27 lines
681 B
C++
27 lines
681 B
C++
#ifndef _PHYSICS_H_
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#define _PHYSICS_H_
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#include "object.h"
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#include "math.h"
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class physics : public object
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{
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public:
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physics();
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explicit physics(const physics&); // Use explicit to avoid implicit conversion
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~physics();
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XMVECTOR GetGravity() const; // Get the gravity value
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void SetGravity(XMVECTOR gravity); // Define the gravity value
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void ApplyGravity(object*, float); // Apply gravity to an object
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void AddForce(object*, XMVECTOR);
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bool IsColliding(object*, object*);
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bool CubesOverlap(object*, object*);
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bool SpheresOverlap(object*, object*);
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bool SphereCubeOverlap(object*, object*);
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private:
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XMVECTOR m_gravity;
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};
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#endif |