namespace Assets.MobileOptimizedWater.Scripts { using Assets.Scripts.Helpers; using UnityEngine; using UnityEngine.UI; public class FPSUI : MonoBehaviour { [SerializeField] private Text fpsText; private FPSCounter fpsCounter; public void Awake() { fpsCounter = new FPSCounter(); } public void Update() { fpsCounter.Update(Time.deltaTime); fpsText.text = "Fps: " + fpsCounter.GetAverageFps(1f).ToString("###"); } } }