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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef _MODELCLASS_H_</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define _MODELCLASS_H_</span></div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
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<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span> </div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="comment">// INCLUDES //</span></div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include "Logger.h"</span></div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> </div>
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<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="preprocessor">#include <d3d11.h></span></div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor">#include <directxmath.h></span></div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="preprocessor">#include <fstream></span></div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor">#include <sstream></span></div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor">#include <vector></span></div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="preprocessor">#include <string></span></div>
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="preprocessor">#include <WICTextureLoader.h></span></div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="keyword">using namespace </span>DirectX;</div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="keyword">using namespace </span>std;</div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> </div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="comment">// MY CLASS INCLUDES //</span></div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="preprocessor">#include "texture_class.h"</span></div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> </div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="keyword">enum class</span> TextureType</div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span>{</div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> Diffuse,</div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> Normal,</div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> Specular,</div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> Alpha</div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span>};</div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> </div>
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<div class="foldopen" id="foldopen00033" data-start="{" data-end="};">
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"><a class="line" href="struct_texture_container.html"> 33</a></span><span class="keyword">struct </span><a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a></div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span>{</div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> </div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> <span class="comment">// Textures</span></div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> std::vector<ID3D11ShaderResourceView*> diffuse;</div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> std::vector<ID3D11ShaderResourceView*> normal;</div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> std::vector<ID3D11ShaderResourceView*> specular;</div>
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<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> std::vector<ID3D11ShaderResourceView*> alpha;</div>
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<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> </div>
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<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> <span class="comment">// Textures Paths</span></div>
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> std::vector<std::wstring> diffusePaths;</div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> std::vector<std::wstring> normalPaths;</div>
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<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> std::vector<std::wstring> specularPaths;</div>
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<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> std::vector<std::wstring> alphaPaths;</div>
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<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> </div>
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<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> </div>
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<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <span class="comment">// Get the vector of textures_ based on the type</span></div>
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<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> std::vector<ID3D11ShaderResourceView*>& Get(TextureType type)<span class="keyword"> const </span>{</div>
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="keywordflow">switch</span> (type) {</div>
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<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> <span class="keywordflow">case</span> TextureType::Diffuse: <span class="keywordflow">return</span> <span class="keyword">const_cast<</span>std::vector<ID3D11ShaderResourceView*>&<span class="keyword">></span>(diffuse);</div>
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<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <span class="keywordflow">case</span> TextureType::Normal: <span class="keywordflow">return</span> <span class="keyword">const_cast<</span>std::vector<ID3D11ShaderResourceView*>&<span class="keyword">></span>(normal);</div>
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||
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="keywordflow">case</span> TextureType::Specular: <span class="keywordflow">return</span> <span class="keyword">const_cast<</span>std::vector<ID3D11ShaderResourceView*>&<span class="keyword">></span>(specular);</div>
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||
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="keywordflow">case</span> TextureType::Alpha: <span class="keywordflow">return</span> <span class="keyword">const_cast<</span>std::vector<ID3D11ShaderResourceView*>&<span class="keyword">></span>(alpha);</div>
|
||
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> <span class="keywordflow">default</span>: <span class="keywordflow">return</span> <span class="keyword">const_cast<</span>std::vector<ID3D11ShaderResourceView*>&<span class="keyword">></span>(diffuse);</div>
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||
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> }</div>
|
||
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> }</div>
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<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> </div>
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<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> <span class="comment">// Get the vector of textures_ paths based on the type</span></div>
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<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> std::vector<std::wstring> GetPaths(TextureType type)<span class="keyword"> const </span>{</div>
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||
