2024-04-10 13:04:34 +02:00

427 lines
10 KiB
C++

#include "systemclass.h"
#include <iostream>
#include <shellapi.h> // Include for DragAcceptFiles and DragQueryFile
#include <windows.h>
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
SystemClass::SystemClass() : logger()
{
m_Input = 0;
m_Application = 0;
m_imguiManager = 0;
}
SystemClass::SystemClass(const SystemClass& other)
{
}
SystemClass::~SystemClass()
{
}
bool SystemClass::Initialize()
{
int screenWidth, screenHeight;
bool result;
logger.Log("Initializing system class", __FILE__, __LINE__);
try
{
// Initialize the width and height of the screen to zero before sending the variables into the function.
screenWidth = 0;
screenHeight = 0;
m_initialWindowWidth = 0;
m_initialWindowHeight = 0;
m_isDirect3DInitialized = false;
// Initialize the windows api.
InitializeWindows(screenWidth, screenHeight);
// Create and initialize the input object. This object will be used to handle reading the keyboard input from the user.
m_Input = new InputClass;
result = m_Input->Initialize(m_hinstance, m_hwnd, screenWidth, screenHeight);
if (!result)
{
logger.Log("Failed to initialize input class", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
// Create and initialize the application class object. This object will handle rendering all the graphics for this application.
m_Application = new ApplicationClass;
result = m_Application->Initialize(screenWidth, screenHeight, m_hwnd);
if (!result)
{
return false;
}
m_isDirect3DInitialized = true;
// If we received a WM_SIZE message before Direct3D was initialized, resize the swap chain now
if (m_initialWindowWidth > 0 && m_initialWindowHeight > 0)
{
m_Application->GetDirect3D()->ResizeSwapChain(m_initialWindowWidth, m_initialWindowHeight);
}
// Initialize imgui
m_imguiManager = new imguiManager;
result = m_imguiManager->Initialize(m_hwnd, m_Application->GetDirect3D()->GetDevice(), m_Application->GetDirect3D()->GetDeviceContext());
if (!result)
{
return false;
}
}
catch (const std::exception& e)
{
logger.Log(std::string("Exception caught during initialization: ") + e.what(), __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
logger.Log("System class initialized", __FILE__, __LINE__);
return true;
}
void SystemClass::Shutdown()
{
// Release the application class object.
if (m_Application)
{
m_Application->Shutdown();
delete m_Application;
m_Application = 0;
}
// Release the input object.
if (m_Input)
{
delete m_Input;
m_Input = 0;
}
// Shutdown imgui
if (m_imguiManager)
{
m_imguiManager->Shutdown();
delete m_imguiManager;
m_imguiManager = 0;
}
// Shutdown the window.
ShutdownWindows();
return;
}
void SystemClass::Run()
{
MSG msg;
bool done, result;
logger.Log("Running the system", __FILE__, __LINE__);
// Initialize the message structure.
ZeroMemory(&msg, sizeof(MSG));
// Loop until there is a quit message from the window or the user.
done = false;
while (!done)
{
// Handle the windows messages.
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// If windows signals to end the application then exit out.
if (msg.message == WM_QUIT)
{
logger.Log("WM_QUIT message received", __FILE__, __LINE__);
done = true;
}
else
{
// Otherwise do the frame processing.
result = Frame();
if (!result)
{
logger.Log("Failed to process frame", __FILE__, __LINE__, Logger::LogLevel::Error);
done = true;
}
}
}
return;
}
bool SystemClass::Frame()
{
bool result;
// Do the input frame processing.
result = m_Input->Frame();
if (!result)
{
logger.Log("Failed to process input frame", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
// Do the frame processing for the application class object.
result = m_Application->Frame(m_Input);
if (!result)
{
logger.Log("Failed to process application frame", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
// Render ImGui
m_imguiManager->ImGuiWidgetRenderer(m_Application);
return true;
}
LRESULT CALLBACK SystemClass::MessageHandler(HWND hwnd, UINT umsg, WPARAM wparam, LPARAM lparam)
{
if (ImGui_ImplWin32_WndProcHandler(hwnd, umsg, wparam, lparam))
{
return true;
}
switch (umsg)
{
// Check if a key has been pressed on the keyboard.
case WM_KEYDOWN:
{
// If a key is pressed send it to the input object so it can record that state.
m_Input->KeyDown((unsigned int)wparam);
return 0;
}
// Check if a key has been released on the keyboard.
case WM_KEYUP:
{
// If a key is released then send it to the input object so it can unset the state for that key.
