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<div class="headertitle"><div class="title">model_class.cpp</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#include "model_class.h"</span></div>
|
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
|
||
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
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||
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span>model_class::model_class()</div>
|
||
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span>{</div>
|
||
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> m_vertexBuffer = 0;</div>
|
||
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> m_indexBuffer = 0;</div>
|
||
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> m_model = 0;</div>
|
||
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> m_vertexCount = 0;</div>
|
||
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> m_indexCount = 0;</div>
|
||
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> m_Textures.diffuse.clear();</div>
|
||
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> m_Textures.normal.clear();</div>
|
||
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> m_Textures.specular.clear();</div>
|
||
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> m_Textures.alpha.clear();</div>
|
||
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> m_Textures.diffusePaths.clear();</div>
|
||
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> m_Textures.normalPaths.clear();</div>
|
||
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> m_Textures.specularPaths.clear();</div>
|
||
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> m_Textures.alphaPaths.clear();</div>
|
||
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span>}</div>
|
||
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> </div>
|
||
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span>model_class::~model_class()</div>
|
||
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span>{</div>
|
||
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
|
||
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// Destructor</span></div>
|
||
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> Shutdown();</div>
|
||
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span>}</div>
|
||
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> </div>
|
||
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span><span class="keywordtype">bool</span> model_class::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, <span class="keywordtype">char</span>* modelFilename, <span class="keyword">const</span> <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a>& textures) {</div>
|
||
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> </div>
|
||
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <span class="keywordtype">bool</span> result = Initialize(device, deviceContext, modelFilename);</div>
|
||
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <span class="keywordflow">if</span> (!result) {</div>
|
||
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> }</div>
|
||
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> </div>
|
||
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> m_Textures = textures; <span class="comment">// Copie de la structure de textures</span></div>
|
||
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
|
||
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
||
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span>}</div>
|
||
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> </div>
|
||
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span><span class="keywordtype">bool</span> model_class::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, <span class="keywordtype">char</span>* modelFilename) {</div>
|
||
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> </div>
|
||
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> <span class="keywordtype">bool</span> result;</div>
|
||
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
|
||
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="comment">// Load in the model data.</span></div>
|
||
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> result = LoadModel(modelFilename);</div>
|
||
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> <span class="keywordflow">if</span> (!result) {</div>
|
||
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to load model data"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> }</div>
|
||
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> </div>
|
||
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="comment">// Calculate the tangent and binormal vectors for the model.</span></div>
|
||
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> CalculateModelVectors();</div>
|
||
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> </div>
|
||
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="comment">// Initialize the vertex and index buffers.</span></div>
|
||
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> result = InitializeBuffers(device);</div>
|
||
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> <span class="keywordflow">if</span> (!result) {</div>
|
||
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to initialize buffers"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> }</div>
|
||
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> </div>
|
||
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
||
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span>}</div>
|
||
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> </div>
|
||
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span><span class="keywordtype">void</span> model_class::Shutdown()</div>
|
||
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span>{</div>
|
||
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> <span class="comment">// Release the model textures.</span></div>
|
||
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> ReleaseTextures();</div>
|
||
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> </div>
|
||
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> <span class="comment">// Shutdown the vertex and index buffers.</span></div>
|
||
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> ShutdownBuffers();</div>
|
||
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> </div>
|
||
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <span class="comment">// Release the model data.</span></div>
|
||
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> ReleaseModel();</div>
|
||
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> </div>
|
||
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> <span class="keywordflow">return</span>;</div>
|
||
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span>}</div>
|
||
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> </div>
|
||
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> </div>
|
||
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span><span class="keywordtype">void</span> model_class::Render(ID3D11DeviceContext* deviceContext)</div>
|
||
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span>{</div>
|
||
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> <span class="comment">// Put the vertex and index buffers on the graphics pipeline to prepare them for drawing.</span></div>
|
||
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> RenderBuffers(deviceContext);</div>
|
||
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> </div>
|
||
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> <span class="keywordflow">return</span>;</div>
|
||
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span>}</div>
|
||
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> </div>
|
||
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> </div>
|
||
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span><span class="keywordtype">int</span> model_class::GetIndexCount()</div>
|
||
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span>{</div>
|
||
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> <span class="keywordflow">return</span> m_indexCount;</div>
|
||
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span>}</div>
|
||
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> </div>
|
||
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span>ID3D11ShaderResourceView* model_class::GetTexture(TextureType type, <span class="keywordtype">int</span> index)<span class="keyword"> const </span>{</div>
|
||
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> <span class="keywordflow">return</span> m_Textures.GetTexture(type, index);</div>
|
||
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span>}</div>
|
||
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> </div>
|
||
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span><span class="keywordtype">bool</span> model_class::InitializeBuffers(ID3D11Device* device)</div>
|
||
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span>{</div>
|
||
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> </div>
|
||
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> VertexType* vertices;</div>
|
||
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span>* indices;</div>
|
||
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> D3D11_BUFFER_DESC vertexBufferDesc, indexBufferDesc;</div>
|
||
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> D3D11_SUBRESOURCE_DATA vertexData, indexData;</div>
|
||
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> HRESULT result;</div>
|
||
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> <span class="keywordtype">int</span> i;</div>
|
||
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
|
||
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> <span class="comment">// Create the vertex array.</span></div>
|
||
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> vertices = <span class="keyword">new</span> VertexType[m_vertexCount];</div>
|
||
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> </div>
|
||
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> <span class="comment">// Create the index array.</span></div>
|
||
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> indices = <span class="keyword">new</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span>[m_indexCount];</div>
|
||
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> </div>
|
||
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> <span class="comment">// Load the vertex array and index array with data.</span></div>
|
||
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> <span class="keywordflow">for</span> (i = 0; i < m_vertexCount; i++)</div>
|
||
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> {</div>
|
||
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> vertices[i].position = XMFLOAT3(m_model[i].x, m_model[i].y, m_model[i].z);</div>
