377 lines
41 KiB
HTML
377 lines
41 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-US">
|
|
<head>
|
|
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
|
<meta http-equiv="X-UA-Compatible" content="IE=11"/>
|
|
<meta name="generator" content="Doxygen 1.12.0"/>
|
|
<meta name="viewport" content="width=device-width, initial-scale=1"/>
|
|
<title>Khaotic Engine Reborn: enginecustom/src/src/system/render_texture_class.cpp Source File</title>
|
|
<link href="tabs.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="jquery.js"></script>
|
|
<script type="text/javascript" src="dynsections.js"></script>
|
|
<script type="text/javascript" src="clipboard.js"></script>
|
|
<link href="navtree.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="navtreedata.js"></script>
|
|
<script type="text/javascript" src="navtree.js"></script>
|
|
<script type="text/javascript" src="resize.js"></script>
|
|
<script type="text/javascript" src="cookie.js"></script>
|
|
<link href="search/search.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="search/searchdata.js"></script>
|
|
<script type="text/javascript" src="search/search.js"></script>
|
|
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
|
</head>
|
|
<body>
|
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
|
<div id="titlearea">
|
|
<table cellspacing="0" cellpadding="0">
|
|
<tbody>
|
|
<tr id="projectrow">
|
|
<td id="projectalign">
|
|
<div id="projectname">Khaotic Engine Reborn
|
|
</div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<!-- end header part -->
|
|
<!-- Generated by Doxygen 1.12.0 -->
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
var searchBox = new SearchBox("searchBox", "search/",'.html');
|
|
/* @license-end */
|
|
</script>
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
$(function() { codefold.init(0); });
|
|
/* @license-end */
|
|
</script>
|
|
<script type="text/javascript" src="menudata.js"></script>
|
|
<script type="text/javascript" src="menu.js"></script>
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
$(function() {
|
|
initMenu('',true,false,'search.php','Search',true);
|
|
$(function() { init_search(); });
|
|
});
|
|
/* @license-end */
|
|
</script>
|
|
<div id="main-nav"></div>
|
|
</div><!-- top -->
|
|
<div id="side-nav" class="ui-resizable side-nav-resizable">
|
|
<div id="nav-tree">
|
|
<div id="nav-tree-contents">
|
|
<div id="nav-sync" class="sync"></div>
|
|
</div>
|
|
</div>
|
|
<div id="splitbar" style="-moz-user-select:none;"
|
|
class="ui-resizable-handle">
|
|
</div>
|
|
</div>
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */
|
|
$(function(){initNavTree('render__texture__class_8cpp_source.html',''); initResizable(true); });
|
|
/* @license-end */
|
|
</script>
|
|
<div id="doc-content">
|
|
<!-- window showing the filter options -->
|
|
<div id="MSearchSelectWindow"
|
|
onmouseover="return searchBox.OnSearchSelectShow()"
|
|
onmouseout="return searchBox.OnSearchSelectHide()"
|
|
onkeydown="return searchBox.OnSearchSelectKey(event)">
|
|
</div>
|
|
|
|
<!-- iframe showing the search results (closed by default) -->
|
|
<div id="MSearchResultsWindow">
|
|
<div id="MSearchResults">
|
|
<div class="SRPage">
|
|
<div id="SRIndex">
|
|
<div id="SRResults"></div>
|
|
<div class="SRStatus" id="Loading">Loading...</div>
|
|
<div class="SRStatus" id="Searching">Searching...</div>
|
|
<div class="SRStatus" id="NoMatches">No Matches</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="header">
|
|
<div class="headertitle"><div class="title">render_texture_class.cpp</div></div>
|
|
</div><!--header-->
|
|
<div class="contents">
|
|
<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#include "render_texture_class.h"</span></div>
|
|
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
|
|
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span>render_texture_class::render_texture_class()</div>
|
|
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span>{</div>
|
|
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> m_renderTargetTexture = 0;</div>
|
|
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> m_renderTargetView = 0;</div>
|
|
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span> m_shaderResourceView = 0;</div>
|
|
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> m_depthStencilBuffer = 0;</div>
|
|
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span> m_depthStencilView = 0;</div>
