465 lines
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465 lines
27 KiB
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<div class="headertitle"><div class="title">sprite_class Class Reference</div></div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:aafea3391636691496680464f5253bf25" id="r_aafea3391636691496680464f5253bf25"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="#aafea3391636691496680464f5253bf25">sprite_class</a> (const <a class="el" href="classsprite__class.html">sprite_class</a> &)</td></tr>
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<tr class="separator:aafea3391636691496680464f5253bf25"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:adb4245f8da6ba9f2a0768a6c4e3c67ee" id="r_adb4245f8da6ba9f2a0768a6c4e3c67ee"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="#adb4245f8da6ba9f2a0768a6c4e3c67ee">Initialize</a> (ID3D11Device *, ID3D11DeviceContext *, int, int, char *, int, int)</td></tr>
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<tr class="separator:adb4245f8da6ba9f2a0768a6c4e3c67ee"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a67eac4d67cf49161659229e4d4e4ab8c" id="r_a67eac4d67cf49161659229e4d4e4ab8c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a67eac4d67cf49161659229e4d4e4ab8c">Shutdown</a> ()</td></tr>
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<tr class="separator:a67eac4d67cf49161659229e4d4e4ab8c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a5994e1927583b0de6b1a92de45fa0956" id="r_a5994e1927583b0de6b1a92de45fa0956"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="#a5994e1927583b0de6b1a92de45fa0956">Render</a> (ID3D11DeviceContext *)</td></tr>
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<tr class="separator:a5994e1927583b0de6b1a92de45fa0956"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aec8e810cfd114f36b661890c9d994474" id="r_aec8e810cfd114f36b661890c9d994474"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#aec8e810cfd114f36b661890c9d994474">Update</a> (float)</td></tr>
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<tr class="separator:aec8e810cfd114f36b661890c9d994474"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aed5d6921ba0141478b6449b0887c82bd" id="r_aed5d6921ba0141478b6449b0887c82bd"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="#aed5d6921ba0141478b6449b0887c82bd">GetIndexCount</a> ()</td></tr>
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<tr class="separator:aed5d6921ba0141478b6449b0887c82bd"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a11d5fee6ef4ca770b46cbb2acfc471cb" id="r_a11d5fee6ef4ca770b46cbb2acfc471cb"><td class="memItemLeft" align="right" valign="top">ID3D11ShaderResourceView * </td><td class="memItemRight" valign="bottom"><a class="el" href="#a11d5fee6ef4ca770b46cbb2acfc471cb">GetTexture</a> ()</td></tr>
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<tr class="separator:a11d5fee6ef4ca770b46cbb2acfc471cb"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a9d6497ce271a51f49917546768bb77d6" id="r_a9d6497ce271a51f49917546768bb77d6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="#a9d6497ce271a51f49917546768bb77d6">SetRenderLocation</a> (int, int)</td></tr>
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<tr class="separator:a9d6497ce271a51f49917546768bb77d6"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock">
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<p class="definition">Definition at line <a class="el" href="sprite__class_8h_source.html#l00022">22</a> of file <a class="el" href="sprite__class_8h_source.html">sprite_class.h</a>.</p>
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</div><h2 class="groupheader">Constructor & Destructor Documentation</h2>
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<a id="aefac6b527baf030e7eb2d5a59c8ee548" name="aefac6b527baf030e7eb2d5a59c8ee548"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#aefac6b527baf030e7eb2d5a59c8ee548">◆ </a></span>sprite_class() <span class="overload">[1/2]</span></h2>
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<td class="memname">sprite_class::sprite_class </td>
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<td>(</td>
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<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<td></td>
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<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00004">4</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
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<div class="fragment"><div class="line"><span class="lineno"> 5</span>{</div>
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<div class="line"><span class="lineno"> 6</span> m_vertexBuffer = 0;</div>
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<div class="line"><span class="lineno"> 7</span> m_indexBuffer = 0;</div>
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<div class="line"><span class="lineno"> 8</span> m_Textures = 0;</div>
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<div class="line"><span class="lineno"> 9</span>}</div>
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<a id="aafea3391636691496680464f5253bf25" name="aafea3391636691496680464f5253bf25"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#aafea3391636691496680464f5253bf25">◆ </a></span>sprite_class() <span class="overload">[2/2]</span></h2>
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<td class="memname">sprite_class::sprite_class </td>
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<td>(</td>
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<td class="paramtype">const <a class="el" href="classsprite__class.html">sprite_class</a> &</td> <td class="paramname"><span class="paramname"><em>other</em></span></td><td>)</td>
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<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00012">12</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
