diff --git a/Assets/Ash Assets/Arcade Vehicle Physics/Materials/Friction.physicMaterial b/Assets/Ash Assets/Arcade Vehicle Physics/Materials/Friction.physicMaterial index 5d35b9c..ba3f647 100644 --- a/Assets/Ash Assets/Arcade Vehicle Physics/Materials/Friction.physicMaterial +++ b/Assets/Ash Assets/Arcade Vehicle Physics/Materials/Friction.physicMaterial @@ -8,7 +8,7 @@ PhysicsMaterial: m_PrefabAsset: {fileID: 0} m_Name: Friction serializedVersion: 2 - m_DynamicFriction: 1 + m_DynamicFriction: 1.0000001 m_StaticFriction: 1 m_Bounciness: 0 m_FrictionCombine: 3 diff --git a/Assets/Scenes/MainMenu.unity b/Assets/Scenes/MainMenu.unity index 15c6b12..d9dd2fb 100644 --- a/Assets/Scenes/MainMenu.unity +++ b/Assets/Scenes/MainMenu.unity @@ -568,7 +568,7 @@ Transform: m_GameObject: {fileID: 750899366} serializedVersion: 2 m_LocalRotation: {x: 0.2410041, y: 0.14294438, z: 0.012907092, w: 0.9598528} - m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalPosition: {x: -337, y: 538, z: -1000} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -755,6 +755,14 @@ PrefabInstance: propertyPath: m_LocalRotation.x value: 0.2181528 objectReference: {fileID: 0} + - target: {fileID: 3647447231556822330, guid: f80147e53b6c59543b384359e9759152, type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 3647447231556822330, guid: f80147e53b6c59543b384359e9759152, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} - target: {fileID: 4888852074431289531, guid: f80147e53b6c59543b384359e9759152, type: 3} propertyPath: FollowOffset.y value: 4