc7b506d5081972fcb827" id="r_adeea9399846cc7b506d5081972fcb827"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#adeea9399846cc7b506d5081972fcb827">render_texture_shader</a> (ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *)</td></tr>
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<tr class="memitem:ad86d416663409a18151dc49804db2daa" id="r_ad86d416663409a18151dc49804db2daa"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ad86d416663409a18151dc49804db2daa">render_multitexture_shader</a> (ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *)</td></tr>
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<tr class="memitem:aadca1a9c42d5ce722eb0331e778be24e" id="r_aadca1a9c42d5ce722eb0331e778be24e"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aadca1a9c42d5ce722eb0331e778be24e">render_transparent_shader</a> (ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, float)</td></tr>
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<tr class="memitem:afe5f599fa800bcb425eb62e987bce426" id="r_afe5f599fa800bcb425eb62e987bce426"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#afe5f599fa800bcb425eb62e987bce426">renderlight_shader</a> (ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, XMFLOAT4[], XMFLOAT4[], XMFLOAT4[])</td></tr>
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<tr class="memitem:aa3a5a041e578938c1b8be691c214a3fb" id="r_aa3a5a041e578938c1b8be691c214a3fb"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aa3a5a041e578938c1b8be691c214a3fb">render_refraction_shader</a> (ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, XMFLOAT3, XMFLOAT4[], XMFLOAT4[], XMFLOAT4[], XMFLOAT4)</td></tr>
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<tr class="memitem:a1326545150f579c1a7da8c072e53848b" id="r_a1326545150f579c1a7da8c072e53848b"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1326545150f579c1a7da8c072e53848b">render_water_shader</a> (ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *, float, float)</td></tr>
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<tr class="memitem:a6c289fb907457d97206027e05f13f374" id="r_a6c289fb907457d97206027e05f13f374"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a6c289fb907457d97206027e05f13f374">render_cel_shading_shader</a> (ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, XMFLOAT4, XMFLOAT4, XMFLOAT3, float)</td></tr>
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<tr class="memitem:ad3debbe83e17c1b7e44f5a9e5a38ddbb" id="r_ad3debbe83e17c1b7e44f5a9e5a38ddbb"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ad3debbe83e17c1b7e44f5a9e5a38ddbb">render_skybox_shader</a> (ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, XMFLOAT4, XMFLOAT4, XMFLOAT3, float)</td></tr>
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<tr class="memitem:a15480931e2edb4bedc975cebb176ac1b" id="r_a15480931e2edb4bedc975cebb176ac1b"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a15480931e2edb4bedc975cebb176ac1b">render_depth_shader</a> (ID3D11DeviceContext *context, int indexCount, XMMATRIX worldMatrix, XMMATRIX viewMatrix, XMMATRIX projectionMatrix, ID3D11ShaderResourceView *texture)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="shader__manager__class_8h_source.html#l00027">27</a> of file <a class="el" href="shader__manager__class_8h_source.html">shader_manager_class.h</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="ae66398dc2221c97c947ae6ffdf0ff69f" name="ae66398dc2221c97c947ae6ffdf0ff69f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae66398dc2221c97c947ae6ffdf0ff69f">&#9670;&#160;</a></span>shader_manager_class() <span class="overload">[1/2]</span></h2>
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<td class="memname">shader_manager_class::shader_manager_class </td>
<td>(</td>
<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
<td></td>
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</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00003">3</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 4</span>{</div>
<div class="line"><span class="lineno"> 5</span> texture_shader_ = 0;</div>
<div class="line"><span class="lineno"> 6</span> normal_map_shader_ = 0;</div>
<div class="line"><span class="lineno"> 7</span> multitexture_shader_ = 0;</div>
<div class="line"><span class="lineno"> 8</span> translate_shader_ = 0;</div>
<div class="line"><span class="lineno"> 9</span> alpha_map_shader_ = 0;</div>
<div class="line"><span class="lineno"> 10</span> spec_map_shader_ = 0;</div>
<div class="line"><span class="lineno"> 11</span> transparent_shader_ = 0;</div>
<div class="line"><span class="lineno"> 12</span> light_shader_ = 0;</div>
<div class="line"><span class="lineno"> 13</span> light_map_shader_ = 0;</div>
<div class="line"><span class="lineno"> 14</span> refraction_shader_ = 0;</div>
<div class="line"><span class="lineno"> 15</span> water_shader_ = 0;</div>
<div class="line"><span class="lineno"> 16</span> cel_shading_shader_ = 0;</div>
<div class="line"><span class="lineno"> 17</span> sunlight_shader_ = 0;</div>
<div class="line"><span class="lineno"> 18</span> skybox_shader_ = 0;</div>
<div class="line"><span class="lineno"> 19</span> refraction_shader_ = 0;</div>
<div class="line"><span class="lineno"> 20</span> depth_shader_ = 0;</div>
<div class="line"><span class="lineno"> 21</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ae7de9d6290ff9e62669e60fc7bc63de8">&#9670;&#160;</a></span>shader_manager_class() <span class="overload">[2/2]</span></h2>
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<td class="memname">shader_manager_class::shader_manager_class </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classshader__manager__class.html">shader_manager_class</a> &amp;</td> <td class="paramname"><span class="paramname"><em>other</em></span></td><td>)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00023">23</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 24</span>{</div>
<div class="line"><span class="lineno"> 25</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a334fc6ec310edfc242c8f210a8698246">&#9670;&#160;</a></span>~shader_manager_class()</h2>
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<td class="memname">shader_manager_class::~shader_manager_class </td>
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<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00027">27</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 28</span>{</div>
<div class="line"><span class="lineno"> 29</span>}</div>
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<h2 class="groupheader">Member Function Documentation</h2>
<a id="a24f0125b717c9cfe84d7f8081e9fb8af" name="a24f0125b717c9cfe84d7f8081e9fb8af"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a24f0125b717c9cfe84d7f8081e9fb8af">&#9670;&#160;</a></span>initialize()</h2>
