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<div class="headertitle"><div class="title">object.cpp</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#include "object.h"</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include <comdef.h></span></div>
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<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span> </div>
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<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "application_class.h"</span></div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include "d_3d_class.h"</span></div>
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<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> </div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span>object::object(<a class="code hl_class" href="classapplication__class.html">application_class</a>& app) : m_Application(app)<span class="comment">// initialize the reference here</span></div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span>{</div>
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<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> m_scaleMatrix = XMMatrixIdentity();</div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> m_rotateMatrix = XMMatrixIdentity();</div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> m_translateMatrix = XMMatrixIdentity();</div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> m_srMatrix = XMMatrixIdentity();</div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> m_worldMatrix = XMMatrixIdentity();</div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> m_previousPosition = XMVectorZero();</div>
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> m_velocity = XMVectorZero();</div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> m_acceleration = XMVectorZero();</div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> m_mass = NULL;</div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span> m_isGrounded = <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> m_id = NULL;</div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> m_boundingRadius = 1.0f;</div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span>}</div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span>object::object()</div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> : m_Application(*static_cast<<a class="code hl_class" href="classapplication__class.html">application_class</a>*>(nullptr)) <span class="comment">// Remplacer suivant votre logique</span></div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span>{</div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> m_scaleMatrix = XMMatrixIdentity();</div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> m_rotateMatrix = XMMatrixIdentity();</div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> m_translateMatrix = XMMatrixIdentity();</div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> m_srMatrix = XMMatrixIdentity();</div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> m_worldMatrix = XMMatrixIdentity();</div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> m_previousPosition = XMVectorZero();</div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> m_velocity = XMVectorZero();</div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> m_acceleration = XMVectorZero();</div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> m_mass = NULL;</div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> m_isGrounded = <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> m_id = NULL;</div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> m_boundingRadius = 1.0f;</div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span>}</div>
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<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
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<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span>object::~object()</div>
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<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span>{</div>
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span>}</div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> </div>
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<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span><span class="keywordtype">bool</span> object::Initialize(</div>
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||
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> ID3D11Device* device,</div>
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<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> ID3D11DeviceContext* deviceContext,</div>
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<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <span class="keywordtype">char</span>* modelFilename,</div>
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<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a>& texturesContainer</div>
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||
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> )</div>
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span>{</div>
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<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> </div>
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<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> std::string filename(modelFilename);</div>
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<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="keyword">auto</span> it = g_model_cache.find(filename);</div>
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<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="keywordflow">if</span> (it != g_model_cache.end())</div>
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||
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> {</div>
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||
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> m_model_ = it->second;</div>
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||
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> }</div>
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||
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <span class="keywordflow">else</span></div>
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||
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> {</div>
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<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <span class="keyword">auto</span> new_model = std::make_shared<model_class>();</div>
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||
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> <span class="keywordflow">if</span> (!new_model->Initialize(device, deviceContext, modelFilename, texturesContainer))</div>
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||
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> {</div>
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||
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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||
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> }</div>
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||