|
|
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span>}</div>
|
|
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> </div>
|
|
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> </div>
|
|
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span>render_texture_class::render_texture_class(<span class="keyword">const</span> <a class="code hl_class" href="classrender__texture__class.html">render_texture_class</a>& other)</div>
|
|
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span>{</div>
|
|
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span>}</div>
|
|
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> </div>
|
|
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span> </div>
|
|
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span>render_texture_class::~render_texture_class()</div>
|
|
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span>{</div>
|
|
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span>}</div>
|
|
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
|
|
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="keywordtype">bool</span> render_texture_class::Initialize(ID3D11Device * device, <span class="keywordtype">int</span> textureWidth, <span class="keywordtype">int</span> textureHeight, <span class="keywordtype">float</span> screenDepth, <span class="keywordtype">float</span> screenNear, <span class="keywordtype">int</span> format)</div>
|
|
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span>{</div>
|
|
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Initializing render_texture_class"</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
|
|
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> </div>
|
|
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> D3D11_TEXTURE2D_DESC textureDesc;</div>
|
|
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> HRESULT result;</div>
|
|
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> D3D11_RENDER_TARGET_VIEW_DESC renderTargetViewDesc;</div>
|
|
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> D3D11_SHADER_RESOURCE_VIEW_DESC shaderResourceViewDesc;</div>
|
|
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> D3D11_TEXTURE2D_DESC depthBufferDesc;</div>
|
|
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc;</div>
|
|
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> DXGI_FORMAT textureFormat;</div>
|
|
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> </div>
|
|
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> </div>
|
|
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <span class="comment">// Set the texture format.</span></div>
|
|
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> <span class="keywordflow">switch</span> (format)</div>
|
|
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> {</div>
|
|
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keywordflow">case</span> 1:</div>
|
|
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> {</div>
|
|
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> textureFormat = DXGI_FORMAT_R8G8B8A8_UNORM;</div>
|
|
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keywordflow">break</span>;</div>
|
|
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> }</div>
|
|
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <span class="keywordflow">default</span>:</div>
|
|
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> {</div>
|
|
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> textureFormat = DXGI_FORMAT_R8G8B8A8_UNORM;</div>
|
|
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> <span class="keywordflow">break</span>;</div>
|
|
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> }</div>
|
|
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> }</div>
|
|
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> </div>
|
|
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="comment">// Store the width and height of the render texture.</span></div>
|
|
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> m_textureWidth = textureWidth;</div>
|
|
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> m_textureHeight = textureHeight;</div>
|
|
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> </div>
|
|
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="comment">// Initialize the render target texture description.</span></div>
|
|
