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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#include &quot;../entity_manager.h&quot;</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include &quot;../components/render_component.h&quot;</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include &quot;../components/transform_component.h&quot;</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &quot;../components/shader_component.h&quot;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include &quot;shader_manager_class.h&quot;</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include &lt;DirectXMath.h&gt;</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="keyword">namespace </span><a class="code hl_namespace" href="namespaceecs.html">ecs</a> {</div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> </div>
<div class="foldopen" id="foldopen00011" data-start="{" data-end="};">
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"><a class="line" href="classecs_1_1_render_system.html"> 11</a></span><span class="keyword">class </span><a class="code hl_class" href="classecs_1_1_render_system.html">RenderSystem</a> {</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="keyword">public</span>:</div>
<div class="foldopen" id="foldopen00019" data-start="{" data-end="}">
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"><a class="line" href="classecs_1_1_render_system.html#a4db69fd99c18112dcbaa931a01bb9780"> 19</a></span> <a class="code hl_function" href="classecs_1_1_render_system.html#a4db69fd99c18112dcbaa931a01bb9780">RenderSystem</a>(ID3D11DeviceContext* deviceContext, <a class="code hl_class" href="classshader__manager__class.html">shader_manager_class</a>* shaderManager) </div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> : m_deviceContext(deviceContext), m_shaderManager(shaderManager) {}</div>
</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="foldopen" id="foldopen00038" data-start="{" data-end="}">
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"><a class="line" href="classecs_1_1_render_system.html#aef4d62c3ef06a880712d183a2848de2f"> 38</a></span> <span class="keywordtype">bool</span> <a class="code hl_function" href="classecs_1_1_render_system.html#aef4d62c3ef06a880712d183a2848de2f">RenderEntity</a>(std::shared_ptr&lt;Entity&gt; entity, </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">const</span> DirectX::XMMATRIX&amp; viewMatrix, </div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keyword">const</span> DirectX::XMMATRIX&amp; projectionMatrix,</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keyword">const</span> DirectX::XMFLOAT4* diffuseColors,</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">const</span> DirectX::XMFLOAT4* lightPositions,</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <span class="keyword">const</span> DirectX::XMFLOAT4* ambientColors,</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="keyword">const</span> DirectX::XMFLOAT3&amp; cameraPosition,</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> <span class="keyword">const</span> DirectX::XMFLOAT4&amp; sunlightDiffuse,</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> <span class="keyword">const</span> DirectX::XMFLOAT4&amp; sunlightAmbient,</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> <span class="keyword">const</span> DirectX::XMFLOAT3&amp; sunlightDirection,</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <span class="keywordtype">float</span> sunlightIntensity) {</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="comment">// V<>rifier si l&#39;entit<EFBFBD> a tous les composants n<>cessaires</span></div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="keyword">auto</span> transform = entity-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_transform_component.html">TransformComponent</a>&gt;();</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> <span class="keyword">auto</span> render = entity-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_render_component.html">RenderComponent</a>&gt;();</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <span class="keyword">auto</span> shader = entity-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_shader_component.html">ShaderComponent</a>&gt;();</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> </div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> <span class="keywordflow">if</span> (!transform || !render || !shader || !render-&gt;GetModel())</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> </div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> <span class="comment">// Calculer la matrice monde</span></div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> XMMATRIX scaleMatrix = transform-&gt;GetScaleMatrix();</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> XMMATRIX rotateMatrix = transform-&gt;GetRotateMatrix();</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> XMMATRIX translateMatrix = transform-&gt;GetTranslateMatrix();</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> </div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> XMMATRIX worldMatrix = XMMatrixMultiply(</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> XMMatrixMultiply(scaleMatrix, rotateMatrix),</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> translateMatrix</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> );</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> </div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <span class="comment">// Rendre le mod<6F>le</span></div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> render-&gt;Render(m_deviceContext);</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> </div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> <span class="comment">// S<>lectionner le shader appropri<72></span></div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <span class="keywordflow">switch</span> (shader-&gt;GetActiveShader()) {</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> <span class="keywordflow">case</span> ShaderType::ALPHA_MAPPING:</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> <span class="keywordflow">return</span> m_shaderManager-&gt;render_alpha_map_shader(</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> m_deviceContext,</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> render-&gt;GetIndexCount(),</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> worldMatrix,</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> viewMatrix,</div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> projectionMatrix,</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> render-&gt;GetTexture(TextureType::Diffuse, 