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> <span class="keywordflow">switch</span> (type)</div>
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<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> {</div>
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||
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> <span class="keywordflow">case</span> TextureType::Diffuse: <span class="keywordflow">return</span> std::vector<std::wstring>(diffusePaths);</div>
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||
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="keywordflow">case</span> TextureType::Normal: <span class="keywordflow">return</span> std::vector<std::wstring>(normalPaths);</div>
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||
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> <span class="keywordflow">case</span> TextureType::Specular: <span class="keywordflow">return</span> std::vector<std::wstring>(specularPaths);</div>
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||
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> <span class="keywordflow">case</span> TextureType::Alpha: <span class="keywordflow">return</span> std::vector<std::wstring>(alphaPaths);</div>
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||
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <span class="keywordflow">default</span>: <span class="keywordflow">return</span> std::vector<std::wstring>(diffusePaths);</div>
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||
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> }</div>
|
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<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> }</div>
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<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> </div>
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<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> </div>
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||
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> <span class="comment">// Get The texture based on the type and index</span></div>
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<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> ID3D11ShaderResourceView* GetTexture(TextureType type, <span class="keywordtype">int</span> index)<span class="keyword"> const </span>{</div>
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||
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> <span class="keyword">auto</span>& vec = Get(type);</div>
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||
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> <span class="keywordflow">if</span> (index >= 0 && index < vec.size())</div>
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<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> <span class="keywordflow">return</span> vec[index];</div>
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||
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> <span class="keywordflow">return</span> <span class="keyword">nullptr</span>;</div>
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||
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> }</div>
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||
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> </div>
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||
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> <span class="comment">// Get The texture path based on the type and index</span></div>
|
||
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> std::wstring GetTexturePath(TextureType type, <span class="keywordtype">int</span> index)<span class="keyword"> const</span></div>
|
||
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span><span class="keyword"> </span>{</div>
|
||
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> std::vector<std::wstring> path = GetPaths(type);</div>
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||
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> <span class="keywordflow">if</span> (index >= 0 && index < path.size())</div>
|
||
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> <span class="keywordflow">return</span> path[index];</div>
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||
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> <span class="keywordflow">return</span> L<span class="stringliteral">""</span>;</div>
|
||
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> }</div>
|
||
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> </div>
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<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> <span class="comment">// Release all textures_ and textures_ paths</span></div>
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<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> </div>
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<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> <span class="keywordtype">void</span> ReleaseAll() {</div>
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<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> ReleaseVector(diffuse);</div>
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<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> ReleaseVector(normal);</div>
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<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> ReleaseVector(specular);</div>
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||
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> ReleaseVector(alpha);</div>
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||
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> </div>
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<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> ReleaseVector(diffusePaths);</div>
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<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> ReleaseVector(normalPaths);</div>
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||
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> ReleaseVector(specularPaths);</div>
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||
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> ReleaseVector(alphaPaths);</div>
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<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> }</div>
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<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> </div>
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<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> <span class="comment">// Assign a texture and its path to the appropriate vector based on the index</span></div>
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<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> <span class="keywordtype">void</span> AssignTexture(<a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a>& textContainer, ID3D11ShaderResourceView* texture , <span class="keyword">const</span> std::wstring paths, <span class="keywordtype">int</span> index)</div>
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||
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> {</div>
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<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> <span class="keywordflow">switch</span> (index)</div>
