Minor - Add Assets And Support Dual Screen

This commit is contained in:
2026-02-03 16:15:50 +01:00
parent 76132c2cbe
commit 7a3d9e54c4
1039 changed files with 149985 additions and 21327 deletions

View File

@@ -0,0 +1,112 @@
Shader "Custom/Water/DiffuseWaterOpaque"
{
Properties
{
_WaterColor ("Water color", Color) = (1, 1, 1, 1)
_WaterTex ("Water texture", 2D) = "white" {}
_Tiling ("Water tiling", Vector) = (1, 1, 1, 1)
_TextureVisibility("Texture visibility", Range(0, 1)) = 1
[Space(20)]
_DistTex ("Distortion", 2D) = "white" {}
_DistTiling ("Distortion tiling", Vector) = (1, 1, 1, 1)
[Space(20)]
_WaterHeight ("Water height", Float) = 0
[Space(20)]
_MoveDirection ("Direction", Vector) = (0, 0, 0, 0)
}
SubShader
{
Tags { "RenderType" = "Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#pragma multi_compile_fog
#pragma multi_compile LIGHTMAP_OFF LIGHTMAP_ON
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
fixed4 worldPos: TEXCOORD1;
fixed camHeightOverWater : TEXCOORD2;
UNITY_FOG_COORDS(3)
float4 vertex : SV_POSITION;
};
fixed4 _Color;
sampler2D _MainTex;
float4 _MainTex_ST;
sampler2D _WaterTex;
fixed2 _Tiling;
fixed4 _WaterColor;
sampler2D _DistTex;
fixed2 _DistTiling;
fixed _WaterHeight;
fixed _TextureVisibility;
fixed3 _MoveDirection;
fixed2 WaterPlaneUV(fixed3 worldPos, fixed camHeightOverWater)
{
fixed3 camToWorldRay = worldPos - _WorldSpaceCameraPos;
fixed3 rayToWaterPlane = (camHeightOverWater / camToWorldRay.y * camToWorldRay);
return rayToWaterPlane.xz - _WorldSpaceCameraPos.xz;
}
v2f vert (appdata v)
{
v2f o;
o.worldPos = mul(UNITY_MATRIX_M, v.vertex);
o.vertex = mul(UNITY_MATRIX_VP, o.worldPos);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
o.camHeightOverWater = _WorldSpaceCameraPos.y - _WaterHeight;
#if defined(FOG_LINEAR) || defined(FOG_EXP) || defined(FOG_EXP2)
fixed3 camToWorldRay = o.worldPos - _WorldSpaceCameraPos;
fixed3 rayToWaterPlane = (o.camHeightOverWater / camToWorldRay.y * camToWorldRay);
fixed3 worldPosOnPlane = _WorldSpaceCameraPos - rayToWaterPlane;
fixed3 positionForFog = lerp(worldPosOnPlane, o.worldPos.xyz, o.worldPos.y > _WaterHeight);
fixed4 waterVertex = mul(UNITY_MATRIX_VP, fixed4(positionForFog, 1));
UNITY_TRANSFER_FOG(o, waterVertex);
#endif
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed2 water_uv = WaterPlaneUV(i.worldPos, i.camHeightOverWater);
fixed4 distortion = tex2D(_DistTex, water_uv * _DistTiling) * 2 - 1;
fixed2 distorted_uv = ((water_uv + distortion.rg) - _Time.y * _MoveDirection.xz) * _Tiling;
fixed4 waterCol = tex2D(_WaterTex, distorted_uv);
waterCol = lerp(_WaterColor, fixed4(1, 1, 1, 1), waterCol.r * _TextureVisibility);
UNITY_APPLY_FOG(i.fogCoord, waterCol);
return waterCol;
}
ENDCG
}
}
}