0),</div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> render-&gt;GetTexture(TextureType::Diffuse, 1),</div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> render-&gt;GetTexture(TextureType::Alpha, 0)</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> );</div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> </div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> <span class="keywordflow">case</span> ShaderType::CEL_SHADING:</div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> <span class="keywordflow">return</span> m_shaderManager-&gt;render_cel_shading_shader(</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> m_deviceContext,</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> render-&gt;GetIndexCount(),</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> worldMatrix,</div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> viewMatrix,</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> projectionMatrix,</div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> render-&gt;GetTexture(TextureType::Diffuse, 0),</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> sunlightDiffuse,</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> sunlightAmbient,</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> sunlightDirection,</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> sunlightIntensity</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> );</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> </div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> <span class="keywordflow">case</span> ShaderType::NORMAL_MAPPING:</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> <span class="keywordflow">return</span> m_shaderManager-&gt;render_normal_map_shader(</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> m_deviceContext,</div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> render-&gt;GetIndexCount(),</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> worldMatrix,</div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> viewMatrix,</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> projectionMatrix,</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> render-&gt;GetTexture(TextureType::Diffuse, 0),</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> render-&gt;GetTexture(TextureType::Normal, 0),</div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> sunlightDirection,</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> sunlightDiffuse</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> );</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> </div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> <span class="keywordflow">case</span> ShaderType::SPECULAR_MAPPING:</div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> </div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> <span class="keywordflow">return</span> m_shaderManager-&gt;render_spec_map_shader(</div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> m_deviceContext,</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> render-&gt;GetIndexCount(),</div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> worldMatrix,</div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> viewMatrix,</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> projectionMatrix,</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> render-&gt;GetTexture(TextureType::Diffuse, 0),</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> render-&gt;GetTexture(TextureType::Normal, 0),</div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> render-&gt;GetTexture(TextureType::Specular, 0),</div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> sunlightDirection,</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> sunlightDiffuse,</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> cameraPosition,</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> sunlightDiffuse, <span class="comment">// Couleur speculaire (<28> ajuster)</span></div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> 16.0f <span class="comment">// Puissance speculaire (<28> ajuster)</span></div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> );</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> </div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> <span class="keywordflow">case</span> ShaderType::LIGHTING:</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> {</div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> <span class="comment">// Cr<43>er des copies locales non constantes des tableaux</span></div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> DirectX::XMFLOAT4 localDiffuseColors[4];</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> DirectX::XMFLOAT4 localLightPositions[4];</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> DirectX::XMFLOAT4 localAmbientColors[4];</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> </div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> <span class="comment">// Copier les donn<6E>es</span></div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 4; i++) {</div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> localDiffuseColors[i] = diffuseColors[i];</div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> localLightPositions[i] = lightPositions[i];</div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> localAmbientColors[i] = ambientColors[i];</div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> }</div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> </div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> <span class="keywordflow">return</span> m_shaderManager-&gt;renderlight_shader(</div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> m_deviceContext,</div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> render-&gt;GetIndexCount(),</div>
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> worldMatrix,</div>
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> viewMatrix,</div>
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> projectionMatrix,</div>
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> render-&gt;GetTexture(TextureType::Diffuse, 0),</div>
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> localDiffuseColors,</div>
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> localLightPositions,</div>
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> localAmbientColors</div>
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> );</div>
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> }</div>
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> </div>
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> <span class="keywordflow">case</span> ShaderType::SUNLIGHT:</div>
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> <span class="keywordflow">return</span> m_shaderManager-&gt;render_sunlight_shader(</div>