|
||
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> vertices[i].texture = XMFLOAT2(m_model[i].tu, m_model[i].tv);</div>
|
||
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> vertices[i].normal = XMFLOAT3(m_model[i].nx, m_model[i].ny, m_model[i].nz);</div>
|
||
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> vertices[i].tangent = XMFLOAT3(m_model[i].tx, m_model[i].ty, m_model[i].tz);</div>
|
||
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> vertices[i].binormal = XMFLOAT3(m_model[i].bx, m_model[i].by, m_model[i].bz);</div>
|
||
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> </div>
|
||
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> indices[i] = i;</div>
|
||
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> }</div>
|
||
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> </div>
|
||
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> <span class="comment">// Set up the description of the static vertex buffer.</span></div>
|
||
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT;</div>
|
||
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> vertexBufferDesc.ByteWidth = <span class="keyword">sizeof</span>(VertexType) * m_vertexCount;</div>
|
||
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;</div>
|
||
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> vertexBufferDesc.CPUAccessFlags = 0;</div>
|
||
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> vertexBufferDesc.MiscFlags = 0;</div>
|
||
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> vertexBufferDesc.StructureByteStride = 0;</div>
|
||
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> </div>
|
||
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> <span class="comment">// Give the subresource structure a pointer to the vertex data.</span></div>
|
||
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> vertexData.pSysMem = vertices;</div>
|
||
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> vertexData.SysMemPitch = 0;</div>
|
||
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> vertexData.SysMemSlicePitch = 0;</div>
|
||
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> </div>
|
||
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> <span class="comment">// Now create the vertex buffer.</span></div>
|
||
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> result = device->CreateBuffer(&vertexBufferDesc, &vertexData, &m_vertexBuffer);</div>
|
||
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> <span class="keywordflow">if</span> (FAILED(result))</div>
|
||
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> {</div>
|
||
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to create vertex buffer"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> }</div>
|
||
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> </div>
|
||
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> <span class="comment">// Set up the description of the static index buffer.</span></div>
|
||
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> indexBufferDesc.Usage = D3D11_USAGE_DEFAULT;</div>
|
||
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> indexBufferDesc.ByteWidth = <span class="keyword">sizeof</span>(<span class="keywordtype">unsigned</span> long) * m_indexCount;</div>
|
||
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;</div>
|
||
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> indexBufferDesc.CPUAccessFlags = 0;</div>
|
||
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> indexBufferDesc.MiscFlags = 0;</div>
|
||
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> indexBufferDesc.StructureByteStride = 0;</div>
|
||
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> </div>
|
||
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> <span class="comment">// Give the subresource structure a pointer to the index data.</span></div>
|
||
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> indexData.pSysMem = indices;</div>
|
||
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> indexData.SysMemPitch = 0;</div>
|
||
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> indexData.SysMemSlicePitch = 0;</div>
|
||
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> </div>
|
||
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> <span class="comment">// Create the index buffer.</span></div>
|
||
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> result = device->CreateBuffer(&indexBufferDesc, &indexData, &m_indexBuffer);</div>
|
||
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> <span class="keywordflow">if</span> (FAILED(result))</div>
|
||
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> {</div>
|
||
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to create index buffer"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> }</div>
|
||
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> </div>
|
||
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> <span class="comment">// Release the arrays now that the vertex and index buffers have been created and loaded.</span></div>
|
||
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> <span class="keyword">delete</span>[] vertices;</div>
|
||
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> vertices = 0;</div>
|
||
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> </div>
|
||
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> <span class="keyword">delete</span>[] indices;</div>
|
||
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> indices = 0;</div>
|
||
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
||
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span>}</div>
|
||
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> </div>
|
||
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> </div>
|
||
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span><span class="keywordtype">void</span> model_class::ShutdownBuffers()</div>
|
||
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span>{</div>
|
||
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span> <span class="keywordflow">if</span> (m_indexBuffer) { m_indexBuffer->Release(); m_indexBuffer = <span class="keyword">nullptr</span>; }</div>
|
||
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> <span class="keywordflow">if</span> (m_vertexBuffer) { m_vertexBuffer->Release(); m_vertexBuffer = <span class="keyword">nullptr</span>; }</div>
|
||
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span>}</div>
|
||
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> </div>
|
||
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span><span class="keywordtype">void</span> model_class::RenderBuffers(ID3D11DeviceContext* deviceContext)</div>
|
||
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span>{</div>
|
||
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> stride;</div>
|
||
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> offset;</div>
|
||
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> </div>
|
||
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> </div>
|
||
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> <span class="comment">// Set vertex buffer stride and offset.</span></div>
|
||
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> stride = <span class="keyword">sizeof</span>(VertexType);</div>
|
||
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> offset = 0;</div>
|
||
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> </div>
|
||
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> <span class="comment">// Set the vertex buffer to active in the input assembler so it can be rendered.</span></div>
|
||
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> deviceContext->IASetVertexBuffers(0, 1, &m_vertexBuffer, &stride, &offset);</div>
|
||
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> </div>
|
||
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> <span class="comment">// Set the index buffer to active in the input assembler so it can be rendered.</span></div>
|
||
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span> deviceContext->IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R32_UINT, 0);</div>
|
||
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> </div>
|
||
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> <span class="comment">// Set the type of primitive that should be rendered from this vertex buffer, in this case triangles.</span></div>
|
||
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);</div>
|
||
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span> </div>
|
||
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span> <span class="keywordflow">return</span>;</div>
|
||
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span>}</div>
|
||
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> </div>
|
||
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span><span class="keywordtype">void</span> model_class::ReleaseTextures()</div>
|
||
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span>{</div>
|
||
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> </div>
|
||
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> <span class="comment">// Utilise la m<>thode ReleaseAll de TextureContainer</span></div>
|
||
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> m_Textures.ReleaseAll();</div>
|
||
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span>}</div>
|
||
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span> </div>
|
||
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span><span class="keywordtype">bool</span> model_class::LoadModel(<span class="keywordtype">char</span>* filename)</div>
|
||
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span>{</div>
|
||
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> </div>
|
||
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> std::string fileStr(filename);</div>
|
||
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> std::string extension = fileStr.substr(fileStr.find_last_of(<span class="stringliteral">"."</span>) + 1);</div>
|
||
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> </div>
|
||
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> <span class="keywordflow">if</span> (extension == <span class="stringliteral">"obj"</span>)</div>
|
||
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> {</div>
|
||
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> <span class="comment">// Load .obj file</span></div>
|
||
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> <span class="keywordflow">return</span> LoadObjModel(filename);</div>
|
||
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> }</div>
|
||
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (extension == <span class="stringliteral">"txt"</span>)</div>
|
||
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> {</div>
|
||