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> ZeroMemory(&textureDesc, <span class="keyword">sizeof</span>(textureDesc));</div>
|
|
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> </div>
|
|
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> <span class="comment">// Setup the render target texture description.</span></div>
|
|
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> textureDesc.Width = textureWidth;</div>
|
|
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> textureDesc.Height = textureHeight;</div>
|
|
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> textureDesc.MipLevels = 1;</div>
|
|
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> textureDesc.ArraySize = 1;</div>
|
|
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> textureDesc.Format = textureFormat;</div>
|
|
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> textureDesc.SampleDesc.Count = 1;</div>
|
|
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> textureDesc.Usage = D3D11_USAGE_DEFAULT;</div>
|
|
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;</div>
|
|
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> textureDesc.CPUAccessFlags = 0;</div>
|
|
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> textureDesc.MiscFlags = 0;</div>
|
|
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> </div>
|
|
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> <span class="comment">// Create the render target texture.</span></div>
|
|
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> result = device->CreateTexture2D(&textureDesc, NULL, &m_renderTargetTexture);</div>
|
|
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> <span class="keywordflow">if</span> (FAILED(result))</div>
|
|
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> {</div>
|
|
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to create render target texture"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
|
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
|
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> }</div>
|
|
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> </div>
|
|
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> <span class="comment">// Setup the description of the render target view.</span></div>
|
|
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> renderTargetViewDesc.Format = textureDesc.Format;</div>
|
|
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> renderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;</div>
|
|
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> renderTargetViewDesc.Texture2D.MipSlice = 0;</div>
|
|
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"> 81</span> </div>
|
|
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> <span class="comment">// Create the render target view.</span></div>
|
|
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"> 83</span> result = device->CreateRenderTargetView(m_renderTargetTexture, &renderTargetViewDesc, &m_renderTargetView);</div>
|
|
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> <span class="keywordflow">if</span> (FAILED(result))</div>
|
|
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> {</div>
|
|
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to create render target view"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
|
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
|
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> }</div>
|
|
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> </div>
|
|
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> <span class="comment">// Setup the description of the shader resource view.</span></div>
|
|
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> shaderResourceViewDesc.Format = textureDesc.Format;</div>
|
|
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"> 92</span> shaderResourceViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;</div>
|
|
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> shaderResourceViewDesc.Texture2D.MostDetailedMip = 0;</div>
|
|
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> shaderResourceViewDesc.Texture2D.MipLevels = 1;</div>
|
|
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> </div>
|
|
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> <span class="comment">// Create the shader resource view.</span></div>
|
|
