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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#ifndef _SHADERMANAGERCLASS_H_</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#define _SHADERMANAGERCLASS_H_</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="comment">// Inclure les en-têtes nécessaires</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include &lt;d3d11.h&gt;</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include &lt;DirectXMath.h&gt;</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include &lt;vector&gt;</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include &quot;texture_shader_class.h&quot;</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#include &quot;normal_map_shader_class.h&quot;</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="preprocessor">#include &quot;multi_texture_shader_class.h&quot;</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor">#include &quot;translate_shader_class.h&quot;</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="preprocessor">#include &quot;alpha_map_shader_class.h&quot;</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor">#include &quot;spec_map_shader_class.h&quot;</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span><span class="preprocessor">#include &quot;transparent_shader_class.h&quot;</span></div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="preprocessor">#include &quot;light_shader_class.h&quot;</span></div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span><span class="preprocessor">#include &quot;light_map_shader_class.h&quot;</span></div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="preprocessor">#include &quot;refraction_shader_class.h&quot;</span></div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span><span class="preprocessor">#include &quot;water_shader_class.h&quot;</span></div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="preprocessor">#include &quot;celshade_class.h&quot;</span></div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span><span class="preprocessor">#include &quot;depth_shader_class.h&quot;</span></div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="preprocessor">#include &quot;skybox_shader_class.h&quot;</span></div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="preprocessor">#include &quot;sunlight_shader_class.h&quot;</span></div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span><span class="preprocessor">#include &quot;depth_shader_class.h&quot;</span></div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> </div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span><span class="keyword">using namespace </span>DirectX;</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="foldopen" id="foldopen00027" data-start="{" data-end="};">
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"><a class="line" href="classshader__manager__class.html"> 27</a></span><span class="keyword">class </span><a class="code hl_class" href="classshader__manager__class.html">shader_manager_class</a></div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span>{</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> <a class="code hl_class" href="classshader__manager__class.html">shader_manager_class</a>();</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <a class="code hl_class" href="classshader__manager__class.html">shader_manager_class</a>(<span class="keyword">const</span> <a class="code hl_class" href="classshader__manager__class.html">shader_manager_class</a>&amp;);</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> <a class="code hl_class" href="classshader__manager__class.html">~shader_manager_class</a>();</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> </div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <span class="keywordtype">bool</span> initialize(ID3D11Device*, HWND);</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <span class="keywordtype">void</span> shutdown();</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <span class="keywordtype">bool</span> render_texture_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*);</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> <span class="keywordtype">bool</span> render_normal_map_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, XMFLOAT3, XMFLOAT4);</div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <span class="keywordtype">bool</span> render_multitexture_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*);</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keywordtype">bool</span> render_translate_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, <span class="keywordtype">float</span>);</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> <span class="keywordtype">bool</span> render_alpha_map_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*);</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> <span class="keywordtype">bool</span> render_spec_map_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, XMFLOAT3, XMFLOAT4, XMFLOAT3, XMFLOAT4, <span class="keywordtype">float</span>);</div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <span class="keywordtype">bool</span> render_transparent_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, <span class="keywordtype">float</span>);</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="keywordtype">bool</span> renderlight_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4[], XMFLOAT4[], XMFLOAT4[]);</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> <span class="keywordtype">bool</span> renderlight_map_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*);</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> <span class="keywordtype">bool</span> render_refraction_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT3, XMFLOAT4[], XMFLOAT4[], XMFLOAT4[], XMFLOAT4);</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> <span class="keywordtype">bool</span> render_water_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, <span class="keywordtype">float</span>, <span class="keywordtype">float</span>);</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"> 48</span> <span class="keywordtype">bool</span> render_cel_shading_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, <span class="keywordtype">float</span>);</div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <span class="keywordtype">bool</span> render_sunlight_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, <span class="keywordtype">float</span>);</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="keywordtype">bool</span> render_skybox_shader(ID3D11DeviceContext*, <span class="keywordtype">int</span>, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT4, XMFLOAT4, XMFLOAT3, <span class="keywordtype">float</span>);</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> <span class="keywordtype">bool</span> render_depth_shader(</div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span> ID3D11DeviceContext* context,</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> <span class="keywordtype">int</span> indexCount,</div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> XMMATRIX worldMatrix,</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> XMMATRIX viewMatrix,</div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> XMMATRIX projectionMatrix,</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> ID3D11ShaderResourceView* texture</div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"> 58</span> );</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> </div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> <a class="code hl_class" href="classtexture__shader__class.html">texture_shader_class</a>* texture_shader_;</div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"> 62</span> <a class="code hl_class" href="classnormal__map__shader__class.html">normal_map_shader_class</a>* normal_map_shader_;</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> <a class="code hl_class" href="classmulti__texture__shader__class.html">multi_texture_shader_class</a>* multitexture_shader_;</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> <a class="code hl_class" href="classtranslate__shader__class.html">translate_shader_class</a>* translate_shader_;</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> <a class="code hl_class" href="classalpha__map__shader__class.html">alpha_map_shader_class</a>* alpha_map_shader_;</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> <a class="code hl_class" href="classspec__map__shader__class.html">spec_map_shader_class</a>* spec_map_shader_;</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> <a class="code hl_class" href="classtransparent__shader__class.html">transparent_shader_class</a>* transparent_shader_;</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <a class="code hl_class" href="classlight__shader__class.html">light_shader_class</a>* light_shader_;</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> <a class="code hl_class" href="classlight__map__shader__class.html">light_map_shader_class</a>* light_map_shader_;</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> <a class="code hl_class" href="classrefraction__shader__class.html">refraction_shader_class</a>* refraction_shader_;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"> 71</span> <a class="code hl_class" href="classwater__shader__class.html">water_shader_class</a>* water_shader_;</div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"> 72</span> <a class="code hl_class" href="classcelshade__class.html">celshade_class</a>* cel_shading_shader_;</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> <a class="code hl_class" href="classsunlight__shader__class.html">sunlight_shader_class</a>* sunlight_shader_;</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> <a class="code hl_class" href="classskybox__shader__class.html">skybox_shader_class</a>* skybox_shader_;</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> <a class="code hl_class" href="classdepth__shader__class.html">depth_shader_class</a>* depth_shader_;</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span>};</div>
</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> </div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span><span class="preprocessor">#endif</span></div>
<div class="ttc" id="aclassalpha__map__shader__class_html"><div class="ttname"><a href="classalpha__map__shader__class.html">alpha_map_shader_class</a></div><div class="ttdef"><b>Definition</b> <a href="alpha__map__shader__class_8h_source.html#l00020">alpha_map_shader_class.h:21</a></div></div>
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