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> g_model_cache[filename] = new_model;</div>
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||
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> m_model_ = new_model;</div>
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||
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> }</div>
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||
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> </div>
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||
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
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||
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span>}</div>
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||
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> </div>
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<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span><span class="keywordtype">void</span> object::SetScaleMatrix(XMMATRIX scaleMatrix)</div>
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||
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span>{</div>
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||
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> m_scaleMatrix = scaleMatrix;</div>
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<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span>}</div>
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<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> </div>
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||
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span><span class="keywordtype">void</span> object::SetRotateMatrix(XMMATRIX rotateMatrix)</div>
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||
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span>{</div>
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<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> m_rotateMatrix = rotateMatrix;</div>
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<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span>}</div>
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<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> </div>
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<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span><span class="keywordtype">void</span> object::SetTranslateMatrix(XMMATRIX translateMatrix)</div>
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<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span>{</div>
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<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> m_translateMatrix = translateMatrix;</div>
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||
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span>}</div>
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<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> </div>
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<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span><span class="keywordtype">void</span> object::SetSRMatrix(XMMATRIX srMatrix)</div>
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||
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span>{</div>
|
||
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> m_srMatrix = srMatrix;</div>
|
||
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span>}</div>
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<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> </div>
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||
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span><span class="keywordtype">void</span> object::SetWorldMatrix(XMMATRIX worldMatrix)</div>
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||
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span>{</div>
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||
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> m_worldMatrix = worldMatrix;</div>
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||
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span>}</div>
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||
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> </div>
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<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span>XMMATRIX object::GetScaleMatrix()<span class="keyword"> const</span></div>
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||
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span><span class="keyword"></span>{</div>
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<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> <span class="keywordflow">return</span> m_scaleMatrix;</div>
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||
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span>}</div>
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||
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> </div>
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<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span>XMMATRIX object::GetRotateMatrix()<span class="keyword"> const</span></div>
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||
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span><span class="keyword"></span>{</div>
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||
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> <span class="keywordflow">return</span> m_rotateMatrix;</div>
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||
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span>}</div>
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<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> </div>
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<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span>XMMATRIX object::GetTranslateMatrix()<span class="keyword"> const</span></div>
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||
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span><span class="keyword"></span>{</div>
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<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> <span class="keywordflow">return</span> m_translateMatrix;</div>
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||
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span>}</div>
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||
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> </div>
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<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span>XMMATRIX object::GetSRMatrix()<span class="keyword"> const</span></div>
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||
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span><span class="keyword"></span>{</div>
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<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> <span class="keywordflow">return</span> m_srMatrix;</div>
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<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span>}</div>
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<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> </div>