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span> result = device->CreateShaderResourceView(m_renderTargetTexture, &shaderResourceViewDesc, &m_shaderResourceView);</div>
|
|
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> <span class="keywordflow">if</span> (FAILED(result))</div>
|
|
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> {</div>
|
|
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to create shader resource view"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
|
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"> 101</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
|
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> }</div>
|
|
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> </div>
|
|
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> <span class="comment">// Initialize the description of the depth buffer.</span></div>
|
|
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> ZeroMemory(&depthBufferDesc, <span class="keyword">sizeof</span>(depthBufferDesc));</div>
|
|
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
|
|
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> <span class="comment">// Set up the description of the depth buffer.</span></div>
|
|
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"> 108</span> depthBufferDesc.Width = textureWidth;</div>
|
|
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"> 109</span> depthBufferDesc.Height = textureHeight;</div>
|
|
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> depthBufferDesc.MipLevels = 1;</div>
|
|
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> depthBufferDesc.ArraySize = 1;</div>
|
|
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> depthBufferDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;</div>
|
|
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"> 113</span> depthBufferDesc.SampleDesc.Count = 1;</div>
|
|
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"> 114</span> depthBufferDesc.SampleDesc.Quality = 0;</div>
|
|
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> depthBufferDesc.Usage = D3D11_USAGE_DEFAULT;</div>
|
|
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> depthBufferDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;</div>
|
|
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> depthBufferDesc.CPUAccessFlags = 0;</div>
|
|
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> depthBufferDesc.MiscFlags = 0;</div>
|
|
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> </div>
|
|
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> <span class="comment">// Create the texture for the depth buffer using the filled out description.</span></div>
|
|
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> result = device->CreateTexture2D(&depthBufferDesc, NULL, &m_depthStencilBuffer);</div>
|
|
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"> 122</span> <span class="keywordflow">if</span> (FAILED(result))</div>
|
|
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"> 123</span> {</div>
|
|
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to create depth buffer texture"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
|
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
|
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> }</div>
|
|
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"> 127</span> </div>
|
|
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"> 128</span> <span class="comment">// Initailze the depth stencil view description.</span></div>
|
|
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> ZeroMemory(&depthStencilViewDesc, <span class="keyword">sizeof</span>(depthStencilViewDesc));</div>
|
|
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> </div>
|
|
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> <span class="comment">// Set up the depth stencil view description.</span></div>
|
|
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> depthStencilViewDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;</div>
|
|
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"> 133</span> depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;</div>
|
|
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> depthStencilViewDesc.Texture2D.MipSlice = 0;</div>
|
|
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> </div>
|
|
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> <span class="comment">// Create the depth stencil view.</span></div>
