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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#include "physics.h"</span></div>
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<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
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<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
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<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span>physics::physics() </div>
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<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span>{</div>
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<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> m_gravity = XMVectorSet(0.0f, -9.81f, 0.0f, 0.0f); <span class="comment">// initialize the gravity vector</span></div>
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<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span>}</div>
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<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
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<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span>physics::physics(<span class="keyword">const</span> <a class="code hl_class" href="classphysics.html">physics</a>& other)</div>
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<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span>{</div>
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<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> m_gravity = other.m_gravity; <span class="comment">// Copy the gravity value</span></div>
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<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span>}</div>
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<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> </div>
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<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span>physics::~physics()</div>
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<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span>{</div>
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<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span>}</div>
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<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> </div>
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<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="comment">// Get the gravity value</span></div>
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<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span>XMVECTOR physics::GetGravity()<span class="keyword"> const</span></div>
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<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="keyword"></span>{</div>
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<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> <span class="keywordflow">return</span> m_gravity;</div>
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<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span>}</div>
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<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
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<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span><span class="comment">// Define the gravity value</span></div>
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<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="keywordtype">void</span> physics::SetGravity(XMVECTOR gravity)</div>
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<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span>{</div>
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<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> m_gravity = gravity;</div>
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<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span>}</div>
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<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> </div>
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<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="comment">// Apply gravity to an object</span></div>
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<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span><span class="keywordtype">void</span> physics::ApplyGravity(<span class="keywordtype">object</span>* <span class="keywordtype">object</span>, <span class="keywordtype">float</span> dragValue)</div>
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<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span>{</div>
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<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> <span class="keywordflow">if</span> (<span class="keyword">this</span> == <span class="keyword">nullptr</span> || <span class="keywordtype">object</span> == <span class="keyword">nullptr</span>) <span class="comment">// Verify if 'this' and 'object' are not null</span></div>
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<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> {</div>
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<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <span class="keywordflow">return</span>;</div>
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<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> }</div>
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<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
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<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keywordflow">if</span> (!<a class="code hl_class" href="classobject.html">object</a>->IsGrounded()) <span class="comment">// Verify if the object is grounded</span></div>
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<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> {</div>
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<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="comment">// Calculate the acceleration caused by gravity</span></div>
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<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> XMVECTOR gravityAcceleration = m_gravity / <span class="keywordtype">object</span>->GetMass();</div>
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<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> </div>
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<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <span class="comment">// Add the gravity acceleration to the object's current acceleration</span></div>
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<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="keywordtype">object</span>->SetAcceleration(<a class="code hl_class" href="classobject.html">object</a>->GetAcceleration() + gravityAcceleration);</div>
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<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> </div>
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<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> <span class="comment">// Calculate the acceleration caused by drag</span></div>
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<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> XMVECTOR dragAcceleration = -<span class="keywordtype">object</span>->GetVelocity() * dragValue / <span class="keywordtype">object</span>->GetMass();</div>
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<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> </div>
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<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <span class="comment">// Add the drag acceleration to the object's current acceleration</span></div>
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<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="keywordtype">object</span>->SetAcceleration(<a class="code hl_class" href="classobject.html">object</a>->GetAcceleration() + dragAcceleration);</div>
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<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> </div>
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<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> <span class="comment">// Get the object velocity</span></div>
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<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> XMVECTOR velocity = <span class="keywordtype">object</span>->GetVelocity();</div>
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<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> </div>
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<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="comment">// Update the velocity with the object's acceleration</span></div>
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<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> velocity += <span class="keywordtype">object</span>->GetAcceleration();</div>
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<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> </div>
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<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> <span class="comment">// Set the new velocity</span></div>
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<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <span class="keywordtype">object</span>->SetVelocity(velocity);</div>
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<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> }</div>
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<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span>}</div>