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<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span>XMMATRIX object::GetWorldMatrix()<span class="keyword"> const</span></div>
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||
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span><span class="keyword"></span>{</div>
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||
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <span class="keywordflow">return</span> m_worldMatrix;</div>
|
||
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span>}</div>
|
||
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> </div>
|
||
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span>XMVECTOR object::GetPosition()</div>
|
||
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span>{</div>
|
||
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> XMFLOAT4X4 matrix;</div>
|
||
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> XMStoreFloat4x4(&matrix, m_translateMatrix);</div>
|
||
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> <span class="keywordflow">return</span> XMVectorSet(matrix._41, matrix._42, matrix._43, 0.0f);</div>
|
||
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span>}</div>
|
||
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> </div>
|
||
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span>XMVECTOR object::GetRotation()</div>
|
||
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span>{</div>
|
||
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> XMFLOAT4X4 matrix;</div>
|
||
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> XMStoreFloat4x4(&matrix, m_rotateMatrix);</div>
|
||
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> <span class="keywordtype">float</span> rotationX = atan2f(matrix._32, matrix._33);</div>
|
||
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> <span class="keywordtype">float</span> rotationY = atan2f(-matrix._31, sqrtf(matrix._32 * matrix._32 + matrix._33 * matrix._33));</div>
|
||
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> <span class="keywordtype">float</span> rotationZ = atan2f(matrix._21, matrix._11);</div>
|
||
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> <span class="keywordflow">return</span> XMVectorSet(rotationX, rotationY, rotationZ, 0.0f);</div>
|
||
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span>}</div>
|
||
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> </div>
|
||
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span>XMVECTOR object::GetScale()</div>
|
||
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span>{</div>
|
||
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> XMFLOAT4X4 matrix;</div>
|
||
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> XMStoreFloat4x4(&matrix, m_scaleMatrix);</div>
|
||
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> </div>
|
||
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> <span class="comment">// Utiliser des vecteurs pour les lignes de la matrice</span></div>
|
||
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> XMVECTOR row1 = XMLoadFloat3(<span class="keyword">reinterpret_cast<</span>XMFLOAT3*<span class="keyword">></span>(&matrix._11));</div>
|
||
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> XMVECTOR row2 = XMLoadFloat3(<span class="keyword">reinterpret_cast<</span>XMFLOAT3*<span class="keyword">></span>(&matrix._21));</div>
|
||
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> XMVECTOR row3 = XMLoadFloat3(<span class="keyword">reinterpret_cast<</span>XMFLOAT3*<span class="keyword">></span>(&matrix._31));</div>
|
||
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> </div>
|
||
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> <span class="comment">// Calculer les longueurs des vecteurs</span></div>
|
||
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> XMVECTOR scale = XMVectorSet(</div>
|
||
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> XMVectorGetX(XMVector3Length(row1)),</div>
|
||
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> XMVectorGetX(XMVector3Length(row2)),</div>
|
||
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> XMVectorGetX(XMVector3Length(row3)),</div>
|
||
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> 0.0f</div>
|
||
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> );</div>
|
||
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> </div>
|
||
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> <span class="keywordflow">return</span> scale;</div>
|
||
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span>}</div>
|
||
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> </div>
|
||
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> </div>
|
||
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> </div>
|
||
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span><span class="keywordtype">void</span> object::SetPosition(XMVECTOR position)</div>
|
||
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span>{</div>
|
||
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> XMFLOAT4X4 matrix;</div>
|
||
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> XMStoreFloat4x4(&matrix, m_translateMatrix);</div>
|
||
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> matrix._41 = XMVectorGetX(position);</div>
|
||
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> matrix._42 = XMVectorGetY(position);</div>
|
||
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> matrix._43 = XMVectorGetZ(position);</div>
|
||
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> m_translateMatrix = XMLoadFloat4x4(&matrix);</div>
|
||
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span>}</div>
|
||
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> </div>
|
||
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span><span class="keywordtype">void</span> object::SetRotation(XMVECTOR rotation)</div>
|
||
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span>{</div>
|
||
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> XMFLOAT4X4 matrix;</div>
|
||
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> XMStoreFloat4x4(&matrix, m_rotateMatrix);</div>
|
||
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span> XMMATRIX rotationMatrix = XMMatrixRotationRollPitchYaw(XMVectorGetX(rotation), XMVectorGetY(rotation), XMVectorGetZ(rotation));</div>
|
||
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> m_rotateMatrix = rotationMatrix;</div>
|
||
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span>}</div>
|
||
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> </div>
|
||
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span><span class="keywordtype">void</span> object::SetScale(XMVECTOR scale)</div>
|
||
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span>{</div>
|
||
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> XMFLOAT4X4 matrix;</div>
|
||
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> XMStoreFloat4x4(&matrix, m_scaleMatrix);</div>
|
||
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> matrix._11 = XMVectorGetX(scale);</div>
|
||
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> matrix._22 = XMVectorGetY(scale);</div>