|
|
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span> result = device->CreateDepthStencilView(m_depthStencilBuffer, &depthStencilViewDesc, &m_depthStencilView);</div>
|
|
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> <span class="keywordflow">if</span> (FAILED(result))</div>
|
|
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"> 139</span> {</div>
|
|
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"> 140</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Failed to create depth stencil view"</span>, __FILE__, __LINE__, Logger::LogLevel::Error);</div>
|
|
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
|
|
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"> 142</span> }</div>
|
|
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> </div>
|
|
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"> 144</span> <span class="comment">// Setup the viewport for rendering.</span></div>
|
|
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"> 145</span> m_viewport.Width = (float)textureWidth;</div>
|
|
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span> m_viewport.Height = (float)textureHeight;</div>
|
|
<div class="line"><a id="l00147" name="l00147"></a><span class="lineno"> 147</span> m_viewport.MinDepth = 0.0f;</div>
|
|
<div class="line"><a id="l00148" name="l00148"></a><span class="lineno"> 148</span> m_viewport.MaxDepth = 1.0f;</div>
|
|
<div class="line"><a id="l00149" name="l00149"></a><span class="lineno"> 149</span> m_viewport.TopLeftX = 0;</div>
|
|
<div class="line"><a id="l00150" name="l00150"></a><span class="lineno"> 150</span> m_viewport.TopLeftY = 0;</div>
|
|
<div class="line"><a id="l00151" name="l00151"></a><span class="lineno"> 151</span> </div>
|
|
<div class="line"><a id="l00152" name="l00152"></a><span class="lineno"> 152</span> <span class="comment">// Setup the projection matrix.</span></div>
|
|
<div class="line"><a id="l00153" name="l00153"></a><span class="lineno"> 153</span> m_projectionMatrix = XMMatrixPerspectiveFovLH((3.141592654f / 4.0f), ((<span class="keywordtype">float</span>)textureWidth / (<span class="keywordtype">float</span>)textureHeight), screenNear, screenDepth);</div>
|
|
<div class="line"><a id="l00154" name="l00154"></a><span class="lineno"> 154</span> </div>
|
|
<div class="line"><a id="l00155" name="l00155"></a><span class="lineno"> 155</span> <span class="comment">// Create an orthographic projection matrix for 2D rendering.</span></div>
|
|
<div class="line"><a id="l00156" name="l00156"></a><span class="lineno"> 156</span> m_orthoMatrix = XMMatrixOrthographicLH((<span class="keywordtype">float</span>)textureWidth, (<span class="keywordtype">float</span>)textureHeight, screenNear, screenDepth);</div>
|
|
<div class="line"><a id="l00157" name="l00157"></a><span class="lineno"> 157</span> </div>
|
|
<div class="line"><a id="l00158" name="l00158"></a><span class="lineno"> 158</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"render_texture_class initialized"</span>, __FILE__, __LINE__, Logger::LogLevel::Initialize);</div>
|
|
<div class="line"><a id="l00159" name="l00159"></a><span class="lineno"> 159</span> </div>
|
|
<div class="line"><a id="l00160" name="l00160"></a><span class="lineno"> 160</span> <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
|
|
<div class="line"><a id="l00161" name="l00161"></a><span class="lineno"> 161</span>}</div>
|
|
<div class="line"><a id="l00162" name="l00162"></a><span class="lineno"> 162</span> </div>
|
|
<div class="line"><a id="l00163" name="l00163"></a><span class="lineno"> 163</span><span class="keywordtype">void</span> render_texture_class::Shutdown()</div>
|
|
<div class="line"><a id="l00164" name="l00164"></a><span class="lineno"> 164</span>{</div>
|
|
<div class="line"><a id="l00165" name="l00165"></a><span class="lineno"> 165</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"Shutting down render_texture_class"</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
|
|
<div class="line"><a id="l00166" name="l00166"></a><span class="lineno"> 166</span> </div>
|
|
<div class="line"><a id="l00167" name="l00167"></a><span class="lineno"> 167</span> <span class="keywordflow">if</span> (m_depthStencilView)</div>
|
|
<div class="line"><a id="l00168" name="l00168"></a><span class="lineno"> 168</span> {</div>
|
|
