khaotic-engine-Reborn/doxygen_docs/html/classsprite__class.html

465 lines
27 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
<meta name="generator" content="Doxygen 1.12.0"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Khaotic Engine Reborn: sprite_class Class Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<script type="text/javascript" src="clipboard.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="cookie.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">Khaotic Engine Reborn
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.12.0 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
var searchBox = new SearchBox("searchBox", "search/",'.html');
/* @license-end */
</script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(function() { codefold.init(0); });
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(function() {
initMenu('',true,false,'search.php','Search',true);
$(function() { init_search(); });
});
/* @license-end */
</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&amp;dn=expat.txt MIT */
$(function(){initNavTree('classsprite__class.html',''); initResizable(true); });
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<div id="MSearchResults">
<div class="SRPage">
<div id="SRIndex">
<div id="SRResults"></div>
<div class="SRStatus" id="Loading">Loading...</div>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
</div>
</div>
</div>
</div>
<div class="header">
<div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="classsprite__class-members.html">List of all members</a> </div>
<div class="headertitle"><div class="title">sprite_class Class Reference</div></div>
</div><!--header-->
<div class="contents">
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aafea3391636691496680464f5253bf25" id="r_aafea3391636691496680464f5253bf25"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aafea3391636691496680464f5253bf25">sprite_class</a> (const <a class="el" href="classsprite__class.html">sprite_class</a> &amp;)</td></tr>
<tr class="separator:aafea3391636691496680464f5253bf25"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adb4245f8da6ba9f2a0768a6c4e3c67ee" id="r_adb4245f8da6ba9f2a0768a6c4e3c67ee"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#adb4245f8da6ba9f2a0768a6c4e3c67ee">Initialize</a> (ID3D11Device *, ID3D11DeviceContext *, int, int, char *, int, int)</td></tr>
<tr class="separator:adb4245f8da6ba9f2a0768a6c4e3c67ee"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a67eac4d67cf49161659229e4d4e4ab8c" id="r_a67eac4d67cf49161659229e4d4e4ab8c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a67eac4d67cf49161659229e4d4e4ab8c">Shutdown</a> ()</td></tr>
<tr class="separator:a67eac4d67cf49161659229e4d4e4ab8c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5994e1927583b0de6b1a92de45fa0956" id="r_a5994e1927583b0de6b1a92de45fa0956"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a5994e1927583b0de6b1a92de45fa0956">Render</a> (ID3D11DeviceContext *)</td></tr>
<tr class="separator:a5994e1927583b0de6b1a92de45fa0956"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aec8e810cfd114f36b661890c9d994474" id="r_aec8e810cfd114f36b661890c9d994474"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aec8e810cfd114f36b661890c9d994474">Update</a> (float)</td></tr>
<tr class="separator:aec8e810cfd114f36b661890c9d994474"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aed5d6921ba0141478b6449b0887c82bd" id="r_aed5d6921ba0141478b6449b0887c82bd"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aed5d6921ba0141478b6449b0887c82bd">GetIndexCount</a> ()</td></tr>
<tr class="separator:aed5d6921ba0141478b6449b0887c82bd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a11d5fee6ef4ca770b46cbb2acfc471cb" id="r_a11d5fee6ef4ca770b46cbb2acfc471cb"><td class="memItemLeft" align="right" valign="top">ID3D11ShaderResourceView *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a11d5fee6ef4ca770b46cbb2acfc471cb">GetTexture</a> ()</td></tr>
<tr class="separator:a11d5fee6ef4ca770b46cbb2acfc471cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9d6497ce271a51f49917546768bb77d6" id="r_a9d6497ce271a51f49917546768bb77d6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a9d6497ce271a51f49917546768bb77d6">SetRenderLocation</a> (int, int)</td></tr>
<tr class="separator:a9d6497ce271a51f49917546768bb77d6"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock">