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<div class="fragment"><div class="line"><span class="lineno"> 13</span>{</div>
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<div class="line"><span class="lineno"> 14</span>}</div>
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<a id="a70292a61ace3509753b4bae32e731561" name="a70292a61ace3509753b4bae32e731561"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a70292a61ace3509753b4bae32e731561">◆ </a></span>~sprite_class()</h2>
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<td class="memname">sprite_class::~sprite_class </td>
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<td>(</td>
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<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<td></td>
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<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00017">17</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
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<div class="fragment"><div class="line"><span class="lineno"> 18</span>{</div>
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<div class="line"><span class="lineno"> 19</span>}</div>
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<h2 class="groupheader">Member Function Documentation</h2>
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<a id="aed5d6921ba0141478b6449b0887c82bd" name="aed5d6921ba0141478b6449b0887c82bd"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#aed5d6921ba0141478b6449b0887c82bd">◆ </a></span>GetIndexCount()</h2>
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<td class="memname">int sprite_class::GetIndexCount </td>
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<td>(</td>
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<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00109">109</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
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<div class="fragment"><div class="line"><span class="lineno"> 110</span>{</div>
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<div class="line"><span class="lineno"> 111</span> <span class="keywordflow">return</span> m_indexCount;</div>
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<div class="line"><span class="lineno"> 112</span>}</div>
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</div><!-- fragment -->
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<a id="a11d5fee6ef4ca770b46cbb2acfc471cb" name="a11d5fee6ef4ca770b46cbb2acfc471cb"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a11d5fee6ef4ca770b46cbb2acfc471cb">◆ </a></span>GetTexture()</h2>
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<td class="memname">ID3D11ShaderResourceView * sprite_class::GetTexture </td>
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<td>(</td>
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<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00114">114</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
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<div class="fragment"><div class="line"><span class="lineno"> 115</span>{</div>
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<div class="line"><span class="lineno"> 116</span> <span class="keywordflow">return</span> m_Textures[m_currentTexture].GetTexture();</div>
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<div class="line"><span class="lineno"> 117</span>}</div>
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<a id="adb4245f8da6ba9f2a0768a6c4e3c67ee" name="adb4245f8da6ba9f2a0768a6c4e3c67ee"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#adb4245f8da6ba9f2a0768a6c4e3c67ee">◆ </a></span>Initialize()</h2>
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<td class="memname">bool sprite_class::Initialize </td>
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<td class="paramtype">ID3D11Device *</td> <td class="paramname"><span class="paramname"><em>device</em></span>, </td>
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<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
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<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>screenWidth</em></span>, </td>
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<td class="paramtype">char *</td> <td class="paramname"><span class="paramname"><em>spriteFilename</em></span>, </td>
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<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>renderX</em></span>, </td>
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<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>renderY</em></span> )</td>
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<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00021">21</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
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<div class="fragment"><div class="line"><span class="lineno"> 22</span>{</div>
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<div class="line"><span class="lineno"> 23</span> <span class="keywordtype">bool</span> result;</div>
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<div class="line"><span class="lineno"> 24</span> </div>
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<div class="line"><span class="lineno"> 25</span> </div>
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<div class="line"><span class="lineno"> 26</span> <span class="comment">// Store the screen size.</span></div>
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<div class="line"><span class="lineno"> 27</span> m_screenWidth = screenWidth;</div>
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<div class="line"><span class="lineno"> 28</span> m_screenHeight = screenHeight;</div>
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<div class="line"><span class="lineno"> 29</span> </div>
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<div class="line"><span class="lineno"> 30</span> <span class="comment">// Store where the sprite should be rendered to.</span></div>