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<td class="memname">bool shader_manager_class::initialize </td>
<td>(</td>
<td class="paramtype">ID3D11Device *</td> <td class="paramname"><span class="paramname"><em>device</em></span>, </td>
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<td class="paramtype">HWND</td> <td class="paramname"><span class="paramname"><em>hwnd</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00031">31</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 32</span>{</div>
<div class="line"><span class="lineno"> 33</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Initializing shader_manager_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
<div class="line"><span class="lineno"> 34</span> </div>
<div class="line"><span class="lineno"> 35</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 36</span> </div>
<div class="line"><span class="lineno"> 37</span> <span class="comment">// Create and initialize the texture shader object.</span></div>
<div class="line"><span class="lineno"> 38</span> texture_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classtexture__shader__class.html">texture_shader_class</a>;</div>
<div class="line"><span class="lineno"> 39</span> result = texture_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 40</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 41</span> {</div>
<div class="line"><span class="lineno"> 42</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error initializing texture_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 43</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 44</span> }</div>
<div class="line"><span class="lineno"> 45</span> </div>
<div class="line"><span class="lineno"> 46</span> <span class="comment">// Create and initialize the normal map shader object.</span></div>
<div class="line"><span class="lineno"> 47</span> normal_map_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classnormal__map__shader__class.html">normal_map_shader_class</a>;</div>
<div class="line"><span class="lineno"> 48</span> result = normal_map_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 49</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 50</span> {</div>
<div class="line"><span class="lineno"> 51</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error initializing normal_map_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 52</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 53</span> }</div>
<div class="line"><span class="lineno"> 54</span> </div>
<div class="line"><span class="lineno"> 55</span> <span class="comment">// Create and initialize the multitexture shader object.</span></div>
<div class="line"><span class="lineno"> 56</span> multitexture_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classmulti__texture__shader__class.html">multi_texture_shader_class</a>;</div>
<div class="line"><span class="lineno"> 57</span> result = multitexture_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 58</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 59</span> {</div>
<div class="line"><span class="lineno"> 60</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error initializing multi_texture_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 61</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 62</span> }</div>
<div class="line"><span class="lineno"> 63</span> </div>
<div class="line"><span class="lineno"> 64</span> <span class="comment">// Create and initialize the translate shader object.</span></div>
<div class="line"><span class="lineno"> 65</span> translate_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classtranslate__shader__class.html">translate_shader_class</a>;</div>
<div class="line"><span class="lineno"> 66</span> result = translate_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 67</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 68</span> {</div>
<div class="line"><span class="lineno"> 69</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error initializing translate_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 70</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 71</span> }</div>
<div class="line"><span class="lineno"> 72</span> </div>
<div class="line"><span class="lineno"> 73</span> <span class="comment">// Create and initialize the alpha map shader object.</span></div>
<div class="line"><span class="lineno"> 74</span> alpha_map_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classalpha__map__shader__class.html">alpha_map_shader_class</a>;</div>
<div class="line"><span class="lineno"> 75</span> result = alpha_map_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 76</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 77</span> {</div>
<div class="line"><span class="lineno"> 78</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error initializing alpha_map_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 79</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 80</span> }</div>
<div class="line"><span class="lineno"> 81</span> </div>
<div class="line"><span class="lineno"> 82</span> <span class="comment">// Create and initialize the specular map shader object.</span></div>
<div class="line"><span class="lineno"> 83</span> spec_map_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classspec__map__shader__class.html">spec_map_shader_class</a>;</div>
<div class="line"><span class="lineno"> 84</span> result = spec_map_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 85</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 86</span> {</div>
<div class="line"><span class="lineno"> 87</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error initializing spec_map_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 88</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 89</span> }</div>
<div class="line"><span class="lineno"> 90</span> </div>
<div class="line"><span class="lineno"> 91</span> <span class="comment">// Create and initialize the transparent shader object.</span></div>
<div class="line"><span class="lineno"> 92</span> transparent_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classtransparent__shader__class.html">transparent_shader_class</a>;</div>
<div class="line"><span class="lineno"> 93</span> result = transparent_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 94</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 95</span> {</div>
<div class="line"><span class="lineno"> 96</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error initializing transparent_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 97</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 98</span> }</div>
<div class="line"><span class="lineno"> 99</span> </div>
<div class="line"><span class="lineno"> 100</span> <span class="comment">// Create and initialize the light shader object.</span></div>
