Files
khaotic-engine-Reborn/enginecustom/enginecustom.vcxproj
CatChow0 f3039f22ed Major - Adds Lua scripting component support - V14.0.0
Adds a Lua scripting component to the engine, allowing users to attach Lua scripts to entities.

Includes necessary Lua headers and library files.

Also integrates the Lua scripting component into the editor, allowing it to be added via ImGui.
2025-09-17 23:20:50 +02:00

717 lines
47 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="include\backends\imgui_impl_dx11.cpp" />
<ClCompile Include="include\backends\imgui_impl_win32.cpp" />
<ClCompile Include="include\imgui.cpp" />
<ClCompile Include="include\imgui_draw.cpp" />
<ClCompile Include="include\imgui_tables.cpp" />
<ClCompile Include="include\imgui_widgets.cpp" />
<ClCompile Include="include\Src\DDSTextureLoader.cpp" />
<ClCompile Include="include\Src\DirectXHelpers.cpp" />
<ClCompile Include="include\Src\pch.cpp" />
<ClCompile Include="include\Src\SimpleMath.cpp" />
<ClCompile Include="include\Src\WICTextureLoader.cpp" />
<ClCompile Include="src\src\shader\alpha_map_shader_class.cpp" />
<ClCompile Include="src\src\shader\celshade_class.cpp" />
<ClCompile Include="src\src\shader\color_shader_class.cpp" />
<ClCompile Include="src\src\shader\depth_shader_class.cpp" />
<ClCompile Include="src\src\shader\font_shader_class.cpp" />
<ClCompile Include="src\src\shader\light_map_shader_class.cpp" />
<ClCompile Include="src\src\shader\light_shader_class.cpp" />
<ClCompile Include="src\src\shader\master_shader.cpp" />
<ClCompile Include="src\src\shader\multi_texture_shader_class.cpp" />
<ClCompile Include="src\src\shader\normal_map_shader_class.cpp" />
<ClCompile Include="src\src\shader\reflection_shader_class.cpp" />
<ClCompile Include="src\src\shader\refraction_shader_class.cpp" />
<ClCompile Include="src\src\shader\shader_manager_class.cpp" />
<ClCompile Include="src\src\shader\skybox_shader_class.cpp" />
<ClCompile Include="src\src\shader\spec_map_shader_class.cpp" />
<ClCompile Include="src\src\shader\sunlight_shader_class.cpp" />
<ClCompile Include="src\src\shader\texture_shader_class.cpp" />
<ClCompile Include="src\src\shader\translate_shader_class.cpp" />
<ClCompile Include="src\src\shader\transparent_shader_class.cpp" />
<ClCompile Include="src\src\shader\water_shader_class.cpp" />
<ClCompile Include="src\src\system\application_class.cpp" />
<ClCompile Include="src\src\system\bitmap_class.cpp" />
<ClCompile Include="src\src\system\camera_class.cpp" />
<ClCompile Include="src\src\system\d_3d_class.cpp" />
<ClCompile Include="src\src\system\display_plane_class.cpp" />
<ClCompile Include="src\src\system\font_class.cpp" />
<ClCompile Include="src\src\system\fps_class.cpp" />
<ClCompile Include="src\src\system\frustum.cpp" />
<ClCompile Include="src\src\system\frustumclass.cpp" />
<ClCompile Include="src\src\system\imguiManager.cpp" />
<ClCompile Include="src\src\system\input_class.cpp" />
<ClCompile Include="src\src\system\light_class.cpp" />
<ClCompile Include="src\src\system\Main.cpp" />
<ClCompile Include="src\src\system\model_class.cpp" />
<ClCompile Include="src\src\system\Modellistclass.cpp" />
<ClCompile Include="src\src\system\object.cpp" />
<ClCompile Include="src\src\system\physics.cpp" />
<ClCompile Include="src\src\system\position_class.cpp" />
<ClCompile Include="src\src\system\render_texture_class.cpp" />
<ClCompile Include="src\src\system\scene_manager.cpp" />
<ClCompile Include="src\src\system\shadow_map.cpp" />
<ClCompile Include="src\src\system\Skybox.cpp" />
<ClCompile Include="src\src\system\sprite_class.cpp" />
<ClCompile Include="src\src\system\stats.cpp" />
<ClCompile Include="src\src\system\system_class.cpp" />
<ClCompile Include="src\src\system\text_class.cpp" />
<ClCompile Include="src\src\system\texture_class.cpp" />
<ClCompile Include="src\src\system\timer_class.cpp" />
<ClCompile Include="src\src\system\vulkan.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\backends\imgui_impl_dx11.h" />
<ClInclude Include="include\backends\imgui_impl_win32.h" />
<ClInclude Include="include\imconfig.h" />
<ClInclude Include="include\imgui.h" />
<ClInclude Include="include\imgui_internal.h" />
<ClInclude Include="include\imstb_rectpack.h" />
<ClInclude Include="include\imstb_textedit.h" />
<ClInclude Include="include\imstb_truetype.h" />
<ClInclude Include="include\Src\CMO.h" />
<ClInclude Include="include\Src\DDS.h" />
<ClInclude Include="include\Src\LoaderHelpers.h" />
<ClInclude Include="include\Src\pch.h" />
<ClInclude Include="include\Src\PlatformHelpers.h" />
<ClInclude Include="src\inc\shader\alpha_map_shader_class.h" />
<ClInclude Include="src\inc\shader\celshade_class.h" />
<ClInclude Include="src\inc\shader\color_shader_class.h" />
