Minor - V0.1.0 - Add assets and setup the env for android handheld
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using UnityEditor;
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using UnityEngine;
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namespace ArcadeVP
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{
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[CustomEditor(typeof(ArcadeVehicleController))]
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public class AVC_Editor : Editor
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{
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private const string DiscordUrl = "https://discord.gg/yU82FbNHcu";
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private const string TutorilUrl = "https://youtu.be/2Sif8yKKl40";
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private const string DocumentationUrl = "/Ash Assets/Arcade Vehicle Physics/Documentation/Documentation.pdf";
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private const string RateUrl = "https://assetstore.unity.com/packages/tools/physics/arcade-vehicle-physics-193251#reviews";
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private Texture2D headerBackground;
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private void OnEnable()
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{
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// Create a white texture for the header background
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headerBackground = new Texture2D(1, 1);
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headerBackground.SetPixel(0, 0, Color.black);
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headerBackground.Apply();
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}
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private void OnDisable()
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{
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// Destroy the texture to free up memory
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DestroyImmediate(headerBackground);
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}
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public override void OnInspectorGUI()
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{
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// Define the colors
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Color primaryColor = new Color(0, 1f, 0); // Green
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// Create a header for the script with white background
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GUIStyle headerStyle = new GUIStyle(EditorStyles.boldLabel);
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headerStyle.fontSize = 27;
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headerStyle.alignment = TextAnchor.MiddleCenter;
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headerStyle.normal.textColor = primaryColor;
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headerStyle.normal.background = headerBackground;
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headerStyle.padding = new RectOffset(1, 1, 1, 1);
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GUILayout.Space(10f);
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GUILayout.Label("Arcade Vehicle Physics", headerStyle);
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GUILayout.Space(10f);
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// Create the buttons
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GUIStyle buttonStyle = new GUIStyle(GUI.skin.button);
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buttonStyle.normal.textColor = Color.white;
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buttonStyle.fontSize = 12;
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buttonStyle.alignment = TextAnchor.MiddleCenter;
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buttonStyle.padding = new RectOffset(5, 5, 5, 5);
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(new GUIContent("Join Discord", null, "Join the Discord community"), buttonStyle, GUILayout.Height(20f), GUILayout.ExpandWidth(true)))
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{
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Application.OpenURL(DiscordUrl);
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}
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if (GUILayout.Button(new GUIContent("Tutorial", null, "Watch videos on YouTube"), buttonStyle, GUILayout.Height(20f), GUILayout.ExpandWidth(true)))
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{
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Application.OpenURL(TutorilUrl);
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}
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if (GUILayout.Button(new GUIContent("Documentation", null, "Read the documentation"), buttonStyle, GUILayout.Height(20f), GUILayout.ExpandWidth(true)))
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{
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string doc_path = Application.dataPath + DocumentationUrl;
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Application.OpenURL("file://" + doc_path);
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(new GUIContent("Rate the Asset", null, "Rate this asset on the Unity Asset Store"), buttonStyle, GUILayout.Height(20f), GUILayout.ExpandWidth(true)))
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{
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Application.OpenURL(RateUrl);
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}
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GUILayout.EndHorizontal();
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GUILayout.Space(10f);
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// Display all public variables of the SimcadeVehicleController script
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DrawDefaultInspector();
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}
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}
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}
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