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span> <span class="comment">// Load .txt file</span></div>
|
||
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> <span class="keywordflow">return</span> LoadTxtModel(filename);</div>
|
||
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span> }</div>
|
||
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span> <span class="keywordflow">else</span></div>
|
||
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span> {</div>
|
||
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Unsupported file format"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span> }</div>
|
||
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span>}</div>
|
||
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span> </div>
|
||
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span><span class="keywordtype">bool</span> model_class::LoadObjModel(<span class="keywordtype">char</span>* filename)</div>
|
||
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span>{</div>
|
||
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span> <span class="comment">// Lecture optimis<69>e du fichier en mode binaire</span></div>
|
||
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> std::ifstream fin(filename, std::ios::in | std::ios::binary);</div>
|
||
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span> <span class="keywordflow">if</span> (!fin)</div>
|
||
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> {</div>
|
||
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"<EFBFBD>chec d'ouverture du fichier mod<6F>le"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> }</div>
|
||
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span> </div>
|
||
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> <span class="comment">// Lecture du fichier entier d'un coup (<28>vite la lecture ligne par ligne)</span></div>
|
||
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span> fin.seekg(0, std::ios::end);</div>
|
||
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span> <span class="keyword">const</span> <span class="keywordtype">size_t</span> fileSize = fin.tellg();</div>
|
||
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> fin.seekg(0, std::ios::beg);</div>
|
||
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> </div>
|
||
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span> std::string fileContent;</div>
|
||
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> fileContent.resize(fileSize);</div>
|
||
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span> fin.read(&fileContent[0], fileSize);</div>
|
||
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span> fin.close();</div>
|
||
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span> </div>
|
||
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span> <span class="comment">// Pr<50>-allocation des vecteurs (<28>vite les r<>allocations)</span></div>
|
||
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span> <span class="keyword">const</span> <span class="keywordtype">size_t</span> estimatedVertices = fileSize / 150;</div>
|
||
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> std::vector<XMFLOAT3> temp_positions;</div>
|
||
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span> std::vector<XMFLOAT2> temp_texcoords;</div>
|
||
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span> std::vector<XMFLOAT3> temp_normals;</div>
|
||
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span> std::vector<ModelType> temp_model;</div>
|
||
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span> </div>
|
||
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span> temp_positions.reserve(estimatedVertices);</div>
|
||
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno"> 263</span> temp_texcoords.reserve(estimatedVertices);</div>
|
||
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span> temp_normals.reserve(estimatedVertices);</div>
|
||
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"> 265</span> temp_model.reserve(estimatedVertices * 3);</div>
|
||
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span> </div>
|
||
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span> <span class="comment">// Analyse du contenu</span></div>
|
||
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span> std::istringstream iss(fileContent);</div>
|
||
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span> std::string line;</div>
|
||
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno"> 270</span> </div>
|
||
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span> <span class="keywordflow">while</span> (std::getline(iss, line))</div>
|
||
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span> {</div>
|
||
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span> <span class="keywordflow">if</span> (line.empty() || line[0] == <span class="charliteral">'#'</span>) <span class="keywordflow">continue</span>;</div>
|
||
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> </div>
|
||
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span> <span class="comment">// Analyse plus rapide bas<61>e sur le premier caract<63>re</span></div>
|
||
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span> <span class="keywordflow">if</span> (line[0] == <span class="charliteral">'v'</span>)</div>
|
||
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span> {</div>
|
||
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno"> 278</span> <span class="keywordflow">if</span> (line[1] == <span class="charliteral">' '</span>) <span class="comment">// Position de sommet</span></div>
|
||
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno"> 279</span> {</div>
|
||
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno"> 280</span> XMFLOAT3 pos;</div>
|
||
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno"> 281</span> sscanf_s(line.c_str() + 2, <span class="stringliteral">"%f %f %f"</span>, &pos.x, &pos.y, &pos.z);</div>
|
||
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno"> 282</span> temp_positions.push_back(pos);</div>
|
||
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno"> 283</span> }</div>
|
||
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno"> 284</span> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (line[1] == <span class="charliteral">'t'</span>) <span class="comment">// Coordonn<6E>es de texture</span></div>
|
||
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno"> 285</span> {</div>
|
||
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno"> 286</span> XMFLOAT2 tex;</div>
|
||
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno"> 287</span> sscanf_s(line.c_str() + 3, <span class="stringliteral">"%f %f"</span>, &tex.x, &tex.y);</div>
|
||
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno"> 288</span> temp_texcoords.push_back(tex);</div>
|
||
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno"> 289</span> }</div>
|
||
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno"> 290</span> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (line[1] == <span class="charliteral">'n'</span>) <span class="comment">// Normales</span></div>
|
||
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno"> 291</span> {</div>
|
||
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno"> 292</span> XMFLOAT3 norm;</div>
|
||
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno"> 293</span> sscanf_s(line.c_str() + 3, <span class="stringliteral">"%f %f %f"</span>, &norm.x, &norm.y, &norm.z);</div>
|
||
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno"> 294</span> temp_normals.push_back(norm);</div>
|
||
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno"> 295</span> }</div>
|
||
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno"> 296</span> }</div>
|
||
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno"> 297</span> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (line[0] == <span class="charliteral">'f'</span>)</div>
|
||
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno"> 298</span> {</div>
|
||
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno"> 299</span> <span class="keywordtype">int</span> posIndex[3], texIndex[3], normIndex[3];</div>
|
||
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno"> 300</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* linePtr = line.c_str() + 2; <span class="comment">// Sauter "f "</span></div>
|
||
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno"> 301</span> </div>
|
||
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno"> 302</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < 3; i++)</div>
|
||
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno"> 303</span> {</div>
|
||
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno"> 304</span> <span class="comment">// Analyse rapide du format v/vt/vn</span></div>
|
||
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno"> 305</span> sscanf_s(linePtr, <span class="stringliteral">"%d/%d/%d"</span>, &posIndex[i], &texIndex[i], &normIndex[i]);</div>
|
||
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno"> 306</span> </div>
|
||
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno"> 307</span> <span class="comment">// Avancer au prochain ensemble d'indices</span></div>
|
||
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno"> 308</span> <span class="keywordflow">while</span> (*linePtr && *linePtr != <span class="charliteral">' '</span>) linePtr++;</div>
|
||
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno"> 309</span> <span class="keywordflow">while</span> (*linePtr == <span class="charliteral">' '</span>) linePtr++;</div>
|
||
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno"> 310</span> </div>
|
||
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno"> 311</span> <span class="keywordflow">if</span> (posIndex[i] < 0) posIndex[i] += temp_positions.size() + 1;</div>
|
||
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno"> 312</span> <span class="keywordflow">if</span> (texIndex[i] < 0) texIndex[i] += temp_texcoords.size() + 1;</div>
|
||
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno"> 313</span> <span class="keywordflow">if</span> (normIndex[i] < 0) normIndex[i] += temp_normals.size() + 1;</div>
|
||
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno"> 314</span> }</div>
|
||
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno"> 315</span> </div>
|
||
<div class="line"><a id="l00316" name="l00316"></a><span class="lineno"> 316</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i < 3; i++)</div>
|
||
<div class="line"><a id="l00317" name="l00317"></a><span class="lineno"> 317</span> {</div>
|
||
<div class="line"><a id="l00318" name="l00318"></a><span class="lineno"> 318</span> ModelType vertex{};</div>
|
||
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno"> 319</span> vertex.x = temp_positions[posIndex[i] - 1].x;</div>
|
||
