Files

21 lines
520 B
C#

namespace Assets.Scripts.Water
{
using UnityEngine;
/// <summary>
/// Area that belongs to some water
/// </summary>
public class WaterArea : MonoBehaviour
{
/// <summary>
/// Water shader properties of the water this area belong
/// </summary>
[SerializeField] private WaterPropertyBlockSetter waterProperties;
public MaterialPropertyBlock WaterPropertyBlock
{
get { return waterProperties.MaterialPropertyBlock; }
}
}
}