|
||
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> matrix._33 = XMVectorGetZ(scale);</div>
|
||
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> m_scaleMatrix = XMLoadFloat4x4(&matrix);</div>
|
||
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span>}</div>
|
||
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> </div>
|
||
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span><span class="keywordtype">void</span> object::UpdateWorldMatrix()</div>
|
||
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span>{</div>
|
||
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> m_worldMatrix = m_scaleMatrix * m_rotateMatrix * m_translateMatrix;</div>
|
||
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span>}</div>
|
||
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> </div>
|
||
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span><span class="keywordtype">void</span> object::UpdateSRMatrix()</div>
|
||
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span>{</div>
|
||
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> m_srMatrix = m_scaleMatrix * m_rotateMatrix;</div>
|
||
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span>}</div>
|
||
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span> </div>
|
||
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span><span class="keywordtype">void</span> object::UpdateTranslateMatrix()</div>
|
||
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span>{</div>
|
||
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span> m_translateMatrix = XMMatrixTranslationFromVector(GetPosition());</div>
|
||
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span>}</div>
|
||
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span> </div>
|
||
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span><span class="keywordtype">void</span> object::UpdateRotateMatrix()</div>
|
||
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span>{</div>
|
||
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> m_rotateMatrix = XMMatrixRotationRollPitchYawFromVector(GetRotation());</div>
|
||
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span>}</div>
|
||
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> </div>
|
||
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span><span class="keywordtype">void</span> object::UpdateScaleMatrix()</div>
|
||
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span>{</div>
|
||
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span> m_scaleMatrix = XMMatrixScalingFromVector(GetScale());</div>
|
||
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span>}</div>
|
||
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> </div>
|
||
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span><span class="keywordtype">void</span> object::Update()</div>
|
||
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span>{</div>
|
||
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> UpdateWorldMatrix();</div>
|
||
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> UpdateSRMatrix();</div>
|
||
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> UpdateTranslateMatrix();</div>
|
||
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> UpdateRotateMatrix();</div>
|
||
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> UpdateScaleMatrix();</div>
|
||
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span>}</div>
|
||
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> </div>
|
||
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span>std::string object::GetName()</div>
|
||
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span>{</div>
|
||
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span> <span class="keywordflow">return</span> m_name;</div>
|
||
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span>}</div>
|
||
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span> </div>
|
||
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span><span class="keywordtype">void</span> object::SetName(std::string name)</div>
|
||
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span>{</div>
|
||
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span> m_name = name;</div>
|
||
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span>}</div>
|
||
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span> </div>
|
||
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span><span class="keywordtype">void</span> object::SetVelocity(XMVECTOR velocity)</div>
|
||
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span>{</div>
|
||
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span> m_velocity = velocity;</div>
|
||
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span>}</div>
|
||
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span> </div>
|
||
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span><span class="keywordtype">void</span> object::AddVelocity(<span class="keywordtype">float</span> deltaTime)</div>
|
||
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span>{</div>
|
||
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> m_velocity += m_acceleration * deltaTime;</div>
|
||
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span>}</div>
|
||
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span> </div>
|
||
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span>XMVECTOR object::GetVelocity()<span class="keyword"> const</span></div>
|
||
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span><span class="keyword"></span>{</div>
|
||
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span> <span class="keywordflow">return</span> m_velocity;</div>
|
||
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span>}</div>
|
||
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> </div>
|
||
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span><span class="keywordtype">void</span> object::SetAcceleration(XMVECTOR acceleration)</div>
|
||
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span>{</div>
|
||
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span> m_acceleration = acceleration;</div>
|
||
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span>}</div>
|
||
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span> </div>
|
||
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span>XMVECTOR object::GetAcceleration()<span class="keyword"> const</span></div>
|
||
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span><span class="keyword"></span>{</div>
|
||
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> <span class="keywordflow">return</span> m_acceleration;</div>
|
||
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span>}</div>
|
||
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span> </div>
|
||
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span><span class="keywordtype">void</span> object::SetMass(<span class="keywordtype">float</span> mass)</div>
|
||
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span>{</div>
|
||
<div class="line"><a id="l00262" name="l00262"></a><span class="lineno"> 262</span> m_mass = mass;</div>
|
||
<div class="line"><a id="l00263" name="l00263"></a><span class="lineno"> 263</span>}</div>
|