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno"> 320</span> vertex.y = temp_positions[posIndex[i] - 1].y;</div>
|
||
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno"> 321</span> vertex.z = temp_positions[posIndex[i] - 1].z;</div>
|
||
<div class="line"><a id="l00322" name="l00322"></a><span class="lineno"> 322</span> vertex.tu = temp_texcoords[texIndex[i] - 1].x;</div>
|
||
<div class="line"><a id="l00323" name="l00323"></a><span class="lineno"> 323</span> vertex.tv = temp_texcoords[texIndex[i] - 1].y;</div>
|
||
<div class="line"><a id="l00324" name="l00324"></a><span class="lineno"> 324</span> vertex.nx = temp_normals[normIndex[i] - 1].x;</div>
|
||
<div class="line"><a id="l00325" name="l00325"></a><span class="lineno"> 325</span> vertex.ny = temp_normals[normIndex[i] - 1].y;</div>
|
||
<div class="line"><a id="l00326" name="l00326"></a><span class="lineno"> 326</span> vertex.nz = temp_normals[normIndex[i] - 1].z;</div>
|
||
<div class="line"><a id="l00327" name="l00327"></a><span class="lineno"> 327</span> temp_model.push_back(vertex);</div>
|
||
<div class="line"><a id="l00328" name="l00328"></a><span class="lineno"> 328</span> }</div>
|
||
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno"> 329</span> }</div>
|
||
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno"> 330</span> }</div>
|
||
<div class="line"><a id="l00331" name="l00331"></a><span class="lineno"> 331</span> </div>
|
||
<div class="line"><a id="l00332" name="l00332"></a><span class="lineno"> 332</span> <span class="comment">// Allocation et copie efficace du mod<6F>le final</span></div>
|
||
<div class="line"><a id="l00333" name="l00333"></a><span class="lineno"> 333</span> m_vertexCount = temp_model.size();</div>
|
||
<div class="line"><a id="l00334" name="l00334"></a><span class="lineno"> 334</span> m_indexCount = temp_model.size();</div>
|
||
<div class="line"><a id="l00335" name="l00335"></a><span class="lineno"> 335</span> m_model = <span class="keyword">new</span> ModelType[m_vertexCount];</div>
|
||
<div class="line"><a id="l00336" name="l00336"></a><span class="lineno"> 336</span> std::memcpy(m_model, temp_model.data(), m_vertexCount * <span class="keyword">sizeof</span>(ModelType));</div>
|
||
<div class="line"><a id="l00337" name="l00337"></a><span class="lineno"> 337</span> </div>
|
||
<div class="line"><a id="l00338" name="l00338"></a><span class="lineno"> 338</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
||
<div class="line"><a id="l00339" name="l00339"></a><span class="lineno"> 339</span>}</div>
|
||
<div class="line"><a id="l00340" name="l00340"></a><span class="lineno"> 340</span> </div>
|
||
<div class="line"><a id="l00341" name="l00341"></a><span class="lineno"> 341</span><span class="keywordtype">bool</span> model_class::LoadTxtModel(<span class="keywordtype">char</span>* filename)</div>
|
||
<div class="line"><a id="l00342" name="l00342"></a><span class="lineno"> 342</span>{</div>
|
||
<div class="line"><a id="l00343" name="l00343"></a><span class="lineno"> 343</span> ifstream fin;</div>
|
||
<div class="line"><a id="l00344" name="l00344"></a><span class="lineno"> 344</span> <span class="keywordtype">char</span> <a class="code hl_struct" href="structinput.html">input</a>;</div>
|
||
<div class="line"><a id="l00345" name="l00345"></a><span class="lineno"> 345</span> <span class="keywordtype">int</span> i;</div>
|
||
<div class="line"><a id="l00346" name="l00346"></a><span class="lineno"> 346</span> </div>
|
||
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno"> 347</span> </div>
|
||
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno"> 348</span> <span class="comment">// Open the model file.</span></div>
|
||
<div class="line"><a id="l00349" name="l00349"></a><span class="lineno"> 349</span> fin.open(filename);</div>
|
||
<div class="line"><a id="l00350" name="l00350"></a><span class="lineno"> 350</span> </div>
|
||
<div class="line"><a id="l00351" name="l00351"></a><span class="lineno"> 351</span> <span class="comment">// If it could not open the file then exit.</span></div>
|
||
<div class="line"><a id="l00352" name="l00352"></a><span class="lineno"> 352</span> <span class="keywordflow">if</span> (fin.fail())</div>
|
||
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno"> 353</span> {</div>
|
||
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno"> 354</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to open model file"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno"> 355</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno"> 356</span> }</div>
|
||
<div class="line"><a id="l00357" name="l00357"></a><span class="lineno"> 357</span> </div>
|
||
<div class="line"><a id="l00358" name="l00358"></a><span class="lineno"> 358</span> <span class="comment">// Read up to the value of vertex count.</span></div>
|
||
<div class="line"><a id="l00359" name="l00359"></a><span class="lineno"> 359</span> fin.get(<a class="code hl_struct" href="structinput.html">input</a>);</div>
|
||
<div class="line"><a id="l00360" name="l00360"></a><span class="lineno"> 360</span> <span class="keywordflow">while</span> (<a class="code hl_struct" href="structinput.html">input</a> != <span class="charliteral">':'</span>)</div>
|
||
<div class="line"><a id="l00361" name="l00361"></a><span class="lineno"> 361</span> {</div>
|
||
<div class="line"><a id="l00362" name="l00362"></a><span class="lineno"> 362</span> fin.get(<a class="code hl_struct" href="structinput.html">input</a>);</div>
|
||
<div class="line"><a id="l00363" name="l00363"></a><span class="lineno"> 363</span> }</div>
|
||
<div class="line"><a id="l00364" name="l00364"></a><span class="lineno"> 364</span> </div>
|
||
<div class="line"><a id="l00365" name="l00365"></a><span class="lineno"> 365</span> <span class="comment">// Read in the vertex count.</span></div>
|
||
<div class="line"><a id="l00366" name="l00366"></a><span class="lineno"> 366</span> fin >> m_vertexCount;</div>
|
||
<div class="line"><a id="l00367" name="l00367"></a><span class="lineno"> 367</span> </div>
|
||
<div class="line"><a id="l00368" name="l00368"></a><span class="lineno"> 368</span> <span class="comment">// Set the number of indices to be the same as the vertex count.</span></div>
|
||
<div class="line"><a id="l00369" name="l00369"></a><span class="lineno"> 369</span> m_indexCount = m_vertexCount;</div>
|
||
<div class="line"><a id="l00370" name="l00370"></a><span class="lineno"> 370</span> </div>
|
||
<div class="line"><a id="l00371" name="l00371"></a><span class="lineno"> 371</span> <span class="comment">// Create the model using the vertex count that was read in.</span></div>
|
||
<div class="line"><a id="l00372" name="l00372"></a><span class="lineno"> 372</span> m_model = <span class="keyword">new</span> ModelType[m_vertexCount];</div>
|
||
<div class="line"><a id="l00373" name="l00373"></a><span class="lineno"> 373</span> </div>
|
||
<div class="line"><a id="l00374" name="l00374"></a><span class="lineno"> 374</span> <span class="comment">// Read up to the beginning of the data.</span></div>
|
||
<div class="line"><a id="l00375" name="l00375"></a><span class="lineno"> 375</span> fin.get(<a class="code hl_struct" href="structinput.html">input</a>);</div>
|
||
<div class="line"><a id="l00376" name="l00376"></a><span class="lineno"> 376</span> <span class="keywordflow">while</span> (<a class="code hl_struct" href="structinput.html">input</a> != <span class="charliteral">':'</span>)</div>
|
||
<div class="line"><a id="l00377" name="l00377"></a><span class="lineno"> 377</span> {</div>
|
||
<div class="line"><a id="l00378" name="l00378"></a><span class="lineno"> 378</span> fin.get(<a class="code hl_struct" href="structinput.html">input</a>);</div>
|
||
<div class="line"><a id="l00379" name="l00379"></a><span class="lineno"> 379</span> }</div>
|
||
<div class="line"><a id="l00380" name="l00380"></a><span class="lineno"> 380</span> fin.get(<a class="code hl_struct" href="structinput.html">input</a>);</div>
|
||
<div class="line"><a id="l00381" name="l00381"></a><span class="lineno"> 381</span> fin.get(<a class="code hl_struct" href="structinput.html">input</a>);</div>
|
||
<div class="line"><a id="l00382" name="l00382"></a><span class="lineno"> 382</span> </div>
|
||
<div class="line"><a id="l00383" name="l00383"></a><span class="lineno"> 383</span> <span class="comment">// Read in the vertex data.</span></div>
|
||
<div class="line"><a id="l00384" name="l00384"></a><span class="lineno"> 384</span> <span class="keywordflow">for</span> (i = 0; i < m_vertexCount; i++)</div>
|
||
<div class="line"><a id="l00385" name="l00385"></a><span class="lineno"> 385</span> {</div>
|
||
<div class="line"><a id="l00386" name="l00386"></a><span class="lineno"> 386</span> fin >> m_model[i].x >> m_model[i].y >> m_model[i].z;</div>
|
||
<div class="line"><a id="l00387" name="l00387"></a><span class="lineno"> 387</span> fin >> m_model[i].tu >> m_model[i].tv;</div>
|
||
<div class="line"><a id="l00388" name="l00388"></a><span class="lineno"> 388</span> fin >> m_model[i].nx >> m_model[i].ny >> m_model[i].nz;</div>
|
||
<div class="line"><a id="l00389" name="l00389"></a><span class="lineno"> 389</span> }</div>
|
||
<div class="line"><a id="l00390" name="l00390"></a><span class="lineno"> 390</span> </div>
|
||
<div class="line"><a id="l00391" name="l00391"></a><span class="lineno"> 391</span> <span class="comment">// Close the model file.</span></div>
|
||
<div class="line"><a id="l00392" name="l00392"></a><span class="lineno"> 392</span> fin.close();</div>
|
||
<div class="line"><a id="l00393" name="l00393"></a><span class="lineno"> 393</span> </div>
|
||
<div class="line"><a id="l00394" name="l00394"></a><span class="lineno"> 394</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
||
<div class="line"><a id="l00395" name="l00395"></a><span class="lineno"> 395</span>}</div>
|
||
<div class="line"><a id="l00396" name="l00396"></a><span class="lineno"> 396</span> </div>
|
||
<div class="line"><a id="l00397" name="l00397"></a><span class="lineno"> 397</span><span class="keywordtype">void</span> model_class::CalculateModelVectors()</div>
|
||
<div class="line"><a id="l00398" name="l00398"></a><span class="lineno"> 398</span>{</div>
|
||
<div class="line"><a id="l00399" name="l00399"></a><span class="lineno"> 399</span> <span class="keywordtype">int</span> faceCount, i, index;</div>
|
||
<div class="line"><a id="l00400" name="l00400"></a><span class="lineno"> 400</span> TempVertexType vertex1, vertex2, vertex3;</div>
|
||
<div class="line"><a id="l00401" name="l00401"></a><span class="lineno"> 401</span> VectorType tangent, binormal;</div>
|
||
<div class="line"><a id="l00402" name="l00402"></a><span class="lineno"> 402</span> </div>
|
||
<div class="line"><a id="l00403" name="l00403"></a><span class="lineno"> 403</span> </div>
|
||
<div class="line"><a id="l00404" name="l00404"></a><span class="lineno"> 404</span> <span class="comment">// Calculate the number of faces in the model.</span></div>