<div class="line"><span class="lineno"> 101</span> light_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classlight__shader__class.html">light_shader_class</a>;</div>
<div class="line"><span class="lineno"> 102</span> result = light_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 103</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 104</span> {</div>
<div class="line"><span class="lineno"> 105</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error initializing light_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 106</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 107</span> }</div>
<div class="line"><span class="lineno"> 108</span> </div>
<div class="line"><span class="lineno"> 109</span> <span class="comment">// Create and initialize the light map shader object.</span></div>
<div class="line"><span class="lineno"> 110</span> light_map_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classlight__map__shader__class.html">light_map_shader_class</a>;</div>
<div class="line"><span class="lineno"> 111</span> result = light_map_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 112</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 113</span> {</div>
<div class="line"><span class="lineno"> 114</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error initializing light_map_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 115</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 116</span> }</div>
<div class="line"><span class="lineno"> 117</span> </div>
<div class="line"><span class="lineno"> 118</span> <span class="comment">// Create and initialize the refraction shader object.</span></div>
<div class="line"><span class="lineno"> 119</span> refraction_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classrefraction__shader__class.html">refraction_shader_class</a>;</div>
<div class="line"><span class="lineno"> 120</span> result = refraction_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 121</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 122</span> {</div>
<div class="line"><span class="lineno"> 123</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 124</span> }</div>
<div class="line"><span class="lineno"> 125</span> </div>
<div class="line"><span class="lineno"> 126</span> <span class="comment">// Create and initialize the water shader object.</span></div>
<div class="line"><span class="lineno"> 127</span> water_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classwater__shader__class.html">water_shader_class</a>;</div>
<div class="line"><span class="lineno"> 128</span> result = water_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 129</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 130</span> {</div>
<div class="line"><span class="lineno"> 131</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 132</span> }</div>
<div class="line"><span class="lineno"> 133</span> </div>
<div class="line"><span class="lineno"> 134</span> cel_shading_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classcelshade__class.html">celshade_class</a>;</div>
<div class="line"><span class="lineno"> 135</span> result = cel_shading_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 136</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 137</span> {</div>
<div class="line"><span class="lineno"> 138</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 139</span> }</div>
<div class="line"><span class="lineno"> 140</span> </div>
<div class="line"><span class="lineno"> 141</span> sunlight_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classsunlight__shader__class.html">sunlight_shader_class</a>;</div>
<div class="line"><span class="lineno"> 142</span> result = sunlight_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 143</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 144</span> {</div>
<div class="line"><span class="lineno"> 145</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 146</span> }</div>
<div class="line"><span class="lineno"> 147</span> </div>
<div class="line"><span class="lineno"> 148</span> skybox_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classskybox__shader__class.html">skybox_shader_class</a>;</div>
<div class="line"><span class="lineno"> 149</span> result = skybox_shader_-&gt;Initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 150</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 151</span> {</div>
<div class="line"><span class="lineno"> 152</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error initializing skybox_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 153</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 154</span> }</div>
<div class="line"><span class="lineno"> 155</span> </div>
<div class="line"><span class="lineno"> 156</span> depth_shader_ = <span class="keyword">new</span> <a class="code hl_class" href="classdepth__shader__class.html">depth_shader_class</a>;</div>
<div class="line"><span class="lineno"> 157</span> result = depth_shader_-&gt;initialize(device, hwnd);</div>
<div class="line"><span class="lineno"> 158</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 159</span> {</div>
<div class="line"><span class="lineno"> 160</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error initializing depth_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 161</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 162</span> }</div>
<div class="line"><span class="lineno"> 163</span> </div>
<div class="line"><span class="lineno"> 164</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;shader_manager_class initialized&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
<div class="line"><span class="lineno"> 165</span> </div>
<div class="line"><span class="lineno"> 166</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 167</span>}</div>
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<div class="ttc" id="aclass_logger_html_a94f47ba0ef38ea7bcf1056f64d2645e4"><div class="ttname"><a href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Logger::Log</a></div><div class="ttdeci">void Log(const std::string &amp;message, const std::string &amp;fileName, int lineNumber, LogLevel level=LogLevel::Info)</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00158">Logger.h:158</a></div></div>
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<a id="a55cfc32cbb341ccb6ee79b31510a0995" name="a55cfc32cbb341ccb6ee79b31510a0995"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a55cfc32cbb341ccb6ee79b31510a0995">&#9670;&#160;</a></span>render_alpha_map_shader()</h2>
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<td class="memname">bool shader_manager_class::render_alpha_map_shader </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
</tr>
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<td class="paramkey"></td>