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<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> {</div>
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<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> <span class="keywordflow">case</span> 0:</div>
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||
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> textContainer.diffuse.push_back(texture);</div>
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||
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> textContainer.diffusePaths.push_back(paths);</div>
|
||
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> <span class="keywordflow">case</span> 1:</div>
|
||
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> textContainer.normal.push_back(texture);</div>
|
||
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> textContainer.normalPaths.push_back(paths);</div>
|
||
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> <span class="keywordflow">case</span> 2:</div>
|
||
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> textContainer.specular.push_back(texture);</div>
|
||
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> textContainer.specularPaths.push_back(paths);</div>
|
||
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> <span class="keywordflow">case</span> 3:</div>
|
||
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> textContainer.alpha.push_back(texture);</div>
|
||
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> textContainer.alphaPaths.push_back(paths);</div>
|
||
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> <span class="keywordflow">default</span>:</div>
|
||
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> textContainer.diffuse.push_back(texture);</div>
|
||
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> textContainer.diffusePaths.push_back(paths);</div>
|
||
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> <span class="keywordflow">break</span>;</div>
|
||
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> }</div>
|
||
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> }</div>
|
||
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> </div>
|
||
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span><span class="keyword">private</span>:</div>
|
||
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> <span class="keywordtype">void</span> ReleaseVector(std::vector<ID3D11ShaderResourceView*>& vec) {</div>
|
||
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> <span class="keywordflow">for</span> (<span class="keyword">auto</span>& tex : vec) {</div>
|
||
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> <span class="keywordflow">if</span> (tex) {</div>
|
||
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> tex->Release();</div>
|
||
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> tex = <span class="keyword">nullptr</span>;</div>
|
||
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> }</div>
|
||
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> }</div>
|
||
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> vec.clear();</div>
|
||
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> }</div>
|
||
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> </div>
|
||
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> <span class="keywordtype">void</span> ReleaseVector(std::vector<std::wstring>& vec) {</div>
|
||
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> vec.clear();</div>
|
||
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> }</div>
|
||
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span>};</div>
|
||
</div>
|
||
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span><span class="comment">// Class name: model_class</span></div>
|
||
<div class="foldopen" id="foldopen00150" data-start="{" data-end="};">
|
||
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"><a class="line" href="classmodel__class.html"> 150</a></span><span class="keyword">class </span><a class="code hl_class" href="classmodel__class.html">model_class</a></div>
|
||
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span>{</div>
|
||
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span><span class="keyword">protected</span>:</div>
|
||
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> </div>
|
||
<div class="foldopen" id="foldopen00154" data-start="{" data-end="};">
|
||
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"><a class="line" href="structmodel__class_1_1_vertex_type.html"> 154</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="structmodel__class_1_1_vertex_type.html">VertexType</a></div>
|
||
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> {</div>
|
||
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> XMFLOAT3 position;</div>
|
||
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> XMFLOAT2 texture;</div>
|
||
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> XMFLOAT3 normal;</div>
|
||
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> XMFLOAT3 tangent;</div>
|
||
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> XMFLOAT3 binormal;</div>
|
||
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> };</div>
|
||
</div>
|
||
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> </div>
|
||
<div class="foldopen" id="foldopen00163" data-start="{" data-end="};">
|
||
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"><a class="line" href="structmodel__class_1_1_model_type.html"> 163</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="structmodel__class_1_1_model_type.html">ModelType</a></div>
|
||
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> {</div>
|
||
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> <span class="keywordtype">float</span> x, y, z;</div>
|
||
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> <span class="keywordtype">float</span> tu, tv;</div>
|
||
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> <span class="keywordtype">float</span> nx, ny, nz;</div>
|
||
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> <span class="keywordtype">float</span> tx, ty, tz;</div>
|
||
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> <span class="keywordtype">float</span> bx, by, bz;</div>
|
||
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> };</div>
|
||
</div>
|
||
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> </div>
|
||
<div class="foldopen" id="foldopen00172" data-start="{" data-end="};">
|
||
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"><a class="line" href="structmodel__class_1_1_vertex.html"> 172</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="structmodel__class_1_1_vertex.html">Vertex</a> {</div>
|
||
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> <span class="keywordtype">float</span> x, y, z;</div>
|
||
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> };</div>
|
||
</div>
|
||
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> </div>
|
||
<div class="foldopen" id="foldopen00176" data-start="{" data-end="};">
|
||
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"><a class="line" href="structmodel__class_1_1_texture.html"> 176</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="structmodel__class_1_1_texture.html">Texture</a> {</div>