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<div class="line"><span class="lineno"> 31</span> m_renderX = renderX;</div>
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<div class="line"><span class="lineno"> 32</span> m_renderY = renderY;</div>
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<div class="line"><span class="lineno"> 33</span> </div>
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<div class="line"><span class="lineno"> 34</span> <span class="comment">// Initialize the frame time for this sprite object.</span></div>
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<div class="line"><span class="lineno"> 35</span> m_frameTime = 0;</div>
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<div class="line"><span class="lineno"> 36</span> </div>
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<div class="line"><span class="lineno"> 37</span> <span class="comment">// Initialize the vertex and index buffer that hold the geometry for the sprite bitmap.</span></div>
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<div class="line"><span class="lineno"> 38</span> result = InitializeBuffers(device);</div>
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<div class="line"><span class="lineno"> 39</span> <span class="keywordflow">if</span> (!result)</div>
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<div class="line"><span class="lineno"> 40</span> {</div>
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<div class="line"><span class="lineno"> 41</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><span class="lineno"> 42</span> }</div>
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<div class="line"><span class="lineno"> 43</span> </div>
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<div class="line"><span class="lineno"> 44</span> <span class="comment">// Load the textures for this sprite.</span></div>
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<div class="line"><span class="lineno"> 45</span> result = LoadTextures(device, deviceContext, spriteFilename);</div>
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<div class="line"><span class="lineno"> 46</span> <span class="keywordflow">if</span> (!result)</div>
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<div class="line"><span class="lineno"> 47</span> {</div>
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<div class="line"><span class="lineno"> 48</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><span class="lineno"> 49</span> }</div>
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<div class="line"><span class="lineno"> 50</span> </div>
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<div class="line"><span class="lineno"> 51</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
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<div class="line"><span class="lineno"> 52</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a5994e1927583b0de6b1a92de45fa0956">◆ </a></span>Render()</h2>
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<td class="memname">bool sprite_class::Render </td>
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<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00067">67</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
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<div class="fragment"><div class="line"><span class="lineno"> 68</span>{</div>
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<div class="line"><span class="lineno"> 69</span> <span class="keywordtype">bool</span> result;</div>
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<div class="line"><span class="lineno"> 70</span> </div>
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<div class="line"><span class="lineno"> 71</span> </div>
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<div class="line"><span class="lineno"> 72</span> <span class="comment">// Update the buffers if the position of the sprite has changed from its original position.</span></div>
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<div class="line"><span class="lineno"> 73</span> result = UpdateBuffers(deviceContext);</div>
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<div class="line"><span class="lineno"> 74</span> <span class="keywordflow">if</span> (!result)</div>
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<div class="line"><span class="lineno"> 75</span> {</div>
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<div class="line"><span class="lineno"> 76</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><span class="lineno"> 77</span> }</div>
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<div class="line"><span class="lineno"> 78</span> </div>
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<div class="line"><span class="lineno"> 79</span> <span class="comment">// Put the vertex and index buffers on the graphics pipeline to prepare them for drawing.</span></div>
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<div class="line"><span class="lineno"> 80</span> RenderBuffers(deviceContext);</div>
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<div class="line"><span class="lineno"> 81</span> </div>
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<div class="line"><span class="lineno"> 82</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
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<div class="line"><span class="lineno"> 83</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a9d6497ce271a51f49917546768bb77d6">◆ </a></span>SetRenderLocation()</h2>
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<td class="memname">void sprite_class::SetRenderLocation </td>
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<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00416">416</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
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<div class="fragment"><div class="line"><span class="lineno"> 417</span>{</div>