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<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture1</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture2</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture3</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00353">353</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 355</span>{</div>
<div class="line"><span class="lineno"> 356</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 357</span> </div>
<div class="line"><span class="lineno"> 358</span> result = alpha_map_shader_-&gt;render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, texture1, texture2, texture3);</div>
<div class="line"><span class="lineno"> 359</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 360</span> {</div>
<div class="line"><span class="lineno"> 361</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error rendering alpha_map_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 362</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 363</span> }</div>
<div class="line"><span class="lineno"> 364</span> </div>
<div class="line"><span class="lineno"> 365</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 366</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a6c289fb907457d97206027e05f13f374">&#9670;&#160;</a></span>render_cel_shading_shader()</h2>
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<td class="memname">bool shader_manager_class::render_cel_shading_shader </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>diffuseColor</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>ambientColor</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT3</td> <td class="paramname"><span class="paramname"><em>sunDirection</em></span>, </td>
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<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>sunIntensity</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00458">458</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 460</span>{</div>
<div class="line"><span class="lineno"> 461</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 462</span> </div>
<div class="line"><span class="lineno"> 463</span> result = cel_shading_shader_-&gt;render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, texture, diffuseColor, ambientColor, sunDirection, sunIntensity);</div>
<div class="line"><span class="lineno"> 464</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 465</span> {</div>
<div class="line"><span class="lineno"> 466</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 467</span> }</div>
<div class="line"><span class="lineno"> 468</span> </div>
<div class="line"><span class="lineno"> 469</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 470</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a15480931e2edb4bedc975cebb176ac1b">&#9670;&#160;</a></span>render_depth_shader()</h2>
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<td class="memname">bool shader_manager_class::render_depth_shader </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>context</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00500">500</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 508</span>{</div>
<div class="line"><span class="lineno"> 509</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 510</span> </div>
<div class="line"><span class="lineno"> 511</span> result = depth_shader_-&gt;render(context, indexCount, worldMatrix, viewMatrix, projectionMatrix, texture);</div>
<div class="line"><span class="lineno"> 512</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 513</span> {</div>
<div class="line"><span class="lineno"> 514</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 515</span> }</div>
<div class="line"><span class="lineno"> 516</span> </div>
<div class="line"><span class="lineno"> 517</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 518</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ad86d416663409a18151dc49804db2daa">&#9670;&#160;</a></span>render_multitexture_shader()</h2>
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<td class="memname">bool shader_manager_class::render_multitexture_shader </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture1</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture2</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00323">323</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 325</span>{</div>
<div class="line"><span class="lineno"> 326</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 327</span> </div>
<div class="line"><span class="lineno"> 328</span> result = multitexture_shader_-&gt;render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, texture1, texture2);</div>
<div class="line"><span class="lineno"> 329</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 330</span> {</div>
<div class="line"><span class="lineno"> 331</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error rendering multi_texture_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 332</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 333</span> }</div>
<div class="line"><span class="lineno"> 334</span> </div>
<div class="line"><span class="lineno"> 335</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 336</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a015a6fe6a0acf65fd05dfb3c09bc6e1b">&#9670;&#160;</a></span>render_normal_map_shader()</h2>
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<td class="memname">bool shader_manager_class::render_normal_map_shader </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>colorTexture</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>normalTexture</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT3</td> <td class="paramname"><span class="paramname"><em>lightDirection</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>diffuseColor</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00308">308</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 310</span>{</div>
<div class="line"><span class="lineno"> 311</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 312</span> </div>
<div class="line"><span class="lineno"> 313</span> result = normal_map_shader_-&gt;render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, colorTexture, normalTexture, lightDirection, diffuseColor);</div>
<div class="line"><span class="lineno"> 314</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 315</span> {</div>
<div class="line"><span class="lineno"> 316</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error rendering normal_map_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 317</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 318</span> }</div>
<div class="line"><span class="lineno"> 319</span> </div>