m_Input->KeyUp((unsigned int)wparam);
return 0;
}
case WM_SIZE:
{
int newWidth = LOWORD(lparam);
int newHeight = HIWORD(lparam);
// If Direct3D is initialized, update the swap chain. Otherwise, store the window dimensions
if (m_isDirect3DInitialized && m_Application && m_Application->GetDirect3D())
{
m_Application->GetDirect3D()->ResizeSwapChain(newWidth, newHeight);
}
else
{
m_initialWindowWidth = newWidth;
m_initialWindowHeight = newHeight;
}
}
case WM_ENTERSIZEMOVE:
{
m_isResizing = true;
break;
}
case WM_EXITSIZEMOVE:
{
m_isResizing = false;
break;
}
case WM_DROPFILES:
{
HDROP hDrop = reinterpret_cast<HDROP>(wparam);
UINT numFiles = DragQueryFile(hDrop, 0xFFFFFFFF, nullptr, 0);
if (numFiles > 0) {
for (UINT i = 0; i < numFiles; ++i) {
WCHAR filePath[MAX_PATH];
DragQueryFile(hDrop, i, filePath, MAX_PATH);
// Get the file extension
std::wstring fileName = filePath;
std::wstring extension = fileName.substr(fileName.find_last_of(L".") + 1);
// Check if the file has a valid extension
if (extension == L"txt" || extension == L"kobj") {
// Handle dropped files with valid extensions
std::wcout << L"File dropped: " << filePath << std::endl;
m_Application->AddKobject(filePath);
}
else {
// Handle files with invalid extensions (optional)
std::wcout << L"Ignored file: " << filePath << std::endl;
}
}
}
DragFinish(hDrop);
return 0;
}
// Any other messages send to the default message handler as our application won't make use of them.
default:
{
return DefWindowProc(hwnd, umsg, wparam, lparam);
}
}
return 0;
}
void SystemClass::InitializeWindows(int& screenWidth, int& screenHeight)
{
WNDCLASSEX wc;
DEVMODE dmScreenSettings;
int posX, posY;
logger.Log("Initializing windows", __FILE__, __LINE__);
// Get an external pointer to this object.
ApplicationHandle = this;
// Get the instance of this application.
m_hinstance = GetModuleHandle(NULL);
// Give the application a name.
m_applicationName = L"Khaotic Engine";
// Setup the windows class with default settings.
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = m_hinstance;
wc.hIcon = LoadIcon(m_hinstance,MAKEINTRESOURCE(IDI_ICON1));
wc.hIconSm = LoadIcon(m_hinstance, MAKEINTRESOURCE(IDI_ICON1));
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = m_applicationName;
wc.cbSize = sizeof(WNDCLASSEX);
// Register the window class.
RegisterClassEx(&wc);
// Determine the resolution of the clients desktop screen.
screenWidth = GetSystemMetrics(SM_CXSCREEN);
screenHeight = GetSystemMetrics(SM_CYSCREEN);
// Setup the screen settings depending on whether it is running in full screen or in windowed mode.
if (FULL_SCREEN)
{
// If full screen set the screen to maximum size of the users desktop and 32bit.
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth = (unsigned long)screenWidth;
dmScreenSettings.dmPelsHeight = (unsigned long)screenHeight;
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
// Change the display settings to full screen.
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
// Set the position of the window to the top left corner.
posX = posY = 0;
}
else
{
// If windowed then set it to 1600x900 resolution.
screenWidth = 1600;
screenHeight = 900;
// Place the window in the middle of the screen.
posX = (GetSystemMetrics(SM_CXSCREEN) - screenWidth) / 2;
posY = (GetSystemMetrics(SM_CYSCREEN) - screenHeight) / 2;
}
// Create the window with the screen settings and get the handle to it.
m_hwnd = CreateWindowEx(WS_EX_APPWINDOW, m_applicationName, m_applicationName,
WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX,
posX, posY, screenWidth, screenHeight, NULL, NULL, m_hinstance, NULL);
// Bring the window up on the screen and set it as main focus.
ShowWindow(m_hwnd, SW_SHOW);
SetForegroundWindow(m_hwnd);
SetFocus(m_hwnd);
// Hide the mouse cursor.
ShowCursor(true);
//drag and drop
DragAcceptFiles(m_hwnd, TRUE);
return;
}
void SystemClass::ShutdownWindows()
{
logger.Log("Shutting down the windows", __FILE__, __LINE__);
// Show the mouse cursor.
ShowCursor(true);
// Fix the display settings if leaving full screen mode.
if (FULL_SCREEN)
{
ChangeDisplaySettings(NULL, 0);
}
// Remove the window.
DestroyWindow(m_hwnd);
m_hwnd = NULL;
// Remove the application instance.
UnregisterClass(m_applicationName, m_hinstance);
m_hinstance = NULL;
// Release the pointer to this class.
ApplicationHandle = NULL;
//Releases COM references that ImGui was given on setup
ImGui_ImplDX11_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
return;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT umessage, WPARAM wparam, LPARAM lparam)
{
switch (umessage)
{
// Check if the window is being destroyed.
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
// Check if the window is being closed.
case WM_CLOSE:
{
PostQuitMessage(0);
return 0;
}
case WM_DROPFILES:
{
ApplicationHandle->MessageHandler(hwnd, umessage, wparam, lparam);
return(0);
}
// All other messages pass to the message handler in the system class.
default:
{
return ApplicationHandle->MessageHandler(hwnd, umessage, wparam, lparam);
}
}
}