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> m_deviceContext,</div>
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> render-&gt;GetIndexCount(),</div>
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span> worldMatrix,</div>
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> viewMatrix,</div>
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span> projectionMatrix,</div>
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span> render-&gt;GetTexture(TextureType::Diffuse, 0),</div>
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> sunlightDiffuse,</div>
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> sunlightAmbient,</div>
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> sunlightDirection,</div>
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> sunlightIntensity</div>
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> );</div>
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> </div>
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> <span class="keywordflow">case</span> ShaderType::SKYBOX:</div>
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> <span class="keywordflow">return</span> m_shaderManager-&gt;render_skybox_shader(</div>
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> m_deviceContext,</div>
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> render-&gt;GetIndexCount(),</div>
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> worldMatrix,</div>
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> viewMatrix,</div>
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span> projectionMatrix,</div>
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> render-&gt;GetTexture(TextureType::Diffuse, 0),</div>
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span> sunlightDiffuse,</div>
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> sunlightAmbient,</div>
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> sunlightDirection,</div>
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> sunlightIntensity</div>
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> );</div>
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> </div>
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> <span class="keywordflow">case</span> ShaderType::TEXTURE:</div>
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> <span class="keywordflow">default</span>:</div>
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> <span class="keywordflow">return</span> m_shaderManager-&gt;render_texture_shader(</div>
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> m_deviceContext,</div>
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> render-&gt;GetIndexCount(),</div>
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> worldMatrix,</div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> viewMatrix,</div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> projectionMatrix,</div>
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> render-&gt;GetTexture(TextureType::Diffuse, 0)</div>
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> );</div>
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> }</div>
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> }</div>
</div>
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span> </div>
<div class="foldopen" id="foldopen00214" data-start="{" data-end="}">
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"><a class="line" href="classecs_1_1_render_system.html#a8d65c73dad3be4070153c3f568d5a139"> 214</a></span> <span class="keywordtype">int</span> <a class="code hl_function" href="classecs_1_1_render_system.html#a8d65c73dad3be4070153c3f568d5a139">RenderAllEntities</a>(<a class="code hl_class" href="classecs_1_1_entity_manager.html">EntityManager</a>* entityManager,</div>
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> <span class="keyword">const</span> DirectX::XMMATRIX&amp; viewMatrix,</div>
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> <span class="keyword">const</span> DirectX::XMMATRIX&amp; projectionMatrix,</div>
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> <span class="keyword">const</span> DirectX::XMFLOAT4* diffuseColors,</div>
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> <span class="keyword">const</span> DirectX::XMFLOAT4* lightPositions,</div>
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> <span class="keyword">const</span> DirectX::XMFLOAT4* ambientColors,</div>
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> <span class="keyword">const</span> DirectX::XMFLOAT3&amp; cameraPos,</div>
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> <span class="keyword">const</span> DirectX::XMFLOAT4&amp; sunlightDiffuse,</div>
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> <span class="keyword">const</span> DirectX::XMFLOAT4&amp; sunlightAmbient,</div>
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> <span class="keyword">const</span> DirectX::XMFLOAT3&amp; sunlightDirection,</div>
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> <span class="keywordtype">float</span> sunlightIntensity) {</div>
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span> </div>
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> <span class="keywordtype">int</span> renderCount = 0;</div>
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span> </div>
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span> <span class="comment">// R<>cup<75>rer toutes les entit<69>s qui ont les composants RenderComponent et TransformComponent</span></div>
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span> <span class="keyword">auto</span> entities = entityManager-&gt;<a class="code hl_function" href="classecs_1_1_entity_manager.html#a42887acde34ab3d1cd13c0396b053d72">GetEntitiesWithComponent</a>&lt;<a class="code hl_class" href="classecs_1_1_render_component.html">RenderComponent</a>&gt;();</div>
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span> </div>
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span> <span class="keywordflow">for</span> (<span class="keyword">auto</span>&amp; entity : entities) {</div>
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span> <span class="keyword">auto</span> render = entity-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_render_component.html">RenderComponent</a>&gt;();</div>
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span> </div>
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span> <span class="comment">// V<>rifier si l&#39;entit<EFBFBD> a un TransformComponent</span></div>
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span> <span class="keyword">auto</span> transform = entity-&gt;GetComponent&lt;<a class="code hl_class" href="classecs_1_1_transform_component.html">TransformComponent</a>&gt;();</div>