<ClInclude Include="src\inc\shader\depth_shader_class.h" />
<ClInclude Include="src\inc\shader\font_shader_class.h" />
<ClInclude Include="src\inc\shader\light_map_shader_class.h" />
<ClInclude Include="src\inc\shader\light_shader_class.h" />
<ClInclude Include="src\inc\shader\master_shader.h" />
<ClInclude Include="src\inc\shader\multi_texture_shader_class.h" />
<ClInclude Include="src\inc\shader\normal_map_shader_class.h" />
<ClInclude Include="src\inc\shader\reflection_shader_class.h" />
<ClInclude Include="src\inc\shader\refraction_shader_class.h" />
<ClInclude Include="src\inc\shader\shader_manager_class.h" />
<ClInclude Include="src\inc\shader\skybox_shader_class.h" />
<ClInclude Include="src\inc\shader\spec_map_shader_class.h" />
<ClInclude Include="src\inc\shader\sunlight_shader_class.h" />
<ClInclude Include="src\inc\shader\texture_shader_class.h" />
<ClInclude Include="src\inc\shader\translate_shader_class.h" />
<ClInclude Include="src\inc\shader\transparent_shader_class.h" />
<ClInclude Include="src\inc\shader\water_shader_class.h" />
<ClInclude Include="src\inc\system\application_class.h" />
<ClInclude Include="src\inc\system\bitmap_class.h" />
<ClInclude Include="src\inc\system\camera_class.h" />
<ClInclude Include="src\inc\system\d_3d_class.h" />
<ClInclude Include="src\inc\system\display_plane_class.h" />
<ClInclude Include="src\inc\system\ecs\component.h" />
<ClInclude Include="src\inc\system\ecs\ComponentFactory.h" />
<ClInclude Include="src\inc\system\ecs\components\audio_component.h" />
<ClInclude Include="src\inc\system\ecs\components\identity_component.h" />
<ClInclude Include="src\inc\system\ecs\components\lua_script_component.h" />
<ClInclude Include="src\inc\system\ecs\components\model_path_component.h" />
<ClInclude Include="src\inc\system\ecs\components\physics_component.h" />
<ClInclude Include="src\inc\system\ecs\components\render_component.h" />
<ClInclude Include="src\inc\system\ecs\components\shader_component.h" />
<ClInclude Include="src\inc\system\ecs\components\transform_component.h" />
<ClInclude Include="src\inc\system\ecs\entity.h" />
<ClInclude Include="src\inc\system\ecs\entity_manager.h" />
<ClInclude Include="src\inc\system\ecs\systems\render_system.h" />
<ClInclude Include="src\inc\system\font_class.h" />
<ClInclude Include="src\inc\system\fps_class.h" />
<ClInclude Include="src\inc\system\fps_limiter.h" />
<ClInclude Include="src\inc\system\frustum.h" />
<ClInclude Include="src\inc\system\frustumclass.h" />
<ClInclude Include="src\inc\system\imguiManager.h" />
<ClInclude Include="src\inc\system\input_class.h" />
<ClInclude Include="src\inc\system\light_class.h" />
<ClInclude Include="src\inc\system\Logger.h" />
<ClInclude Include="src\inc\system\model_class.h" />
<ClInclude Include="src\inc\system\Modellistclass.h" />
<ClInclude Include="src\inc\system\object.h" />
<ClInclude Include="src\inc\system\physics.h" />
<ClInclude Include="src\inc\system\position_class.h" />
<ClInclude Include="src\inc\system\render_texture_class.h" />
<ClInclude Include="src\inc\system\scene_manager.h" />
<ClInclude Include="src\inc\system\shadow_map.h" />
<ClInclude Include="src\inc\system\Skybox.h" />
<ClInclude Include="src\inc\system\sprite_class.h" />
<ClInclude Include="src\inc\system\stats.h" />
<ClInclude Include="src\inc\system\system_class.h" />
<ClInclude Include="src\inc\system\text_class.h" />
<ClInclude Include="src\inc\system\texture_class.h" />
<ClInclude Include="src\inc\system\timer_class.h" />
<ClInclude Include="src\inc\system\vulkan.h" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="src\hlsl\alphamap.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\alphamap.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\celshading.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\celshading.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\Color.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\Color.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\depth.ps">
<DestinationFolders>F:\Github_Repo\khaotic-engine-Reborn\x64\Debug\\src\hlsl</DestinationFolders>
<DestinationFileName>%(Filename)%(Extension)</DestinationFileName>
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\depth.vs">
<DestinationFolders>F:\Github_Repo\khaotic-engine-Reborn\x64\Debug\\src\hlsl</DestinationFolders>
<DestinationFileName>%(Filename)%(Extension)</DestinationFileName>