|
||
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span> <span class="keywordtype">float</span> u, v;</div>
|
||
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> };</div>
|
||
</div>
|
||
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span> </div>
|
||
<div class="foldopen" id="foldopen00180" data-start="{" data-end="};">
|
||
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"><a class="line" href="structmodel__class_1_1_normal.html"> 180</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="structmodel__class_1_1_normal.html">Normal</a> {</div>
|
||
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> <span class="keywordtype">float</span> nx, ny, nz;</div>
|
||
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> };</div>
|
||
</div>
|
||
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> </div>
|
||
<div class="foldopen" id="foldopen00184" data-start="{" data-end="};">
|
||
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"><a class="line" href="structmodel__class_1_1_temp_vertex_type.html"> 184</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="structmodel__class_1_1_temp_vertex_type.html">TempVertexType</a></div>
|
||
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> {</div>
|
||
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> <span class="keywordtype">float</span> x, y, z;</div>
|
||
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> <span class="keywordtype">float</span> tu, tv;</div>
|
||
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> <span class="keywordtype">float</span> nx, ny, nz;</div>
|
||
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> };</div>
|
||
</div>
|
||
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> </div>
|
||
<div class="foldopen" id="foldopen00191" data-start="{" data-end="};">
|
||
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"><a class="line" href="structmodel__class_1_1_vector_type.html"> 191</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="structmodel__class_1_1_vector_type.html">VectorType</a></div>
|
||
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> {</div>
|
||
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> <span class="keywordtype">float</span> x, y, z;</div>
|
||
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> };</div>
|
||
</div>
|
||
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> </div>
|
||
<div class="foldopen" id="foldopen00196" data-start="{" data-end="};">
|
||
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"><a class="line" href="structmodel__class_1_1_face.html"> 196</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="structmodel__class_1_1_face.html">Face</a> {</div>
|
||
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span> <span class="keywordtype">int</span> v1, v2, v3;</div>
|
||
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> <span class="keywordtype">int</span> t1, t2, t3;</div>
|
||
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> <span class="keywordtype">int</span> n1, n2, n3;</div>
|
||
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> };</div>
|
||
</div>
|
||
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span> </div>
|
||
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span><span class="keyword">public</span>:</div>
|
||
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span> <a class="code hl_class" href="classmodel__class.html">model_class</a>();</div>
|
||
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> <a class="code hl_class" href="classmodel__class.html">model_class</a>(<span class="keyword">const</span> <a class="code hl_class" href="classmodel__class.html">model_class</a>&) = <span class="keyword">delete</span>;</div>
|
||
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span> <a class="code hl_class" href="classmodel__class.html">model_class</a>& operator=(<span class="keyword">const</span> <a class="code hl_class" href="classmodel__class.html">model_class</a>&) = <span class="keyword">delete</span>;</div>
|
||
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> <a class="code hl_class" href="classmodel__class.html">~model_class</a>();</div>
|
||
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> </div>
|
||
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> <span class="comment">//bool initialize(ID3D11Device*, ID3D11DeviceContext*, char*, std::vector<ID3D11ShaderResourceView*>);</span></div>
|
||
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> <span class="comment">// Nouvelle surcharge avec TextureContainer</span></div>
|
||
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> <span class="keywordtype">bool</span> Initialize(ID3D11Device*, ID3D11DeviceContext*, <span class="keywordtype">char</span>*, <span class="keyword">const</span> <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a>&);</div>
|
||
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span> <span class="comment">// Nouvelle m<>thode - initialisation sans textures_</span></div>
|
||
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> <span class="keywordtype">bool</span> Initialize(ID3D11Device*, ID3D11DeviceContext*, <span class="keywordtype">char</span>*);</div>
|
||
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span> <span class="keywordtype">void</span> Shutdown();</div>
|
||
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span> <span class="keywordtype">void</span> Render(ID3D11DeviceContext*);</div>
|
||
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> </div>
|
||
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> <span class="keywordtype">int</span> GetIndexCount();</div>
|
||
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> <span class="keywordtype">int</span> GetVertexCount()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_vertexCount; }</div>
|
||
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> </div>
|
||
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> <span class="comment">// TEXTURE //</span></div>
|
||
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> </div>
|
||
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> <span class="comment">//ID3D11ShaderResourceView* get_texture(int index) const;</span></div>
|
||
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> ID3D11ShaderResourceView* GetTexture(TextureType type, <span class="keywordtype">int</span> index) <span class="keyword">const</span>;</div>
|
||
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> </div>
|
||
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> <span class="comment">//bool ChangeTexture(ID3D11Device* device, ID3D11DeviceContext* deviceContext, std::wstring filename, int index);</span></div>
|
||
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span> <span class="keywordtype">bool</span> ChangeTexture(ID3D11Device* device, ID3D11DeviceContext* deviceContext,std::wstring filename, TextureType type, <span class="keywordtype">int</span> index);</div>
|
||
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> </div>
|
||
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span> <span class="comment">// M<>thodes pour ajouter une nouvelle texture</span></div>
|
||
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span> <span class="keywordtype">bool</span> AddTexture(ID3D11Device* device, ID3D11DeviceContext* deviceContext,std::wstring filename, TextureType type);</div>