||
<div class="line"><a id="l00264" name="l00264"></a><span class="lineno"> 264</span> </div>
|
||
<div class="line"><a id="l00265" name="l00265"></a><span class="lineno"> 265</span><span class="keywordtype">float</span> object::GetMass()<span class="keyword"> const</span></div>
|
||
<div class="line"><a id="l00266" name="l00266"></a><span class="lineno"> 266</span><span class="keyword"></span>{</div>
|
||
<div class="line"><a id="l00267" name="l00267"></a><span class="lineno"> 267</span> <span class="keywordflow">return</span> m_mass;</div>
|
||
<div class="line"><a id="l00268" name="l00268"></a><span class="lineno"> 268</span>}</div>
|
||
<div class="line"><a id="l00269" name="l00269"></a><span class="lineno"> 269</span> </div>
|
||
<div class="line"><a id="l00270" name="l00270"></a><span class="lineno"> 270</span><span class="keywordtype">void</span> object::SetGrounded(<span class="keywordtype">bool</span> isGrounded)</div>
|
||
<div class="line"><a id="l00271" name="l00271"></a><span class="lineno"> 271</span>{</div>
|
||
<div class="line"><a id="l00272" name="l00272"></a><span class="lineno"> 272</span> m_isGrounded = isGrounded;</div>
|
||
<div class="line"><a id="l00273" name="l00273"></a><span class="lineno"> 273</span>}</div>
|
||
<div class="line"><a id="l00274" name="l00274"></a><span class="lineno"> 274</span> </div>
|
||
<div class="line"><a id="l00275" name="l00275"></a><span class="lineno"> 275</span><span class="keywordtype">bool</span> object::IsGrounded()<span class="keyword"> const</span></div>
|
||
<div class="line"><a id="l00276" name="l00276"></a><span class="lineno"> 276</span><span class="keyword"></span>{</div>
|
||
<div class="line"><a id="l00277" name="l00277"></a><span class="lineno"> 277</span> <span class="keywordflow">return</span> m_isGrounded;</div>
|
||
<div class="line"><a id="l00278" name="l00278"></a><span class="lineno"> 278</span>}</div>
|
||
<div class="line"><a id="l00279" name="l00279"></a><span class="lineno"> 279</span> </div>
|
||
<div class="line"><a id="l00280" name="l00280"></a><span class="lineno"> 280</span><span class="keywordtype">int</span> object::SetId(<span class="keywordtype">int</span> <span class="keywordtype">id</span>)</div>
|
||
<div class="line"><a id="l00281" name="l00281"></a><span class="lineno"> 281</span>{</div>
|
||
<div class="line"><a id="l00282" name="l00282"></a><span class="lineno"> 282</span> <span class="keywordflow">return</span> m_id = id;</div>
|
||
<div class="line"><a id="l00283" name="l00283"></a><span class="lineno"> 283</span>}</div>
|
||
<div class="line"><a id="l00284" name="l00284"></a><span class="lineno"> 284</span> </div>
|
||
<div class="line"><a id="l00285" name="l00285"></a><span class="lineno"> 285</span><span class="keywordtype">int</span> object::GetId()<span class="keyword"> const</span></div>
|
||
<div class="line"><a id="l00286" name="l00286"></a><span class="lineno"> 286</span><span class="keyword"></span>{</div>
|
||
<div class="line"><a id="l00287" name="l00287"></a><span class="lineno"> 287</span> <span class="keywordflow">return</span> m_id;</div>
|
||
<div class="line"><a id="l00288" name="l00288"></a><span class="lineno"> 288</span>}</div>
|
||
<div class="line"><a id="l00289" name="l00289"></a><span class="lineno"> 289</span> </div>
|
||
<div class="line"><a id="l00290" name="l00290"></a><span class="lineno"> 290</span><span class="keywordtype">bool</span> object::IsPhysicsEnabled()<span class="keyword"> const</span></div>
|
||
<div class="line"><a id="l00291" name="l00291"></a><span class="lineno"> 291</span><span class="keyword"></span>{</div>
|
||
<div class="line"><a id="l00292" name="l00292"></a><span class="lineno"> 292</span> <span class="keywordflow">return</span> m_isPhysicsEnabled;</div>
|
||
<div class="line"><a id="l00293" name="l00293"></a><span class="lineno"> 293</span>}</div>
|
||
<div class="line"><a id="l00294" name="l00294"></a><span class="lineno"> 294</span> </div>
|
||
<div class="line"><a id="l00295" name="l00295"></a><span class="lineno"> 295</span><span class="keywordtype">void</span> object::SetPhysicsEnabled(<span class="keywordtype">bool</span> state)</div>
|
||
<div class="line"><a id="l00296" name="l00296"></a><span class="lineno"> 296</span>{</div>
|
||
<div class="line"><a id="l00297" name="l00297"></a><span class="lineno"> 297</span> m_isPhysicsEnabled = state;</div>
|
||
<div class="line"><a id="l00298" name="l00298"></a><span class="lineno"> 298</span>}</div>
|
||
<div class="line"><a id="l00299" name="l00299"></a><span class="lineno"> 299</span> </div>
|
||
<div class="line"><a id="l00300" name="l00300"></a><span class="lineno"> 300</span><span class="keywordtype">float</span> object::GetBoundingRadius()<span class="keyword"> const</span></div>
|
||
<div class="line"><a id="l00301" name="l00301"></a><span class="lineno"> 301</span><span class="keyword"></span>{</div>
|
||
<div class="line"><a id="l00302" name="l00302"></a><span class="lineno"> 302</span> <span class="keywordflow">return</span> m_boundingRadius;</div>
|
||
<div class="line"><a id="l00303" name="l00303"></a><span class="lineno"> 303</span>}</div>
|
||
<div class="line"><a id="l00304" name="l00304"></a><span class="lineno"> 304</span> </div>
|
||
<div class="line"><a id="l00305" name="l00305"></a><span class="lineno"> 305</span><span class="keywordtype">void</span> object::UpdatePosition(<span class="keywordtype">float</span> deltaTime)</div>
|
||
<div class="line"><a id="l00306" name="l00306"></a><span class="lineno"> 306</span>{</div>
|
||
<div class="line"><a id="l00307" name="l00307"></a><span class="lineno"> 307</span> XMVECTOR position = GetPosition();</div>
|
||
<div class="line"><a id="l00308" name="l00308"></a><span class="lineno"> 308</span> position = position + GetVelocity() * deltaTime;</div>
|
||
<div class="line"><a id="l00309" name="l00309"></a><span class="lineno"> 309</span> SetPosition(position);</div>
|
||
<div class="line"><a id="l00310" name="l00310"></a><span class="lineno"> 310</span>}</div>
|
||
<div class="line"><a id="l00311" name="l00311"></a><span class="lineno"> 311</span> </div>
|
||
<div class="line"><a id="l00312" name="l00312"></a><span class="lineno"> 312</span><span class="keywordtype">void</span> object::SetType(ObjectType type)</div>
|
||
<div class="line"><a id="l00313" name="l00313"></a><span class="lineno"> 313</span>{</div>
|
||
<div class="line"><a id="l00314" name="l00314"></a><span class="lineno"> 314</span> m_type = type;</div>
|
||
<div class="line"><a id="l00315" name="l00315"></a><span class="lineno"> 315</span>}</div>
|
||
<div class="line"><a id="l00316" name="l00316"></a><span class="lineno"> 316</span> </div>
|
||
<div class="line"><a id="l00317" name="l00317"></a><span class="lineno"> 317</span>std::string object::ObjectTypeToString(ObjectType type) {</div>
|
||
<div class="line"><a id="l00318" name="l00318"></a><span class="lineno"> 318</span> <span class="keywordflow">switch</span> (type) {</div>
|
||
<div class="line"><a id="l00319" name="l00319"></a><span class="lineno"> 319</span> <span class="keywordflow">case</span> ObjectType::Cube: <span class="keywordflow">return</span> <span class="stringliteral">"Cube"</span>;</div>
|
||