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\font.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\font.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\light.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\light.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\lightmap.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\lightmap.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\Multitexture.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\Multitexture.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\normalmap.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\normalmap.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\reflection.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\reflection.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\refraction.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\refraction.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\skybox.ps">
<DestinationFolders>F:\Github_Repo\khaotic-engine-Reborn\x64\Debug\\src\hlsl</DestinationFolders>
<DestinationFileName>%(Filename)%(Extension)</DestinationFileName>
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\skybox.vs">
<DestinationFolders>F:\Github_Repo\khaotic-engine-Reborn\x64\Debug\\src\hlsl</DestinationFolders>
<DestinationFileName>%(Filename)%(Extension)</DestinationFileName>
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\specmap.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\specmap.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\sunlight.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\sunlight.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\texture.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\texture.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\translate.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\translate.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\transparent.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\transparent.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\water.ps">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="src\hlsl\water.vs">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\src\hlsl</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\src\hlsl</DestinationFolders>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="font01.tga" />
<CopyFileToFolders Include="assets\Texture\Bricks2K.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\BricksGLOSS2K.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\BricksNRM2K.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Skybox\skybox.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Skybox</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Skybox</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\dirt01.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\EmptyTexture.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\font01.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\ground01.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\light01.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\marble01.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\moss01.png">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</ExcludedFromBuild>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\normal01.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\spec02.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\sprite01.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\sprite02.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\sprite03.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\sprite04.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\stone01.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\stone01.tga">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\wall.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\wall01.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Texture\water01.png">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Texture</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Texture</DestinationFolders>
</CopyFileToFolders>
<Image Include="KhaoticIcon.ico" />
<CopyFileToFolders Include="sprite01.tga" />
<CopyFileToFolders Include="sprite02.tga" />
<CopyFileToFolders Include="sprite03.tga" />
<CopyFileToFolders Include="sprite04.tga" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="font01.txt" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="resources.rc" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="sprite_data_01.txt" />
</ItemGroup>
<ItemGroup>
<Content Include="assets\Model\OBJ\86.obj" />
<Content Include="assets\Model\OBJ\cone.obj" />
<Content Include="assets\Model\OBJ\invertcube.obj" />
<Content Include="assets\Model\OBJ\isosphere.obj" />
<Content Include="assets\Model\OBJ\monke.obj" />
<Content Include="assets\Model\OBJ\plane.obj" />
<Content Include="assets\Model\OBJ\vaisseautri.obj" />
<Content Include="assets\Model\TXT\bath.txt" />
<Content Include="assets\Model\TXT\chunk.txt" />
<Content Include="assets\Model\TXT\cube.txt" />
<Content Include="assets\Model\TXT\ground.txt" />
<Content Include="assets\Model\TXT\plane.txt" />
