Minor - V0.1.0 - Add assets and setup the env for android handheld

This commit is contained in:
2026-02-01 23:25:01 +01:00
parent b21f1cf48b
commit 76132c2cbe
241 changed files with 189835 additions and 1350 deletions

View File

@@ -0,0 +1,99 @@
using UnityEditor;
using UnityEditor.Presets;
using UnityEngine;
namespace ArcadeVP
{
public class AVP_ProjectSettings : EditorWindow
{
public static bool AVP_ProjectSettings_Imported = false;
public class ImportAssetPrompt : AssetPostprocessor
{
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
//Debug.Log("Asset imported: " + AVP_ProjectSettings_Imported);
if (AVP_ProjectSettings_Imported)
{
return;
}
foreach (string assetPath in importedAssets)
{
if (assetPath.Contains("Assets/Ash Assets/Arcade Vehicle Physics/Project Settings")) // Adjust to match your asset's folder
{
ShowWindow();
break;
}
//else
//{
// Debug.Log("assetPath does not Contains");
//}
}
}
}
public static void ShowWindow()
{
AVP_ProjectSettings window = GetWindow<AVP_ProjectSettings>("Import Project Settings");
window.minSize = new Vector2(300, 150);
window.Focus(); // Bring the window to the front
}
private void OnGUI()
{
GUILayout.Label("Import Project Settings", EditorStyles.boldLabel);
GUILayout.Label("Would you like to import the project settings required for Arcade Vehicle Physics?", EditorStyles.wordWrappedLabel);
GUILayout.Space(20);
if (GUILayout.Button("Yes, Import Settings"))
{
ImportProjectSettings();
AVP_ProjectSettings_Imported = true; // Mark as imported
Close();
}
if (GUILayout.Button("No, Skip"))
{
AVP_ProjectSettings_Imported = true; // Mark as imported, even if skipped
Close();
}
}
private static void ImportProjectSettings()
{
ApplyPreset("Assets/Ash Assets/Arcade Vehicle Physics/Project Settings/Input Settings Preset.preset", "ProjectSettings/InputManager.asset");
ApplyPreset("Assets/Ash Assets/Arcade Vehicle Physics/Project Settings/Physics Settings Preset.preset", "ProjectSettings/DynamicsManager.asset");
ApplyPreset("Assets/Ash Assets/Arcade Vehicle Physics/Project Settings/Tag and Layers Preset.preset", "ProjectSettings/TagManager.asset");
Debug.Log("Project settings have been successfully imported.");
}
private static void ApplyPreset(string presetPath, string settingsPath)
{
var preset = AssetDatabase.LoadAssetAtPath<Preset>(presetPath);
if (preset == null)
{
Debug.LogWarning($"Preset not found at path: {presetPath}");
return;
}
var settingsAsset = AssetDatabase.LoadAssetAtPath<Object>(settingsPath);
if (settingsAsset == null)
{
Debug.LogWarning($"Settings not found at path: {settingsPath}");
return;
}
if (preset.ApplyTo(settingsAsset))
{
Debug.Log($"Preset applied successfully to {settingsPath}");
}
else
{
Debug.LogWarning($"Failed to apply preset to {settingsPath}");
}
}
}
}