|
||
<div class="line"><a id="l00405" name="l00405"></a><span class="lineno"> 405</span> faceCount = m_vertexCount / 3;</div>
|
||
<div class="line"><a id="l00406" name="l00406"></a><span class="lineno"> 406</span> </div>
|
||
<div class="line"><a id="l00407" name="l00407"></a><span class="lineno"> 407</span> <span class="comment">// Initialize the index to the model data.</span></div>
|
||
<div class="line"><a id="l00408" name="l00408"></a><span class="lineno"> 408</span> index = 0;</div>
|
||
<div class="line"><a id="l00409" name="l00409"></a><span class="lineno"> 409</span> </div>
|
||
<div class="line"><a id="l00410" name="l00410"></a><span class="lineno"> 410</span> <span class="comment">// Go through all the faces and calculate the the tangent and binormal vectors.</span></div>
|
||
<div class="line"><a id="l00411" name="l00411"></a><span class="lineno"> 411</span> <span class="keywordflow">for</span> (i = 0; i < faceCount; i++)</div>
|
||
<div class="line"><a id="l00412" name="l00412"></a><span class="lineno"> 412</span> {</div>
|
||
<div class="line"><a id="l00413" name="l00413"></a><span class="lineno"> 413</span> <span class="comment">// Get the three vertices for this face from the model.</span></div>
|
||
<div class="line"><a id="l00414" name="l00414"></a><span class="lineno"> 414</span> vertex1.x = m_model[index].x;</div>
|
||
<div class="line"><a id="l00415" name="l00415"></a><span class="lineno"> 415</span> vertex1.y = m_model[index].y;</div>
|
||
<div class="line"><a id="l00416" name="l00416"></a><span class="lineno"> 416</span> vertex1.z = m_model[index].z;</div>
|
||
<div class="line"><a id="l00417" name="l00417"></a><span class="lineno"> 417</span> vertex1.tu = m_model[index].tu;</div>
|
||
<div class="line"><a id="l00418" name="l00418"></a><span class="lineno"> 418</span> vertex1.tv = m_model[index].tv;</div>
|
||
<div class="line"><a id="l00419" name="l00419"></a><span class="lineno"> 419</span> index++;</div>
|
||
<div class="line"><a id="l00420" name="l00420"></a><span class="lineno"> 420</span> </div>
|
||
<div class="line"><a id="l00421" name="l00421"></a><span class="lineno"> 421</span> vertex2.x = m_model[index].x;</div>
|
||
<div class="line"><a id="l00422" name="l00422"></a><span class="lineno"> 422</span> vertex2.y = m_model[index].y;</div>
|
||
<div class="line"><a id="l00423" name="l00423"></a><span class="lineno"> 423</span> vertex2.z = m_model[index].z;</div>
|
||
<div class="line"><a id="l00424" name="l00424"></a><span class="lineno"> 424</span> vertex2.tu = m_model[index].tu;</div>
|
||
<div class="line"><a id="l00425" name="l00425"></a><span class="lineno"> 425</span> vertex2.tv = m_model[index].tv;</div>
|
||
<div class="line"><a id="l00426" name="l00426"></a><span class="lineno"> 426</span> index++;</div>
|
||
<div class="line"><a id="l00427" name="l00427"></a><span class="lineno"> 427</span> </div>
|
||
<div class="line"><a id="l00428" name="l00428"></a><span class="lineno"> 428</span> vertex3.x = m_model[index].x;</div>
|
||
<div class="line"><a id="l00429" name="l00429"></a><span class="lineno"> 429</span> vertex3.y = m_model[index].y;</div>
|
||
<div class="line"><a id="l00430" name="l00430"></a><span class="lineno"> 430</span> vertex3.z = m_model[index].z;</div>
|
||
<div class="line"><a id="l00431" name="l00431"></a><span class="lineno"> 431</span> vertex3.tu = m_model[index].tu;</div>
|
||
<div class="line"><a id="l00432" name="l00432"></a><span class="lineno"> 432</span> vertex3.tv = m_model[index].tv;</div>
|
||
<div class="line"><a id="l00433" name="l00433"></a><span class="lineno"> 433</span> index++;</div>
|
||
<div class="line"><a id="l00434" name="l00434"></a><span class="lineno"> 434</span> </div>
|
||
<div class="line"><a id="l00435" name="l00435"></a><span class="lineno"> 435</span> <span class="comment">// Calculate the tangent and binormal of that face.</span></div>
|
||
<div class="line"><a id="l00436" name="l00436"></a><span class="lineno"> 436</span> CalculateTangentBinormal(vertex1, vertex2, vertex3, tangent, binormal);</div>
|
||
<div class="line"><a id="l00437" name="l00437"></a><span class="lineno"> 437</span> </div>
|
||
<div class="line"><a id="l00438" name="l00438"></a><span class="lineno"> 438</span> <span class="comment">// Store the tangent and binormal for this face back in the model structure.</span></div>
|
||
<div class="line"><a id="l00439" name="l00439"></a><span class="lineno"> 439</span> m_model[index - 1].tx = tangent.x;</div>
|
||
<div class="line"><a id="l00440" name="l00440"></a><span class="lineno"> 440</span> m_model[index - 1].ty = tangent.y;</div>
|
||
<div class="line"><a id="l00441" name="l00441"></a><span class="lineno"> 441</span> m_model[index - 1].tz = tangent.z;</div>
|
||
<div class="line"><a id="l00442" name="l00442"></a><span class="lineno"> 442</span> m_model[index - 1].bx = binormal.x;</div>
|
||
<div class="line"><a id="l00443" name="l00443"></a><span class="lineno"> 443</span> m_model[index - 1].by = binormal.y;</div>
|
||
<div class="line"><a id="l00444" name="l00444"></a><span class="lineno"> 444</span> m_model[index - 1].bz = binormal.z;</div>
|
||
<div class="line"><a id="l00445" name="l00445"></a><span class="lineno"> 445</span> </div>
|
||
<div class="line"><a id="l00446" name="l00446"></a><span class="lineno"> 446</span> m_model[index - 2].tx = tangent.x;</div>
|
||
<div class="line"><a id="l00447" name="l00447"></a><span class="lineno"> 447</span> m_model[index - 2].ty = tangent.y;</div>
|
||
<div class="line"><a id="l00448" name="l00448"></a><span class="lineno"> 448</span> m_model[index - 2].tz = tangent.z;</div>
|
||
<div class="line"><a id="l00449" name="l00449"></a><span class="lineno"> 449</span> m_model[index - 2].bx = binormal.x;</div>
|
||
<div class="line"><a id="l00450" name="l00450"></a><span class="lineno"> 450</span> m_model[index - 2].by = binormal.y;</div>
|
||
<div class="line"><a id="l00451" name="l00451"></a><span class="lineno"> 451</span> m_model[index - 2].bz = binormal.z;</div>
|
||
<div class="line"><a id="l00452" name="l00452"></a><span class="lineno"> 452</span> </div>
|
||
<div class="line"><a id="l00453" name="l00453"></a><span class="lineno"> 453</span> m_model[index - 3].tx = tangent.x;</div>
|
||
<div class="line"><a id="l00454" name="l00454"></a><span class="lineno"> 454</span> m_model[index - 3].ty = tangent.y;</div>
|
||
<div class="line"><a id="l00455" name="l00455"></a><span class="lineno"> 455</span> m_model[index - 3].tz = tangent.z;</div>
|
||
<div class="line"><a id="l00456" name="l00456"></a><span class="lineno"> 456</span> m_model[index - 3].bx = binormal.x;</div>
|
||
<div class="line"><a id="l00457" name="l00457"></a><span class="lineno"> 457</span> m_model[index - 3].by = binormal.y;</div>
|
||
<div class="line"><a id="l00458" name="l00458"></a><span class="lineno"> 458</span> m_model[index - 3].bz = binormal.z;</div>
|
||
<div class="line"><a id="l00459" name="l00459"></a><span class="lineno"> 459</span> }</div>
|
||
<div class="line"><a id="l00460" name="l00460"></a><span class="lineno"> 460</span>}</div>
|
||
<div class="line"><a id="l00461" name="l00461"></a><span class="lineno"> 461</span> </div>
|
||
<div class="line"><a id="l00462" name="l00462"></a><span class="lineno"> 462</span><span class="keywordtype">void</span> model_class::CalculateTangentBinormal(TempVertexType vertex1, TempVertexType vertex2, TempVertexType vertex3, VectorType& tangent, VectorType& binormal)</div>
|
||
<div class="line"><a id="l00463" name="l00463"></a><span class="lineno"> 463</span>{</div>
|
||
<div class="line"><a id="l00464" name="l00464"></a><span class="lineno"> 464</span> </div>
|
||
<div class="line"><a id="l00465" name="l00465"></a><span class="lineno"> 465</span> <span class="keywordtype">float</span> vector1[3], vector2[3];</div>
|
||
<div class="line"><a id="l00466" name="l00466"></a><span class="lineno"> 466</span> <span class="keywordtype">float</span> tuVector[2], tvVector[2];</div>
|
||
<div class="line"><a id="l00467" name="l00467"></a><span class="lineno"> 467</span> <span class="keywordtype">float</span> den;</div>
|
||
<div class="line"><a id="l00468" name="l00468"></a><span class="lineno"> 468</span> <span class="keywordtype">float</span> length;</div>
|
||
<div class="line"><a id="l00469" name="l00469"></a><span class="lineno"> 469</span> </div>
|
||
<div class="line"><a id="l00470" name="l00470"></a><span class="lineno"> 470</span> </div>
|
||
<div class="line"><a id="l00471" name="l00471"></a><span class="lineno"> 471</span> <span class="comment">// Calculate the two vectors for this face.</span></div>
|
||
<div class="line"><a id="l00472" name="l00472"></a><span class="lineno"> 472</span> vector1[0] = vertex2.x - vertex1.x;</div>
|
||
<div class="line"><a id="l00473" name="l00473"></a><span class="lineno"> 473</span> vector1[1] = vertex2.y - vertex1.y;</div>
|
||
<div class="line"><a id="l00474" name="l00474"></a><span class="lineno"> 474</span> vector1[2] = vertex2.z - vertex1.z;</div>
|
||
<div class="line"><a id="l00475" name="l00475"></a><span class="lineno"> 475</span> </div>
|
||
<div class="line"><a id="l00476" name="l00476"></a><span class="lineno"> 476</span> vector2[0] = vertex3.x - vertex1.x;</div>
|
||
<div class="line"><a id="l00477" name="l00477"></a><span class="lineno"> 477</span> vector2[1] = vertex3.y - vertex1.y;</div>
|
||
<div class="line"><a id="l00478" name="l00478"></a><span class="lineno"> 478</span> vector2[2] = vertex3.z - vertex1.z;</div>
|
||
<div class="line"><a id="l00479" name="l00479"></a><span class="lineno"> 479</span> </div>
|
||
<div class="line"><a id="l00480" name="l00480"></a><span class="lineno"> 480</span> <span class="comment">// Calculate the tu and tv texture space vectors.</span></div>
|
||
<div class="line"><a id="l00481" name="l00481"></a><span class="lineno"> 481</span> tuVector[0] = vertex2.tu - vertex1.tu;</div>
|
||
<div class="line"><a id="l00482" name="l00482"></a><span class="lineno"> 482</span> tvVector[0] = vertex2.tv - vertex1.tv;</div>
|
||
<div class="line"><a id="l00483" name="l00483"></a><span class="lineno"> 483</span> </div>
|
||
<div class="line"><a id="l00484" name="l00484"></a><span class="lineno"> 484</span> tuVector[1] = vertex3.tu - vertex1.tu;</div>
|
||
<div class="line"><a id="l00485" name="l00485"></a><span class="lineno"> 485</span> tvVector[1] = vertex3.tv - vertex1.tv;</div>
|
||
<div class="line"><a id="l00486" name="l00486"></a><span class="lineno"> 486</span> </div>
|
||
<div class="line"><a id="l00487" name="l00487"></a><span class="lineno"> 487</span> <span class="comment">// Calculate the denominator of the tangent/binormal equation.</span></div>
|
||
<div class="line"><a id="l00488" name="l00488"></a><span class="lineno"> 488</span> den = 1.0f / (tuVector[0] * tvVector[1] - tuVector[1] * tvVector[0]);</div>
|
||
<div class="line"><a id="l00489" name="l00489"></a><span class="lineno"> 489</span> </div>