<p class="definition">Definition at line <a class="el" href="sprite__class_8h_source.html#l00022">22</a> of file <a class="el" href="sprite__class_8h_source.html">sprite_class.h</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="aefac6b527baf030e7eb2d5a59c8ee548" name="aefac6b527baf030e7eb2d5a59c8ee548"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aefac6b527baf030e7eb2d5a59c8ee548">&#9670;&#160;</a></span>sprite_class() <span class="overload">[1/2]</span></h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">sprite_class::sprite_class </td>
<td>(</td>
<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00004">4</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 5</span>{</div>
<div class="line"><span class="lineno"> 6</span> m_vertexBuffer = 0;</div>
<div class="line"><span class="lineno"> 7</span> m_indexBuffer = 0;</div>
<div class="line"><span class="lineno"> 8</span> m_Textures = 0;</div>
<div class="line"><span class="lineno"> 9</span>}</div>
</div><!-- fragment -->
</div>
</div>
<a id="aafea3391636691496680464f5253bf25" name="aafea3391636691496680464f5253bf25"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aafea3391636691496680464f5253bf25">&#9670;&#160;</a></span>sprite_class() <span class="overload">[2/2]</span></h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">sprite_class::sprite_class </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classsprite__class.html">sprite_class</a> &amp;</td> <td class="paramname"><span class="paramname"><em>other</em></span></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00012">12</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 13</span>{</div>
<div class="line"><span class="lineno"> 14</span>}</div>
</div><!-- fragment -->
</div>
</div>
<a id="a70292a61ace3509753b4bae32e731561" name="a70292a61ace3509753b4bae32e731561"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a70292a61ace3509753b4bae32e731561">&#9670;&#160;</a></span>~sprite_class()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">sprite_class::~sprite_class </td>
<td>(</td>
<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00017">17</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 18</span>{</div>
<div class="line"><span class="lineno"> 19</span>}</div>
</div><!-- fragment -->
</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a id="aed5d6921ba0141478b6449b0887c82bd" name="aed5d6921ba0141478b6449b0887c82bd"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aed5d6921ba0141478b6449b0887c82bd">&#9670;&#160;</a></span>GetIndexCount()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">int sprite_class::GetIndexCount </td>
<td>(</td>
<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00109">109</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 110</span>{</div>
<div class="line"><span class="lineno"> 111</span> <span class="keywordflow">return</span> m_indexCount;</div>
<div class="line"><span class="lineno"> 112</span>}</div>
</div><!-- fragment -->
</div>
</div>
<a id="a11d5fee6ef4ca770b46cbb2acfc471cb" name="a11d5fee6ef4ca770b46cbb2acfc471cb"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a11d5fee6ef4ca770b46cbb2acfc471cb">&#9670;&#160;</a></span>GetTexture()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">ID3D11ShaderResourceView * sprite_class::GetTexture </td>
<td>(</td>
<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00114">114</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 115</span>{</div>
<div class="line"><span class="lineno"> 116</span> <span class="keywordflow">return</span> m_Textures[m_currentTexture].GetTexture();</div>
<div class="line"><span class="lineno"> 117</span>}</div>
</div><!-- fragment -->
</div>
</div>
<a id="adb4245f8da6ba9f2a0768a6c4e3c67ee" name="adb4245f8da6ba9f2a0768a6c4e3c67ee"></a>
<h2 class="memtitle"><span class="permalink"><a href="#adb4245f8da6ba9f2a0768a6c4e3c67ee">&#9670;&#160;</a></span>Initialize()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">bool sprite_class::Initialize </td>
<td>(</td>
<td class="paramtype">ID3D11Device *</td> <td class="paramname"><span class="paramname"><em>device</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>screenWidth</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>screenHeight</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">char *</td> <td class="paramname"><span class="paramname"><em>spriteFilename</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>renderX</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>renderY</em></span>&#160;)</td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00021">21</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 22</span>{</div>
<div class="line"><span class="lineno"> 23</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 24</span> </div>
<div class="line"><span class="lineno"> 25</span> </div>