<div class="line"><span class="lineno"> 320</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 321</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#aa3a5a041e578938c1b8be691c214a3fb">&#9670;&#160;</a></span>render_refraction_shader()</h2>
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<td class="memname">bool shader_manager_class::render_refraction_shader </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT3</td> <td class="paramname"><span class="paramname"><em>lightDirection</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>ambientColor</em></span>[], </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>diffuseColor</em></span>[], </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>lightPosition</em></span>[], </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>clipPlane</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00428">428</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 430</span>{</div>
<div class="line"><span class="lineno"> 431</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 432</span> </div>
<div class="line"><span class="lineno"> 433</span> result = refraction_shader_-&gt;render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, texture, lightDirection, ambientColor, diffuseColor, lightPosition, clipPlane);</div>
<div class="line"><span class="lineno"> 434</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 435</span> {</div>
<div class="line"><span class="lineno"> 436</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 437</span> }</div>
<div class="line"><span class="lineno"> 438</span> </div>
<div class="line"><span class="lineno"> 439</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 440</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ad3debbe83e17c1b7e44f5a9e5a38ddbb">&#9670;&#160;</a></span>render_skybox_shader()</h2>
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<td class="memname">bool shader_manager_class::render_skybox_shader </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>diffuseColor</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>ambientColor</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT3</td> <td class="paramname"><span class="paramname"><em>sunDirection</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>sunIntensity</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00486">486</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 488</span>{</div>
<div class="line"><span class="lineno"> 489</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 490</span> </div>
<div class="line"><span class="lineno"> 491</span> result = skybox_shader_-&gt;Render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, texture, diffuseColor, ambientColor, sunDirection, sunIntensity);</div>
<div class="line"><span class="lineno"> 492</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 493</span> {</div>
<div class="line"><span class="lineno"> 494</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 495</span> }</div>
<div class="line"><span class="lineno"> 496</span> </div>
<div class="line"><span class="lineno"> 497</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 498</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a7e1ea28c1c7d941ce6277c1e4a6d8767">&#9670;&#160;</a></span>render_spec_map_shader()</h2>
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<td class="memname">bool shader_manager_class::render_spec_map_shader </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture1</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture2</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture3</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT3</td> <td class="paramname"><span class="paramname"><em>lightDirection</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>diffuseColor</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT3</td> <td class="paramname"><span class="paramname"><em>cameraPosition</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>specularColor</em></span>, </td>
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<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>specularPower</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00368">368</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 371</span>{</div>
<div class="line"><span class="lineno"> 372</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 373</span> </div>
<div class="line"><span class="lineno"> 374</span> result = spec_map_shader_-&gt;render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, texture1, texture2, texture3, lightDirection,</div>
<div class="line"><span class="lineno"> 375</span> diffuseColor, cameraPosition, specularColor, specularPower);</div>
<div class="line"><span class="lineno"> 376</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 377</span> {</div>
<div class="line"><span class="lineno"> 378</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error rendering spec_map_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 379</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 380</span> }</div>
<div class="line"><span class="lineno"> 381</span> </div>
<div class="line"><span class="lineno"> 382</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 383</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a7b3a82d30c9f2ea3ea2431989d33a13c">&#9670;&#160;</a></span>render_sunlight_shader()</h2>
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<td class="memname">bool shader_manager_class::render_sunlight_shader </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>diffuseColor</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>ambientColor</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMFLOAT3</td> <td class="paramname"><span class="paramname"><em>sunDirection</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>sunIntensity</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00472">472</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 474</span>{</div>
<div class="line"><span class="lineno"> 475</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 476</span> </div>
<div class="line"><span class="lineno"> 477</span> result = sunlight_shader_-&gt;render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, texture, diffuseColor, ambientColor, sunDirection, sunIntensity);</div>
<div class="line"><span class="lineno"> 478</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 479</span> {</div>
<div class="line"><span class="lineno"> 480</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 481</span> }</div>
<div class="line"><span class="lineno"> 482</span> </div>
<div class="line"><span class="lineno"> 483</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 484</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#adeea9399846cc7b506d5081972fcb827">&#9670;&#160;</a></span>render_texture_shader()</h2>
