StratiX0 ebccd2cf68 feat: ajout de la trainee (drag)
j'espere que c'est bien comme ça que ça marche
2024-04-09 12:30:37 +02:00

23 lines
484 B
C++

#ifndef _PHYSICS_H_
#define _PHYSICS_H_
#include "object.h"
class Physics : public Object
{
public:
Physics();
explicit Physics(const Physics&); // Use explicit to avoid implicit conversion
~Physics();
float GetGravity(); // Get the gravity value
void SetGravity(float gravity); // Define the gravity value
void ApplyGravity(Object*, float); // Apply gravity to an object
void ApplyDrag(Object*, float, float);
private:
float m_gravity;
};
#endif