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<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> </div>
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<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span><span class="keywordtype">void</span> physics::AddForce(<span class="keywordtype">object</span>* <span class="keywordtype">object</span>, XMVECTOR force)</div>
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<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span>{</div>
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<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <span class="keywordflow">if</span> (<span class="keywordtype">object</span> == <span class="keyword">nullptr</span>) <span class="comment">// Verify if the object is not null</span></div>
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<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> {</div>
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<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> <span class="keywordflow">return</span>;</div>
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<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> }</div>
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<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> </div>
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<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> <span class="comment">// Get the mass of the object</span></div>
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<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> <span class="keywordtype">float</span> mass = <span class="keywordtype">object</span>->GetMass();</div>
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<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> </div>
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<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> <span class="comment">// Calculate the acceleration caused by the force</span></div>
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<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> XMVECTOR acceleration = force / mass;</div>
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<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> </div>
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<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> <span class="comment">// Add the acceleration to the object's current acceleration</span></div>
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<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> <span class="keywordtype">object</span>->SetAcceleration(<a class="code hl_class" href="classobject.html">object</a>->GetAcceleration() + acceleration);</div>
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<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span>}</div>
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<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> </div>
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<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span><span class="keywordtype">bool</span> physics::IsColliding(<span class="keywordtype">object</span>* object1, <span class="keywordtype">object</span>* object2)</div>
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<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span>{</div>
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<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> ObjectType type1 = object1->GetType();</div>
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<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> ObjectType type2 = object2->GetType();</div>
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<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> </div>
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<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> <span class="keywordflow">if</span> (type1 == ObjectType::Unknown || type2 == ObjectType::Unknown)</div>
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<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> {</div>
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<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> }</div>
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<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> </div>
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<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> <span class="keywordflow">if</span> (type1 == ObjectType::Sphere && type2 == ObjectType::Sphere)</div>
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<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> {</div>
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<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> <span class="keywordflow">return</span> SpheresOverlap(object1, object2);</div>
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<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> }</div>
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<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> <span class="keywordflow">if</span> ((type1 == ObjectType::Cube && type2 == ObjectType::Sphere) ||</div>
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<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> (type1 == ObjectType::Sphere && type2 == ObjectType::Cube))</div>
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<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> {</div>
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<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> <span class="keywordflow">if</span> (type1 == ObjectType::Cube)</div>
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<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> {</div>
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<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> <span class="keywordflow">return</span> SphereCubeOverlap(object1, object2);</div>
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<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> }</div>
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<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> <span class="keywordflow">else</span> <span class="keywordflow">if</span> (type1 == ObjectType::Sphere)</div>
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<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> {</div>
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<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> <span class="keywordflow">return</span> SphereCubeOverlap(object2, object1);</div>
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<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> }</div>
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<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> }</div>
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<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> <span class="keywordflow">else</span></div>
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<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> {</div>
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<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> <span class="keywordflow">return</span> CubesOverlap(object1, object2);</div>
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<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> }</div>
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<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> </div>
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<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
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<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span>}</div>
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<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> </div>
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<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> </div>
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<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span><span class="comment">// AABB method for collision detection //</span></div>
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<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> </div>
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<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span><span class="keywordtype">bool</span> physics::CubesOverlap(<span class="keywordtype">object</span>* cube1, <span class="keywordtype">object</span>* cube2)</div>
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<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span>{</div>
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<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> XMVECTOR position1 = cube1->GetPosition();</div>
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<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> XMVECTOR position2 = cube2->GetPosition();</div>
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<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> </div>
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<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> XMVECTOR scale1 = cube1->GetScale();</div>
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<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> XMVECTOR scale2 = cube2->GetScale();</div>
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<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> </div>
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<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> XMVECTOR min1 = position1 - scale1;</div>