|
||
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span> <span class="keywordtype">bool</span> AddTexture(ID3D11ShaderResourceView* texture, TextureType type);</div>
|
||
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span> </div>
|
||
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span> <span class="keywordtype">void</span> SetTextureContainer (<a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a>& texturesContainer) { m_Textures = texturesContainer; }</div>
|
||
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span> <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a> GetTextureContainer()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> m_Textures; }</div>
|
||
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> </div>
|
||
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span> <span class="keywordtype">bool</span> PreloadTextures(ID3D11Device* device, ID3D11DeviceContext* deviceContext, <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a>& textureContainer);</div>
|
||
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span> </div>
|
||
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span><span class="keyword">protected</span>:</div>
|
||
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span> <span class="keywordtype">int</span> m_vertexCount, m_indexCount;</div>
|
||
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;</div>
|
||
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span> </div>
|
||
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span><span class="keyword">private</span>:</div>
|
||
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span> <span class="keywordtype">bool</span> InitializeBuffers(ID3D11Device*);</div>
|
||
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> <span class="keywordtype">void</span> ShutdownBuffers();</div>
|
||
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> <span class="keywordtype">void</span> RenderBuffers(ID3D11DeviceContext*);</div>
|
||
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span> <span class="keywordtype">void</span> ReleaseTextures();</div>
|
||
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> </div>
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<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span> <span class="keywordtype">bool</span> LoadModel(<span class="keywordtype">char</span>*);</div>
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<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span> <span class="keywordtype">bool</span> LoadObjModel(<span class="keywordtype">char</span>*);</div>
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||
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> <span class="keywordtype">bool</span> LoadTxtModel(<span class="keywordtype">char</span>*);</div>
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||
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> <span class="keywordtype">void</span> ReleaseModel();</div>
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<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span> </div>
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<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> <span class="keywordtype">void</span> CalculateModelVectors();</div>
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<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span> <span class="keywordtype">void</span> CalculateTangentBinormal(TempVertexType, TempVertexType, TempVertexType, VectorType&, VectorType&);</div>
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<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span> </div>
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<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span> <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a> m_Textures;</div>
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<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span> ModelType* m_model;</div>
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<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span>};</div>
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</div>
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<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> </div>
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<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span><span class="preprocessor">#endif</span></div>
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<div class="ttc" id="aclassmodel__class_html"><div class="ttname"><a href="classmodel__class.html">model_class</a></div><div class="ttdef"><b>Definition</b> <a href="#l00150">model_class.h:151</a></div></div>
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||
<div class="ttc" id="astruct_texture_container_html"><div class="ttname"><a href="struct_texture_container.html">TextureContainer</a></div><div class="ttdef"><b>Definition</b> <a href="#l00033">model_class.h:34</a></div></div>
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||
<div class="ttc" id="astructmodel__class_1_1_face_html"><div class="ttname"><a href="structmodel__class_1_1_face.html">model_class::Face</a></div><div class="ttdef"><b>Definition</b> <a href="#l00196">model_class.h:196</a></div></div>
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||
<div class="ttc" id="astructmodel__class_1_1_model_type_html"><div class="ttname"><a href="structmodel__class_1_1_model_type.html">model_class::ModelType</a></div><div class="ttdef"><b>Definition</b> <a href="#l00163">model_class.h:164</a></div></div>
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<div class="ttc" id="astructmodel__class_1_1_normal_html"><div class="ttname"><a href="structmodel__class_1_1_normal.html">model_class::Normal</a></div><div class="ttdef"><b>Definition</b> <a href="#l00180">model_class.h:180</a></div></div>
|
||
<div class="ttc" id="astructmodel__class_1_1_temp_vertex_type_html"><div class="ttname"><a href="structmodel__class_1_1_temp_vertex_type.html">model_class::TempVertexType</a></div><div class="ttdef"><b>Definition</b> <a href="#l00184">model_class.h:185</a></div></div>
|
||
<div class="ttc" id="astructmodel__class_1_1_texture_html"><div class="ttname"><a href="structmodel__class_1_1_texture.html">model_class::Texture</a></div><div class="ttdef"><b>Definition</b> <a href="#l00176">model_class.h:176</a></div></div>
|
||
<div class="ttc" id="astructmodel__class_1_1_vector_type_html"><div class="ttname"><a href="structmodel__class_1_1_vector_type.html">model_class::VectorType</a></div><div class="ttdef"><b>Definition</b> <a href="#l00191">model_class.h:192</a></div></div>
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||
<div class="ttc" id="astructmodel__class_1_1_vertex_html"><div class="ttname"><a href="structmodel__class_1_1_vertex.html">model_class::Vertex</a></div><div class="ttdef"><b>Definition</b> <a href="#l00172">model_class.h:172</a></div></div>
|
||
<div class="ttc" id="astructmodel__class_1_1_vertex_type_html"><div class="ttname"><a href="structmodel__class_1_1_vertex_type.html">model_class::VertexType</a></div><div class="ttdef"><b>Definition</b> <a href="#l00154">model_class.h:155</a></div></div>
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