|
||
<div class="line"><a id="l00490" name="l00490"></a><span class="lineno"> 490</span> <span class="comment">// Calculate the cross products and multiply by the coefficient to get the tangent and binormal.</span></div>
|
||
<div class="line"><a id="l00491" name="l00491"></a><span class="lineno"> 491</span> tangent.x = (tvVector[1] * vector1[0] - tvVector[0] * vector2[0]) * den;</div>
|
||
<div class="line"><a id="l00492" name="l00492"></a><span class="lineno"> 492</span> tangent.y = (tvVector[1] * vector1[1] - tvVector[0] * vector2[1]) * den;</div>
|
||
<div class="line"><a id="l00493" name="l00493"></a><span class="lineno"> 493</span> tangent.z = (tvVector[1] * vector1[2] - tvVector[0] * vector2[2]) * den;</div>
|
||
<div class="line"><a id="l00494" name="l00494"></a><span class="lineno"> 494</span> </div>
|
||
<div class="line"><a id="l00495" name="l00495"></a><span class="lineno"> 495</span> binormal.x = (tuVector[0] * vector2[0] - tuVector[1] * vector1[0]) * den;</div>
|
||
<div class="line"><a id="l00496" name="l00496"></a><span class="lineno"> 496</span> binormal.y = (tuVector[0] * vector2[1] - tuVector[1] * vector1[1]) * den;</div>
|
||
<div class="line"><a id="l00497" name="l00497"></a><span class="lineno"> 497</span> binormal.z = (tuVector[0] * vector2[2] - tuVector[1] * vector1[2]) * den;</div>
|
||
<div class="line"><a id="l00498" name="l00498"></a><span class="lineno"> 498</span> </div>
|
||
<div class="line"><a id="l00499" name="l00499"></a><span class="lineno"> 499</span> <span class="comment">// Calculate the length of this normal.</span></div>
|
||
<div class="line"><a id="l00500" name="l00500"></a><span class="lineno"> 500</span> length = sqrt((tangent.x * tangent.x) + (tangent.y * tangent.y) + (tangent.z * tangent.z));</div>
|
||
<div class="line"><a id="l00501" name="l00501"></a><span class="lineno"> 501</span> </div>
|
||
<div class="line"><a id="l00502" name="l00502"></a><span class="lineno"> 502</span> <span class="comment">// Normalize the normal and then store it</span></div>
|
||
<div class="line"><a id="l00503" name="l00503"></a><span class="lineno"> 503</span> tangent.x = tangent.x / length;</div>
|
||
<div class="line"><a id="l00504" name="l00504"></a><span class="lineno"> 504</span> tangent.y = tangent.y / length;</div>
|
||
<div class="line"><a id="l00505" name="l00505"></a><span class="lineno"> 505</span> tangent.z = tangent.z / length;</div>
|
||
<div class="line"><a id="l00506" name="l00506"></a><span class="lineno"> 506</span> </div>
|
||
<div class="line"><a id="l00507" name="l00507"></a><span class="lineno"> 507</span> <span class="comment">// Calculate the length of this normal.</span></div>
|
||
<div class="line"><a id="l00508" name="l00508"></a><span class="lineno"> 508</span> length = sqrt((binormal.x * binormal.x) + (binormal.y * binormal.y) + (binormal.z * binormal.z));</div>
|
||
<div class="line"><a id="l00509" name="l00509"></a><span class="lineno"> 509</span> </div>
|
||
<div class="line"><a id="l00510" name="l00510"></a><span class="lineno"> 510</span> <span class="comment">// Normalize the normal and then store it</span></div>
|
||
<div class="line"><a id="l00511" name="l00511"></a><span class="lineno"> 511</span> binormal.x = binormal.x / length;</div>
|
||
<div class="line"><a id="l00512" name="l00512"></a><span class="lineno"> 512</span> binormal.y = binormal.y / length;</div>
|
||
<div class="line"><a id="l00513" name="l00513"></a><span class="lineno"> 513</span> binormal.z = binormal.z / length;</div>
|
||
<div class="line"><a id="l00514" name="l00514"></a><span class="lineno"> 514</span>}</div>
|
||
<div class="line"><a id="l00515" name="l00515"></a><span class="lineno"> 515</span> </div>
|
||
<div class="line"><a id="l00516" name="l00516"></a><span class="lineno"> 516</span><span class="keywordtype">void</span> model_class::ReleaseModel()</div>
|
||
<div class="line"><a id="l00517" name="l00517"></a><span class="lineno"> 517</span>{</div>
|
||
<div class="line"><a id="l00518" name="l00518"></a><span class="lineno"> 518</span> </div>
|
||
<div class="line"><a id="l00519" name="l00519"></a><span class="lineno"> 519</span> <span class="keywordflow">if</span> (m_model)</div>
|
||
<div class="line"><a id="l00520" name="l00520"></a><span class="lineno"> 520</span> {</div>
|
||
<div class="line"><a id="l00521" name="l00521"></a><span class="lineno"> 521</span> <span class="keyword">delete</span>[] m_model;</div>
|
||
<div class="line"><a id="l00522" name="l00522"></a><span class="lineno"> 522</span> m_model = 0;</div>
|
||
<div class="line"><a id="l00523" name="l00523"></a><span class="lineno"> 523</span> }</div>
|
||
<div class="line"><a id="l00524" name="l00524"></a><span class="lineno"> 524</span>}</div>
|
||
<div class="line"><a id="l00525" name="l00525"></a><span class="lineno"> 525</span> </div>
|
||
<div class="line"><a id="l00526" name="l00526"></a><span class="lineno"> 526</span><span class="keywordtype">bool</span> model_class::PreloadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceContext, <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a>& textureContainer)</div>
|
||
<div class="line"><a id="l00527" name="l00527"></a><span class="lineno"> 527</span>{</div>
|
||
<div class="line"><a id="l00528" name="l00528"></a><span class="lineno"> 528</span> HRESULT hResult;</div>
|
||
<div class="line"><a id="l00529" name="l00529"></a><span class="lineno"> 529</span> </div>
|
||
<div class="line"><a id="l00530" name="l00530"></a><span class="lineno"> 530</span> <span class="comment">// Charger les textures diffuses</span></div>
|
||
<div class="line"><a id="l00531" name="l00531"></a><span class="lineno"> 531</span> <span class="keywordflow">for</span> (<span class="keyword">const</span> <span class="keyword">auto</span>& texturePath : textureContainer.diffusePaths)</div>
|
||
<div class="line"><a id="l00532" name="l00532"></a><span class="lineno"> 532</span> {</div>
|
||
<div class="line"><a id="l00533" name="l00533"></a><span class="lineno"> 533</span> ID3D11ShaderResourceView* texture = <span class="keyword">nullptr</span>;</div>
|
||
<div class="line"><a id="l00534" name="l00534"></a><span class="lineno"> 534</span> hResult = DirectX::CreateWICTextureFromFile(device, deviceContext, texturePath.c_str(), <span class="keyword">nullptr</span>, &texture);</div>
|
||
<div class="line"><a id="l00535" name="l00535"></a><span class="lineno"> 535</span> <span class="keywordflow">if</span> (FAILED(hResult))</div>
|
||
<div class="line"><a id="l00536" name="l00536"></a><span class="lineno"> 536</span> {</div>
|
||
<div class="line"><a id="l00537" name="l00537"></a><span class="lineno"> 537</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"<EFBFBD>chec du chargement de la texture diffuse: "</span> + std::string(texturePath.begin(), texturePath.end()), __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00538" name="l00538"></a><span class="lineno"> 538</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00539" name="l00539"></a><span class="lineno"> 539</span> }</div>
|
||
<div class="line"><a id="l00540" name="l00540"></a><span class="lineno"> 540</span> textureContainer.diffuse.push_back(texture);</div>
|
||
<div class="line"><a id="l00541" name="l00541"></a><span class="lineno"> 541</span> }</div>
|
||
<div class="line"><a id="l00542" name="l00542"></a><span class="lineno"> 542</span> </div>
|
||
<div class="line"><a id="l00543" name="l00543"></a><span class="lineno"> 543</span> <span class="comment">// Charger les textures normales</span></div>
|
||
<div class="line"><a id="l00544" name="l00544"></a><span class="lineno"> 544</span> <span class="keywordflow">for</span> (<span class="keyword">const</span> <span class="keyword">auto</span>& texturePath : textureContainer.normalPaths)</div>
|
||
<div class="line"><a id="l00545" name="l00545"></a><span class="lineno"> 545</span> {</div>
|
||
<div class="line"><a id="l00546" name="l00546"></a><span class="lineno"> 546</span> ID3D11ShaderResourceView* texture = <span class="keyword">nullptr</span>;</div>
|
||
<div class="line"><a id="l00547" name="l00547"></a><span class="lineno"> 547</span> hResult = DirectX::CreateWICTextureFromFile(device, deviceContext, texturePath.c_str(), <span class="keyword">nullptr</span>, &texture);</div>
|
||
<div class="line"><a id="l00548" name="l00548"></a><span class="lineno"> 548</span> <span class="keywordflow">if</span> (FAILED(hResult))</div>
|
||
<div class="line"><a id="l00549" name="l00549"></a><span class="lineno"> 549</span> {</div>
|
||
<div class="line"><a id="l00550" name="l00550"></a><span class="lineno"> 550</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"<EFBFBD>chec du chargement de la texture normale: "</span> + std::string(texturePath.begin(), texturePath.end()), __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00551" name="l00551"></a><span class="lineno"> 551</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00552" name="l00552"></a><span class="lineno"> 552</span> }</div>
|
||
<div class="line"><a id="l00553" name="l00553"></a><span class="lineno"> 553</span> textureContainer.normal.push_back(texture);</div>
|
||
<div class="line"><a id="l00554" name="l00554"></a><span class="lineno"> 554</span> }</div>
|
||
<div class="line"><a id="l00555" name="l00555"></a><span class="lineno"> 555</span> </div>
|
||
<div class="line"><a id="l00556" name="l00556"></a><span class="lineno"> 556</span> <span class="comment">// Charger les textures sp<73>culaires</span></div>
|
||
<div class="line"><a id="l00557" name="l00557"></a><span class="lineno"> 557</span> <span class="keywordflow">for</span> (<span class="keyword">const</span> <span class="keyword">auto</span>& texturePath : textureContainer.specularPaths)</div>
|
||
<div class="line"><a id="l00558" name="l00558"></a><span class="lineno"> 558</span> {</div>
|
||
<div class="line"><a id="l00559" name="l00559"></a><span class="lineno"> 559</span> ID3D11ShaderResourceView* texture = <span class="keyword">nullptr</span>;</div>
|
||
<div class="line"><a id="l00560" name="l00560"></a><span class="lineno"> 560</span> hResult = DirectX::CreateWICTextureFromFile(device, deviceContext, texturePath.c_str(), <span class="keyword">nullptr</span>, &texture);</div>
|
||
<div class="line"><a id="l00561" name="l00561"></a><span class="lineno"> 561</span> <span class="keywordflow">if</span> (FAILED(hResult))</div>
|
||
<div class="line"><a id="l00562" name="l00562"></a><span class="lineno"> 562</span> {</div>
|
||
<div class="line"><a id="l00563" name="l00563"></a><span class="lineno"> 563</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"<EFBFBD>chec du chargement de la texture sp<73>culaire: "</span> + std::string(texturePath.begin(), texturePath.end()), __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00564" name="l00564"></a><span class="lineno"> 564</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00565" name="l00565"></a><span class="lineno"> 565</span> }</div>