<div class="line"><span class="lineno"> 26</span> <span class="comment">// Store the screen size.</span></div>
<div class="line"><span class="lineno"> 27</span> m_screenWidth = screenWidth;</div>
<div class="line"><span class="lineno"> 28</span> m_screenHeight = screenHeight;</div>
<div class="line"><span class="lineno"> 29</span> </div>
<div class="line"><span class="lineno"> 30</span> <span class="comment">// Store where the sprite should be rendered to.</span></div>
<div class="line"><span class="lineno"> 31</span> m_renderX = renderX;</div>
<div class="line"><span class="lineno"> 32</span> m_renderY = renderY;</div>
<div class="line"><span class="lineno"> 33</span> </div>
<div class="line"><span class="lineno"> 34</span> <span class="comment">// Initialize the frame time for this sprite object.</span></div>
<div class="line"><span class="lineno"> 35</span> m_frameTime = 0;</div>
<div class="line"><span class="lineno"> 36</span> </div>
<div class="line"><span class="lineno"> 37</span> <span class="comment">// Initialize the vertex and index buffer that hold the geometry for the sprite bitmap.</span></div>
<div class="line"><span class="lineno"> 38</span> result = InitializeBuffers(device);</div>
<div class="line"><span class="lineno"> 39</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 40</span> {</div>
<div class="line"><span class="lineno"> 41</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 42</span> }</div>
<div class="line"><span class="lineno"> 43</span> </div>
<div class="line"><span class="lineno"> 44</span> <span class="comment">// Load the textures for this sprite.</span></div>
<div class="line"><span class="lineno"> 45</span> result = LoadTextures(device, deviceContext, spriteFilename);</div>
<div class="line"><span class="lineno"> 46</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 47</span> {</div>
<div class="line"><span class="lineno"> 48</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 49</span> }</div>
<div class="line"><span class="lineno"> 50</span> </div>
<div class="line"><span class="lineno"> 51</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 52</span>}</div>
</div><!-- fragment -->
</div>
</div>
<a id="a5994e1927583b0de6b1a92de45fa0956" name="a5994e1927583b0de6b1a92de45fa0956"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5994e1927583b0de6b1a92de45fa0956">&#9670;&#160;</a></span>Render()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">bool sprite_class::Render </td>
<td>(</td>
<td class="paramtype">ID3D11DeviceContext *</td> <td class="paramname"><span class="paramname"><em>deviceContext</em></span></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00067">67</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 68</span>{</div>
<div class="line"><span class="lineno"> 69</span> <span class="keywordtype">bool</span> result;</div>
<div class="line"><span class="lineno"> 70</span> </div>
<div class="line"><span class="lineno"> 71</span> </div>
<div class="line"><span class="lineno"> 72</span> <span class="comment">// Update the buffers if the position of the sprite has changed from its original position.</span></div>
<div class="line"><span class="lineno"> 73</span> result = UpdateBuffers(deviceContext);</div>
<div class="line"><span class="lineno"> 74</span> <span class="keywordflow">if</span> (!result)</div>
<div class="line"><span class="lineno"> 75</span> {</div>
<div class="line"><span class="lineno"> 76</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><span class="lineno"> 77</span> }</div>
<div class="line"><span class="lineno"> 78</span> </div>
<div class="line"><span class="lineno"> 79</span> <span class="comment">// Put the vertex and index buffers on the graphics pipeline to prepare them for drawing.</span></div>
<div class="line"><span class="lineno"> 80</span> RenderBuffers(deviceContext);</div>
<div class="line"><span class="lineno"> 81</span> </div>
<div class="line"><span class="lineno"> 82</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><span class="lineno"> 83</span>}</div>
</div><!-- fragment -->
</div>
</div>
<a id="a9d6497ce271a51f49917546768bb77d6" name="a9d6497ce271a51f49917546768bb77d6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9d6497ce271a51f49917546768bb77d6">&#9670;&#160;</a></span>SetRenderLocation()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void sprite_class::SetRenderLocation </td>
<td>(</td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>x</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>y</em></span>&#160;)</td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00416">416</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 417</span>{</div>