<div class="line"><a id="l00320" name="l00320"></a><span class="lineno"> 320</span> <span class="keywordflow">case</span> ObjectType::Sphere: <span class="keywordflow">return</span> <span class="stringliteral">"Sphere"</span>;</div>
|
||
<div class="line"><a id="l00321" name="l00321"></a><span class="lineno"> 321</span> <span class="comment">// Ajoutez d'autres cas si n<>cessaire</span></div>
|
||
<div class="line"><a id="l00322" name="l00322"></a><span class="lineno"> 322</span> <span class="keywordflow">default</span>: <span class="keywordflow">return</span> <span class="stringliteral">"Unknown"</span>;</div>
|
||
<div class="line"><a id="l00323" name="l00323"></a><span class="lineno"> 323</span> }</div>
|
||
<div class="line"><a id="l00324" name="l00324"></a><span class="lineno"> 324</span>}</div>
|
||
<div class="line"><a id="l00325" name="l00325"></a><span class="lineno"> 325</span> </div>
|
||
<div class="line"><a id="l00326" name="l00326"></a><span class="lineno"> 326</span>ObjectType object::StringToObjectType(<span class="keyword">const</span> std::string& str) {</div>
|
||
<div class="line"><a id="l00327" name="l00327"></a><span class="lineno"> 327</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">"Cube"</span>) <span class="keywordflow">return</span> ObjectType::Cube;</div>
|
||
<div class="line"><a id="l00328" name="l00328"></a><span class="lineno"> 328</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">"Sphere"</span>) <span class="keywordflow">return</span> ObjectType::Sphere;</div>
|
||
<div class="line"><a id="l00329" name="l00329"></a><span class="lineno"> 329</span> <span class="comment">// Add other cases as needed</span></div>
|
||
<div class="line"><a id="l00330" name="l00330"></a><span class="lineno"> 330</span> <span class="keywordflow">return</span> ObjectType::Unknown;</div>
|
||
<div class="line"><a id="l00331" name="l00331"></a><span class="lineno"> 331</span>}</div>
|
||
<div class="line"><a id="l00332" name="l00332"></a><span class="lineno"> 332</span> </div>
|
||
<div class="line"><a id="l00333" name="l00333"></a><span class="lineno"> 333</span>std::string object::ShaderTypeToString(ShaderType type) {</div>
|
||
<div class="line"><a id="l00334" name="l00334"></a><span class="lineno"> 334</span> <span class="keywordflow">switch</span> (type) {</div>
|
||
<div class="line"><a id="l00335" name="l00335"></a><span class="lineno"> 335</span> <span class="keywordflow">case</span> ShaderType::ALPHA_MAPPING: <span class="keywordflow">return</span> <span class="stringliteral">"ALPHA_MAPPING"</span>;</div>
|
||
<div class="line"><a id="l00336" name="l00336"></a><span class="lineno"> 336</span> <span class="keywordflow">case</span> ShaderType::CEL_SHADING: <span class="keywordflow">return</span> <span class="stringliteral">"CEL_SHADING"</span>;</div>
|
||
<div class="line"><a id="l00337" name="l00337"></a><span class="lineno"> 337</span> <span class="keywordflow">case</span> ShaderType::NORMAL_MAPPING: <span class="keywordflow">return</span> <span class="stringliteral">"NORMAL_MAPPING"</span>;</div>
|
||
<div class="line"><a id="l00338" name="l00338"></a><span class="lineno"> 338</span> <span class="keywordflow">case</span> ShaderType::SPECULAR_MAPPING: <span class="keywordflow">return</span> <span class="stringliteral">"SPECULAR_MAPPING"</span>;</div>
|
||
<div class="line"><a id="l00339" name="l00339"></a><span class="lineno"> 339</span> <span class="keywordflow">case</span> ShaderType::TEXTURE: <span class="keywordflow">return</span> <span class="stringliteral">"TEXTURE"</span>;</div>
|
||
<div class="line"><a id="l00340" name="l00340"></a><span class="lineno"> 340</span> <span class="keywordflow">case</span> ShaderType::LIGHTING: <span class="keywordflow">return</span> <span class="stringliteral">"LIGHTING"</span>;</div>
|
||
<div class="line"><a id="l00341" name="l00341"></a><span class="lineno"> 341</span> <span class="keywordflow">case</span> ShaderType::SUNLIGHT: <span class="keywordflow">return</span> <span class="stringliteral">"SUNLIGHT"</span>;</div>
|
||
<div class="line"><a id="l00342" name="l00342"></a><span class="lineno"> 342</span> <span class="comment">// Ajoutez d'autres cas si n<>cessaire</span></div>
|
||
<div class="line"><a id="l00343" name="l00343"></a><span class="lineno"> 343</span> <span class="keywordflow">default</span>: <span class="keywordflow">return</span> <span class="stringliteral">"Unknown"</span>;</div>
|
||
<div class="line"><a id="l00344" name="l00344"></a><span class="lineno"> 344</span> }</div>
|
||
<div class="line"><a id="l00345" name="l00345"></a><span class="lineno"> 345</span>}</div>
|
||
<div class="line"><a id="l00346" name="l00346"></a><span class="lineno"> 346</span> </div>
|
||
<div class="line"><a id="l00347" name="l00347"></a><span class="lineno"> 347</span>ShaderType object::StringToShaderType(<span class="keyword">const</span> std::string& str) {</div>
|
||
<div class="line"><a id="l00348" name="l00348"></a><span class="lineno"> 348</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">"ALPHA_MAPPING"</span>) <span class="keywordflow">return</span> ShaderType::ALPHA_MAPPING;</div>
|
||
<div class="line"><a id="l00349" name="l00349"></a><span class="lineno"> 349</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">"CEL_SHADING"</span>) <span class="keywordflow">return</span> ShaderType::CEL_SHADING;</div>
|
||
<div class="line"><a id="l00350" name="l00350"></a><span class="lineno"> 350</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">"NORMAL_MAPPING"</span>) <span class="keywordflow">return</span> ShaderType::NORMAL_MAPPING;</div>
|
||
<div class="line"><a id="l00351" name="l00351"></a><span class="lineno"> 351</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">"SPECULAR_MAPPING"</span>) <span class="keywordflow">return</span> ShaderType::SPECULAR_MAPPING;</div>
|
||
<div class="line"><a id="l00352" name="l00352"></a><span class="lineno"> 352</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">"TEXTURE"</span>) <span class="keywordflow">return</span> ShaderType::TEXTURE;</div>
|
||
<div class="line"><a id="l00353" name="l00353"></a><span class="lineno"> 353</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">"LIGHTING"</span>) <span class="keywordflow">return</span> ShaderType::LIGHTING;</div>
|
||
<div class="line"><a id="l00354" name="l00354"></a><span class="lineno"> 354</span> <span class="keywordflow">if</span> (str == <span class="stringliteral">"SUNLIGHT"</span>) <span class="keywordflow">return</span> ShaderType::SUNLIGHT;</div>
|
||
<div class="line"><a id="l00355" name="l00355"></a><span class="lineno"> 355</span> <span class="comment">// Add other cases as needed</span></div>
|
||
<div class="line"><a id="l00356" name="l00356"></a><span class="lineno"> 356</span> <span class="keywordflow">return</span> ShaderType::TEXTURE;</div>
|
||
<div class="line"><a id="l00357" name="l00357"></a><span class="lineno"> 357</span>}</div>
|
||
<div class="line"><a id="l00358" name="l00358"></a><span class="lineno"> 358</span> </div>
|
||
<div class="line"><a id="l00359" name="l00359"></a><span class="lineno"> 359</span><span class="keywordtype">void</span> object::LaunchObject()</div>
|
||