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<td class="memname">bool shader_manager_class::render_texture_shader </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00293">293</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 295</span>{</div>
<div class="line"><span class="lineno"> 296</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 297</span> </div>
<div class="line"><span class="lineno"> 298</span> result = texture_shader_-&gt;render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, texture);</div>
<div class="line"><span class="lineno"> 299</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 300</span> {</div>
<div class="line"><span class="lineno"> 301</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error rendering texture_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 302</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 303</span> }</div>
<div class="line"><span class="lineno"> 304</span> </div>
<div class="line"><span class="lineno"> 305</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 306</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ac56ea48c98c2fc9fd3b14562c4335997">&#9670;&#160;</a></span>render_translate_shader()</h2>
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<td class="memname">bool shader_manager_class::render_translate_shader </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture1</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>valeur</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00338">338</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 340</span>{</div>
<div class="line"><span class="lineno"> 341</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 342</span> </div>
<div class="line"><span class="lineno"> 343</span> result = translate_shader_-&gt;render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, texture1, valeur);</div>
<div class="line"><span class="lineno"> 344</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 345</span> {</div>
<div class="line"><span class="lineno"> 346</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error rendering translate_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 347</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 348</span> }</div>
<div class="line"><span class="lineno"> 349</span> </div>
<div class="line"><span class="lineno"> 350</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 351</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#aadca1a9c42d5ce722eb0331e778be24e">&#9670;&#160;</a></span>render_transparent_shader()</h2>
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<td class="memname">bool shader_manager_class::render_transparent_shader </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture1</em></span>, </td>
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<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>blendAmount</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00385">385</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 387</span>{</div>
<div class="line"><span class="lineno"> 388</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 389</span> </div>
<div class="line"><span class="lineno"> 390</span> result = transparent_shader_-&gt;render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, texture1, blendAmount);</div>
<div class="line"><span class="lineno"> 391</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 392</span> {</div>
<div class="line"><span class="lineno"> 393</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Error rendering transparent_shader_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
<div class="line"><span class="lineno"> 394</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 395</span> }</div>
<div class="line"><span class="lineno"> 396</span> </div>
<div class="line"><span class="lineno"> 397</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 398</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a1326545150f579c1a7da8c072e53848b">&#9670;&#160;</a></span>render_water_shader()</h2>
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<td class="memname">bool shader_manager_class::render_water_shader </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>reflectionMatrix</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>reflectionTexture</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>refractionTexture</em></span>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>normalTexture</em></span>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>waterTranslation</em></span>, </td>
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<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>reflectRefractScale</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00442">442</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 445</span>{</div>
<div class="line"><span class="lineno"> 446</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 447</span> </div>
<div class="line"><span class="lineno"> 448</span> result = water_shader_-&gt;render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, reflectionMatrix, reflectionTexture,</div>
<div class="line"><span class="lineno"> 449</span> refractionTexture, normalTexture, waterTranslation, reflectRefractScale);</div>
<div class="line"><span class="lineno"> 450</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 451</span> {</div>
<div class="line"><span class="lineno"> 452</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 453</span> }</div>
<div class="line"><span class="lineno"> 454</span> </div>
<div class="line"><span class="lineno"> 455</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 456</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a04d72908bf4437580c4629cdad58c29b">&#9670;&#160;</a></span>renderlight_map_shader()</h2>
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<td class="memname">bool shader_manager_class::renderlight_map_shader </td>
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<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
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<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture1</em></span>, </td>
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<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture2</em></span>&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00414">414</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 416</span>{</div>
<div class="line"><span class="lineno"> 417</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 418</span> </div>
<div class="line"><span class="lineno"> 419</span> result = light_map_shader_-&gt;render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, texture1, texture2);</div>
<div class="line"><span class="lineno"> 420</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 421</span> {</div>