|
||
<div class="line"><a id="l00566" name="l00566"></a><span class="lineno"> 566</span> textureContainer.specular.push_back(texture);</div>
|
||
<div class="line"><a id="l00567" name="l00567"></a><span class="lineno"> 567</span> }</div>
|
||
<div class="line"><a id="l00568" name="l00568"></a><span class="lineno"> 568</span> </div>
|
||
<div class="line"><a id="l00569" name="l00569"></a><span class="lineno"> 569</span> <span class="comment">// Charger les textures alpha</span></div>
|
||
<div class="line"><a id="l00570" name="l00570"></a><span class="lineno"> 570</span> <span class="keywordflow">for</span> (<span class="keyword">const</span> <span class="keyword">auto</span>& texturePath : textureContainer.alphaPaths)</div>
|
||
<div class="line"><a id="l00571" name="l00571"></a><span class="lineno"> 571</span> {</div>
|
||
<div class="line"><a id="l00572" name="l00572"></a><span class="lineno"> 572</span> ID3D11ShaderResourceView* texture = <span class="keyword">nullptr</span>;</div>
|
||
<div class="line"><a id="l00573" name="l00573"></a><span class="lineno"> 573</span> hResult = DirectX::CreateWICTextureFromFile(device, deviceContext, texturePath.c_str(), <span class="keyword">nullptr</span>, &texture);</div>
|
||
<div class="line"><a id="l00574" name="l00574"></a><span class="lineno"> 574</span> <span class="keywordflow">if</span> (FAILED(hResult))</div>
|
||
<div class="line"><a id="l00575" name="l00575"></a><span class="lineno"> 575</span> {</div>
|
||
<div class="line"><a id="l00576" name="l00576"></a><span class="lineno"> 576</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"<EFBFBD>chec du chargement de la texture alpha: "</span> + std::string(texturePath.begin(), texturePath.end()), __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00577" name="l00577"></a><span class="lineno"> 577</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00578" name="l00578"></a><span class="lineno"> 578</span> }</div>
|
||
<div class="line"><a id="l00579" name="l00579"></a><span class="lineno"> 579</span> textureContainer.alpha.push_back(texture);</div>
|
||
<div class="line"><a id="l00580" name="l00580"></a><span class="lineno"> 580</span> }</div>
|
||
<div class="line"><a id="l00581" name="l00581"></a><span class="lineno"> 581</span> </div>
|
||
<div class="line"><a id="l00582" name="l00582"></a><span class="lineno"> 582</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
||
<div class="line"><a id="l00583" name="l00583"></a><span class="lineno"> 583</span>}</div>
|
||
<div class="line"><a id="l00584" name="l00584"></a><span class="lineno"> 584</span> </div>
|
||
<div class="line"><a id="l00585" name="l00585"></a><span class="lineno"> 585</span><span class="keywordtype">bool</span> model_class::ChangeTexture(ID3D11Device* device, ID3D11DeviceContext* deviceContext, std::wstring filename, TextureType type, <span class="keywordtype">int</span> index) {</div>
|
||
<div class="line"><a id="l00586" name="l00586"></a><span class="lineno"> 586</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Changing texture"</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
|
||
<div class="line"><a id="l00587" name="l00587"></a><span class="lineno"> 587</span> </div>
|
||
<div class="line"><a id="l00588" name="l00588"></a><span class="lineno"> 588</span> HRESULT result;</div>
|
||
<div class="line"><a id="l00589" name="l00589"></a><span class="lineno"> 589</span> ID3D11ShaderResourceView* newTexture = <span class="keyword">nullptr</span>;</div>
|
||
<div class="line"><a id="l00590" name="l00590"></a><span class="lineno"> 590</span> </div>
|
||
<div class="line"><a id="l00591" name="l00591"></a><span class="lineno"> 591</span> <span class="comment">// Charger la nouvelle texture</span></div>
|
||
<div class="line"><a id="l00592" name="l00592"></a><span class="lineno"> 592</span> result = DirectX::CreateWICTextureFromFile(device, deviceContext, filename.c_str(), <span class="keyword">nullptr</span>, &newTexture);</div>
|
||
<div class="line"><a id="l00593" name="l00593"></a><span class="lineno"> 593</span> <span class="keywordflow">if</span> (FAILED(result)) {</div>
|
||
<div class="line"><a id="l00594" name="l00594"></a><span class="lineno"> 594</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to load texture: "</span> + std::string(filename.begin(), filename.end()), __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00595" name="l00595"></a><span class="lineno"> 595</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00596" name="l00596"></a><span class="lineno"> 596</span> }</div>
|
||
<div class="line"><a id="l00597" name="l00597"></a><span class="lineno"> 597</span> </div>
|
||
<div class="line"><a id="l00598" name="l00598"></a><span class="lineno"> 598</span> <span class="comment">// R<>cup<75>rer le vecteur correspondant au type de texture</span></div>
|
||
<div class="line"><a id="l00599" name="l00599"></a><span class="lineno"> 599</span> <span class="keyword">auto</span>& textureVector = m_Textures.Get(type);</div>
|
||
<div class="line"><a id="l00600" name="l00600"></a><span class="lineno"> 600</span> </div>
|
||
<div class="line"><a id="l00601" name="l00601"></a><span class="lineno"> 601</span> <span class="comment">// Si l'index est hors limites, redimensionner le vecteur</span></div>
|
||
<div class="line"><a id="l00602" name="l00602"></a><span class="lineno"> 602</span> <span class="keywordflow">if</span> (index >= textureVector.size()) {</div>
|
||
<div class="line"><a id="l00603" name="l00603"></a><span class="lineno"> 603</span> textureVector.resize(index + 1, <span class="keyword">nullptr</span>);</div>
|
||
<div class="line"><a id="l00604" name="l00604"></a><span class="lineno"> 604</span> }</div>
|
||
<div class="line"><a id="l00605" name="l00605"></a><span class="lineno"> 605</span> </div>
|
||
<div class="line"><a id="l00606" name="l00606"></a><span class="lineno"> 606</span> <span class="comment">// Lib<69>rer l'ancienne texture si elle existe</span></div>
|
||
<div class="line"><a id="l00607" name="l00607"></a><span class="lineno"> 607</span> <span class="keywordflow">if</span> (textureVector[index]) {</div>
|
||
<div class="line"><a id="l00608" name="l00608"></a><span class="lineno"> 608</span> textureVector[index]->Release();</div>
|
||
<div class="line"><a id="l00609" name="l00609"></a><span class="lineno"> 609</span> }</div>
|
||
<div class="line"><a id="l00610" name="l00610"></a><span class="lineno"> 610</span> </div>
|
||
<div class="line"><a id="l00611" name="l00611"></a><span class="lineno"> 611</span> <span class="comment">// Assigner la nouvelle texture</span></div>
|
||
<div class="line"><a id="l00612" name="l00612"></a><span class="lineno"> 612</span> textureVector[index] = newTexture;</div>
|
||
<div class="line"><a id="l00613" name="l00613"></a><span class="lineno"> 613</span> </div>
|
||
<div class="line"><a id="l00614" name="l00614"></a><span class="lineno"> 614</span> <span class="comment">// Mettre <20> jour le chemin dans le conteneur appropri<72> selon le type</span></div>
|
||
<div class="line"><a id="l00615" name="l00615"></a><span class="lineno"> 615</span> <span class="keywordflow">switch</span> (type) {</div>
|
||
<div class="line"><a id="l00616" name="l00616"></a><span class="lineno"> 616</span> <span class="keywordflow">case</span> TextureType::Diffuse:</div>
|
||
<div class="line"><a id="l00617" name="l00617"></a><span class="lineno"> 617</span> <span class="keywordflow">if</span> (index >= m_Textures.diffusePaths.size()) {</div>
|
||
<div class="line"><a id="l00618" name="l00618"></a><span class="lineno"> 618</span> m_Textures.diffusePaths.resize(index + 1, L<span class="stringliteral">""</span>);</div>
|
||
<div class="line"><a id="l00619" name="l00619"></a><span class="lineno"> 619</span> }</div>
|
||
<div class="line"><a id="l00620" name="l00620"></a><span class="lineno"> 620</span> m_Textures.diffusePaths[index] = filename;</div>
|
||
<div class="line"><a id="l00621" name="l00621"></a><span class="lineno"> 621</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00622" name="l00622"></a><span class="lineno"> 622</span> <span class="keywordflow">case</span> TextureType::Normal:</div>
|
||
<div class="line"><a id="l00623" name="l00623"></a><span class="lineno"> 623</span> <span class="keywordflow">if</span> (index >= m_Textures.normalPaths.size()) {</div>
|
||
<div class="line"><a id="l00624" name="l00624"></a><span class="lineno"> 624</span> m_Textures.normalPaths.resize(index + 1, L<span class="stringliteral">""</span>);</div>
|
||
<div class="line"><a id="l00625" name="l00625"></a><span class="lineno"> 625</span> }</div>
|
||
<div class="line"><a id="l00626" name="l00626"></a><span class="lineno"> 626</span> m_Textures.normalPaths[index] = filename;</div>
|
||
<div class="line"><a id="l00627" name="l00627"></a><span class="lineno"> 627</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00628" name="l00628"></a><span class="lineno"> 628</span> <span class="keywordflow">case</span> TextureType::Specular:</div>
|
||
<div class="line"><a id="l00629" name="l00629"></a><span class="lineno"> 629</span> <span class="keywordflow">if</span> (index >= m_Textures.specularPaths.size()) {</div>
|
||
<div class="line"><a id="l00630" name="l00630"></a><span class="lineno"> 630</span> m_Textures.specularPaths.resize(index + 1, L<span class="stringliteral">""</span>);</div>
|
||
<div class="line"><a id="l00631" name="l00631"></a><span class="lineno"> 631</span> }</div>
|
||
<div class="line"><a id="l00632" name="l00632"></a><span class="lineno"> 632</span> m_Textures.specularPaths[index] = filename;</div>
|
||
<div class="line"><a id="l00633" name="l00633"></a><span class="lineno"> 633</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00634" name="l00634"></a><span class="lineno"> 634</span> <span class="keywordflow">case</span> TextureType::Alpha:</div>
|
||
<div class="line"><a id="l00635" name="l00635"></a><span class="lineno"> 635</span> <span class="keywordflow">if</span> (index >= m_Textures.alphaPaths.size()) {</div>
|
||
<div class="line"><a id="l00636" name="l00636"></a><span class="lineno"> 636</span> m_Textures.alphaPaths.resize(index + 1, L<span class="stringliteral">""</span>);</div>
|
||
<div class="line"><a id="l00637" name="l00637"></a><span class="lineno"> 637</span> }</div>
|
||
<div class="line"><a id="l00638" name="l00638"></a><span class="lineno"> 638</span> m_Textures.alphaPaths[index] = filename;</div>
|
||
<div class="line"><a id="l00639" name="l00639"></a><span class="lineno"> 639</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00640" name="l00640"></a><span class="lineno"> 640</span> }</div>
|
||
<div class="line"><a id="l00641" name="l00641"></a><span class="lineno"> 641</span> </div>
|
||
<div class="line"><a id="l00642" name="l00642"></a><span class="lineno"> 642</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Texture changed successfully"</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