<div class="line"><a id="l00169" name="l00169"></a><span class="lineno"> 169</span> m_depthStencilView->Release();</div>
|
|
<div class="line"><a id="l00170" name="l00170"></a><span class="lineno"> 170</span> m_depthStencilView = 0;</div>
|
|
<div class="line"><a id="l00171" name="l00171"></a><span class="lineno"> 171</span> }</div>
|
|
<div class="line"><a id="l00172" name="l00172"></a><span class="lineno"> 172</span> </div>
|
|
<div class="line"><a id="l00173" name="l00173"></a><span class="lineno"> 173</span> <span class="keywordflow">if</span> (m_depthStencilBuffer)</div>
|
|
<div class="line"><a id="l00174" name="l00174"></a><span class="lineno"> 174</span> {</div>
|
|
<div class="line"><a id="l00175" name="l00175"></a><span class="lineno"> 175</span> m_depthStencilBuffer->Release();</div>
|
|
<div class="line"><a id="l00176" name="l00176"></a><span class="lineno"> 176</span> m_depthStencilBuffer = 0;</div>
|
|
<div class="line"><a id="l00177" name="l00177"></a><span class="lineno"> 177</span> }</div>
|
|
<div class="line"><a id="l00178" name="l00178"></a><span class="lineno"> 178</span> </div>
|
|
<div class="line"><a id="l00179" name="l00179"></a><span class="lineno"> 179</span> <span class="keywordflow">if</span> (m_shaderResourceView)</div>
|
|
<div class="line"><a id="l00180" name="l00180"></a><span class="lineno"> 180</span> {</div>
|
|
<div class="line"><a id="l00181" name="l00181"></a><span class="lineno"> 181</span> m_shaderResourceView->Release();</div>
|
|
<div class="line"><a id="l00182" name="l00182"></a><span class="lineno"> 182</span> m_shaderResourceView = 0;</div>
|
|
<div class="line"><a id="l00183" name="l00183"></a><span class="lineno"> 183</span> }</div>
|
|
<div class="line"><a id="l00184" name="l00184"></a><span class="lineno"> 184</span> </div>
|
|
<div class="line"><a id="l00185" name="l00185"></a><span class="lineno"> 185</span> <span class="keywordflow">if</span> (m_renderTargetView)</div>
|
|
<div class="line"><a id="l00186" name="l00186"></a><span class="lineno"> 186</span> {</div>
|
|
<div class="line"><a id="l00187" name="l00187"></a><span class="lineno"> 187</span> m_renderTargetView->Release();</div>
|
|
<div class="line"><a id="l00188" name="l00188"></a><span class="lineno"> 188</span> m_renderTargetView = 0;</div>
|
|
<div class="line"><a id="l00189" name="l00189"></a><span class="lineno"> 189</span> }</div>
|
|
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span> </div>
|
|
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> <span class="keywordflow">if</span> (m_renderTargetTexture)</div>
|
|
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span> {</div>
|
|
<div class="line"><a id="l00193" name="l00193"></a><span class="lineno"> 193</span> m_renderTargetTexture->Release();</div>
|
|
<div class="line"><a id="l00194" name="l00194"></a><span class="lineno"> 194</span> m_renderTargetTexture = 0;</div>
|
|
<div class="line"><a id="l00195" name="l00195"></a><span class="lineno"> 195</span> }</div>
|
|
<div class="line"><a id="l00196" name="l00196"></a><span class="lineno"> 196</span> </div>
|
|
<div class="line"><a id="l00197" name="l00197"></a><span class="lineno"> 197</span> <a class="code hl_function" href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a>().<a class="code hl_function" href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Log</a>(<span class="stringliteral">"render_texture_class shut down"</span>, __FILE__, __LINE__, Logger::LogLevel::Shutdown);</div>
|
|
<div class="line"><a id="l00198" name="l00198"></a><span class="lineno"> 198</span> </div>
|
|
<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> <span class="keywordflow">return</span>;</div>
|
|
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span>}</div>
|
|
<div class="line"><a id="l00201" name="l00201"></a><span class="lineno"> 201</span> </div>
|
|
<div class="line"><a id="l00202" name="l00202"></a><span class="lineno"> 202</span><span class="keywordtype">void</span> render_texture_class::SetRenderTarget(ID3D11DeviceContext * deviceContext)</div>
|
|
<div class="line"><a id="l00203" name="l00203"></a><span class="lineno"> 203</span>{</div>
|
|
<div class="line"><a id="l00204" name="l00204"></a><span class="lineno"> 204</span> <span class="comment">// Bind the render target view and depth stencil buffer to the output render pipeline.</span></div>
|
|
<div class="line"><a id="l00205" name="l00205"></a><span class="lineno"> 205</span> deviceContext->OMSetRenderTargets(1, &m_renderTargetView, m_depthStencilView);</div>