<Content Include="assets\Model\TXT\sphere.txt" />
<Content Include="assets\Model\TXT\square.txt" />
<Content Include="assets\Model\TXT\wall.txt" />
<Content Include="assets\Model\TXT\water.txt" />
<CopyFileToFolders Include="assets\Texture\alpha01.png" />
<Content Include="assets\sounds\default.mp3" />
<Content Include="assets\sounds\default.opus" />
<Content Include="assets\Texture\dirt01.png" />
<Content Include="assets\Texture\EmptyTexture.png" />
<Content Include="assets\Texture\font01.png" />
<Content Include="assets\Texture\ground01.png" />
<Content Include="assets\Texture\imgui.ini" />
<Content Include="assets\Texture\light01.png" />
<Content Include="assets\Texture\marble01.png" />
<Content Include="assets\Texture\moss01.png" />
<Content Include="assets\Texture\normal01.png" />
<Content Include="assets\Texture\spec02.png" />
<Content Include="assets\Texture\sprite01.png" />
<Content Include="assets\Texture\sprite02.png" />
<Content Include="assets\Texture\sprite03.png" />
<Content Include="assets\Texture\sprite04.png" />
<Content Include="assets\Texture\stone01.png" />
<Content Include="assets\Texture\stone01.tga" />
<Content Include="assets\Texture\wall.png" />
<Content Include="assets\Texture\wall01.png" />
<Content Include="assets\Texture\water01.png" />
<Content Include="TODO.txt" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="assets\Model\OBJ\skysphere.obj">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<None Include="assets\sounds\default.opus" />
<None Include="assets\Texture\imgui.ini" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="assets\Model\OBJ\86.obj">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\OBJ\cone.obj">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\OBJ\invertcube.obj">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\OBJ\isosphere.obj">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\OBJ\monke.obj">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\OBJ\plane.obj">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\OBJ\vaisseau.obj">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\OBJ\vaisseautri.obj">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\OBJ</DestinationFolders>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="assets\Model\TXT\bath.txt">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\TXT\chunk.txt">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\TXT\cube.txt">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\TXT\ground.txt">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\TXT\plane.txt">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\TXT\sphere.txt">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\TXT\square.txt">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\TXT\wall.txt">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
</CopyFileToFolders>
<CopyFileToFolders Include="assets\Model\TXT\water.txt">
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)\assets\Model\TXT</DestinationFolders>
</CopyFileToFolders>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="assets\sounds\default.mp3">
<FileType>Document</FileType>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)sounds</DestinationFolders>
<DestinationFolders Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)sounds</DestinationFolders>
</CopyFileToFolders>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{92cf56c4-76bb-40d4-8fe5-36c15f5f127a}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>KhaoticCore</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;$(SolutionDir)enginecustom\src\inc\shader;$(SolutionDir)enginecustom\src\inc\system;$(SolutionDir)enginecustom\include\Vulkan\Include;$(SolutionDir)enginecustom\include\Lua;$(SolutionDir)enginecustom\include\Fmod;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)enginecustom\include\Vulkan\Lib;$(SolutionDir)enginecustom\include\GLFW\lib-vc2022;$(SolutionDir)enginecustom\include\Lua\Lib;$(SolutionDir)enginecustom\include\Fmod\core\lib\x64\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>fmodL_vc.lib;lua54.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalIncludeDirectories>$(SolutionDir)enginecustom\include\backends;$(SolutionDir)enginecustom\include\Inc;$(SolutionDir)enginecustom\include;$(SolutionDir)enginecustom\src\inc\shader;$(SolutionDir)enginecustom\src\inc\system;$(SolutionDir)enginecustom\include\Vulkan\Include;$(SolutionDir)enginecustom\include\Lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)enginecustom\include\Vulkan\Lib;$(SolutionDir)enginecustom\include\GLFW\lib-vc2022;$(SolutionDir)enginecustom\include\Lua\Lib;$(SolutionDir)enginecustom\include\Fmod\core\lib\x64\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>fmod_vc.lib;lua54.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>