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<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> XMVECTOR max1 = position1 + scale1;</div>
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<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> XMVECTOR min2 = position2 - scale2;</div>
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<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> XMVECTOR max2 = position2 + scale2;</div>
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<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> </div>
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<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> <span class="keywordflow">return</span> (min1.m128_f32[0] <= max2.m128_f32[0] && max1.m128_f32[0] >= min2.m128_f32[0] &&</div>
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<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> min1.m128_f32[1] <= max2.m128_f32[1] && max1.m128_f32[1] >= min2.m128_f32[1] &&</div>
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<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> min1.m128_f32[2] <= max2.m128_f32[2] && max1.m128_f32[2] >= min2.m128_f32[2]);</div>
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<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span>}</div>
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<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> </div>
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<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span><span class="keywordtype">bool</span> physics::SpheresOverlap(<span class="keywordtype">object</span>* sphere1, <span class="keywordtype">object</span>* sphere2)</div>
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<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span>{</div>
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<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> XMVECTOR position1 = sphere1->GetPosition();</div>
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<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> XMVECTOR position2 = sphere2->GetPosition();</div>
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<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> </div>
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<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> XMVECTOR scale1 = sphere1->GetScale() / 2;</div>
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<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> XMVECTOR scale2 = sphere2->GetScale() / 2;</div>
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<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> </div>
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<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> <span class="keywordtype">float</span> distance = sqrt(</div>
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<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> (position1.m128_f32[0] - position2.m128_f32[0]) * (position1.m128_f32[0] - position2.m128_f32[0]) +</div>
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<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> (position1.m128_f32[1] - position2.m128_f32[1]) * (position1.m128_f32[1] - position2.m128_f32[1]) +</div>
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<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> (position1.m128_f32[2] - position2.m128_f32[2]) * (position1.m128_f32[2] - position2.m128_f32[2])</div>
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<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> );</div>
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<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> </div>
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<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> <span class="keywordtype">float</span> radius1 = XMVectorGetX(XMVector3Length(scale1));</div>
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<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> <span class="keywordtype">float</span> radius2 = XMVectorGetX(XMVector3Length(scale2));</div>
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<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> </div>
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<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> <span class="keywordflow">return</span> distance < radius1 + radius2;</div>
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<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span>}</div>
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<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> </div>
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<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span><span class="keywordtype">bool</span> physics::SphereCubeOverlap(<span class="keywordtype">object</span>* cube, <span class="keywordtype">object</span>* sphere)</div>
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<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span>{</div>
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<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> XMVECTOR position1 = cube->GetPosition();</div>
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<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> XMVECTOR position2 = sphere->GetPosition();</div>
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<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> </div>
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<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> XMVECTOR scale1 = cube->GetScale();</div>
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<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> XMVECTOR scale2 = XMVectorScale(sphere->GetScale(), 0.5f);</div>
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<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> </div>
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<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> XMVECTOR min1 = position1 - scale1;</div>
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<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> XMVECTOR max1 = position1 + scale1;</div>
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<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> </div>
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<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> <span class="comment">// Get box closest point to sphere center by clamping</span></div>
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<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> <span class="keywordtype">float</span> x = max(min1.m128_f32[0], min(position2.m128_f32[0], max1.m128_f32[0]));</div>
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<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> <span class="keywordtype">float</span> y = max(min1.m128_f32[1], min(position2.m128_f32[1], max1.m128_f32[1]));</div>
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<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> <span class="keywordtype">float</span> z = max(min1.m128_f32[2], min(position2.m128_f32[2], max1.m128_f32[2]));</div>
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<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> </div>
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<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> <span class="comment">// This is the same as SpheresOverlap</span></div>
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<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> <span class="keywordtype">float</span> distance = sqrt(</div>
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<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> (x - position2.m128_f32[0]) * (x - position2.m128_f32[0]) +</div>
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<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> (y - position2.m128_f32[1]) * (y - position2.m128_f32[1]) +</div>
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<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span> (z - position2.m128_f32[2]) * (z - position2.m128_f32[2])</div>
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<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> );</div>
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<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span> </div>
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<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> <span class="keywordtype">float</span> radius = XMVectorGetX(XMVector3Length(scale2));</div>
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<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> </div>
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<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> <span class="keywordflow">return</span> distance < radius;</div>
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<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span>}</div>
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<div class="ttc" id="aclassobject_html"><div class="ttname"><a href="classobject.html">object</a></div><div class="ttdef"><b>Definition</b> <a href="object_8h_source.html#l00029">object.h:30</a></div></div>
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<div class="ttc" id="aclassphysics_html"><div class="ttname"><a href="classphysics.html">physics</a></div><div class="ttdef"><b>Definition</b> <a href="physics_8h_source.html#l00007">physics.h:8</a></div></div>
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