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<div class="line"><span class="lineno"> 418</span> m_renderX = x;</div>
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<div class="line"><span class="lineno"> 419</span> m_renderY = y;</div>
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<div class="line"><span class="lineno"> 420</span> <span class="keywordflow">return</span>;</div>
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<div class="line"><span class="lineno"> 421</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a67eac4d67cf49161659229e4d4e4ab8c">◆ </a></span>Shutdown()</h2>
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<td class="memname">void sprite_class::Shutdown </td>
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<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00055">55</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
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<div class="fragment"><div class="line"><span class="lineno"> 56</span>{</div>
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<div class="line"><span class="lineno"> 57</span> <span class="comment">// Release the textures used for this sprite.</span></div>
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<div class="line"><span class="lineno"> 58</span> ReleaseTextures();</div>
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<div class="line"><span class="lineno"> 59</span> </div>
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<div class="line"><span class="lineno"> 60</span> <span class="comment">// Release the vertex and index buffers.</span></div>
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<div class="line"><span class="lineno"> 61</span> ShutdownBuffers();</div>
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<div class="line"><span class="lineno"> 62</span> </div>
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<div class="line"><span class="lineno"> 63</span> <span class="keywordflow">return</span>;</div>
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<div class="line"><span class="lineno"> 64</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#aec8e810cfd114f36b661890c9d994474">◆ </a></span>Update()</h2>
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<td class="memname">void sprite_class::Update </td>
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<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00085">85</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
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<div class="fragment"><div class="line"><span class="lineno"> 86</span>{</div>
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<div class="line"><span class="lineno"> 87</span> <span class="comment">// Increment the frame time each frame.</span></div>
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<div class="line"><span class="lineno"> 88</span> m_frameTime += frameTime;</div>
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<div class="line"><span class="lineno"> 89</span> </div>
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<div class="line"><span class="lineno"> 90</span> <span class="comment">// Check if the frame time has reached the cycle time.</span></div>
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<div class="line"><span class="lineno"> 91</span> <span class="keywordflow">if</span> (m_frameTime >= m_cycleTime)</div>
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<div class="line"><span class="lineno"> 92</span> {</div>
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<div class="line"><span class="lineno"> 93</span> <span class="comment">// If it has then reset the frame time and cycle to the next sprite in the texture array.</span></div>
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<div class="line"><span class="lineno"> 94</span> m_frameTime -= m_cycleTime;</div>
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<div class="line"><span class="lineno"> 95</span> </div>
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<div class="line"><span class="lineno"> 96</span> m_currentTexture++;</div>
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<div class="line"><span class="lineno"> 97</span> </div>
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<div class="line"><span class="lineno"> 98</span> <span class="comment">// If we are at the last sprite texture then go back to the beginning of the texture array to the first texture again.</span></div>
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<div class="line"><span class="lineno"> 99</span> <span class="keywordflow">if</span> (m_currentTexture == m_textureCount)</div>
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<div class="line"><span class="lineno"> 100</span> {</div>
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<div class="line"><span class="lineno"> 101</span> m_currentTexture = 0;</div>
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<div class="line"><span class="lineno"> 102</span> }</div>
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<div class="line"><span class="lineno"> 103</span> }</div>
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<div class="line"><span class="lineno"> 104</span> </div>
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<div class="line"><span class="lineno"> 105</span> <span class="keywordflow">return</span>;</div>
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<div class="line"><span class="lineno"> 106</span>}</div>
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<hr/>The documentation for this class was generated from the following files:<ul>
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<li>enginecustom/src/inc/system/<a class="el" href="sprite__class_8h_source.html">sprite_class.h</a></li>
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<li>enginecustom/src/src/system/<a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a></li>
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