|
|
<div class="line"><a id="l00206" name="l00206"></a><span class="lineno"> 206</span> </div>
|
|
<div class="line"><a id="l00207" name="l00207"></a><span class="lineno"> 207</span> <span class="comment">// Set the viewport.</span></div>
|
|
<div class="line"><a id="l00208" name="l00208"></a><span class="lineno"> 208</span> deviceContext->RSSetViewports(1, &m_viewport);</div>
|
|
<div class="line"><a id="l00209" name="l00209"></a><span class="lineno"> 209</span> </div>
|
|
<div class="line"><a id="l00210" name="l00210"></a><span class="lineno"> 210</span> <span class="keywordflow">return</span>;</div>
|
|
<div class="line"><a id="l00211" name="l00211"></a><span class="lineno"> 211</span>}</div>
|
|
<div class="line"><a id="l00212" name="l00212"></a><span class="lineno"> 212</span> </div>
|
|
<div class="line"><a id="l00213" name="l00213"></a><span class="lineno"> 213</span><span class="keywordtype">void</span> render_texture_class::ClearRenderTarget(ID3D11DeviceContext * deviceContext, <span class="keywordtype">float</span> red, <span class="keywordtype">float</span> green, <span class="keywordtype">float</span> blue, <span class="keywordtype">float</span> alpha)</div>
|
|
<div class="line"><a id="l00214" name="l00214"></a><span class="lineno"> 214</span>{</div>
|
|
<div class="line"><a id="l00215" name="l00215"></a><span class="lineno"> 215</span> <span class="keywordtype">float</span> color[4];</div>
|
|
<div class="line"><a id="l00216" name="l00216"></a><span class="lineno"> 216</span> </div>
|
|
<div class="line"><a id="l00217" name="l00217"></a><span class="lineno"> 217</span> </div>
|
|
<div class="line"><a id="l00218" name="l00218"></a><span class="lineno"> 218</span> <span class="comment">// Setup the color to clear the buffer to.</span></div>
|
|
<div class="line"><a id="l00219" name="l00219"></a><span class="lineno"> 219</span> color[0] = red;</div>
|
|
<div class="line"><a id="l00220" name="l00220"></a><span class="lineno"> 220</span> color[1] = green;</div>
|
|
<div class="line"><a id="l00221" name="l00221"></a><span class="lineno"> 221</span> color[2] = blue;</div>
|
|
<div class="line"><a id="l00222" name="l00222"></a><span class="lineno"> 222</span> color[3] = alpha;</div>
|
|
<div class="line"><a id="l00223" name="l00223"></a><span class="lineno"> 223</span> </div>
|
|
<div class="line"><a id="l00224" name="l00224"></a><span class="lineno"> 224</span> <span class="comment">// Clear the back buffer.</span></div>
|
|
<div class="line"><a id="l00225" name="l00225"></a><span class="lineno"> 225</span> deviceContext->ClearRenderTargetView(m_renderTargetView, color);</div>
|
|
<div class="line"><a id="l00226" name="l00226"></a><span class="lineno"> 226</span> </div>
|
|
<div class="line"><a id="l00227" name="l00227"></a><span class="lineno"> 227</span> <span class="comment">// Clear the depth buffer.</span></div>
|
|
<div class="line"><a id="l00228" name="l00228"></a><span class="lineno"> 228</span> deviceContext->ClearDepthStencilView(m_depthStencilView, D3D11_CLEAR_DEPTH, 1.0f, 0);</div>
|
|
<div class="line"><a id="l00229" name="l00229"></a><span class="lineno"> 229</span> </div>
|
|
<div class="line"><a id="l00230" name="l00230"></a><span class="lineno"> 230</span> <span class="keywordflow">return</span>;</div>
|
|
<div class="line"><a id="l00231" name="l00231"></a><span class="lineno"> 231</span>}</div>
|
|
<div class="line"><a id="l00232" name="l00232"></a><span class="lineno"> 232</span> </div>
|
|
<div class="line"><a id="l00233" name="l00233"></a><span class="lineno"> 233</span>ID3D11ShaderResourceView* render_texture_class::GetShaderResourceView()</div>
|
|
<div class="line"><a id="l00234" name="l00234"></a><span class="lineno"> 234</span>{</div>
|
|
<div class="line"><a id="l00235" name="l00235"></a><span class="lineno"> 235</span> <span class="keywordflow">return</span> m_shaderResourceView;</div>
|
|
<div class="line"><a id="l00236" name="l00236"></a><span class="lineno"> 236</span>}</div>
|
|
<div class="line"><a id="l00237" name="l00237"></a><span class="lineno"> 237</span> </div>
|
|
<div class="line"><a id="l00238" name="l00238"></a><span class="lineno"> 238</span><span class="keywordtype">void</span> render_texture_class::GetProjectionMatrix(XMMATRIX & projectionMatrix)</div>
|
|