<div class="line"><a id="l00360" name="l00360"></a><span class="lineno"> 360</span>{</div>
|
||
<div class="line"><a id="l00361" name="l00361"></a><span class="lineno"> 361</span> <span class="comment">// Constants</span></div>
|
||
<div class="line"><a id="l00362" name="l00362"></a><span class="lineno"> 362</span> <span class="keyword">const</span> <span class="keywordtype">float</span> gravity = -9.81f;</div>
|
||
<div class="line"><a id="l00363" name="l00363"></a><span class="lineno"> 363</span> </div>
|
||
<div class="line"><a id="l00364" name="l00364"></a><span class="lineno"> 364</span> <span class="comment">// Convert alpha from degrees to radians if needed</span></div>
|
||
<div class="line"><a id="l00365" name="l00365"></a><span class="lineno"> 365</span> <span class="keywordtype">float</span> alphaRadians = m_alpha * (XM_PI / 180.0f);</div>
|
||
<div class="line"><a id="l00366" name="l00366"></a><span class="lineno"> 366</span> </div>
|
||
<div class="line"><a id="l00367" name="l00367"></a><span class="lineno"> 367</span> <span class="comment">// Scale factors to make the physics simulation more visible</span></div>
|
||
<div class="line"><a id="l00368" name="l00368"></a><span class="lineno"> 368</span> <span class="keywordtype">float</span> scaleFactor = 200.0f; <span class="comment">// Adjust this based on your world scale</span></div>
|
||
<div class="line"><a id="l00369" name="l00369"></a><span class="lineno"> 369</span> </div>
|
||
<div class="line"><a id="l00370" name="l00370"></a><span class="lineno"> 370</span> <span class="comment">// Calculate initial velocity magnitude using the same formula as the Python code</span></div>
|
||
<div class="line"><a id="l00371" name="l00371"></a><span class="lineno"> 371</span> <span class="comment">// v_eject = l1 * sqrt(k/m) * sqrt(1 - (m*g*sin(alpha)/(k*l1))^2)</span></div>
|
||
<div class="line"><a id="l00372" name="l00372"></a><span class="lineno"> 372</span> <span class="keywordtype">float</span> velocityMagnitude = m_initialStretch * sqrtf(m_springConstant / m_mass) * </div>
|
||
<div class="line"><a id="l00373" name="l00373"></a><span class="lineno"> 373</span> sqrtf(1.0f - powf((m_mass * gravity * sinf(alphaRadians) / (m_springConstant * m_initialStretch)), 2.0f));</div>
|
||
<div class="line"><a id="l00374" name="l00374"></a><span class="lineno"> 374</span> </div>
|
||
<div class="line"><a id="l00375" name="l00375"></a><span class="lineno"> 375</span> <span class="comment">// Apply scale factor</span></div>
|
||
<div class="line"><a id="l00376" name="l00376"></a><span class="lineno"> 376</span> velocityMagnitude *= scaleFactor;</div>
|
||
<div class="line"><a id="l00377" name="l00377"></a><span class="lineno"> 377</span> </div>
|
||
<div class="line"><a id="l00378" name="l00378"></a><span class="lineno"> 378</span> <span class="comment">// Calculate velocity components</span></div>
|
||
<div class="line"><a id="l00379" name="l00379"></a><span class="lineno"> 379</span> XMVECTOR velocity = XMVectorSet(</div>
|
||
<div class="line"><a id="l00380" name="l00380"></a><span class="lineno"> 380</span> velocityMagnitude * cosf(alphaRadians), <span class="comment">// vx = v0 * cos(alpha)</span></div>
|
||
<div class="line"><a id="l00381" name="l00381"></a><span class="lineno"> 381</span> velocityMagnitude * sinf(alphaRadians), <span class="comment">// vy = v0 * sin(alpha)</span></div>
|
||
<div class="line"><a id="l00382" name="l00382"></a><span class="lineno"> 382</span> 0.0f, <span class="comment">// z-component (0 for 2D trajectory)</span></div>
|
||
<div class="line"><a id="l00383" name="l00383"></a><span class="lineno"> 383</span> 0.0f</div>
|
||
<div class="line"><a id="l00384" name="l00384"></a><span class="lineno"> 384</span> );</div>
|
||
<div class="line"><a id="l00385" name="l00385"></a><span class="lineno"> 385</span> </div>
|
||
<div class="line"><a id="l00386" name="l00386"></a><span class="lineno"> 386</span> <span class="comment">// Apply velocity to object</span></div>
|
||
<div class="line"><a id="l00387" name="l00387"></a><span class="lineno"> 387</span> SetVelocity(velocity);</div>
|
||
<div class="line"><a id="l00388" name="l00388"></a><span class="lineno"> 388</span> </div>
|
||
<div class="line"><a id="l00389" name="l00389"></a><span class="lineno"> 389</span> <span class="comment">// Enable physics for the object to handle the trajectory</span></div>
|
||
<div class="line"><a id="l00390" name="l00390"></a><span class="lineno"> 390</span> SetPhysicsEnabled(<span class="keyword">true</span>);</div>
|
||
<div class="line"><a id="l00391" name="l00391"></a><span class="lineno"> 391</span> </div>
|
||
<div class="line"><a id="l00392" name="l00392"></a><span class="lineno"> 392</span> <span class="comment">// Reset grounded state</span></div>
|
||
<div class="line"><a id="l00393" name="l00393"></a><span class="lineno"> 393</span> SetGrounded(<span class="keyword">false</span>);</div>
|
||
<div class="line"><a id="l00394" name="l00394"></a><span class="lineno"> 394</span> </div>
|
||
<div class="line"><a id="l00395" name="l00395"></a><span class="lineno"> 395</span> <span class="comment">// Debug output</span></div>
|
||
<div class="line"><a id="l00396" name="l00396"></a><span class="lineno"> 396</span> <span class="keywordtype">char</span> buffer[256];</div>
|
||
<div class="line"><a id="l00397" name="l00397"></a><span class="lineno"> 397</span> sprintf_s(buffer, <span class="stringliteral">"Launch velocity: %f m/s at angle %f degrees"</span>, XMVectorGetX(XMVector3Length(velocity)), m_alpha);</div>
|
||
<div class="line"><a id="l00398" name="l00398"></a><span class="lineno"> 398</span> OutputDebugStringA(buffer);</div>
|
||
<div class="line"><a id="l00399" name="l00399"></a><span class="lineno"> 399</span>}</div>
|
||
<div class="line"><a id="l00400" name="l00400"></a><span class="lineno"> 400</span> </div>
|
||
<div class="line"><a id="l00401" name="l00401"></a><span class="lineno"> 401</span><span class="keywordtype">bool</span> object::LoadTexturesFromPath(std::vector<std::wstring>& texturePaths, <a class="code hl_struct" href="struct_texture_container.html">TextureContainer</a>& texturesContainer,</div>
|
||
<div class="line"><a id="l00402" name="l00402"></a><span class="lineno"> 402</span> <a class="code hl_class" href="classd__3d__class.html">d_3d_class</a>* m_Direct3D)</div>
|
||
<div class="line"><a id="l00403" name="l00403"></a><span class="lineno"> 403</span>{</div>
|
||
<div class="line"><a id="l00404" name="l00404"></a><span class="lineno"> 404</span> </div>
|
||
<div class="line"><a id="l00405" name="l00405"></a><span class="lineno"> 405</span> HRESULT result;</div>
|
||
<div class="line"><a id="l00406" name="l00406"></a><span class="lineno"> 406</span> </div>
|
||
<div class="line"><a id="l00407" name="l00407"></a><span class="lineno"> 407</span> <span class="keywordtype">int</span> i = 0;</div>
|
||
<div class="line"><a id="l00408" name="l00408"></a><span class="lineno"> 408</span> TextureType type;</div>
|
||
<div class="line"><a id="l00409" name="l00409"></a><span class="lineno"> 409</span> <span class="keywordflow">for</span> (<span class="keyword">const</span> <span class="keyword">auto</span>& texturePath : texturePaths)</div>
|
||