<div class="line"><span class="lineno"> 418</span> m_renderX = x;</div>
<div class="line"><span class="lineno"> 419</span> m_renderY = y;</div>
<div class="line"><span class="lineno"> 420</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 421</span>}</div>
</div><!-- fragment -->
</div>
</div>
<a id="a67eac4d67cf49161659229e4d4e4ab8c" name="a67eac4d67cf49161659229e4d4e4ab8c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a67eac4d67cf49161659229e4d4e4ab8c">&#9670;&#160;</a></span>Shutdown()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void sprite_class::Shutdown </td>
<td>(</td>
<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00055">55</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 56</span>{</div>
<div class="line"><span class="lineno"> 57</span> <span class="comment">// Release the textures used for this sprite.</span></div>
<div class="line"><span class="lineno"> 58</span> ReleaseTextures();</div>
<div class="line"><span class="lineno"> 59</span> </div>
<div class="line"><span class="lineno"> 60</span> <span class="comment">// Release the vertex and index buffers.</span></div>
<div class="line"><span class="lineno"> 61</span> ShutdownBuffers();</div>
<div class="line"><span class="lineno"> 62</span> </div>
<div class="line"><span class="lineno"> 63</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 64</span>}</div>
</div><!-- fragment -->
</div>
</div>
<a id="aec8e810cfd114f36b661890c9d994474" name="aec8e810cfd114f36b661890c9d994474"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aec8e810cfd114f36b661890c9d994474">&#9670;&#160;</a></span>Update()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void sprite_class::Update </td>
<td>(</td>
<td class="paramtype">float</td> <td class="paramname"><span class="paramname"><em>frameTime</em></span></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p class="definition">Definition at line <a class="el" href="sprite__class_8cpp_source.html#l00085">85</a> of file <a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a>.</p>
<div class="fragment"><div class="line"><span class="lineno"> 86</span>{</div>
<div class="line"><span class="lineno"> 87</span> <span class="comment">// Increment the frame time each frame.</span></div>
<div class="line"><span class="lineno"> 88</span> m_frameTime += frameTime;</div>
<div class="line"><span class="lineno"> 89</span> </div>
<div class="line"><span class="lineno"> 90</span> <span class="comment">// Check if the frame time has reached the cycle time.</span></div>
<div class="line"><span class="lineno"> 91</span> <span class="keywordflow">if</span> (m_frameTime &gt;= m_cycleTime)</div>
<div class="line"><span class="lineno"> 92</span> {</div>
<div class="line"><span class="lineno"> 93</span> <span class="comment">// If it has then reset the frame time and cycle to the next sprite in the texture array.</span></div>
<div class="line"><span class="lineno"> 94</span> m_frameTime -= m_cycleTime;</div>
<div class="line"><span class="lineno"> 95</span> </div>
<div class="line"><span class="lineno"> 96</span> m_currentTexture++;</div>
<div class="line"><span class="lineno"> 97</span> </div>
<div class="line"><span class="lineno"> 98</span> <span class="comment">// If we are at the last sprite texture then go back to the beginning of the texture array to the first texture again.</span></div>
<div class="line"><span class="lineno"> 99</span> <span class="keywordflow">if</span> (m_currentTexture == m_textureCount)</div>
<div class="line"><span class="lineno"> 100</span> {</div>
<div class="line"><span class="lineno"> 101</span> m_currentTexture = 0;</div>
<div class="line"><span class="lineno"> 102</span> }</div>
<div class="line"><span class="lineno"> 103</span> }</div>
<div class="line"><span class="lineno"> 104</span> </div>
<div class="line"><span class="lineno"> 105</span> <span class="keywordflow">return</span>;</div>
<div class="line"><span class="lineno"> 106</span>}</div>
</div><!-- fragment -->
</div>
</div>
<hr/>The documentation for this class was generated from the following files:<ul>
<li>enginecustom/src/inc/system/<a class="el" href="sprite__class_8h_source.html">sprite_class.h</a></li>
<li>enginecustom/src/src/system/<a class="el" href="sprite__class_8cpp_source.html">sprite_class.cpp</a></li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><a class="el" href="classsprite__class.html">sprite_class</a></li>
<li class="footer">Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.12.0 </li>
</ul>
</div>
</body>
</html>