<div class="line"><span class="lineno"> 422</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 423</span> }</div>
<div class="line"><span class="lineno"> 424</span> </div>
<div class="line"><span class="lineno"> 425</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 426</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#afe5f599fa800bcb425eb62e987bce426">&#9670;&#160;</a></span>renderlight_shader()</h2>
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<td class="memname">bool shader_manager_class::renderlight_shader </td>
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<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>indexCount</em></span>, </td>
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<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>worldMatrix</em></span>, </td>
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<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>viewMatrix</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">XMMATRIX</td> <td class="paramname"><span class="paramname"><em>projectionMatrix</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">ID3D11ShaderResourceView *</td> <td class="paramname"><span class="paramname"><em>texture</em></span>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>diffuseColor</em></span>[], </td>
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<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>lightPosition</em></span>[], </td>
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<td class="paramtype">XMFLOAT4</td> <td class="paramname"><span class="paramname"><em>ambientColor</em></span>[]&#160;)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00400">400</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 402</span>{</div>
<div class="line"><span class="lineno"> 403</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 404</span> </div>
<div class="line"><span class="lineno"> 405</span> result = light_shader_-&gt;render(deviceContext, indexCount, worldMatrix, viewMatrix, projectionMatrix, texture, diffuseColor, lightPosition, ambientColor);</div>
<div class="line"><span class="lineno"> 406</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 407</span> {</div>
<div class="line"><span class="lineno"> 408</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 409</span> }</div>
<div class="line"><span class="lineno"> 410</span> </div>
<div class="line"><span class="lineno"> 411</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 412</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ae608c92fdc7fa1baa072b080e1c2fe5c">&#9670;&#160;</a></span>shutdown()</h2>
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<td class="memname">void shader_manager_class::shutdown </td>
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<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<p class="definition">Definition at line <a class="el" href="shader__manager__class_8cpp_source.html#l00169">169</a> of file <a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 170</span>{</div>
<div class="line"><span class="lineno"> 171</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;Shutting down shader_manager_class&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><span class="lineno"> 172</span> </div>
<div class="line"><span class="lineno"> 173</span> <span class="comment">// Release the normal map shader object.</span></div>
<div class="line"><span class="lineno"> 174</span> <span class="keywordflow">if</span> (normal_map_shader_)</div>
<div class="line"><span class="lineno"> 175</span> {</div>
<div class="line"><span class="lineno"> 176</span> normal_map_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 177</span> <span class="keyword">delete</span> normal_map_shader_;</div>
<div class="line"><span class="lineno"> 178</span> normal_map_shader_ = 0;</div>
<div class="line"><span class="lineno"> 179</span> }</div>
<div class="line"><span class="lineno"> 180</span> </div>
<div class="line"><span class="lineno"> 181</span> <span class="comment">// Release the texture shader object.</span></div>
<div class="line"><span class="lineno"> 182</span> <span class="keywordflow">if</span> (texture_shader_)</div>
<div class="line"><span class="lineno"> 183</span> {</div>
<div class="line"><span class="lineno"> 184</span> texture_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 185</span> <span class="keyword">delete</span> texture_shader_;</div>
<div class="line"><span class="lineno"> 186</span> texture_shader_ = 0;</div>
<div class="line"><span class="lineno"> 187</span> }</div>
<div class="line"><span class="lineno"> 188</span> </div>
<div class="line"><span class="lineno"> 189</span> <span class="comment">// Release the multitexture shader object.</span></div>
<div class="line"><span class="lineno"> 190</span> <span class="keywordflow">if</span> (multitexture_shader_)</div>
<div class="line"><span class="lineno"> 191</span> {</div>
<div class="line"><span class="lineno"> 192</span> multitexture_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 193</span> <span class="keyword">delete</span> multitexture_shader_;</div>
<div class="line"><span class="lineno"> 194</span> multitexture_shader_ = 0;</div>
<div class="line"><span class="lineno"> 195</span> }</div>
<div class="line"><span class="lineno"> 196</span> </div>
<div class="line"><span class="lineno"> 197</span> <span class="comment">// Release the translate shader object.</span></div>
<div class="line"><span class="lineno"> 198</span> <span class="keywordflow">if</span> (translate_shader_)</div>
<div class="line"><span class="lineno"> 199</span> {</div>
<div class="line"><span class="lineno"> 200</span> translate_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 201</span> <span class="keyword">delete</span> translate_shader_;</div>
<div class="line"><span class="lineno"> 202</span> translate_shader_ = 0;</div>
<div class="line"><span class="lineno"> 203</span> }</div>
<div class="line"><span class="lineno"> 204</span> </div>
<div class="line"><span class="lineno"> 205</span> <span class="comment">// Release the alpha map shader object.</span></div>
<div class="line"><span class="lineno"> 206</span> <span class="keywordflow">if</span> (alpha_map_shader_)</div>
<div class="line"><span class="lineno"> 207</span> {</div>
<div class="line"><span class="lineno"> 208</span> alpha_map_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 209</span> <span class="keyword">delete</span> alpha_map_shader_;</div>
<div class="line"><span class="lineno"> 210</span> alpha_map_shader_ = 0;</div>
<div class="line"><span class="lineno"> 211</span> }</div>
<div class="line"><span class="lineno"> 212</span> </div>
<div class="line"><span class="lineno"> 213</span> <span class="comment">// Release the specular map shader object.</span></div>
<div class="line"><span class="lineno"> 214</span> <span class="keywordflow">if</span> (spec_map_shader_)</div>