<div class="line"><a id="l00239" name="l00239"></a><span class="lineno"> 239</span>{</div>
|
|
<div class="line"><a id="l00240" name="l00240"></a><span class="lineno"> 240</span> projectionMatrix = m_projectionMatrix;</div>
|
|
<div class="line"><a id="l00241" name="l00241"></a><span class="lineno"> 241</span> <span class="keywordflow">return</span>;</div>
|
|
<div class="line"><a id="l00242" name="l00242"></a><span class="lineno"> 242</span>}</div>
|
|
<div class="line"><a id="l00243" name="l00243"></a><span class="lineno"> 243</span> </div>
|
|
<div class="line"><a id="l00244" name="l00244"></a><span class="lineno"> 244</span> </div>
|
|
<div class="line"><a id="l00245" name="l00245"></a><span class="lineno"> 245</span><span class="keywordtype">void</span> render_texture_class::GetOrthoMatrix(XMMATRIX & orthoMatrix)</div>
|
|
<div class="line"><a id="l00246" name="l00246"></a><span class="lineno"> 246</span>{</div>
|
|
<div class="line"><a id="l00247" name="l00247"></a><span class="lineno"> 247</span> orthoMatrix = m_orthoMatrix;</div>
|
|
<div class="line"><a id="l00248" name="l00248"></a><span class="lineno"> 248</span> <span class="keywordflow">return</span>;</div>
|
|
<div class="line"><a id="l00249" name="l00249"></a><span class="lineno"> 249</span>}</div>
|
|
<div class="line"><a id="l00250" name="l00250"></a><span class="lineno"> 250</span> </div>
|
|
<div class="line"><a id="l00251" name="l00251"></a><span class="lineno"> 251</span> </div>
|
|
<div class="line"><a id="l00252" name="l00252"></a><span class="lineno"> 252</span><span class="keywordtype">int</span> render_texture_class::GetTextureWidth()</div>
|
|
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span>{</div>
|
|
<div class="line"><a id="l00254" name="l00254"></a><span class="lineno"> 254</span> <span class="keywordflow">return</span> m_textureWidth;</div>
|
|
<div class="line"><a id="l00255" name="l00255"></a><span class="lineno"> 255</span>}</div>
|
|
<div class="line"><a id="l00256" name="l00256"></a><span class="lineno"> 256</span> </div>
|
|
<div class="line"><a id="l00257" name="l00257"></a><span class="lineno"> 257</span> </div>
|
|
<div class="line"><a id="l00258" name="l00258"></a><span class="lineno"> 258</span><span class="keywordtype">int</span> render_texture_class::GetTextureHeight()</div>
|
|
<div class="line"><a id="l00259" name="l00259"></a><span class="lineno"> 259</span>{</div>
|
|
<div class="line"><a id="l00260" name="l00260"></a><span class="lineno"> 260</span> <span class="keywordflow">return</span> m_textureHeight;</div>
|
|
<div class="line"><a id="l00261" name="l00261"></a><span class="lineno"> 261</span>}</div>
|
|
<div class="ttc" id="aclass_logger_html_a08e3e1b899767a6d833136c9fb4f15c2"><div class="ttname"><a href="class_logger.html#a08e3e1b899767a6d833136c9fb4f15c2">Logger::Get</a></div><div class="ttdeci">static Logger & Get()</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00020">Logger.h:20</a></div></div>
|
|
<div class="ttc" id="aclass_logger_html_a94f47ba0ef38ea7bcf1056f64d2645e4"><div class="ttname"><a href="class_logger.html#a94f47ba0ef38ea7bcf1056f64d2645e4">Logger::Log</a></div><div class="ttdeci">void Log(const std::string &message, const std::string &fileName, int lineNumber, LogLevel level=LogLevel::Info)</div><div class="ttdef"><b>Definition</b> <a href="_logger_8h_source.html#l00158">Logger.h:158</a></div></div>
|
|
<div class="ttc" id="aclassrender__texture__class_html"><div class="ttname"><a href="classrender__texture__class.html">render_texture_class</a></div><div class="ttdef"><b>Definition</b> <a href="render__texture__class_8h_source.html#l00020">render_texture_class.h:21</a></div></div>
|
|
</div><!-- fragment --></div><!-- contents -->
|
|
</div><!-- doc-content -->
|
|
<!-- start footer part -->
|
|
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
|
|
<ul>
|
|
<li class="navelem"><a class="el" href="dir_f4a881938f04d9c04de7741e8b9c813b.html">enginecustom</a></li><li class="navelem"><a class="el" href="dir_4288ac3ffb2af5f572fd6fdc04a1176b.html">src</a></li><li class="navelem"><a class="el" href="dir_9f969fb6181399983524402442d3614f.html">src</a></li><li class="navelem"><a class="el" href="dir_eca5a6ecd54f1e6167f92aa8e37ec00f.html">system</a></li><li class="navelem"><b>render_texture_class.cpp</b></li>
|
|
<li class="footer">Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.12.0 </li>
|
|
</ul>
|
|
</div>
|
|
</body>
|
|
</html>
|