<div class="line"><a id="l00410" name="l00410"></a><span class="lineno"> 410</span> {</div>
|
||
<div class="line"><a id="l00411" name="l00411"></a><span class="lineno"> 411</span> ID3D11ShaderResourceView* texture = <span class="keyword">nullptr</span>;</div>
|
||
<div class="line"><a id="l00412" name="l00412"></a><span class="lineno"> 412</span> result = DirectX::CreateWICTextureFromFile(m_Direct3D-><a class="code hl_function" href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">get_device</a>(), m_Direct3D-><a class="code hl_function" href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">get_device_context</a>(), texturePath.c_str(), <span class="keyword">nullptr</span>, &texture);</div>
|
||
<div class="line"><a id="l00413" name="l00413"></a><span class="lineno"> 413</span> <span class="keywordflow">if</span> (FAILED(result))</div>
|
||
<div class="line"><a id="l00414" name="l00414"></a><span class="lineno"> 414</span> {</div>
|
||
<div class="line"><a id="l00415" name="l00415"></a><span class="lineno"> 415</span> </div>
|
||
<div class="line"><a id="l00416" name="l00416"></a><span class="lineno"> 416</span> <span class="comment">// Utiliser _com_error pour obtenir des informations d<>taill<6C>es sur l'erreur</span></div>
|
||
<div class="line"><a id="l00417" name="l00417"></a><span class="lineno"> 417</span> _com_error err(result);</div>
|
||
<div class="line"><a id="l00418" name="l00418"></a><span class="lineno"> 418</span> LPCTSTR errMsg = err.ErrorMessage();</div>
|
||
<div class="line"><a id="l00419" name="l00419"></a><span class="lineno"> 419</span> </div>
|
||
<div class="line"><a id="l00420" name="l00420"></a><span class="lineno"> 420</span> <span class="comment">//convertie errMessage en std::wstring</span></div>
|
||
<div class="line"><a id="l00421" name="l00421"></a><span class="lineno"> 421</span> std::wstring ws(errMsg);</div>
|
||
<div class="line"><a id="l00422" name="l00422"></a><span class="lineno"> 422</span> std::string str(ws.begin(), ws.end());</div>
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<div class="line"><a id="l00423" name="l00423"></a><span class="lineno"> 423</span> </div>
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<div class="line"><a id="l00424" name="l00424"></a><span class="lineno"> 424</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to load texture: "</span> + std::string(texturePath.begin(), texturePath.end()) +</div>
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<div class="line"><a id="l00425" name="l00425"></a><span class="lineno"> 425</span> <span class="stringliteral">"\nError: "</span> + std::to_string(result) +</div>
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<div class="line"><a id="l00426" name="l00426"></a><span class="lineno"> 426</span> <span class="stringliteral">"\nDescription: "</span> + str,</div>
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<div class="line"><a id="l00427" name="l00427"></a><span class="lineno"> 427</span> __FILE__, __LINE__, Logger::LogLevel::Error);</div>
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<div class="line"><a id="l00428" name="l00428"></a><span class="lineno"> 428</span> <span class="keywordflow">return</span> <span class="keyword">false</span>; <span class="comment">// Assurez-vous de retourner false ou de g<>rer l'erreur de mani<6E>re appropri<72>e</span></div>
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<div class="line"><a id="l00429" name="l00429"></a><span class="lineno"> 429</span> }</div>
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<div class="line"><a id="l00430" name="l00430"></a><span class="lineno"> 430</span> texturesContainer.AssignTexture(texturesContainer, texture,texturePath , i);</div>
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<div class="line"><a id="l00431" name="l00431"></a><span class="lineno"> 431</span> i++;</div>
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<div class="line"><a id="l00432" name="l00432"></a><span class="lineno"> 432</span> </div>
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<div class="line"><a id="l00433" name="l00433"></a><span class="lineno"> 433</span> }</div>
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<div class="line"><a id="l00434" name="l00434"></a><span class="lineno"> 434</span> </div>
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<div class="line"><a id="l00435" name="l00435"></a><span class="lineno"> 435</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
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<div class="line"><a id="l00436" name="l00436"></a><span class="lineno"> 436</span>}</div>
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<div class="ttc" id="aclass_logger_html_a08e3e1b899767a6d833136c9fb4f15c2"><div class="ttname"><a href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a></div><div class="ttdeci">static Logger & Get()</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00020">Logger.h:20</a></div></div>
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<div class="ttc" id="aclass_logger_html_a94f47ba0ef38ea7bcf1056f64d2645e4"><div class="ttname"><a href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Logger::Log</a></div><div class="ttdeci">void Log(const std::string &message, const std::string &fileName, int lineNumber, LogLevel level=LogLevel::Info)</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00158">Logger.h:158</a></div></div>
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<div class="ttc" id="aclassapplication__class_html"><div class="ttname"><a href="classapplication__class.html">application_class</a></div><div class="ttdef"><b>Definition</b> <a href="application__class_8h_source.html#l00078">application_class.h:79</a></div></div>
|
||
<div class="ttc" id="aclassd__3d__class_html"><div class="ttname"><a href="classd__3d__class.html">d_3d_class</a></div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8h_source.html#l00030">d_3d_class.h:31</a></div></div>
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||
<div class="ttc" id="aclassd__3d__class_html_a0979aea3c4bb6815908fbe188fc1c67e"><div class="ttname"><a href="classd__3d__class.html#a0979aea3c4bb6815908fbe188fc1c67e">d_3d_class::get_device</a></div><div class="ttdeci">ID3D11Device * get_device()</div><div class="ttdoc">Gets the Direct3D device.</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00557">d_3d_class.cpp:557</a></div></div>
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<div class="ttc" id="aclassd__3d__class_html_a4ad87066c014351689f12981234beadb"><div class="ttname"><a href="classd__3d__class.html#a4ad87066c014351689f12981234beadb">d_3d_class::get_device_context</a></div><div class="ttdeci">ID3D11DeviceContext * get_device_context()</div><div class="ttdoc">Gets the Direct3D device context.</div><div class="ttdef"><b>Definition</b> <a href="d__3d__class_8cpp_source.html#l00563">d_3d_class.cpp:563</a></div></div>
|
||
<div class="ttc" id="astruct_texture_container_html"><div class="ttname"><a href="struct_texture_container.html">TextureContainer</a></div><div class="ttdef"><b>Definition</b> <a href="model__class_8h_source.html#l00033">model_class.h:34</a></div></div>
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