<div class="line"><span class="lineno"> 215</span> {</div>
<div class="line"><span class="lineno"> 216</span> spec_map_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 217</span> <span class="keyword">delete</span> spec_map_shader_;</div>
<div class="line"><span class="lineno"> 218</span> spec_map_shader_ = 0;</div>
<div class="line"><span class="lineno"> 219</span> }</div>
<div class="line"><span class="lineno"> 220</span> </div>
<div class="line"><span class="lineno"> 221</span> <span class="comment">// Release the transparent shader object.</span></div>
<div class="line"><span class="lineno"> 222</span> <span class="keywordflow">if</span> (transparent_shader_)</div>
<div class="line"><span class="lineno"> 223</span> {</div>
<div class="line"><span class="lineno"> 224</span> transparent_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 225</span> <span class="keyword">delete</span> transparent_shader_;</div>
<div class="line"><span class="lineno"> 226</span> transparent_shader_ = 0;</div>
<div class="line"><span class="lineno"> 227</span> }</div>
<div class="line"><span class="lineno"> 228</span> </div>
<div class="line"><span class="lineno"> 229</span> <span class="comment">// Release the light shader object.</span></div>
<div class="line"><span class="lineno"> 230</span> <span class="keywordflow">if</span> (light_shader_)</div>
<div class="line"><span class="lineno"> 231</span> {</div>
<div class="line"><span class="lineno"> 232</span> light_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 233</span> <span class="keyword">delete</span> light_shader_;</div>
<div class="line"><span class="lineno"> 234</span> light_shader_ = 0;</div>
<div class="line"><span class="lineno"> 235</span> }</div>
<div class="line"><span class="lineno"> 236</span> </div>
<div class="line"><span class="lineno"> 237</span> <span class="comment">// Release the light map shader object.</span></div>
<div class="line"><span class="lineno"> 238</span> <span class="keywordflow">if</span> (light_map_shader_)</div>
<div class="line"><span class="lineno"> 239</span> {</div>
<div class="line"><span class="lineno"> 240</span> light_map_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 241</span> <span class="keyword">delete</span> light_map_shader_;</div>
<div class="line"><span class="lineno"> 242</span> light_map_shader_ = 0;</div>
<div class="line"><span class="lineno"> 243</span> }</div>
<div class="line"><span class="lineno"> 244</span> </div>
<div class="line"><span class="lineno"> 245</span> <span class="comment">// Release the refraction shader object.</span></div>
<div class="line"><span class="lineno"> 246</span> <span class="keywordflow">if</span> (refraction_shader_)</div>
<div class="line"><span class="lineno"> 247</span> {</div>
<div class="line"><span class="lineno"> 248</span> refraction_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 249</span> <span class="keyword">delete</span> refraction_shader_;</div>
<div class="line"><span class="lineno"> 250</span> refraction_shader_ = 0;</div>
<div class="line"><span class="lineno"> 251</span> }</div>
<div class="line"><span class="lineno"> 252</span> </div>
<div class="line"><span class="lineno"> 253</span> <span class="comment">// Release the water shader object.</span></div>
<div class="line"><span class="lineno"> 254</span> <span class="keywordflow">if</span> (water_shader_)</div>
<div class="line"><span class="lineno"> 255</span> {</div>
<div class="line"><span class="lineno"> 256</span> water_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 257</span> <span class="keyword">delete</span> water_shader_;</div>
<div class="line"><span class="lineno"> 258</span> water_shader_ = 0;</div>
<div class="line"><span class="lineno"> 259</span> }</div>
<div class="line"><span class="lineno"> 260</span> </div>
<div class="line"><span class="lineno"> 261</span> <span class="comment">// Release the cel shading shader object.</span></div>
<div class="line"><span class="lineno"> 262</span> <span class="keywordflow">if</span> (cel_shading_shader_)</div>
<div class="line"><span class="lineno"> 263</span> {</div>
<div class="line"><span class="lineno"> 264</span> cel_shading_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 265</span> <span class="keyword">delete</span> cel_shading_shader_;</div>
<div class="line"><span class="lineno"> 266</span> cel_shading_shader_ = 0;</div>
<div class="line"><span class="lineno"> 267</span> }</div>
<div class="line"><span class="lineno"> 268</span> </div>
<div class="line"><span class="lineno"> 269</span> <span class="keywordflow">if</span> (sunlight_shader_)</div>
<div class="line"><span class="lineno"> 270</span> {</div>
<div class="line"><span class="lineno"> 271</span> sunlight_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 272</span> <span class="keyword">delete</span> sunlight_shader_;</div>
<div class="line"><span class="lineno"> 273</span> sunlight_shader_ = 0;</div>
<div class="line"><span class="lineno"> 274</span> }</div>
<div class="line"><span class="lineno"> 275</span> </div>
<div class="line"><span class="lineno"> 276</span> <span class="keywordflow">if</span> (skybox_shader_)</div>
<div class="line"><span class="lineno"> 277</span> {</div>
<div class="line"><span class="lineno"> 278</span> skybox_shader_-&gt;Shutdown();</div>
<div class="line"><span class="lineno"> 279</span> <span class="keyword">delete</span> skybox_shader_;</div>
<div class="line"><span class="lineno"> 280</span> skybox_shader_ = 0;</div>
<div class="line"><span class="lineno"> 281</span> }</div>
<div class="line"><span class="lineno"> 282</span> </div>
<div class="line"><span class="lineno"> 283</span> <span class="keywordflow">if</span> (depth_shader_)</div>
<div class="line"><span class="lineno"> 284</span> {</div>
<div class="line"><span class="lineno"> 285</span> depth_shader_-&gt;shutdown();</div>
<div class="line"><span class="lineno"> 286</span> <span class="keyword">delete</span> depth_shader_;</div>
<div class="line"><span class="lineno"> 287</span> depth_shader_ = 0;</div>
<div class="line"><span class="lineno"> 288</span> }</div>
<div class="line"><span class="lineno"> 289</span> </div>
<div class="line"><span class="lineno"> 290</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">&quot;shader_manager_class shut down&quot;</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
<div class="line"><span class="lineno"> 291</span>}</div>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>enginecustom/src/inc/shader/<a class="el" href="shader__manager__class_8h_source.html">shader_manager_class.h</a></li>
<li>enginecustom/src/src/shader/<a class="el" href="shader__manager__class_8cpp_source.html">shader_manager_class.cpp</a></li>
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