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span> <span class="keywordflow">if</span> (!transform) <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span> </div>
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span> <span class="comment">// V<>rifier si le mod<6F>le est visible</span></div>
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span> <span class="keywordflow">if</span> (!render-&gt;IsVisible()) <span class="keywordflow">continue</span>;</div>
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> </div>
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span> <span class="comment">// Effectuer le rendu</span></div>
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span> <span class="keywordflow">if</span> (<a class="code hl_function" href="classecs_1_1_render_system.html#aef4d62c3ef06a880712d183a2848de2f">RenderEntity</a>(entity, viewMatrix, projectionMatrix, </div>
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> diffuseColors, lightPositions, ambientColors,cameraPos,</div>
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span> sunlightDiffuse, sunlightAmbient, sunlightDirection,</div>
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span> sunlightIntensity)) {</div>
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span> renderCount++;</div>
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span> }</div>
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> }</div>
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span> </div>
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span> <span class="keywordflow">return</span> renderCount;</div>
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> }</div>
</div>
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span> </div>
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span> ID3D11DeviceContext* m_deviceContext;</div>
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span> <a class="code hl_class" href="classshader__manager__class.html">shader_manager_class</a>* m_shaderManager;</div>
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span>};</div>
</div>
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> </div>
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span>} <span class="comment">// namespace ecs</span></div>
<div class="ttc" id="aclassecs_1_1_entity_manager_html"><div class="ttname"><a href="classecs_1_1_entity_manager.html">ecs::EntityManager</a></div><div class="ttdef"><b>Definition</b> <a href="entity__manager_8h_source.html#l00009">entity_manager.h:9</a></div></div>
<div class="ttc" id="aclassecs_1_1_entity_manager_html_a42887acde34ab3d1cd13c0396b053d72"><div class="ttname"><a href="classecs_1_1_entity_manager.html#a42887acde34ab3d1cd13c0396b053d72">ecs::EntityManager::GetEntitiesWithComponent</a></div><div class="ttdeci">std::vector&lt; std::shared_ptr&lt; Entity &gt; &gt; GetEntitiesWithComponent()</div><div class="ttdef"><b>Definition</b> <a href="entity__manager_8h_source.html#l00095">entity_manager.h:95</a></div></div>
<div class="ttc" id="aclassecs_1_1_render_component_html"><div class="ttname"><a href="classecs_1_1_render_component.html">ecs::RenderComponent</a></div><div class="ttdef"><b>Definition</b> <a href="render__component_8h_source.html#l00029">render_component.h:29</a></div></div>
<div class="ttc" id="aclassecs_1_1_render_system_html"><div class="ttname"><a href="classecs_1_1_render_system.html">ecs::RenderSystem</a></div><div class="ttdef"><b>Definition</b> <a href="#l00011">render_system.h:11</a></div></div>
<div class="ttc" id="aclassecs_1_1_render_system_html_a4db69fd99c18112dcbaa931a01bb9780"><div class="ttname"><a href="classecs_1_1_render_system.html#a4db69fd99c18112dcbaa931a01bb9780">ecs::RenderSystem::RenderSystem</a></div><div class="ttdeci">RenderSystem(ID3D11DeviceContext *deviceContext, shader_manager_class *shaderManager)</div><div class="ttdef"><b>Definition</b> <a href="#l00019">render_system.h:19</a></div></div>
<div class="ttc" id="aclassecs_1_1_render_system_html_a8d65c73dad3be4070153c3f568d5a139"><div class="ttname"><a href="classecs_1_1_render_system.html#a8d65c73dad3be4070153c3f568d5a139">ecs::RenderSystem::RenderAllEntities</a></div><div class="ttdeci">int RenderAllEntities(EntityManager *entityManager, const DirectX::XMMATRIX &amp;viewMatrix, const DirectX::XMMATRIX &amp;projectionMatrix, const DirectX::XMFLOAT4 *diffuseColors, const DirectX::XMFLOAT4 *lightPositions, const DirectX::XMFLOAT4 *ambientColors, const DirectX::XMFLOAT3 &amp;cameraPos, const DirectX::XMFLOAT4 &amp;sunlightDiffuse, const DirectX::XMFLOAT4 &amp;sunlightAmbient, const DirectX::XMFLOAT3 &amp;sunlightDirection, float sunlightIntensity)</div><div class="ttdef"><b>Definition</b> <a href="#l00214">render_system.h:214</a></div></div>
<div class="ttc" id="aclassecs_1_1_render_system_html_aef4d62c3ef06a880712d183a2848de2f"><div class="ttname"><a href="classecs_1_1_render_system.html#aef4d62c3ef06a880712d183a2848de2f">ecs::RenderSystem::RenderEntity</a></div><div class="ttdeci">bool RenderEntity(std::shared_ptr&lt; Entity &gt; entity, const DirectX::XMMATRIX &amp;viewMatrix, const DirectX::XMMATRIX &amp;projectionMatrix, const DirectX::XMFLOAT4 *diffuseColors, const DirectX::XMFLOAT4 *lightPositions, const DirectX::XMFLOAT4 *ambientColors, const DirectX::XMFLOAT3 &amp;cameraPosition, const DirectX::XMFLOAT4 &amp;sunlightDiffuse, const DirectX::XMFLOAT4 &amp;sunlightAmbient, const DirectX::XMFLOAT3 &amp;sunlightDirection, float sunlightIntensity)</div><div class="ttdef"><b>Definition</b> <a href="#l00038">render_system.h:38</a></div></div>
<div class="ttc" id="aclassecs_1_1_shader_component_html"><div class="ttname"><a href="classecs_1_1_shader_component.html">ecs::ShaderComponent</a></div><div class="ttdef"><b>Definition</b> <a href="shader__component_8h_source.html#l00024">shader_component.h:24</a></div></div>
<div class="ttc" id="aclassecs_1_1_transform_component_html"><div class="ttname"><a href="classecs_1_1_transform_component.html">ecs::TransformComponent</a></div><div class="ttdef"><b>Definition</b> <a href="transform__component_8h_source.html#l00009">transform_component.h:9</a></div></div>
<div class="ttc" id="aclassshader__manager__class_html"><div class="ttname"><a href="classshader__manager__class.html">shader_manager_class</a></div><div class="ttdef"><b>Definition</b> <a href="shader__manager__class_8h_source.html#l00027">shader_manager_class.h:28</a></div></div>
<div class="ttc" id="anamespaceecs_html"><div class="ttname"><a href="namespaceecs.html">ecs</a></div><div class="ttdef"><b>Definition</b> <a href="component_8h_source.html#l00009">component.h:9</a></div></div>
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