|
||
<div class="line"><a id="l00643" name="l00643"></a><span class="lineno"> 643</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
||
<div class="line"><a id="l00644" name="l00644"></a><span class="lineno"> 644</span>}</div>
|
||
<div class="line"><a id="l00645" name="l00645"></a><span class="lineno"> 645</span> </div>
|
||
<div class="line"><a id="l00646" name="l00646"></a><span class="lineno"> 646</span><span class="keywordtype">bool</span> model_class::AddTexture(ID3D11Device* device, ID3D11DeviceContext* deviceContext, std::wstring filename, TextureType type) {</div>
|
||
<div class="line"><a id="l00647" name="l00647"></a><span class="lineno"> 647</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Adding texture"</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
|
||
<div class="line"><a id="l00648" name="l00648"></a><span class="lineno"> 648</span> </div>
|
||
<div class="line"><a id="l00649" name="l00649"></a><span class="lineno"> 649</span> HRESULT result;</div>
|
||
<div class="line"><a id="l00650" name="l00650"></a><span class="lineno"> 650</span> ID3D11ShaderResourceView* newTexture = <span class="keyword">nullptr</span>;</div>
|
||
<div class="line"><a id="l00651" name="l00651"></a><span class="lineno"> 651</span> </div>
|
||
<div class="line"><a id="l00652" name="l00652"></a><span class="lineno"> 652</span> <span class="comment">// Charger la nouvelle texture</span></div>
|
||
<div class="line"><a id="l00653" name="l00653"></a><span class="lineno"> 653</span> result = DirectX::CreateWICTextureFromFile(device, deviceContext, filename.c_str(), <span class="keyword">nullptr</span>, &newTexture);</div>
|
||
<div class="line"><a id="l00654" name="l00654"></a><span class="lineno"> 654</span> <span class="keywordflow">if</span> (FAILED(result)) {</div>
|
||
<div class="line"><a id="l00655" name="l00655"></a><span class="lineno"> 655</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to load texture: "</span> + std::string(filename.begin(), filename.end()), __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00656" name="l00656"></a><span class="lineno"> 656</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00657" name="l00657"></a><span class="lineno"> 657</span> }</div>
|
||
<div class="line"><a id="l00658" name="l00658"></a><span class="lineno"> 658</span> </div>
|
||
<div class="line"><a id="l00659" name="l00659"></a><span class="lineno"> 659</span> <span class="comment">// Ajouter la texture au vecteur appropri<72> selon le type</span></div>
|
||
<div class="line"><a id="l00660" name="l00660"></a><span class="lineno"> 660</span> <span class="keyword">auto</span>& textureVector = m_Textures.Get(type);</div>
|
||
<div class="line"><a id="l00661" name="l00661"></a><span class="lineno"> 661</span> textureVector.push_back(newTexture);</div>
|
||
<div class="line"><a id="l00662" name="l00662"></a><span class="lineno"> 662</span> </div>
|
||
<div class="line"><a id="l00663" name="l00663"></a><span class="lineno"> 663</span> <span class="comment">// Ajouter le chemin de la texture au vecteur appropri<72> selon le type</span></div>
|
||
<div class="line"><a id="l00664" name="l00664"></a><span class="lineno"> 664</span> <span class="keywordflow">switch</span> (type) {</div>
|
||
<div class="line"><a id="l00665" name="l00665"></a><span class="lineno"> 665</span> <span class="keywordflow">case</span> TextureType::Diffuse:</div>
|
||
<div class="line"><a id="l00666" name="l00666"></a><span class="lineno"> 666</span> m_Textures.diffusePaths.push_back(filename);</div>
|
||
<div class="line"><a id="l00667" name="l00667"></a><span class="lineno"> 667</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00668" name="l00668"></a><span class="lineno"> 668</span> <span class="keywordflow">case</span> TextureType::Normal:</div>
|
||
<div class="line"><a id="l00669" name="l00669"></a><span class="lineno"> 669</span> m_Textures.normalPaths.push_back(filename);</div>
|
||
<div class="line"><a id="l00670" name="l00670"></a><span class="lineno"> 670</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00671" name="l00671"></a><span class="lineno"> 671</span> <span class="keywordflow">case</span> TextureType::Specular:</div>
|
||
<div class="line"><a id="l00672" name="l00672"></a><span class="lineno"> 672</span> m_Textures.specularPaths.push_back(filename);</div>
|
||
<div class="line"><a id="l00673" name="l00673"></a><span class="lineno"> 673</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00674" name="l00674"></a><span class="lineno"> 674</span> <span class="keywordflow">case</span> TextureType::Alpha:</div>
|
||
<div class="line"><a id="l00675" name="l00675"></a><span class="lineno"> 675</span> m_Textures.alphaPaths.push_back(filename);</div>
|
||
<div class="line"><a id="l00676" name="l00676"></a><span class="lineno"> 676</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00677" name="l00677"></a><span class="lineno"> 677</span> }</div>
|
||
<div class="line"><a id="l00678" name="l00678"></a><span class="lineno"> 678</span> </div>
|
||
<div class="line"><a id="l00679" name="l00679"></a><span class="lineno"> 679</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Texture added successfully"</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
|
||
<div class="line"><a id="l00680" name="l00680"></a><span class="lineno"> 680</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
||
<div class="line"><a id="l00681" name="l00681"></a><span class="lineno"> 681</span>}</div>
|
||
<div class="line"><a id="l00682" name="l00682"></a><span class="lineno"> 682</span> </div>
|
||
<div class="line"><a id="l00683" name="l00683"></a><span class="lineno"> 683</span><span class="keywordtype">bool</span> model_class::AddTexture(ID3D11ShaderResourceView* texture, TextureType type) {</div>
|
||
<div class="line"><a id="l00684" name="l00684"></a><span class="lineno"> 684</span> <span class="keywordflow">if</span> (!texture) {</div>
|
||
<div class="line"><a id="l00685" name="l00685"></a><span class="lineno"> 685</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Cannot add null texture"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
||
<div class="line"><a id="l00686" name="l00686"></a><span class="lineno"> 686</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
||
<div class="line"><a id="l00687" name="l00687"></a><span class="lineno"> 687</span> }</div>
|
||
<div class="line"><a id="l00688" name="l00688"></a><span class="lineno"> 688</span> </div>
|
||
<div class="line"><a id="l00689" name="l00689"></a><span class="lineno"> 689</span> <span class="comment">// Ajouter la texture au vecteur appropri<72></span></div>
|
||
<div class="line"><a id="l00690" name="l00690"></a><span class="lineno"> 690</span> <span class="keyword">auto</span>& textureVector = m_Textures.Get(type);</div>
|
||
<div class="line"><a id="l00691" name="l00691"></a><span class="lineno"> 691</span> textureVector.push_back(texture);</div>
|
||
<div class="line"><a id="l00692" name="l00692"></a><span class="lineno"> 692</span> </div>
|
||
<div class="line"><a id="l00693" name="l00693"></a><span class="lineno"> 693</span> <span class="comment">// Ajouter un chemin vide ou g<>n<EFBFBD>rique pour maintenir la synchronisation</span></div>
|
||
<div class="line"><a id="l00694" name="l00694"></a><span class="lineno"> 694</span> <span class="keywordflow">switch</span> (type) {</div>
|
||
<div class="line"><a id="l00695" name="l00695"></a><span class="lineno"> 695</span> <span class="keywordflow">case</span> TextureType::Diffuse:</div>
|
||
<div class="line"><a id="l00696" name="l00696"></a><span class="lineno"> 696</span> m_Textures.diffusePaths.push_back(L<span class="stringliteral">"[texture pr<70>charg<72>e]"</span>);</div>
|
||
<div class="line"><a id="l00697" name="l00697"></a><span class="lineno"> 697</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00698" name="l00698"></a><span class="lineno"> 698</span> <span class="keywordflow">case</span> TextureType::Normal:</div>
|
||
<div class="line"><a id="l00699" name="l00699"></a><span class="lineno"> 699</span> m_Textures.normalPaths.push_back(L<span class="stringliteral">"[texture pr<70>charg<72>e]"</span>);</div>
|
||
<div class="line"><a id="l00700" name="l00700"></a><span class="lineno"> 700</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00701" name="l00701"></a><span class="lineno"> 701</span> <span class="keywordflow">case</span> TextureType::Specular:</div>
|
||
<div class="line"><a id="l00702" name="l00702"></a><span class="lineno"> 702</span> m_Textures.specularPaths.push_back(L<span class="stringliteral">"[texture pr<70>charg<72>e]"</span>);</div>
|
||
<div class="line"><a id="l00703" name="l00703"></a><span class="lineno"> 703</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00704" name="l00704"></a><span class="lineno"> 704</span> <span class="keywordflow">case</span> TextureType::Alpha:</div>
|
||
<div class="line"><a id="l00705" name="l00705"></a><span class="lineno"> 705</span> m_Textures.alphaPaths.push_back(L<span class="stringliteral">"[texture pr<70>charg<72>e]"</span>);</div>
|
||
<div class="line"><a id="l00706" name="l00706"></a><span class="lineno"> 706</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00707" name="l00707"></a><span class="lineno"> 707</span> }</div>
|
||
<div class="line"><a id="l00708" name="l00708"></a><span class="lineno"> 708</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
||
<div class="line"><a id="l00709" name="l00709"></a><span class="lineno"> 709</span>}</div>
|
||
<div class="line"><a id="l00710" name="l00710"></a><span class="lineno"> 710</span> </div>
|
||
<div class="ttc" id="aclass_logger_html_a08e3e1b899767a6d833136c9fb4f15c2"><div class="ttname"><a href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a></div><div class="ttdeci">static Logger & Get()</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00020">Logger.h:20</a></div></div>
|
||
<div class="ttc" id="aclass_logger_html_a94f47ba0ef38ea7bcf1056f64d2645e4"><div class="ttname"><a href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Logger::Log</a></div><div class="ttdeci">void Log(const std::string &message, const std::string &fileName, int lineNumber, LogLevel level=LogLevel::Info)</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00158">Logger.h:158</a></div></div>
|
||
<div class="ttc" id="astruct_texture_container_html"><div class="ttname"><a href="struct_texture_container.html">TextureContainer</a></div><div class="ttdef"><b>Definition</b> <a href="model__class_8h_source.html#l00033">model_class.h:34</a></div></div>
|
||
<div class="ttc" id="astructinput_html"><div class="ttname"><a href="structinput.html">input</a></div><div class="ttdef"><b>Definition</b> <a href="application__class_8h_source.html#l00067">application_class.h:68</a></div></div>
|
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